/* * This is used after the other side of a connection has accepted our credentials. * They are then introducing themselves to us, BEFORE either of us burst. -- w */ bool TreeSocket::Outbound_Reply_Server(parameterlist ¶ms) { const Link* x = AuthRemote(params); if (x) { /* * They're in WAIT_AUTH_2 (having accepted our credentials). * Set our state to CONNECTED (since everything's peachy so far) and send our * netburst to them, which will trigger their CONNECTED state, and BURST in reply. * * While we're at it, create a treeserver object so we know about them. * -- w */ FinishAuth(params[0], params[3], params.back(), x->Hidden); return true; } return false; }
void TreeSocket::ProcessLine(std::string &line) { std::string prefix; std::string command; parameterlist params; ServerInstance->Logs->Log(MODNAME, LOG_RAWIO, "S[%d] I %s", this->GetFd(), line.c_str()); Split(line, prefix, command, params); if (command.empty()) return; switch (this->LinkState) { case WAIT_AUTH_1: /* * State WAIT_AUTH_1: * Waiting for SERVER command from remote server. Server initiating * the connection sends the first SERVER command, listening server * replies with theirs if its happy, then if the initiator is happy, * it starts to send its net sync, which starts the merge, otherwise * it sends an ERROR. */ if (command == "PASS") { /* * Ignore this silently. Some services packages insist on sending PASS, even * when it is not required (i.e. by us). We have to ignore this here, otherwise * as it's an unknown command (effectively), it will cause the connection to be * closed, which probably isn't what people want. -- w00t */ } else if (command == "SERVER") { this->Inbound_Server(params); } else if (command == "ERROR") { this->Error(params); } else if (command == "USER") { this->SendError("Client connections to this port are prohibited."); } else if (command == "CAPAB") { this->Capab(params); } else { this->SendError("Invalid command in negotiation phase: " + command); } break; case WAIT_AUTH_2: /* * State WAIT_AUTH_2: * We have sent SERVER to the other side of the connection. Now we're waiting for them to start BURST. * The other option at this stage of things, of course, is for them to close our connection thanks * to invalid credentials.. -- w */ if (command == "SERVER") { /* * Connection is either attempting to re-auth itself (stupid) or sending netburst without sending BURST. * Both of these aren't allowable, so block them here. -- w */ this->SendError("You may not re-authenticate or commence netburst without sending BURST."); } else if (command == "BURST") { if (params.size()) { time_t them = ConvToInt(params[0]); time_t delta = them - ServerInstance->Time(); if ((delta < -600) || (delta > 600)) { ServerInstance->SNO->WriteGlobalSno('l',"\2ERROR\2: Your clocks are out by %ld seconds (this is more than five minutes). Link aborted, \2PLEASE SYNC YOUR CLOCKS!\2",labs((long)delta)); SendError("Your clocks are out by "+ConvToStr(labs((long)delta))+" seconds (this is more than five minutes). Link aborted, PLEASE SYNC YOUR CLOCKS!"); return; } else if ((delta < -30) || (delta > 30)) { ServerInstance->SNO->WriteGlobalSno('l',"\2WARNING\2: Your clocks are out by %ld seconds. Please consider synching your clocks.", labs((long)delta)); } } // Check for duplicate server name/sid again, it's possible that a new // server was introduced while we were waiting for them to send BURST. // (we do not reserve their server name/sid when they send SERVER, we do it now) if (!CheckDuplicate(capab->name, capab->sid)) return; FinishAuth(capab->name, capab->sid, capab->description, capab->hidden); } else if (command == "ERROR") { this->Error(params); } else if (command == "CAPAB") { this->Capab(params); } break; case CONNECTING: /* * State CONNECTING: * We're connecting (OUTGOING) to another server. They are in state WAIT_AUTH_1 until they verify * our credentials, when they proceed into WAIT_AUTH_2 and send SERVER to us. We then send BURST * + our netburst, which will put them into CONNECTED state. -- w */ if (command == "SERVER") { // Our credentials have been accepted, send netburst. (this puts US into the CONNECTED state) this->Outbound_Reply_Server(params); } else if (command == "ERROR") { this->Error(params); } else if (command == "CAPAB") { this->Capab(params); } break; case CONNECTED: /* * State CONNECTED: * Credentials have been exchanged, we've gotten their 'BURST' (or sent ours). * Anything from here on should be accepted a little more reasonably. */ this->ProcessConnectedLine(prefix, command, params); break; case DYING: break; } }