Beispiel #1
0
int
DirectFB_GL_LoadLibrary(_THIS, const char *path)
{
    SDL_DFB_DEVICEDATA(_this);

    void *handle = NULL;

    SDL_DFB_DEBUG("Loadlibrary : %s\n", path);

    if (_this->gl_data->gl_active) {
        SDL_SetError("OpenGL context already created");
        return -1;
    }


    if (path == NULL) {
        path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
        if (path == NULL) {
            path = "libGL.so";
        }
    }

    handle = GL_LoadObject(path);
    if (handle == NULL) {
        SDL_DFB_ERR("Library not found: %s\n", path);
        /* SDL_LoadObject() will call SDL_SetError() for us. */
        return -1;
    }

    SDL_DFB_DEBUG("Loaded library: %s\n", path);

    /* Unload the old driver and reset the pointers */
    DirectFB_GL_UnloadLibrary(_this);

    _this->gl_config.dll_handle = handle;
    _this->gl_config.driver_loaded = 1;
    if (path) {
        SDL_strlcpy(_this->gl_config.driver_path, path,
                    SDL_arraysize(_this->gl_config.driver_path));
    } else {
        *_this->gl_config.driver_path = '\0';
    }

    devdata->glFinish = DirectFB_GL_GetProcAddress(_this, "glFinish");
    devdata->glFlush = DirectFB_GL_GetProcAddress(_this, "glFlush");

    return 0;
}
Beispiel #2
0
/* Passing a NULL path means load pointers from the application */
int X11_GL_LoadLibrary(_THIS, const char* path) 
{
	void* handle = NULL;

	if ( gl_active ) {
		SDL_SetError("OpenGL context already created");
		return -1;
	}

	if ( path == NULL ) {
		path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
		if ( path == NULL ) {
			path = DEFAULT_OPENGL;
		}
	}

	handle = GL_LoadObject(path);
	if ( handle == NULL ) {
#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
		SDL_SetError("Failed loading %s", path);
#else
		/* SDL_LoadObject() will call SDL_SetError() for us. */
#endif
		return -1;
	}

	/* Unload the old driver and reset the pointers */
	X11_GL_UnloadLibrary(this);

	/* Load new function pointers */
	this->gl_data->glXGetProcAddress =
		(void *(*)(const GLubyte *)) GL_LoadFunction(handle, "glXGetProcAddressARB");
	this->gl_data->glXChooseVisual =
		(XVisualInfo *(*)(Display *, int, int *)) GL_LoadFunction(handle, "glXChooseVisual");
	this->gl_data->glXCreateContext =
		(GLXContext (*)(Display *, XVisualInfo *, GLXContext, int)) GL_LoadFunction(handle, "glXCreateContext");
	this->gl_data->glXDestroyContext =
		(void (*)(Display *, GLXContext)) GL_LoadFunction(handle, "glXDestroyContext");
	this->gl_data->glXMakeCurrent =
		(int (*)(Display *, GLXDrawable, GLXContext)) GL_LoadFunction(handle, "glXMakeCurrent");
	this->gl_data->glXSwapBuffers =
		(void (*)(Display *, GLXDrawable)) GL_LoadFunction(handle, "glXSwapBuffers");
	this->gl_data->glXGetConfig =
		(int (*)(Display *, XVisualInfo *, int, int *)) GL_LoadFunction(handle, "glXGetConfig");
	this->gl_data->glXQueryExtensionsString =
		(const char *(*)(Display *, int)) GL_LoadFunction(handle, "glXQueryExtensionsString");
	this->gl_data->glXSwapIntervalSGI =
		(int (*)(int)) GL_LoadFunction(handle, "glXSwapIntervalSGI");
	this->gl_data->glXSwapIntervalMESA =
		(GLint (*)(unsigned)) GL_LoadFunction(handle, "glXSwapIntervalMESA");
	this->gl_data->glXGetSwapIntervalMESA =
		(GLint (*)(void)) GL_LoadFunction(handle, "glXGetSwapIntervalMESA");

	if ( (this->gl_data->glXChooseVisual == NULL) || 
	     (this->gl_data->glXCreateContext == NULL) ||
	     (this->gl_data->glXDestroyContext == NULL) ||
	     (this->gl_data->glXMakeCurrent == NULL) ||
	     (this->gl_data->glXSwapBuffers == NULL) ||
	     (this->gl_data->glXGetConfig == NULL) ||
	     (this->gl_data->glXQueryExtensionsString == NULL)) {
		SDL_SetError("Could not retrieve OpenGL functions");
		return -1;
	}

	this->gl_config.dll_handle = handle;
	this->gl_config.driver_loaded = 1;
	if ( path ) {
		SDL_strlcpy(this->gl_config.driver_path, path,
			SDL_arraysize(this->gl_config.driver_path));
	} else {
		*this->gl_config.driver_path = '\0';
	}
	return 0;
}
Beispiel #3
0
int
X11_GL_LoadLibrary(_THIS, const char *path)
{
    Display *display;
    void *handle;

    if (_this->gl_data) {
        return SDL_SetError("OpenGL context already created");
    }

    /* Load the OpenGL library */
    if (path == NULL) {
        path = SDL_getenv("SDL_OPENGL_LIBRARY");
    }
    if (path == NULL) {
        path = DEFAULT_OPENGL;
    }
    _this->gl_config.dll_handle = GL_LoadObject(path);
    if (!_this->gl_config.dll_handle) {
#if defined(OPENGL_REQUIRES_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
        SDL_SetError("Failed loading %s: %s", path, dlerror());
#endif
        return -1;
    }
    SDL_strlcpy(_this->gl_config.driver_path, path,
                SDL_arraysize(_this->gl_config.driver_path));

    /* Allocate OpenGL memory */
    _this->gl_data =
        (struct SDL_GLDriverData *) SDL_calloc(1,
                sizeof(struct
                       SDL_GLDriverData));
    if (!_this->gl_data) {
        return SDL_OutOfMemory();
    }

    /* Load function pointers */
    handle = _this->gl_config.dll_handle;
    _this->gl_data->glXQueryExtension =
        (Bool (*)(Display *, int *, int *))
        GL_LoadFunction(handle, "glXQueryExtension");
    _this->gl_data->glXGetProcAddress =
        (void *(*)(const GLubyte *))
        GL_LoadFunction(handle, "glXGetProcAddressARB");
    _this->gl_data->glXChooseVisual =
        (XVisualInfo * (*)(Display *, int, int *))
        X11_GL_GetProcAddress(_this, "glXChooseVisual");
    _this->gl_data->glXCreateContext =
        (GLXContext(*)(Display *, XVisualInfo *, GLXContext, int))
        X11_GL_GetProcAddress(_this, "glXCreateContext");
    _this->gl_data->glXDestroyContext =
        (void (*)(Display *, GLXContext))
        X11_GL_GetProcAddress(_this, "glXDestroyContext");
    _this->gl_data->glXMakeCurrent =
        (int (*)(Display *, GLXDrawable, GLXContext))
        X11_GL_GetProcAddress(_this, "glXMakeCurrent");
    _this->gl_data->glXSwapBuffers =
        (void (*)(Display *, GLXDrawable))
        X11_GL_GetProcAddress(_this, "glXSwapBuffers");
    _this->gl_data->glXQueryDrawable =
        (void (*)(Display*,GLXDrawable,int,unsigned int*))
        X11_GL_GetProcAddress(_this, "glXQueryDrawable");

    if (!_this->gl_data->glXQueryExtension ||
            !_this->gl_data->glXChooseVisual ||
            !_this->gl_data->glXCreateContext ||
            !_this->gl_data->glXDestroyContext ||
            !_this->gl_data->glXMakeCurrent ||
            !_this->gl_data->glXSwapBuffers) {
        return SDL_SetError("Could not retrieve OpenGL functions");
    }

    display = ((SDL_VideoData *) _this->driverdata)->display;
    if (!_this->gl_data->glXQueryExtension(display, &_this->gl_data->errorBase, &_this->gl_data->eventBase)) {
        return SDL_SetError("GLX is not supported");
    }

    /* Initialize extensions */
    X11_GL_InitExtensions(_this);

    /* If SDL_GL_CONTEXT_EGL has been changed to 1, and there's
     * no GLX_EXT_create_context_es2_profile extension switch over to X11_GLES functions  */
    if (_this->gl_config.use_egl == 1) {
        if (_this->gl_data->HAS_GLX_EXT_create_context_es2_profile) {
            /* We cheat a little bit here by using GLX instead of EGL
             * to improve our chances of getting hardware acceleration */
            _this->gl_config.use_egl = 0;
            _this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
        } else {
#if SDL_VIDEO_OPENGL_EGL
            X11_GL_UnloadLibrary(_this);
            /* Better avoid conflicts! */
            if (_this->gl_config.dll_handle != NULL ) {
                GL_UnloadObject(_this->gl_config.dll_handle);
                _this->gl_config.dll_handle = NULL;
            }
            _this->GL_LoadLibrary = X11_GLES_LoadLibrary;
            _this->GL_GetProcAddress = X11_GLES_GetProcAddress;
            _this->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
            _this->GL_CreateContext = X11_GLES_CreateContext;
            _this->GL_MakeCurrent = X11_GLES_MakeCurrent;
            _this->GL_SetSwapInterval = X11_GLES_SetSwapInterval;
            _this->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
            _this->GL_SwapWindow = X11_GLES_SwapWindow;
            _this->GL_DeleteContext = X11_GLES_DeleteContext;
            return X11_GLES_LoadLibrary(_this, NULL);
#else
            return SDL_SetError("SDL not configured with EGL support");
#endif
        }
    }

    return 0;
}
Beispiel #4
0
int
X11_GL_LoadLibrary(_THIS, const char *path)
{
    void *handle;

    if (_this->gl_data) {
        return SDL_SetError("OpenGL context already created");
    }

    /* If SDL_GL_CONTEXT_EGL has been changed to 1, switch over to X11_GLES functions  */
    if (_this->gl_config.use_egl == 1) {
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
        _this->GL_LoadLibrary = X11_GLES_LoadLibrary;
        _this->GL_GetProcAddress = X11_GLES_GetProcAddress;
        _this->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
        _this->GL_CreateContext = X11_GLES_CreateContext;
        _this->GL_MakeCurrent = X11_GLES_MakeCurrent;
        _this->GL_SetSwapInterval = X11_GLES_SetSwapInterval;
        _this->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
        _this->GL_SwapWindow = X11_GLES_SwapWindow;
        _this->GL_DeleteContext = X11_GLES_DeleteContext;
        return X11_GLES_LoadLibrary(_this, path);
#else
        return SDL_SetError("SDL not configured with OpenGL ES/EGL support");
#endif
    }


    /* Load the OpenGL library */
    if (path == NULL) {
        path = SDL_getenv("SDL_OPENGL_LIBRARY");
    }
    if (path == NULL) {
        path = DEFAULT_OPENGL;
    }
    _this->gl_config.dll_handle = GL_LoadObject(path);
    if (!_this->gl_config.dll_handle) {
#if defined(OPENGL_REQUIRES_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
        SDL_SetError("Failed loading %s: %s", path, dlerror());
#endif
        return -1;
    }
    SDL_strlcpy(_this->gl_config.driver_path, path,
                SDL_arraysize(_this->gl_config.driver_path));

    /* Allocate OpenGL memory */
    _this->gl_data =
        (struct SDL_GLDriverData *) SDL_calloc(1,
                                               sizeof(struct
                                                      SDL_GLDriverData));
    if (!_this->gl_data) {
        return SDL_OutOfMemory();
    }

    /* Load function pointers */
    handle = _this->gl_config.dll_handle;
    _this->gl_data->glXGetProcAddress =
        (void *(*)(const GLubyte *))
            GL_LoadFunction(handle, "glXGetProcAddressARB");
    _this->gl_data->glXChooseVisual =
        (XVisualInfo * (*)(Display *, int, int *))
            X11_GL_GetProcAddress(_this, "glXChooseVisual");
    _this->gl_data->glXCreateContext =
        (GLXContext(*)(Display *, XVisualInfo *, GLXContext, int))
            X11_GL_GetProcAddress(_this, "glXCreateContext");
    _this->gl_data->glXDestroyContext =
        (void (*)(Display *, GLXContext))
            X11_GL_GetProcAddress(_this, "glXDestroyContext");
    _this->gl_data->glXMakeCurrent =
        (int (*)(Display *, GLXDrawable, GLXContext))
            X11_GL_GetProcAddress(_this, "glXMakeCurrent");
    _this->gl_data->glXSwapBuffers =
        (void (*)(Display *, GLXDrawable))
            X11_GL_GetProcAddress(_this, "glXSwapBuffers");
    _this->gl_data->glXQueryDrawable =
        (void (*)(Display*,GLXDrawable,int,unsigned int*))
            X11_GL_GetProcAddress(_this, "glXQueryDrawable");

    if (!_this->gl_data->glXChooseVisual ||
        !_this->gl_data->glXCreateContext ||
        !_this->gl_data->glXDestroyContext ||
        !_this->gl_data->glXMakeCurrent ||
        !_this->gl_data->glXSwapBuffers) {
        return SDL_SetError("Could not retrieve OpenGL functions");
    }

    /* Initialize extensions */
    X11_GL_InitExtensions(_this);

    return 0;
}