Beispiel #1
0
void CRender::DrawString(bool CenterText, float x, float y, COLOR32 Color, PCoreString szText, ...)
{
	char szBuffer[1024];
	GET_VA_ARGS(szText, szBuffer);

	if (CenterText)
		x -= GetStringWidth(szBuffer) / 2;

	RECT Rect = { (int)x, (int)y, 0, 0 };
	RECT ShadowRect = { (int)x + 1, (int)y, 0, 0 };
	RECT ShadowRect2 = { (int)x + 1, (int)y + 1, 0, 0 };
	RECT ShadowRect3 = { (int)x, (int)y + 1, 0, 0 };
	RECT ShadowRect4 = { (int)x - 1, (int)y + 1, 0, 0 };
	RECT ShadowRect5 = { (int)x - 1, (int)y, 0, 0 };
	RECT ShadowRect6 = { (int)x - 1, (int)y - 1, 0, 0 };
	RECT ShadowRect7 = { (int)x, (int)y - 1, 0, 0 };
	RECT ShadowRect8 = { (int)x + 1, (int)y - 1, 0, 0 };
	pD3DFont->DrawText(NULL, szBuffer, -1, &ShadowRect, DT_LEFT | DT_NOCLIP, D3DCOLOR_RGBA(0, 0, 0, Color.a - 25));
	pD3DFont->DrawText(NULL, szBuffer, -1, &ShadowRect2, DT_LEFT | DT_NOCLIP, D3DCOLOR_RGBA(0, 0, 0, Color.a - 25));
	pD3DFont->DrawText(NULL, szBuffer, -1, &ShadowRect3, DT_LEFT | DT_NOCLIP, D3DCOLOR_RGBA(0, 0, 0, Color.a - 25));
	pD3DFont->DrawText(NULL, szBuffer, -1, &ShadowRect4, DT_LEFT | DT_NOCLIP, D3DCOLOR_RGBA(0, 0, 0, Color.a - 25));
	pD3DFont->DrawText(NULL, szBuffer, -1, &ShadowRect5, DT_LEFT | DT_NOCLIP, D3DCOLOR_RGBA(0, 0, 0, Color.a - 25));
	pD3DFont->DrawText(NULL, szBuffer, -1, &ShadowRect6, DT_LEFT | DT_NOCLIP, D3DCOLOR_RGBA(0, 0, 0, Color.a - 25));
	pD3DFont->DrawText(NULL, szBuffer, -1, &ShadowRect7, DT_LEFT | DT_NOCLIP, D3DCOLOR_RGBA(0, 0, 0, Color.a - 25));
	pD3DFont->DrawText(NULL, szBuffer, -1, &ShadowRect8, DT_LEFT | DT_NOCLIP, D3DCOLOR_RGBA(0, 0, 0, Color.a - 25));
	pD3DFont->DrawText(NULL, szBuffer, -1, &Rect, DT_LEFT | DT_NOCLIP, D3DCOLOR_RGBA(Color.r, Color.g, Color.g, Color.a));
}
Beispiel #2
0
// Console logging
void CLog::Log(eLogType Type, PCoreString szText, ...)
{                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         
	if (Type > LogLevel) return;

	char szBuffer[1024];
	GET_VA_ARGS(szText, szBuffer);
	if (LogToConsole) printf("%s\n", szBuffer);
}
Beispiel #3
0
void Console::Add(const char* Text, ...)
{
	char Buffer[512];
	GET_VA_ARGS(Text, Buffer);

	console_entry_t tmp;
	tmp.Line = Buffer;
	ConsoleStorage.insert(ConsoleStorage.begin(), tmp);
}
Beispiel #4
0
float CRender::GetStringWidth(char *szText, ...)
{
	char szBuffer[1024];
	GET_VA_ARGS(szText, szBuffer);

	RECT Rect; ZeroMemory(&Rect, sizeof(Rect));
	pD3DFont->DrawText(0, szBuffer, -1, &Rect, DT_CALCRECT, 0);
	return (float)Rect.right;
}
Beispiel #5
0
void CSettings::OutputSetting(CoreVariable *Var, PCHAR ExtraName, PCHAR szValue, ...)
{
    char szBuffer[1024];
    GET_VA_ARGS(szValue, szBuffer);
    File << "    <Name = " << Var->Name << " " << ExtraName << "> <Type = " << szCoreVariableType[Var->Type] << "> <Value = " << szBuffer << ">\n";
}
Beispiel #6
0
void CSettings::OutputSetting(CoreVariable *Var, PCHAR szValue, ...)
{
    char szBuffer[1024];
    GET_VA_ARGS(szValue, szBuffer);
    File << CreateElementLine(Var->Name, true) << " <Type = " << szCoreVariableType[Var->Type] << "> <Value = " << szBuffer << ">\n";
}
Beispiel #7
0
void Console::Error(const char* ErrorMsg, ...)
{
	char Buffer[1024];
	GET_VA_ARGS(ErrorMsg, Buffer);
	Add(Buffer);
}
Beispiel #8
0
void CLog::Log(PCoreString szText, ...)
{
	char szBuffer[1024];
	GET_VA_ARGS(szText, szBuffer);
	Log(eLogType::NORMAL, szBuffer);
}