int do_pass_remort_test(struct creature *ch) { int i; // Wipe thier skills for (i = 1; i <= MAX_SKILLS; i++) SET_SKILL(ch, i, 0); do_start(ch, false); REMOVE_BIT(PRF_FLAGS(ch), PRF_NOPROJECT | PRF_ROOMFLAGS | PRF_HOLYLIGHT | PRF_NOHASSLE | PRF_LOG1 | PRF_LOG2 | PRF_NOWIZ); REMOVE_BIT(PLR_FLAGS(ch), PLR_HALT | PLR_INVSTART | PLR_MORTALIZED | PLR_OLCGOD); GET_INVIS_LVL(ch) = 0; GET_COND(ch, DRUNK) = 0; GET_COND(ch, FULL) = 0; GET_COND(ch, THIRST) = 0; // Give em another gen if (GET_REMORT_GEN(ch) == 10) account_set_quest_points(ch->account, ch->account->quest_points + 1); else GET_REMORT_GEN(ch)++; // At gen 1 they enter the world of pk, like it or not if (GET_REMORT_GEN(ch) >= 1 && RAW_REPUTATION_OF(ch) <= 0) gain_reputation(ch, 5); // Whack thier remort invis GET_WIMP_LEV(ch) = 0; // wimpy GET_TOT_DAM(ch) = 0; // cyborg damage // Tell everyone that they remorted char *msg = tmp_sprintf("%s completed gen %d remort test", GET_NAME(ch), GET_REMORT_GEN(ch)); mudlog(LVL_IMMORT, BRF, false, "%s", msg); REMOVE_BIT(ch->in_room->room_flags, ROOM_NORECALL); // Save the char and its implants but not its eq creature_remort(ch); return 1; }
/* * Alert: As of bpl14, this function returns the following codes: * < 0 Victim died. * = 0 No damage. * > 0 How much damage done. */ int damage(struct char_data *ch, struct char_data *victim, int dam, int attacktype) { if (GET_POS(victim) <= POS_DEAD) { /* This is "normal"-ish now with delayed extraction. -gg 3/15/2001 */ if (PLR_FLAGGED(victim, PLR_NOTDEADYET) || MOB_FLAGGED(victim, MOB_NOTDEADYET)) return (-1); log("SYSERR: Attempt to damage corpse '%s' in room #%d by '%s'.", GET_NAME(victim), GET_ROOM_VNUM(IN_ROOM(victim)), GET_NAME(ch)); die(victim); return (-1); /* -je, 7/7/92 */ } /* peaceful rooms */ if (ch != victim && ROOM_FLAGGED(IN_ROOM(ch), ROOM_PEACEFUL)) { send_to_char(ch, "This room just has such a peaceful, easy feeling...\r\n"); return (0); } /* shopkeeper protection */ if (!ok_damage_shopkeeper(ch, victim)) return (0); /* You can't damage an immortal! */ if (!IS_NPC(victim) && (GET_LEVEL(victim) >= LVL_IMMORT)) dam = 0; if (victim != ch) { /* Start the attacker fighting the victim */ if (GET_POS(ch) > POS_STUNNED && (FIGHTING(ch) == NULL)) set_fighting(ch, victim); /* Start the victim fighting the attacker */ if (GET_POS(victim) > POS_STUNNED && (FIGHTING(victim) == NULL)) { set_fighting(victim, ch); if (MOB_FLAGGED(victim, MOB_MEMORY) && !IS_NPC(ch)) remember(victim, ch); } } /* If you attack a pet, it hates your guts */ if (victim->master == ch) stop_follower(victim); /* If the attacker is invisible, he becomes visible */ if (AFF_FLAGGED(ch, AFF_INVISIBLE | AFF_HIDE)) appear(ch); /* Cut damage in half if victim has sanct, to a minimum 1 */ if (AFF_FLAGGED(victim, AFF_SANCTUARY) && dam >= 2) dam /= 2; /* Check for PK if this is not a PK MUD */ if (!pk_allowed) { check_killer(ch, victim); if (PLR_FLAGGED(ch, PLR_KILLER) && (ch != victim)) dam = 0; } /* Set the maximum damage per round and subtract the hit points */ dam = MAX(MIN(dam, 100), 0); GET_HIT(victim) -= dam; /* Gain exp for the hit */ if (ch != victim) gain_exp(ch, GET_LEVEL(victim) * dam); update_pos(victim); /* * skill_message sends a message from the messages file in lib/misc. * dam_message just sends a generic "You hit $n extremely hard.". * skill_message is preferable to dam_message because it is more * descriptive. * * If we are _not_ attacking with a weapon (i.e. a spell), always use * skill_message. If we are attacking with a weapon: If this is a miss or a * death blow, send a skill_message if one exists; if not, default to a * dam_message. Otherwise, always send a dam_message. */ if (!IS_WEAPON(attacktype)) skill_message(dam, ch, victim, attacktype); else { if (GET_POS(victim) == POS_DEAD || dam == 0) { if (!skill_message(dam, ch, victim, attacktype)) dam_message(dam, ch, victim, attacktype); } else { dam_message(dam, ch, victim, attacktype); } } /* Use send_to_char -- act() doesn't send message if you are DEAD. */ switch (GET_POS(victim)) { case POS_MORTALLYW: act("$n is mortally wounded, and will die soon, if not aided.", TRUE, victim, 0, 0, CommTarget::TO_ROOM); send_to_char(victim, "You are mortally wounded, and will die soon, if not aided.\r\n"); break; case POS_INCAP: act("$n is incapacitated and will slowly die, if not aided.", TRUE, victim, 0, 0, CommTarget::TO_ROOM); send_to_char(victim, "You are incapacitated an will slowly die, if not aided.\r\n"); break; case POS_STUNNED: act("$n is stunned, but will probably regain consciousness again.", TRUE, victim, 0, 0, CommTarget::TO_ROOM); send_to_char(victim, "You're stunned, but will probably regain consciousness again.\r\n"); break; case POS_DEAD: act("$n is dead! R.I.P.", FALSE, victim, 0, 0, CommTarget::TO_ROOM); send_to_char(victim, "You are dead! Sorry...\r\n"); break; default: /* >= POSITION SLEEPING */ if (dam > (GET_MAX_HIT(victim) / 4)) send_to_char(victim, "That really did HURT!\r\n"); if (GET_HIT(victim) < (GET_MAX_HIT(victim) / 4)) { send_to_char(victim, "%sYou wish that your wounds would stop BLEEDING so much!%s\r\n", CCRED(victim, C_SPR), CCNRM(victim, C_SPR)); if (ch != victim && MOB_FLAGGED(victim, MOB_WIMPY)) do_flee(victim, NULL, 0, 0); } if (!IS_NPC(victim) && GET_WIMP_LEV(victim) && (victim != ch) && GET_HIT(victim) < GET_WIMP_LEV(victim) && GET_HIT(victim) > 0) { send_to_char(victim, "You wimp out, and attempt to flee!\r\n"); do_flee(victim, NULL, 0, 0); } break; } /* Help out poor linkless people who are attacked */ if (!IS_NPC(victim) && !(victim->desc) && GET_POS(victim) > POS_STUNNED) { do_flee(victim, NULL, 0, 0); if (!FIGHTING(victim)) { act("$n is rescued by divine forces.", FALSE, victim, 0, 0, CommTarget::TO_ROOM); GET_WAS_IN(victim) = IN_ROOM(victim); char_from_room(victim); char_to_room(victim, 0); } } /* stop someone from fighting if they're stunned or worse */ if (GET_POS(victim) <= POS_STUNNED && FIGHTING(victim) != NULL) stop_fighting(victim); /* Uh oh. Victim died. */ if (GET_POS(victim) == POS_DEAD) { if (ch != victim && (IS_NPC(victim) || victim->desc)) { if (AFF_FLAGGED(ch, AFF_GROUP)) group_gain(ch, victim); else solo_gain(ch, victim); } if (!IS_NPC(victim)) { mudlog(BRF, LVL_IMMORT, TRUE, "%s killed by %s at %s", GET_NAME(victim), GET_NAME(ch), world[IN_ROOM(victim)].name); if (MOB_FLAGGED(ch, MOB_MEMORY)) forget(ch, victim); } die(victim); return (-1); } return (dam); }
/* * Write the char to the file. * * @param ch the character to be written * @param fp the file to write to */ void fwrite_char( struct char_data *ch, FILE *fp ) { extern struct race_data * races; struct affected_type *paf; int sn, i; fprintf( fp, "#%s\n", IS_NPC( ch ) ? "MOB" : "PLAYER" ); fprintf( fp, "Name %s~\n", GET_NAME(ch) ); fprintf( fp, "ShtDsc %s~\n", GET_SHORT_DESC(ch) ? GET_SHORT_DESC(ch) : "" ); fprintf( fp, "LngDsc %s~\n", GET_LONG_DESC(ch) ? GET_LONG_DESC(ch) : "" ); fprintf( fp, "Dscr %s~\n", GET_DESCRIPTION(ch) ? GET_DESCRIPTION(ch) : "" ); // fprintf( fp, "Prmpt %s~\n", ch->pcdata->prompt ); fprintf( fp, "Sx %d\n", GET_SEX(ch) ); fprintf( fp, "Race %s~\n", races[ (int)GET_RACE(ch) ].name ); fprintf( fp, "Lvl %d\n", GET_LEVEL(ch) ); fprintf( fp, "Trst %d\n", GET_TRUST(ch) ); /* fprintf( fp, "Playd %ld\n", GET_PLAYED(ch) + (int)( time( 0 ) - GET_LOGON(ch) ) ); */ // fprintf( fp, "Note %ld\n", (unsigned long)ch->last_note ); fprintf( fp, "Room %ld\n", ( ch->in_room == NOWHERE && ch->was_in_room ) ? ch->was_in_room : ch->in_room ); fprintf( fp, "HpMnMv %d %d %d %d %d %d\n", GET_HIT(ch), GET_MAX_HIT(ch), GET_MANA(ch), GET_MAX_MANA(ch), GET_MOVE(ch), GET_MAX_MOVE(ch) ); fprintf( fp, "Gold %ld\n", GET_GOLD(ch) ); fprintf( fp, "Exp %ld\n", GET_EXP(ch) ); fprintf( fp, "Act %lld\n", PLR_FLAGS(ch) ); fprintf( fp, "Act2 %lld\n", PLR2_FLAGS(ch) ); fprintf( fp, "Pref %lld\n", PRF_FLAGS(ch) ); fprintf( fp, "Pref2 %lld\n", PRF2_FLAGS(ch) ); fprintf( fp, "AffdBy %lld\n", AFF_FLAGS(ch) ); fprintf( fp, "AffdBy2 %lld\n", AFF2_FLAGS(ch) ); /* Bug fix from Alander */ fprintf( fp, "Pos %d\n", GET_POS(ch) == POS_FIGHTING ? POS_STANDING : GET_POS(ch) ); fprintf( fp, "Prac %d\n", GET_PRACTICES(ch) ); fprintf( fp, "PAlign %d\n", GET_PERMALIGN(ch) ); fprintf( fp, "CAlign %d\n", GET_ALIGNMENT(ch) ); fprintf( fp, "SavThr " ); for ( i = 0; i < NUM_SAVES; i++ ) fprintf( fp, "%d%s", GET_SAVE(ch, i), (i != NUM_SAVES-1 ? ", " : "\n") ); fprintf( fp, "Hitroll %d\n", GET_HITROLL(ch) ); fprintf( fp, "Damroll %d\n", GET_DAMROLL(ch) ); fprintf( fp, "Armr " ); for ( i = 0; i < ARMOR_LIMIT; i++ ) fprintf( fp, "%d%s", GET_AC(ch, i), (i != ARMOR_LIMIT-1 ? ", " : "\n") ); fprintf( fp, "Wimp %d\n", GET_WIMP_LEV(ch) ); if ( IS_NPC( ch ) ) { fprintf( fp, "Vnum %ld\n", GET_MOB_VNUM(ch) ); } else { fprintf( fp, "Paswd %s~\n", GET_PASSWD(ch) ); fprintf( fp, "Poofin %s~\n", POOFIN(ch) ? POOFIN(ch) : "" ); fprintf( fp, "Poofout %s~\n", POOFOUT(ch) ? POOFOUT(ch) : "" ); fprintf( fp, "Ttle %s~\n", GET_TITLE(ch) ? GET_TITLE(ch) : "" ); fprintf( fp, "AtrPrm %d/%d %d %d %d %d %d %d\n", ch->real_abils.str, ch->real_abils.str_add, ch->real_abils.intel, ch->real_abils.wis, ch->real_abils.dex, ch->real_abils.con, ch->real_abils.cha, ch->real_abils.will ); fprintf( fp, "AtrMd %d/%d %d %d %d %d %d %d\n", ch->aff_abils.str, ch->aff_abils.str_add, ch->aff_abils.intel, ch->aff_abils.wis, ch->aff_abils.dex, ch->aff_abils.con, ch->aff_abils.cha, ch->aff_abils.will ); fprintf( fp, "Conditions " ); for ( i = 0; i < MAX_COND; i++ ) fprintf( fp, "%d%s", GET_COND(ch, i), (i != MAX_COND-1 ? ", " : "\n") ); fprintf( fp, "Addictions " ); for ( i = 0; i < MAX_COND; i++ ) fprintf( fp, "%d%s", GET_ADDICT(ch, i), (i != MAX_COND-1 ? ", " : "\n") ); for ( sn = 0; sn < MAX_SKILLS; sn++ ) { if ( skill_name( sn ) && strcmp( skill_name( sn ), "!UNUSED!" ) && GET_SKILL(ch, sn) > 0 ) { fprintf( fp, "Skill %d '%s'\n", GET_SKILL(ch, sn), skill_name( sn ) ); } } } for ( paf = ch->affected; paf; paf = paf->next ) { fprintf( fp, "Afft %18s~ %3d %3d %3d %lld\n", skill_name( paf->type ), paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( paf = ch->affected2; paf; paf = paf->next ) { fprintf( fp, "Afft2 %18s~ %3d %3d %3d %lld\n", skill_name( paf->type ), paf->duration, paf->modifier, paf->location, paf->bitvector ); } fprintf( fp, "End\n\n" ); return; }
struct creature * load_player_from_file(const char *path) { struct creature *ch = NULL; char *txt; if (access(path, W_OK)) { errlog("Unable to open xml player file '%s': %s", path, strerror(errno)); return NULL; } xmlDocPtr doc = xmlParseFile(path); if (!doc) { errlog("XML parse error while loading %s", path); return NULL; } xmlNodePtr root = xmlDocGetRootElement(doc); if (!root) { xmlFreeDoc(doc); errlog("XML file %s is empty", path); return NULL; } /* to save memory, only PC's -- not MOB's -- have player_specials */ ch = make_creature(true); ch->player.name = (char *)xmlGetProp(root, (xmlChar *) "name"); ch->char_specials.saved.idnum = xmlGetIntProp(root, "idnum", 0); set_title(ch, ""); ch->player.short_descr = NULL; ch->player.long_descr = NULL; if (ch->points.max_mana < 100) ch->points.max_mana = 100; ch->char_specials.carry_weight = 0; ch->char_specials.carry_items = 0; ch->char_specials.worn_weight = 0; ch->points.armor = 100; ch->points.hitroll = 0; ch->points.damroll = 0; ch->player_specials->saved.speed = 0; // Read in the subnodes for (xmlNodePtr node = root->xmlChildrenNode; node; node = node->next) { if (xmlMatches(node->name, "points")) { ch->points.mana = xmlGetIntProp(node, "mana", 100); ch->points.max_mana = xmlGetIntProp(node, "maxmana", 100); ch->points.hit = xmlGetIntProp(node, "hit", 100); ch->points.max_hit = xmlGetIntProp(node, "maxhit", 100); ch->points.move = xmlGetIntProp(node, "move", 100); ch->points.max_move = xmlGetIntProp(node, "maxmove", 100); } else if (xmlMatches(node->name, "money")) { ch->points.gold = xmlGetIntProp(node, "gold", 0); ch->points.cash = xmlGetIntProp(node, "cash", 0); ch->points.exp = xmlGetIntProp(node, "xp", 0); } else if (xmlMatches(node->name, "stats")) { ch->player.level = xmlGetIntProp(node, "level", 0); ch->player.height = xmlGetIntProp(node, "height", 0); ch->player.weight = xmlGetIntProp(node, "weight", 0); GET_ALIGNMENT(ch) = xmlGetIntProp(node, "align", 0); /*** Temp fix for negative weights ***/ if (ch->player.weight < 0) { calculate_height_weight(ch); } GET_SEX(ch) = 0; char *sex = (char *)xmlGetProp(node, (xmlChar *) "sex"); if (sex != NULL) GET_SEX(ch) = search_block(sex, genders, false); free(sex); GET_RACE(ch) = 0; char *race_name = (char *)xmlGetProp(node, (xmlChar *) "race"); if (race_name != NULL) { struct race *race = race_by_name(race_name, true); if (race != NULL) { GET_RACE(ch) = race->idnum; } } free(race_name); } else if (xmlMatches(node->name, "class")) { GET_OLD_CLASS(ch) = GET_REMORT_CLASS(ch) = GET_CLASS(ch) = -1; char *trade = (char *)xmlGetProp(node, (xmlChar *) "name"); if (trade != NULL) { GET_CLASS(ch) = search_block(trade, class_names, false); free(trade); } trade = (char *)xmlGetProp(node, (xmlChar *) "remort"); if (trade != NULL) { GET_REMORT_CLASS(ch) = search_block(trade, class_names, false); free(trade); } if (IS_CYBORG(ch)) { char *subclass = (char *)xmlGetProp(node, (xmlChar *) "subclass"); if (subclass != NULL) { GET_OLD_CLASS(ch) = search_block(subclass, borg_subchar_class_names, false); free(subclass); } } if (GET_CLASS(ch) == CLASS_MAGE) { ch->player_specials->saved.mana_shield_low = xmlGetLongProp(node, "manash_low", 0); ch->player_specials->saved.mana_shield_pct = xmlGetLongProp(node, "manash_pct", 0); } GET_REMORT_GEN(ch) = xmlGetIntProp(node, "gen", 0); GET_TOT_DAM(ch) = xmlGetIntProp(node, "total_dam", 0); GET_BROKE(ch) = xmlGetIntProp(node, "broken", 0); } else if (xmlMatches(node->name, "time")) { ch->player.time.birth = xmlGetLongProp(node, "birth", 0); ch->player.time.death = xmlGetLongProp(node, "death", 0); ch->player.time.played = xmlGetLongProp(node, "played", 0); ch->player.time.logon = xmlGetLongProp(node, "last", 0); } else if (xmlMatches(node->name, "carnage")) { GET_PKILLS(ch) = xmlGetIntProp(node, "pkills", 0); GET_ARENAKILLS(ch) = xmlGetIntProp(node, "akills", 0); GET_MOBKILLS(ch) = xmlGetIntProp(node, "mkills", 0); GET_PC_DEATHS(ch) = xmlGetIntProp(node, "deaths", 0); RAW_REPUTATION_OF(ch) = xmlGetIntProp(node, "reputation", 0); GET_SEVERITY(ch) = xmlGetIntProp(node, "severity", 0); } else if (xmlMatches(node->name, "attr")) { ch->aff_abils.str = ch->real_abils.str = xmlGetIntProp(node, "str", 0); ch->aff_abils.str = ch->real_abils.str += xmlGetIntProp(node, "stradd", 0) / 10; ch->aff_abils.intel = ch->real_abils.intel = xmlGetIntProp(node, "int", 0); ch->aff_abils.wis = ch->real_abils.wis = xmlGetIntProp(node, "wis", 0); ch->aff_abils.dex = ch->real_abils.dex = xmlGetIntProp(node, "dex", 0); ch->aff_abils.con = ch->real_abils.con = xmlGetIntProp(node, "con", 0); ch->aff_abils.cha = ch->real_abils.cha = xmlGetIntProp(node, "cha", 0); } else if (xmlMatches(node->name, "condition")) { GET_COND(ch, THIRST) = xmlGetIntProp(node, "thirst", 0); GET_COND(ch, FULL) = xmlGetIntProp(node, "hunger", 0); GET_COND(ch, DRUNK) = xmlGetIntProp(node, "drunk", 0); } else if (xmlMatches(node->name, "player")) { GET_WIMP_LEV(ch) = xmlGetIntProp(node, "wimpy", 0); GET_LIFE_POINTS(ch) = xmlGetIntProp(node, "lp", 0); GET_CLAN(ch) = xmlGetIntProp(node, "clan", 0); } else if (xmlMatches(node->name, "home")) { GET_HOME(ch) = xmlGetIntProp(node, "town", 0); GET_HOMEROOM(ch) = xmlGetIntProp(node, "homeroom", 0); GET_LOADROOM(ch) = xmlGetIntProp(node, "loadroom", 0); } else if (xmlMatches(node->name, "quest")) { GET_QUEST(ch) = xmlGetIntProp(node, "current", 0); GET_IMMORT_QP(ch) = xmlGetIntProp(node, "points", 0); GET_QUEST_ALLOWANCE(ch) = xmlGetIntProp(node, "allowance", 0); } else if (xmlMatches(node->name, "bits")) { char *flag = (char *)xmlGetProp(node, (xmlChar *) "flag1"); ch->char_specials.saved.act = hex2dec(flag); free(flag); flag = (char *)xmlGetProp(node, (xmlChar *) "flag2"); ch->player_specials->saved.plr2_bits = hex2dec(flag); free(flag); } else if (xmlMatches(node->name, "frozen")) { ch->player_specials->thaw_time = xmlGetIntProp(node, "thaw_time", 0); ch->player_specials->freezer_id = xmlGetIntProp(node, "freezer_id", 0); } else if (xmlMatches(node->name, "prefs")) { char *flag = (char *)xmlGetProp(node, (xmlChar *) "flag1"); ch->player_specials->saved.pref = hex2dec(flag); free(flag); flag = (char *)xmlGetProp(node, (xmlChar *) "flag2"); ch->player_specials->saved.pref2 = hex2dec(flag); free(flag); flag = (char *)xmlGetProp(node, (xmlChar *) "tongue"); if (flag) GET_TONGUE(ch) = find_tongue_idx_by_name(flag); free(flag); } else if (xmlMatches(node->name, "weaponspec")) { int vnum = xmlGetIntProp(node, "vnum", -1); int level = xmlGetIntProp(node, "level", 0); if (vnum > 0 && level > 0) { for (int i = 0; i < MAX_WEAPON_SPEC; i++) { if (GET_WEAP_SPEC(ch, i).level <= 0) { GET_WEAP_SPEC(ch, i).vnum = vnum; GET_WEAP_SPEC(ch, i).level = level; break; } } } } else if (xmlMatches(node->name, "title")) { char *txt; txt = (char *)xmlNodeGetContent(node); set_title(ch, txt); free(txt); } else if (xmlMatches(node->name, "affect")) { struct affected_type af; init_affect(&af); af.type = xmlGetIntProp(node, "type", 0); af.duration = xmlGetIntProp(node, "duration", 0); af.modifier = xmlGetIntProp(node, "modifier", 0); af.location = xmlGetIntProp(node, "location", 0); af.level = xmlGetIntProp(node, "level", 0); af.aff_index = xmlGetIntProp(node, "index", 0); af.owner = xmlGetIntProp(node, "owner", 0); af.next = NULL; char *instant = (char *)xmlGetProp(node, (xmlChar *) "instant"); if (instant != NULL && strcmp(instant, "yes") == 0) { af.is_instant = 1; } free(instant); char *bits = (char *)xmlGetProp(node, (xmlChar *) "affbits"); af.bitvector = hex2dec(bits); free(bits); affect_to_char(ch, &af); } else if (xmlMatches(node->name, "affects")) { // PCs shouldn't have ANY perm affects if (IS_NPC(ch)) { char *flag = (char *)xmlGetProp(node, (xmlChar *) "flag1"); AFF_FLAGS(ch) = hex2dec(flag); free(flag); flag = (char *)xmlGetProp(node, (xmlChar *) "flag2"); AFF2_FLAGS(ch) = hex2dec(flag); free(flag); flag = (char *)xmlGetProp(node, (xmlChar *) "flag3"); AFF3_FLAGS(ch) = hex2dec(flag); free(flag); } else { AFF_FLAGS(ch) = 0; AFF2_FLAGS(ch) = 0; AFF3_FLAGS(ch) = 0; } } else if (xmlMatches(node->name, "skill")) { char *spellName = (char *)xmlGetProp(node, (xmlChar *) "name"); int index = str_to_spell(spellName); if (index >= 0) { SET_SKILL(ch, index, xmlGetIntProp(node, "level", 0)); } free(spellName); } else if (xmlMatches(node->name, "tongue")) { char *tongue = (char *)xmlGetProp(node, (xmlChar *) "name"); int index = find_tongue_idx_by_name(tongue); if (index >= 0) SET_TONGUE(ch, index, MIN(100, xmlGetIntProp(node, "level", 0))); free(tongue); } else if (xmlMatches(node->name, "alias")) { struct alias_data *alias; CREATE(alias, struct alias_data, 1); alias->type = xmlGetIntProp(node, "type", 0); alias->alias = (char *)xmlGetProp(node, (xmlChar *) "alias"); alias->replacement = (char *)xmlGetProp(node, (xmlChar *) "replace"); if (alias->alias == NULL || alias->replacement == NULL) { free(alias); } else { add_alias(ch, alias); } } else if (xmlMatches(node->name, "description")) { txt = (char *)xmlNodeGetContent(node); ch->player.description = strdup(tmp_gsub(txt, "\n", "\r\n")); free(txt); } else if (xmlMatches(node->name, "poofin")) { POOFIN(ch) = (char *)xmlNodeGetContent(node); } else if (xmlMatches(node->name, "poofout")) { POOFOUT(ch) = (char *)xmlNodeGetContent(node); } else if (xmlMatches(node->name, "immort")) { txt = (char *)xmlGetProp(node, (xmlChar *) "badge"); strncpy(BADGE(ch), txt, 7); BADGE(ch)[7] = '\0'; free(txt); GET_QLOG_LEVEL(ch) = xmlGetIntProp(node, "qlog", 0); GET_INVIS_LVL(ch) = xmlGetIntProp(node, "invis", 0); } else if (xmlMatches(node->name, "rent")) { char *txt; ch->player_specials->rentcode = xmlGetIntProp(node, "code", 0); ch->player_specials->rent_per_day = xmlGetIntProp(node, "perdiem", 0); ch->player_specials->rent_currency = xmlGetIntProp(node, "currency", 0); txt = (char *)xmlGetProp(node, (xmlChar *) "state"); if (txt) ch->player_specials->desc_mode = (enum cxn_state)search_block(txt, desc_modes, false); free(txt); } else if (xmlMatches(node->name, "recentkill")) { struct kill_record *kill; CREATE(kill, struct kill_record, 1); kill->vnum = xmlGetIntProp(node, "vnum", 0); kill->times = xmlGetIntProp(node, "times", 0); GET_RECENT_KILLS(ch) = g_list_prepend(GET_RECENT_KILLS(ch), kill); } else if (xmlMatches(node->name, "grievance")) {
void save_player_to_file(struct creature *ch, const char *path) { void expire_old_grievances(struct creature *); // Save vital statistics FILE *ouf; char *tmp_path; struct alias_data *cur_alias; int idx; int hit = GET_HIT(ch), mana = GET_MANA(ch), move = GET_MOVE(ch); tmp_path = tmp_sprintf("%s.tmp", path); ouf = fopen(tmp_path, "w"); if (!ouf) { fprintf(stderr, "Unable to open XML player file for save.[%s] (%s)\n", path, strerror(errno)); return; } struct aff_stash *aff_stash = stash_creature_affects(ch); expire_old_grievances(ch); fprintf(ouf, "<creature name=\"%s\" idnum=\"%ld\">\n", GET_NAME(ch), ch->char_specials.saved.idnum); fprintf(ouf, "<points hit=\"%d\" mana=\"%d\" move=\"%d\" maxhit=\"%d\" maxmana=\"%d\" maxmove=\"%d\"/>\n", ch->points.hit, ch->points.mana, ch->points.move, ch->points.max_hit, ch->points.max_mana, ch->points.max_move); fprintf(ouf, "<money gold=\"%" PRId64 "\" cash=\"%" PRId64 "\" xp=\"%d\"/>\n", ch->points.gold, ch->points.cash, ch->points.exp); fprintf(ouf, "<stats level=\"%d\" sex=\"%s\" race=\"%s\" height=\"%d\" weight=\"%f\" align=\"%d\"/>\n", GET_LEVEL(ch), genders[(int)GET_SEX(ch)], race_name_by_idnum(GET_RACE(ch)), GET_HEIGHT(ch), GET_WEIGHT(ch), GET_ALIGNMENT(ch)); fprintf(ouf, "<class name=\"%s\"", class_names[GET_CLASS(ch)]); if (GET_REMORT_CLASS(ch) != CLASS_UNDEFINED) fprintf(ouf, " remort=\"%s\"", class_names[GET_REMORT_CLASS(ch)]); if (GET_REMORT_GEN(ch) > 0) fprintf(ouf, " gen=\"%d\"", GET_REMORT_GEN(ch)); if (IS_CYBORG(ch)) { if (GET_OLD_CLASS(ch) != -1) fprintf(ouf, " subclass=\"%s\"", borg_subchar_class_names[GET_OLD_CLASS(ch)]); if (GET_TOT_DAM(ch)) fprintf(ouf, " total_dam=\"%d\"", GET_TOT_DAM(ch)); if (GET_BROKE(ch)) fprintf(ouf, " broken=\"%d\"", GET_BROKE(ch)); } if (GET_CLASS(ch) == CLASS_MAGE && GET_SKILL(ch, SPELL_MANA_SHIELD) > 0) { fprintf(ouf, " manash_low=\"%ld\" manash_pct=\"%ld\"", ch->player_specials->saved.mana_shield_low, ch->player_specials->saved.mana_shield_pct); } fprintf(ouf, "/>\n"); fprintf(ouf, "<time birth=\"%ld\" death=\"%ld\" played=\"%ld\" last=\"%ld\"/>\n", ch->player.time.birth, ch->player.time.death, ch->player.time.played, ch->player.time.logon); fprintf(ouf, "<carnage pkills=\"%d\" akills=\"%d\" mkills=\"%d\" deaths=\"%d\" reputation=\"%d\"", GET_PKILLS(ch), GET_ARENAKILLS(ch), GET_MOBKILLS(ch), GET_PC_DEATHS(ch), ch->player_specials->saved.reputation); fprintf(ouf, "/>\n"); fprintf(ouf, "<attr str=\"%d\" int=\"%d\" wis=\"%d\" dex=\"%d\" con=\"%d\" cha=\"%d\"/>\n", ch->real_abils.str, ch->real_abils.intel, ch->real_abils.wis, ch->real_abils.dex, ch->real_abils.con, ch->real_abils.cha); fprintf(ouf, "<condition hunger=\"%d\" thirst=\"%d\" drunk=\"%d\"/>\n", GET_COND(ch, FULL), GET_COND(ch, THIRST), GET_COND(ch, DRUNK)); fprintf(ouf, "<player wimpy=\"%d\" lp=\"%d\" clan=\"%d\"/>\n", GET_WIMP_LEV(ch), GET_LIFE_POINTS(ch), GET_CLAN(ch)); if (ch->desc) ch->player_specials->desc_mode = ch->desc->input_mode; if (ch->player_specials->rentcode == RENT_CREATING || ch->player_specials->rentcode == RENT_REMORTING) { fprintf(ouf, "<rent code=\"%d\" perdiem=\"%d\" " "currency=\"%d\" state=\"%s\"/>\n", ch->player_specials->rentcode, ch->player_specials->rent_per_day, ch->player_specials->rent_currency, desc_modes[(int)ch->player_specials->desc_mode]); } else { fprintf(ouf, "<rent code=\"%d\" perdiem=\"%d\" currency=\"%d\"/>\n", ch->player_specials->rentcode, ch->player_specials->rent_per_day, ch->player_specials->rent_currency); } fprintf(ouf, "<home town=\"%d\" homeroom=\"%d\" loadroom=\"%d\"/>\n", GET_HOME(ch), GET_HOMEROOM(ch), GET_LOADROOM(ch)); fprintf(ouf, "<quest"); if (GET_QUEST(ch)) fprintf(ouf, " current=\"%d\"", GET_QUEST(ch)); if (GET_LEVEL(ch) >= LVL_IMMORT) fprintf(ouf, " allowance=\"%d\"", GET_QUEST_ALLOWANCE(ch)); if (GET_IMMORT_QP(ch) != 0) fprintf(ouf, " points=\"%d\"", GET_IMMORT_QP(ch)); fprintf(ouf, "/>\n"); fprintf(ouf, "<bits flag1=\"%" PRIx32 "\" flag2=\"%" PRIx32 "\"/>\n", ch->char_specials.saved.act, ch->player_specials->saved.plr2_bits); if (PLR_FLAGGED(ch, PLR_FROZEN)) { fprintf(ouf, "<frozen thaw_time=\"%d\" freezer_id=\"%d\"/>\n", ch->player_specials->thaw_time, ch->player_specials->freezer_id); } fprintf(ouf, "<prefs flag1=\"%" PRIx32 "\" flag2=\"%" PRIx32 "\" tongue=\"%s\"/>\n", ch->player_specials->saved.pref, ch->player_specials->saved.pref2, tongue_name(GET_TONGUE(ch))); fprintf(ouf, "<affects flag1=\"%" PRIx32 "\" flag2=\"%" PRIx32 "\" flag3=\"%" PRIx32 "\"/>\n", ch->char_specials.saved.affected_by, ch->char_specials.saved.affected2_by, ch->char_specials.saved.affected3_by); for (idx = 0; idx < MAX_WEAPON_SPEC; idx++) { if (GET_WEAP_SPEC(ch, idx).level > 0) fprintf(ouf, "<weaponspec vnum=\"%d\" level=\"%d\"/>\n", GET_WEAP_SPEC(ch, idx).vnum, GET_WEAP_SPEC(ch, idx).level); } if (GET_TITLE(ch) && *GET_TITLE(ch)) { fprintf(ouf, "<title>%s</title>\n", xmlEncodeTmp(GET_TITLE(ch))); } if (GET_LEVEL(ch) >= 50) { fprintf(ouf, "<immort badge=\"%s\" qlog=\"%d\" invis=\"%d\"/>\n", xmlEncodeSpecialTmp(BADGE(ch)), GET_QLOG_LEVEL(ch), GET_INVIS_LVL(ch)); if (POOFIN(ch) && *POOFIN(ch)) fprintf(ouf, "<poofin>%s</poofin>\n", xmlEncodeTmp(POOFIN(ch))); if (POOFOUT(ch) && *POOFOUT(ch)) fprintf(ouf, "<poofout>%s</poofout>\n", xmlEncodeTmp(POOFOUT(ch))); } if (ch->player.description && *ch->player.description) { fprintf(ouf, "<description>%s</description>\n", xmlEncodeTmp(tmp_gsub(tmp_gsub(ch->player.description, "\r\n", "\n"), "\r", ""))); } for (cur_alias = ch->player_specials->aliases; cur_alias; cur_alias = cur_alias->next) fprintf(ouf, "<alias type=\"%d\" alias=\"%s\" replace=\"%s\"/>\n", cur_alias->type, xmlEncodeSpecialTmp(cur_alias->alias), xmlEncodeSpecialTmp(cur_alias->replacement)); for (struct affected_type *cur_aff = aff_stash->saved_affs; cur_aff; cur_aff = cur_aff->next) fprintf(ouf, "<affect type=\"%d\" duration=\"%d\" modifier=\"%d\" location=\"%d\" level=\"%d\" instant=\"%s\" affbits=\"%lx\" index=\"%d\" owner=\"%ld\"/>\n", cur_aff->type, cur_aff->duration, cur_aff->modifier, cur_aff->location, cur_aff->level, (cur_aff->is_instant) ? "yes" : "no", cur_aff->bitvector, cur_aff->aff_index, cur_aff->owner); if (!IS_IMMORT(ch)) { for (idx = 0; idx < MAX_SKILLS; idx++) if (ch->player_specials->saved.skills[idx] > 0) fprintf(ouf, "<skill name=\"%s\" level=\"%d\"/>\n", spell_to_str(idx), GET_SKILL(ch, idx)); write_tongue_xml(ch, ouf); for (GList * it = GET_RECENT_KILLS(ch); it; it = it->next) { struct kill_record *kill = it->data; fprintf(ouf, "<recentkill vnum=\"%d\" times=\"%d\"/>\n", kill->vnum, kill->times); } for (GList * it = GET_GRIEVANCES(ch); it; it = it->next) { struct grievance *grievance = it->data; fprintf(ouf, "<grievance time=\"%lu\" player=\"%d\" reputation=\"%d\" kind=\"%s\"/>\n", (long unsigned)grievance->time, grievance->player_id, grievance->rep, grievance_kind_descs[grievance->grievance]); } } if (IS_PC(ch) && ch->player_specials->tags) { GHashTableIter iter; char *key; g_hash_table_iter_init(&iter, ch->player_specials->tags); while (g_hash_table_iter_next(&iter, (gpointer *)&key, NULL)) { fprintf(ouf, "<tag tag=\"%s\"/>\n", key); } } fprintf(ouf, "</creature>\n"); fclose(ouf); // on success, move temp file on top of the old file rename(tmp_path, path); restore_creature_affects(ch, aff_stash); free(aff_stash); GET_HIT(ch) = MIN(GET_MAX_HIT(ch), hit); GET_MANA(ch) = MIN(GET_MAX_MANA(ch), mana); GET_MOVE(ch) = MIN(GET_MAX_MOVE(ch), move); }