Beispiel #1
0
/*
 * This is used after the other side of a connection has accepted our credentials.
 * They are then introducing themselves to us, BEFORE either of us burst. -- w
 */
bool TreeSocket::Outbound_Reply_Server(parameterlist &params)
{
	const Link* x = AuthRemote(params);
	if (x)
	{
		/*
		 * They're in WAIT_AUTH_2 (having accepted our credentials).
		 * Set our state to CONNECTED (since everything's peachy so far) and send our
		 * netburst to them, which will trigger their CONNECTED state, and BURST in reply.
		 *
		 * While we're at it, create a treeserver object so we know about them.
		 *   -- w
		 */
		FinishAuth(params[0], params[3], params.back(), x->Hidden);

		return true;
	}

	return false;
}
Beispiel #2
0
void TreeSocket::ProcessLine(std::string &line)
{
	std::string prefix;
	std::string command;
	parameterlist params;

	ServerInstance->Logs->Log(MODNAME, LOG_RAWIO, "S[%d] I %s", this->GetFd(), line.c_str());

	Split(line, prefix, command, params);

	if (command.empty())
		return;

	switch (this->LinkState)
	{
		case WAIT_AUTH_1:
			/*
			 * State WAIT_AUTH_1:
			 *  Waiting for SERVER command from remote server. Server initiating
			 *  the connection sends the first SERVER command, listening server
			 *  replies with theirs if its happy, then if the initiator is happy,
			 *  it starts to send its net sync, which starts the merge, otherwise
			 *  it sends an ERROR.
			 */
			if (command == "PASS")
			{
				/*
				 * Ignore this silently. Some services packages insist on sending PASS, even
				 * when it is not required (i.e. by us). We have to ignore this here, otherwise
				 * as it's an unknown command (effectively), it will cause the connection to be
				 * closed, which probably isn't what people want. -- w00t
				 */
			}
			else if (command == "SERVER")
			{
				this->Inbound_Server(params);
			}
			else if (command == "ERROR")
			{
				this->Error(params);
			}
			else if (command == "USER")
			{
				this->SendError("Client connections to this port are prohibited.");
			}
			else if (command == "CAPAB")
			{
				this->Capab(params);
			}
			else
			{
				this->SendError("Invalid command in negotiation phase: " + command);
			}
		break;
		case WAIT_AUTH_2:
			/*
			 * State WAIT_AUTH_2:
			 *  We have sent SERVER to the other side of the connection. Now we're waiting for them to start BURST.
			 *  The other option at this stage of things, of course, is for them to close our connection thanks
			 *  to invalid credentials.. -- w
			 */
			if (command == "SERVER")
			{
				/*
				 * Connection is either attempting to re-auth itself (stupid) or sending netburst without sending BURST.
				 * Both of these aren't allowable, so block them here. -- w
				 */
				this->SendError("You may not re-authenticate or commence netburst without sending BURST.");
			}
			else if (command == "BURST")
			{
				if (params.size())
				{
					time_t them = ConvToInt(params[0]);
					time_t delta = them - ServerInstance->Time();
					if ((delta < -600) || (delta > 600))
					{
						ServerInstance->SNO->WriteGlobalSno('l',"\2ERROR\2: Your clocks are out by %ld seconds (this is more than five minutes). Link aborted, \2PLEASE SYNC YOUR CLOCKS!\2",labs((long)delta));
						SendError("Your clocks are out by "+ConvToStr(labs((long)delta))+" seconds (this is more than five minutes). Link aborted, PLEASE SYNC YOUR CLOCKS!");
						return;
					}
					else if ((delta < -30) || (delta > 30))
					{
						ServerInstance->SNO->WriteGlobalSno('l',"\2WARNING\2: Your clocks are out by %ld seconds. Please consider synching your clocks.", labs((long)delta));
					}
				}

				// Check for duplicate server name/sid again, it's possible that a new
				// server was introduced while we were waiting for them to send BURST.
				// (we do not reserve their server name/sid when they send SERVER, we do it now)
				if (!CheckDuplicate(capab->name, capab->sid))
					return;

				FinishAuth(capab->name, capab->sid, capab->description, capab->hidden);
			}
			else if (command == "ERROR")
			{
				this->Error(params);
			}
			else if (command == "CAPAB")
			{
				this->Capab(params);
			}

		break;
		case CONNECTING:
			/*
			 * State CONNECTING:
			 *  We're connecting (OUTGOING) to another server. They are in state WAIT_AUTH_1 until they verify
			 *  our credentials, when they proceed into WAIT_AUTH_2 and send SERVER to us. We then send BURST
			 *  + our netburst, which will put them into CONNECTED state. -- w
			 */
			if (command == "SERVER")
			{
				// Our credentials have been accepted, send netburst. (this puts US into the CONNECTED state)
				this->Outbound_Reply_Server(params);
			}
			else if (command == "ERROR")
			{
				this->Error(params);
			}
			else if (command == "CAPAB")
			{
				this->Capab(params);
			}
		break;
		case CONNECTED:
			/*
			 * State CONNECTED:
			 *  Credentials have been exchanged, we've gotten their 'BURST' (or sent ours).
			 *  Anything from here on should be accepted a little more reasonably.
			 */
			this->ProcessConnectedLine(prefix, command, params);
		break;
		case DYING:
		break;
	}
}