Beispiel #1
0
int main()
{
    GC_Init("Game Console Sample: Text", WIDTH, HEIGHT, BLOCK);

    clear(0, 0, 150);
    draw_text(4, 5, "The quick brown\nfox jumps over\nthe lazy dog", 255, 255, 0);
    GC_Flip();
    GC_Sleep(0);
    GC_Sleep(0);


    clear(0, 0, 0);
    draw_text(10, 10, "Game Over", 255, 0, 0);
    GC_Flip();
    GC_Sleep(0);

    GC_Finalize();
    return 0;
}
Beispiel #2
0
/*!	\fn			void UnloadXenoGC_NextTime()
 *	
 *				
 *	
 *	\param		none
 *	
 *	\return		none
 *	
 *	\note		
 */
void UnloadXenoGC_NextTime()
{
	DbgPrint("\ndisabling XenoGC...");
	DVD_SetDebugMode();
	DVD_WriteDriveMemDword(0x40D100, 0x44444444);
//	DVD_Reset();
//	GC_Sleep(6000);
	GC_Sleep(1000);
	DbgPrint("done!");
}