Beispiel #1
0
/*********************************************************************
* Function: void GOLFree()
*
* PreCondition: none
*
* Input: none
*
* Output: none
*
* Side Effects: none
*
* Overview: frees memory of all objects in the current linked list
*           and starts a new linked list. This function must be 
*           called only inside the GOLDrawCallback()function when 
*           using GOLDraw() and GOLMsg() to manage rendering and 
*           message processing.
*
* Note: drawing and messaging must be suspended
*
********************************************************************/
void GOLFree(void)
{
    OBJ_HEADER  *pNextObj;
    OBJ_HEADER  *pCurrentObj;

    pCurrentObj = _pGolObjects;
    while(pCurrentObj != NULL)
    {
        pNextObj = (OBJ_HEADER *)pCurrentObj->pNxtObj;
		
		// check if there are additional items to free
        if(pCurrentObj->FreeObj)
            pCurrentObj->FreeObj(pCurrentObj);

        GFX_free(pCurrentObj);
        pCurrentObj = pNextObj;
    }

    GOLNewList();

	#ifdef USE_DOUBLE_BUFFERING
	
	    InvalidateAll();

	#endif
}
Beispiel #2
0
/*********************************************************************
* Function: void GOLFree()
*
* PreCondition: none
*
* Input: none
*
* Output: none
*
* Side Effects: none
*
* Overview: frees memory of all objects in the current linked list
*           and starts a new linked list
*
* Note: drawing and messaging must be suspended
*
********************************************************************/
void GOLFree(){
OBJ_HEADER * pNextObj;
OBJ_HEADER * pCurrentObj;


    pCurrentObj = _pGolObjects;
    while(pCurrentObj != NULL){
        pNextObj = pCurrentObj->pNxtObj;
#ifdef USE_LISTBOX
        if(pCurrentObj->type == OBJ_LISTBOX)
            LbDelItemsList((LISTBOX*)pCurrentObj);
#endif
#ifdef USE_GRID
        if(pCurrentObj->type == OBJ_GRID)
            GridFreeItems((GRID*)pCurrentObj);
#endif
        free(pCurrentObj);
        pCurrentObj = pNextObj;
    }

    GOLNewList();
}