Beispiel #1
0
const char* GFXPresetRead(void) {
	switch (GFXPreset()) {
	case mode_fastest: return "fastest";
	case mode_higheyecandy: return "high eyecandy";
	case mode_faithful: return "faithful";
	default: return "eyecandy";
	}
}
Beispiel #2
0
const char* GFXPresetRead(void) {
	switch (GFXPreset()) {
	case mode_fastest: return "fastest";
#ifdef GLQUAKE
	case mode_higheyecandy: return "high eyecandy";
	case mode_faithful: return "faithful";
	default: return "eyecandy";
#else
	default: return "default";
#endif
	}
}
Beispiel #3
0
void GFXPresetToggle(qbool back) {
	if (back) fps_mode--; else fps_mode++;
	if (fps_mode < 0) fps_mode = mode_undef - 1;
	if (fps_mode >= mode_undef) fps_mode = 0;

	switch (GFXPreset()) {
	case mode_fastest: Cbuf_AddText ("exec cfg/gfx_gl_fast.cfg\n"); return;
	case mode_higheyecandy: Cbuf_AddText ("exec cfg/gfx_gl_higheyecandy.cfg\n"); return;
	case mode_faithful: Cbuf_AddText ("exec cfg/gfx_gl_faithful.cfg\n"); return;
	case mode_eyecandy: Cbuf_AddText ("exec cfg/gfx_gl_eyecandy.cfg\n"); return;
	}
}