static FontCascade dragLabelFont(int size, bool bold, FontRenderingMode renderingMode) { FontCascade result; NONCLIENTMETRICS metrics; metrics.cbSize = sizeof(metrics); SystemParametersInfo(SPI_GETNONCLIENTMETRICS, metrics.cbSize, &metrics, 0); FontCascadeDescription description; description.setWeight(bold ? FontWeightBold : FontWeightNormal); description.setOneFamily(metrics.lfSmCaptionFont.lfFaceName); description.setSpecifiedSize((float)size); description.setComputedSize((float)size); description.setRenderingMode(renderingMode); result = FontCascade(description, 0, 0); result.update(0); return result; }
void RenderSVGInlineText::computeNewScaledFontForStyle(const RenderObject& renderer, const RenderStyle& style, float& scalingFactor, FontCascade& scaledFont) { // Alter font-size to the right on-screen value to avoid scaling the glyphs themselves, except when GeometricPrecision is specified scalingFactor = SVGRenderingContext::calculateScreenFontSizeScalingFactor(renderer); if (scalingFactor == 1 || !scalingFactor || style.fontDescription().textRenderingMode() == GeometricPrecision) { scalingFactor = 1; scaledFont = style.fontCascade(); return; } FontDescription fontDescription(style.fontDescription()); // FIXME: We need to better handle the case when we compute very small fonts below (below 1pt). fontDescription.setComputedSize(Style::computedFontSizeFromSpecifiedSizeForSVGInlineText(fontDescription.computedSize(), fontDescription.isAbsoluteSize(), scalingFactor, renderer.document())); scaledFont = FontCascade(fontDescription, 0, 0); scaledFont.update(&renderer.document().fontSelector()); }