Beispiel #1
0
boost::shared_ptr<GG::Texture> FleetSizeIcon(unsigned int fleet_size, FleetButton::SizeType size_type) {
    if (fleet_size < 1u)
        fleet_size = 1u; // because there's no zero-ship icon, and the one-ship icon is (as of this writing) blank, so is fitting for zero ships

    if (size_type == FleetButton::FLEET_BUTTON_NONE)
        return boost::shared_ptr<GG::Texture>();

    if (size_type == FleetButton::FLEET_BUTTON_TINY) {
        if (fleet_size > 1u)
            return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "fleet" / "tiny-fleet-multi.png", false);
        else
            return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "fleet" / "tiny-fleet.png", false);
    }

    std::string size_prefix = FleetIconSizePrefix(size_type);

    if (size_prefix.empty())
        return boost::shared_ptr<GG::Texture>();

    boost::shared_ptr<GG::Texture> texture_temp = ClientUI::GetClientUI()->GetModuloTexture(
                ClientUI::ArtDir() / "icons" / "fleet", (size_prefix + "tail-"), FleetSizeIconNumber(fleet_size), false);
    glBindTexture(GL_TEXTURE_2D, texture_temp->OpenGLId());
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glBindTexture(GL_TEXTURE_2D, 0);

    return texture_temp;
}
Beispiel #2
0
std::vector<boost::shared_ptr<GG::Texture> > FleetHeadIcons(const std::vector< TemporaryPtr<const Fleet> >& fleets, FleetButton::SizeType size_type) {
    if (size_type == FleetButton::FLEET_BUTTON_NONE || size_type == FleetButton::FLEET_BUTTON_TINY)
        return std::vector<boost::shared_ptr<GG::Texture> >();

    // get file name prefix for appropriate size of icon
    std::string size_prefix = FleetIconSizePrefix(size_type);
    if (size_prefix.empty())
        return std::vector<boost::shared_ptr<GG::Texture> >();

    // the set of fleets is treated like a fleet that contains all the ships
    bool hasColonyShips = false; bool hasOutpostShips = false; bool hasTroopShips = false; bool hasMonsters = false; bool hasArmedShips = false;
    for (std::vector< TemporaryPtr<const Fleet> >::const_iterator fleet_it = fleets.begin(); fleet_it != fleets.end(); ++fleet_it) {
        const TemporaryPtr<const Fleet> fleet = *fleet_it;
        if (!fleet) 
            continue;
        
        hasColonyShips  = hasColonyShips  || fleet->HasColonyShips();
        hasOutpostShips = hasOutpostShips || fleet->HasOutpostShips();
        hasTroopShips   = hasTroopShips   || fleet->HasTroopShips();
        hasMonsters     = hasMonsters     || fleet->HasMonsters();
        hasArmedShips   = hasArmedShips   || fleet->HasArmedShips();
    }
    
    // get file name main part depending on type of fleet
    // symbol type prioritized by the ship type arbitrarily deemed "most important"
    std::vector<std::string> main_filenames;
    if (hasMonsters) {
        if (hasArmedShips)   { main_filenames.push_back("head-monster.png"); }
        else                 { main_filenames.push_back("head-monster-harmless.png"); }
    } else {
        if (hasArmedShips)   { main_filenames.push_back("head-warship.png"); }
        if (hasColonyShips)  { main_filenames.push_back("head-colony.png");  }
        if (hasOutpostShips) { main_filenames.push_back("head-outpost.png"); }
        if (hasTroopShips)   { main_filenames.push_back("head-lander.png");  }
    }
    if (main_filenames.empty()) { main_filenames.push_back("head-scout.png"); }
    
    std::vector<boost::shared_ptr<GG::Texture> > result;
    for (std::vector<std::string>::const_iterator it = main_filenames.begin(); it != main_filenames.end(); ++it) {
        result.push_back(ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "fleet" / (size_prefix + *it), false));
    }
    
    return result;
}
Beispiel #3
0
boost::shared_ptr<GG::Texture> FleetSizeIcon(unsigned int fleet_size, FleetButton::SizeType size_type) {
    if (fleet_size < 1u)
        fleet_size = 1u; // because there's no zero-ship icon, and the one-ship icon is (as of this writing) blank, so is fitting for zero ships

    if (size_type == FleetButton::FLEET_BUTTON_NONE)
        return boost::shared_ptr<GG::Texture>();

    if (size_type == FleetButton::FLEET_BUTTON_TINY) {
        if (fleet_size > 1u)
            return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "fleet" / "tiny-fleet-multi.png", false);
        else
            return ClientUI::GetTexture(ClientUI::ArtDir() / "icons" / "fleet" / "tiny-fleet.png", false);
    }

    std::string size_prefix = FleetIconSizePrefix(size_type);

    if (size_prefix.empty())
        return boost::shared_ptr<GG::Texture>();

    return ClientUI::GetClientUI()->GetModuloTexture(ClientUI::ArtDir() / "icons" / "fleet", (size_prefix + "tail-"), FleetSizeIconNumber(fleet_size), false);
}