const char* GFXPresetRead(void) { switch (GFXPreset()) { case mode_fastest: return "fastest"; case mode_higheyecandy: return "high eyecandy"; case mode_faithful: return "faithful"; default: return "eyecandy"; } }
const char* GFXPresetRead(void) { switch (GFXPreset()) { case mode_fastest: return "fastest"; #ifdef GLQUAKE case mode_higheyecandy: return "high eyecandy"; case mode_faithful: return "faithful"; default: return "eyecandy"; #else default: return "default"; #endif } }
void GFXPresetToggle(qbool back) { if (back) fps_mode--; else fps_mode++; if (fps_mode < 0) fps_mode = mode_undef - 1; if (fps_mode >= mode_undef) fps_mode = 0; switch (GFXPreset()) { case mode_fastest: Cbuf_AddText ("exec cfg/gfx_gl_fast.cfg\n"); return; case mode_higheyecandy: Cbuf_AddText ("exec cfg/gfx_gl_higheyecandy.cfg\n"); return; case mode_faithful: Cbuf_AddText ("exec cfg/gfx_gl_faithful.cfg\n"); return; case mode_eyecandy: Cbuf_AddText ("exec cfg/gfx_gl_eyecandy.cfg\n"); return; } }