void GrStencilAndCoverTextContext::flush() {
    if (fQueuedGlyphCount > 0) {
        SkAutoTUnref<GrPathProcessor> pp(GrPathProcessor::Create(fPaint.getColor(),
                                                                 fViewMatrix,
                                                                 fLocalMatrix));

        // We should only be flushing about once every run.  However, if this impacts performance
        // we could move the creation of the GrPipelineBuilder earlier.
        GrPipelineBuilder pipelineBuilder(fPaint, fRenderTarget, fClip);
        SkASSERT(fRenderTarget->isStencilBufferMultisampled() || !fPaint.isAntiAlias());
        pipelineBuilder.setState(GrPipelineBuilder::kHWAntialias_Flag, fPaint.isAntiAlias());

        GR_STATIC_CONST_SAME_STENCIL(kStencilPass,
                                     kZero_StencilOp,
                                     kZero_StencilOp,
                                     kNotEqual_StencilFunc,
                                     0xffff,
                                     0x0000,
                                     0xffff);

        *pipelineBuilder.stencil() = kStencilPass;

        SkASSERT(0 == fQueuedGlyphCount);
        SkASSERT(kGlyphBufferSize == fFallbackGlyphsIdx);

        fDrawContext->drawPaths(&pipelineBuilder, pp, fGlyphs,
                                fGlyphIndices, GrPathRange::kU16_PathIndexType,
                                get_xy_scalar_array(fGlyphPositions),
                                GrPathRendering::kTranslate_PathTransformType,
                                fQueuedGlyphCount, GrPathRendering::kWinding_FillType);

        fQueuedGlyphCount = 0;
    }

    if (fFallbackGlyphsIdx < kGlyphBufferSize) {
        int fallbackGlyphCount = kGlyphBufferSize - fFallbackGlyphsIdx;

        GrPaint paintFallback(fPaint);

        SkPaint skPaintFallback(fSkPaint);
        if (!fUsingDeviceSpaceGlyphs) {
            fStroke.applyToPaint(&skPaintFallback);
        }
        skPaintFallback.setTextAlign(SkPaint::kLeft_Align); // Align has already been accounted for.
        skPaintFallback.setTextEncoding(SkPaint::kGlyphID_TextEncoding);

        SkMatrix inverse;
        if (this->mapToFallbackContext(&inverse)) {
            inverse.mapPoints(&fGlyphPositions[fFallbackGlyphsIdx], fallbackGlyphCount);
        }

        fFallbackTextContext->drawPosText(fRenderTarget, fClip, paintFallback, skPaintFallback,
                                          fViewMatrix, (char*)&fGlyphIndices[fFallbackGlyphsIdx],
                                          2 * fallbackGlyphCount,
                                          get_xy_scalar_array(&fGlyphPositions[fFallbackGlyphsIdx]),
                                          2, SkPoint::Make(0, 0), fRegionClipBounds);

        fFallbackGlyphsIdx = kGlyphBufferSize;
    }
}
Beispiel #2
0
void GrStencilAndCoverTextContext::TextRun::draw(GrContext* ctx,
                                                 GrDrawContext* dc,
                                                 GrPipelineBuilder* pipelineBuilder,
                                                 GrColor color,
                                                 const SkMatrix& viewMatrix,
                                                 SkScalar x, SkScalar y,
                                                 const SkIRect& clipBounds,
                                                 GrTextContext* fallbackTextContext,
                                                 const SkPaint& originalSkPaint) const {
    SkASSERT(fDraw);
    SkASSERT(pipelineBuilder->getRenderTarget()->isStencilBufferMultisampled() ||
             !fFont.isAntiAlias());

    if (fDraw->count()) {
        pipelineBuilder->setState(GrPipelineBuilder::kHWAntialias_Flag, fFont.isAntiAlias());

        GR_STATIC_CONST_SAME_STENCIL(kStencilPass,
                                     kZero_StencilOp,
                                     kKeep_StencilOp,
                                     kNotEqual_StencilFunc,
                                     0xffff,
                                     0x0000,
                                     0xffff);

        *pipelineBuilder->stencil() = kStencilPass;

        SkAutoTUnref<GrPathRange> glyphs(this->createGlyphs(ctx));
        if (fLastDrawnGlyphsID != glyphs->getUniqueID()) {
            // Either this is the first draw or the glyphs object was purged since last draw.
            glyphs->loadPathsIfNeeded(fDraw->indices(), fDraw->count());
            fLastDrawnGlyphsID = glyphs->getUniqueID();
        }

        SkMatrix drawMatrix(viewMatrix);
        drawMatrix.preTranslate(x, y);
        drawMatrix.preScale(fTextRatio, fTextRatio);

        SkMatrix& localMatrix = fLocalMatrixTemplate;
        localMatrix.setTranslateX(x);
        localMatrix.setTranslateY(y);

        dc->drawPathsFromRange(pipelineBuilder, drawMatrix, localMatrix, color, glyphs, fDraw,
                               GrPathRendering::kWinding_FillType);
    }

    if (fFallbackTextBlob) {
        SkPaint fallbackSkPaint(originalSkPaint);
        fStroke.applyToPaint(&fallbackSkPaint);
        if (!fStroke.isFillStyle()) {
            fallbackSkPaint.setStrokeWidth(fStroke.getWidth() * fTextRatio);
        }

        fallbackTextContext->drawTextBlob(dc, pipelineBuilder->getRenderTarget(),
                                          pipelineBuilder->clip(), fallbackSkPaint, viewMatrix,
                                          fFallbackTextBlob, x, y, nullptr, clipBounds);
    }
}
Beispiel #3
0
// right now, the only thing we seem to care about in drawState's stencil is 'doesWrite()'
static void set_random_stencil(GrPipelineBuilder* pipelineBuilder, SkRandom* random) {
    GR_STATIC_CONST_SAME_STENCIL(kDoesWriteStencil,
                                 kReplace_StencilOp,
                                 kReplace_StencilOp,
                                 kAlways_StencilFunc,
                                 0xffff,
                                 0xffff,
                                 0xffff);
    GR_STATIC_CONST_SAME_STENCIL(kDoesNotWriteStencil,
                                 kKeep_StencilOp,
                                 kKeep_StencilOp,
                                 kNever_StencilFunc,
                                 0xffff,
                                 0xffff,
                                 0xffff);

    if (random->nextBool()) {
        pipelineBuilder->setStencil(kDoesWriteStencil);
    } else {
        pipelineBuilder->setStencil(kDoesNotWriteStencil);
    }
}
void GrStencilAndCoverTextContext::flush(GrDrawContext* dc) {
    if (fDraw) {
        SkASSERT(fDraw->count());

        // We should only be flushing about once every run.  However, if this impacts performance
        // we could move the creation of the GrPipelineBuilder earlier.
        GrPipelineBuilder pipelineBuilder(fPaint, fRenderTarget, fClip);
        SkASSERT(fRenderTarget->isStencilBufferMultisampled() || !fPaint.isAntiAlias());
        pipelineBuilder.setState(GrPipelineBuilder::kHWAntialias_Flag, fPaint.isAntiAlias());

        GR_STATIC_CONST_SAME_STENCIL(kStencilPass,
                                     kZero_StencilOp,
                                     kKeep_StencilOp,
                                     kNotEqual_StencilFunc,
                                     0xffff,
                                     0x0000,
                                     0xffff);

        *pipelineBuilder.stencil() = kStencilPass;

        dc->drawPathsFromRange(&pipelineBuilder, fViewMatrix, fLocalMatrix, fPaint.getColor(),
                               fDraw, GrPathRendering::kWinding_FillType);
        fDraw->unref();
        fDraw = nullptr;
    }

    if (fFallbackIndices.count()) {
        SkASSERT(fFallbackPositions.count() == fFallbackIndices.count());
        GrPaint paintFallback(fPaint);

        SkPaint skPaintFallback(fSkPaint);
        if (!fUsingDeviceSpaceGlyphs) {
            fStroke.applyToPaint(&skPaintFallback);
        }
        skPaintFallback.setTextAlign(SkPaint::kLeft_Align); // Align has already been accounted for.
        skPaintFallback.setTextEncoding(SkPaint::kGlyphID_TextEncoding);

        SkMatrix inverse;
        if (this->mapToFallbackContext(&inverse)) {
            inverse.mapPoints(fFallbackPositions.begin(), fFallbackPositions.count());
        }

        fFallbackTextContext->drawPosText(dc, fRenderTarget, fClip, paintFallback, skPaintFallback,
                                          fViewMatrix, (char*)fFallbackIndices.begin(),
                                          sizeof(uint16_t) * fFallbackIndices.count(),
                                          get_xy_scalar_array(fFallbackPositions.begin()),
                                          2, SkPoint::Make(0, 0), fRegionClipBounds);
        fFallbackIndices.reset();
        fFallbackPositions.reset();
    }
}
Beispiel #5
0
////////////////////////////////////////////////////////////////////////////////
// Create a 1-bit clip mask in the stencil buffer
bool GrClipMaskManager::createStencilClipMask(GrGpu* gpu, 
                                              const GrClip& clipIn,
                                              const GrRect& bounds,
                                              ScissoringSettings* scissorSettings) {

    GrAssert(fClipMaskInStencil);

    GrDrawState* drawState = gpu->drawState();
    GrAssert(drawState->isClipState());

    GrRenderTarget* rt = drawState->getRenderTarget();
    GrAssert(NULL != rt);

    // TODO: dynamically attach a SB when needed.
    GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
    if (NULL == stencilBuffer) {
        return false;
    }

    if (stencilBuffer->mustRenderClip(clipIn, rt->width(), rt->height())) {

        stencilBuffer->setLastClip(clipIn, rt->width(), rt->height());

        // we set the current clip to the bounds so that our recursive
        // draws are scissored to them. We use the copy of the complex clip
        // we just stashed on the SB to render from. We set it back after
        // we finish drawing it into the stencil.
        const GrClip& clipCopy = stencilBuffer->getLastClip();
        gpu->setClip(GrClip(bounds));

        GrDrawTarget::AutoStateRestore asr(gpu, GrDrawTarget::kReset_ASRInit);
        drawState = gpu->drawState();
        drawState->setRenderTarget(rt);
        GrDrawTarget::AutoGeometryPush agp(gpu);

        gpu->disableScissor();
#if !VISUALIZE_COMPLEX_CLIP
        drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
#endif

        int count = clipCopy.getElementCount();
        int clipBit = stencilBuffer->bits();
        SkASSERT((clipBit <= 16) &&
                    "Ganesh only handles 16b or smaller stencil buffers");
        clipBit = (1 << (clipBit-1));

        GrIRect rtRect = GrIRect::MakeWH(rt->width(), rt->height());

        bool clearToInside;
        SkRegion::Op startOp = SkRegion::kReplace_Op; // suppress warning
        int start = process_initial_clip_elements(clipCopy,
                                                    rtRect,
                                                    &clearToInside,
                                                    &startOp);

        gpu->clearStencilClip(scissorSettings->fScissorRect, clearToInside);

        // walk through each clip element and perform its set op
        // with the existing clip.
        for (int c = start; c < count; ++c) {
            GrPathFill fill;
            bool fillInverted;
            // enabled at bottom of loop
            drawState->disableState(GrGpu::kModifyStencilClip_StateBit);

            bool canRenderDirectToStencil; // can the clip element be drawn
                                           // directly to the stencil buffer
                                           // with a non-inverted fill rule
                                           // without extra passes to
                                           // resolve in/out status.

            SkRegion::Op op = (c == start) ? startOp : clipCopy.getOp(c);

            GrPathRenderer* pr = NULL;
            const SkPath* clipPath = NULL;
            if (kRect_ClipType == clipCopy.getElementType(c)) {
                canRenderDirectToStencil = true;
                fill = kEvenOdd_PathFill;
                fillInverted = false;
                // there is no point in intersecting a screen filling
                // rectangle.
                if (SkRegion::kIntersect_Op == op &&
                    contains(clipCopy.getRect(c), rtRect)) {
                    continue;
                }
            } else {
                fill = clipCopy.getPathFill(c);
                fillInverted = GrIsFillInverted(fill);
                fill = GrNonInvertedFill(fill);
                clipPath = &clipCopy.getPath(c);
                pr = this->getClipPathRenderer(gpu, *clipPath, fill, false);
                if (NULL == pr) {
                    fClipMaskInStencil = false;
                    gpu->setClip(clipCopy);     // restore to the original
                    return false;
                }
                canRenderDirectToStencil =
                    !pr->requiresStencilPass(*clipPath, fill, gpu);
            }

            int passes;
            GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];

            bool canDrawDirectToClip; // Given the renderer, the element,
                                        // fill rule, and set operation can
                                        // we render the element directly to
                                        // stencil bit used for clipping.
            canDrawDirectToClip =
                GrStencilSettings::GetClipPasses(op,
                                                    canRenderDirectToStencil,
                                                    clipBit,
                                                    fillInverted,
                                                    &passes, stencilSettings);

            // draw the element to the client stencil bits if necessary
            if (!canDrawDirectToClip) {
                GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil,
                    kIncClamp_StencilOp,
                    kIncClamp_StencilOp,
                    kAlways_StencilFunc,
                    0xffff,
                    0x0000,
                    0xffff);
                SET_RANDOM_COLOR
                if (kRect_ClipType == clipCopy.getElementType(c)) {
                    *drawState->stencil() = gDrawToStencil;
                    gpu->drawSimpleRect(clipCopy.getRect(c), NULL, 0);
                } else {
                    if (canRenderDirectToStencil) {
                        *drawState->stencil() = gDrawToStencil;
                        pr->drawPath(*clipPath, fill, NULL, gpu, 0, false);
                    } else {
                        pr->drawPathToStencil(*clipPath, fill, gpu);
                    }
                }
            }

            // now we modify the clip bit by rendering either the clip
            // element directly or a bounding rect of the entire clip.
            drawState->enableState(GrGpu::kModifyStencilClip_StateBit);
            for (int p = 0; p < passes; ++p) {
                *drawState->stencil() = stencilSettings[p];
                if (canDrawDirectToClip) {
                    if (kRect_ClipType == clipCopy.getElementType(c)) {
                        SET_RANDOM_COLOR
                        gpu->drawSimpleRect(clipCopy.getRect(c), NULL, 0);
                    } else {
                        SET_RANDOM_COLOR
                        pr->drawPath(*clipPath, fill, NULL, gpu, 0, false);
                    }
                } else {
                    SET_RANDOM_COLOR
                    gpu->drawSimpleRect(bounds, NULL, 0);
                }
            }
        }
bool GrStencilAndCoverPathRenderer::onDrawPath(GrDrawTarget* target,
                                               GrPipelineBuilder* pipelineBuilder,
                                               GrColor color,
                                               const SkMatrix& viewMatrix,
                                               const SkPath& path,
                                               const GrStrokeInfo& stroke,
                                               bool antiAlias) {
    SkASSERT(!antiAlias);
    SkASSERT(!stroke.getStrokeRec().isHairlineStyle());
    SkASSERT(!stroke.isDashed());
    SkASSERT(pipelineBuilder->getStencil().isDisabled());

    SkAutoTUnref<GrPath> p(get_gr_path(fGpu, path, stroke.getStrokeRec()));

    if (path.isInverseFillType()) {
        GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass,
            kZero_StencilOp,
            kZero_StencilOp,
            // We know our rect will hit pixels outside the clip and the user bits will be 0
            // outside the clip. So we can't just fill where the user bits are 0. We also need to
            // check that the clip bit is set.
            kEqualIfInClip_StencilFunc,
            0xffff,
            0x0000,
            0xffff);

        pipelineBuilder->setStencil(kInvertedStencilPass);

        // fake inverse with a stencil and cover
        SkAutoTUnref<GrPathProcessor> pp(GrPathProcessor::Create(GrColor_WHITE, viewMatrix));
        target->stencilPath(pipelineBuilder, pp, p, convert_skpath_filltype(path.getFillType()));

        SkMatrix invert = SkMatrix::I();
        SkRect bounds =
            SkRect::MakeLTRB(0, 0, SkIntToScalar(pipelineBuilder->getRenderTarget()->width()),
                             SkIntToScalar(pipelineBuilder->getRenderTarget()->height()));
        SkMatrix vmi;
        // mapRect through persp matrix may not be correct
        if (!viewMatrix.hasPerspective() && viewMatrix.invert(&vmi)) {
            vmi.mapRect(&bounds);
            // theoretically could set bloat = 0, instead leave it because of matrix inversion
            // precision.
            SkScalar bloat = viewMatrix.getMaxScale() * SK_ScalarHalf;
            bounds.outset(bloat, bloat);
        } else {
            if (!viewMatrix.invert(&invert)) {
                return false;
            }
        }
        const SkMatrix& viewM = viewMatrix.hasPerspective() ? SkMatrix::I() : viewMatrix;
        target->drawRect(pipelineBuilder, color, viewM, bounds, NULL, &invert);
    } else {
        GR_STATIC_CONST_SAME_STENCIL(kStencilPass,
            kZero_StencilOp,
            kZero_StencilOp,
            kNotEqual_StencilFunc,
            0xffff,
            0x0000,
            0xffff);

        pipelineBuilder->setStencil(kStencilPass);
        SkAutoTUnref<GrPathProcessor> pp(GrPathProcessor::Create(color, viewMatrix));
        target->drawPath(pipelineBuilder, pp, p, convert_skpath_filltype(path.getFillType()));
    }

    pipelineBuilder->stencil()->setDisabled();
    return true;
}
bool GrStencilAndCoverPathRenderer::onDrawPath(const SkPath& path,
                                               GrPathFill fill,
                                               GrDrawTarget* target,
                                               bool antiAlias) {
    GrAssert(!antiAlias);
    GrAssert(kHairLine_GrPathFill != fill);

    GrDrawState* drawState = target->drawState();
    GrAssert(drawState->getStencil().isDisabled());

    SkAutoTUnref<GrPath> p(fGpu->createPath(path));

    GrPathFill nonInvertedFill = GrNonInvertedFill(fill);
    target->stencilPath(p, nonInvertedFill);

    // TODO: Use built in cover operation rather than a rect draw. This will require making our
    // fragment shaders be able to eat varyings generated by a matrix.

    // fill the path, zero out the stencil
    GrRect bounds = p->getBounds();
    GrScalar bloat = drawState->getViewMatrix().getMaxStretch() * GR_ScalarHalf;
    GrDrawState::AutoDeviceCoordDraw adcd;

    if (nonInvertedFill == fill) {
        GR_STATIC_CONST_SAME_STENCIL(kStencilPass,
            kZero_StencilOp,
            kZero_StencilOp,
            kNotEqual_StencilFunc,
            0xffff,
            0x0000,
            0xffff);
        *drawState->stencil() = kStencilPass;
    } else {
        GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass,
            kZero_StencilOp,
            kZero_StencilOp,
            // We know our rect will hit pixels outside the clip and the user bits will be 0
            // outside the clip. So we can't just fill where the user bits are 0. We also need to
            // check that the clip bit is set.
            kEqualIfInClip_StencilFunc,
            0xffff,
            0x0000,
            0xffff);
        GrMatrix vmi;
        bounds.setLTRB(0, 0,
                       GrIntToScalar(drawState->getRenderTarget()->width()),
                       GrIntToScalar(drawState->getRenderTarget()->height()));
        // mapRect through persp matrix may not be correct
        if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewInverse(&vmi)) {
            vmi.mapRect(&bounds);
            // theoretically could set bloat = 0, instead leave it because of matrix inversion
            // precision.
        } else {
            adcd.set(drawState);
            bloat = 0;
        }
        *drawState->stencil() = kInvertedStencilPass;
    }
    bounds.outset(bloat, bloat);
    target->drawSimpleRect(bounds, NULL);
    target->drawState()->stencil()->setDisabled();
    return true;
}
void GrStencilAndCoverTextContext::TextRun::draw(GrContext* ctx,
        GrDrawContext* dc,
        GrPipelineBuilder* pipelineBuilder,
        GrColor color,
        const SkMatrix& viewMatrix,
        const SkSurfaceProps& props,
        SkScalar x, SkScalar y,
        const SkIRect& clipBounds,
        GrTextContext* fallbackTextContext,
        const SkPaint& originalSkPaint) const {
    SkASSERT(fInstanceData);
    SkASSERT(dc->accessRenderTarget()->isStencilBufferMultisampled() || !fFont.isAntiAlias());

    if (fInstanceData->count()) {
        pipelineBuilder->setState(GrPipelineBuilder::kHWAntialias_Flag, fFont.isAntiAlias());

        GR_STATIC_CONST_SAME_STENCIL(kStencilPass,
                                     kZero_StencilOp,
                                     kKeep_StencilOp,
                                     kNotEqual_StencilFunc,
                                     0xffff,
                                     0x0000,
                                     0xffff);

        *pipelineBuilder->stencil() = kStencilPass;

        SkAutoTUnref<GrPathRange> glyphs(this->createGlyphs(ctx));
        if (fLastDrawnGlyphsID != glyphs->getUniqueID()) {
            // Either this is the first draw or the glyphs object was purged since last draw.
            glyphs->loadPathsIfNeeded(fInstanceData->indices(), fInstanceData->count());
            fLastDrawnGlyphsID = glyphs->getUniqueID();
        }

        // Don't compute a bounding box. For dst copy texture, we'll opt instead for it to just copy
        // the entire dst. Realistically this is a moot point, because any context that supports
        // NV_path_rendering will also support NV_blend_equation_advanced.
        // For clipping we'll just skip any optimizations based on the bounds. This does, however,
        // hurt batching.
        SkRect bounds = SkRect::MakeIWH(pipelineBuilder->getRenderTarget()->width(),
                                        pipelineBuilder->getRenderTarget()->height());

        SkAutoTUnref<GrDrawPathBatchBase> batch(
            GrDrawPathRangeBatch::Create(viewMatrix, fTextRatio, fTextInverseRatio * x,
                                         fTextInverseRatio * y, color,
                                         GrPathRendering::kWinding_FillType, glyphs, fInstanceData,
                                         bounds));

        dc->drawPathBatch(*pipelineBuilder, batch);
    }

    if (fFallbackTextBlob) {
        SkPaint fallbackSkPaint(originalSkPaint);
        fStroke.applyToPaint(&fallbackSkPaint);
        if (!fStroke.isFillStyle()) {
            fallbackSkPaint.setStrokeWidth(fStroke.getWidth() * fTextRatio);
        }

        fallbackTextContext->drawTextBlob(ctx, dc, pipelineBuilder->clip(), fallbackSkPaint,
                                          viewMatrix, props, fFallbackTextBlob, x, y, nullptr,
                                          clipBounds);
    }
}
bool GrStencilAndCoverPathRenderer::onDrawPath(const DrawPathArgs& args) {
    SkASSERT(!args.fStroke->isHairlineStyle());
    const SkPath& path = *args.fPath;
    GrPipelineBuilder* pipelineBuilder = args.fPipelineBuilder;
    const SkMatrix& viewMatrix = *args.fViewMatrix;

    SkASSERT(pipelineBuilder->getStencil().isDisabled());

    if (args.fAntiAlias) {
        SkASSERT(pipelineBuilder->getRenderTarget()->isStencilBufferMultisampled());
        pipelineBuilder->enableState(GrPipelineBuilder::kHWAntialias_Flag);
    }

    SkAutoTUnref<GrPath> p(get_gr_path(fResourceProvider, path, *args.fStroke));

    if (path.isInverseFillType()) {
        GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass,
            kKeep_StencilOp,
            kZero_StencilOp,
            // We know our rect will hit pixels outside the clip and the user bits will be 0
            // outside the clip. So we can't just fill where the user bits are 0. We also need to
            // check that the clip bit is set.
            kEqualIfInClip_StencilFunc,
            0xffff,
            0x0000,
            0xffff);

        pipelineBuilder->setStencil(kInvertedStencilPass);

        // fake inverse with a stencil and cover
        args.fTarget->stencilPath(*pipelineBuilder, viewMatrix, p,
                                  convert_skpath_filltype(path.getFillType()));

        SkMatrix invert = SkMatrix::I();
        SkRect bounds =
            SkRect::MakeLTRB(0, 0, SkIntToScalar(pipelineBuilder->getRenderTarget()->width()),
                             SkIntToScalar(pipelineBuilder->getRenderTarget()->height()));
        SkMatrix vmi;
        // mapRect through persp matrix may not be correct
        if (!viewMatrix.hasPerspective() && viewMatrix.invert(&vmi)) {
            vmi.mapRect(&bounds);
            // theoretically could set bloat = 0, instead leave it because of matrix inversion
            // precision.
            SkScalar bloat = viewMatrix.getMaxScale() * SK_ScalarHalf;
            bounds.outset(bloat, bloat);
        } else {
            if (!viewMatrix.invert(&invert)) {
                return false;
            }
        }
        const SkMatrix& viewM = viewMatrix.hasPerspective() ? SkMatrix::I() : viewMatrix;
        args.fTarget->drawNonAARect(*pipelineBuilder, args.fColor, viewM, bounds, invert);
    } else {
        GR_STATIC_CONST_SAME_STENCIL(kStencilPass,
            kZero_StencilOp,
            kKeep_StencilOp,
            kNotEqual_StencilFunc,
            0xffff,
            0x0000,
            0xffff);

        pipelineBuilder->setStencil(kStencilPass);
        args.fTarget->drawPath(*pipelineBuilder, viewMatrix, args.fColor, p,
                               convert_skpath_filltype(path.getFillType()));
    }

    pipelineBuilder->stencil()->setDisabled();
    return true;
}
Beispiel #10
0
////////////////////////////////////////////////////////////////////////////////
// Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device
// (as opposed to canvas) coordinates
bool GrClipMaskManager::createStencilClipMask(GrRenderTarget* rt,
                                              int32_t elementsGenID,
                                              GrReducedClip::InitialState initialState,
                                              const GrReducedClip::ElementList& elements,
                                              const SkIRect& clipSpaceIBounds,
                                              const SkIPoint& clipSpaceToStencilOffset) {
    SkASSERT(rt);

    GrStencilAttachment* stencilAttachment =
        fDrawTarget->cmmAccess().resourceProvider()->attachStencilAttachment(rt);
    if (nullptr == stencilAttachment) {
        return false;
    }

    if (stencilAttachment->mustRenderClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset)) {
        stencilAttachment->setLastClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset);
        // Set the matrix so that rendered clip elements are transformed from clip to stencil space.
        SkVector translate = {
            SkIntToScalar(clipSpaceToStencilOffset.fX),
            SkIntToScalar(clipSpaceToStencilOffset.fY)
        };
        SkMatrix viewMatrix;
        viewMatrix.setTranslate(translate);

        // We set the current clip to the bounds so that our recursive draws are scissored to them.
        SkIRect stencilSpaceIBounds(clipSpaceIBounds);
        stencilSpaceIBounds.offset(clipSpaceToStencilOffset);
        GrClip clip(stencilSpaceIBounds);

        int clipBit = stencilAttachment->bits();
        SkASSERT((clipBit <= 16) && "Ganesh only handles 16b or smaller stencil buffers");
        clipBit = (1 << (clipBit-1));

        fDrawTarget->cmmAccess().clearStencilClip(stencilSpaceIBounds,
            GrReducedClip::kAllIn_InitialState == initialState, rt);

        // walk through each clip element and perform its set op
        // with the existing clip.
        for (GrReducedClip::ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) {
            const Element* element = iter.get();

            GrPipelineBuilder pipelineBuilder;
            pipelineBuilder.setClip(clip);
            pipelineBuilder.setRenderTarget(rt);

            pipelineBuilder.setDisableColorXPFactory();

            // if the target is MSAA then we want MSAA enabled when the clip is soft
            if (rt->isStencilBufferMultisampled()) {
                pipelineBuilder.setState(GrPipelineBuilder::kHWAntialias_Flag, element->isAA());
            }

            bool fillInverted = false;
            // enabled at bottom of loop
            fClipMode = kIgnoreClip_StencilClipMode;

            // This will be used to determine whether the clip shape can be rendered into the
            // stencil with arbitrary stencil settings.
            GrPathRenderer::StencilSupport stencilSupport;

            GrStrokeInfo stroke(SkStrokeRec::kFill_InitStyle);
            SkRegion::Op op = element->getOp();

            GrPathRenderer* pr = nullptr;
            SkPath clipPath;
            if (Element::kRect_Type == element->getType()) {
                stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport;
                fillInverted = false;
            } else {
                element->asPath(&clipPath);
                fillInverted = clipPath.isInverseFillType();
                if (fillInverted) {
                    clipPath.toggleInverseFillType();
                }
                pr = this->getContext()->getPathRenderer(fDrawTarget,
                                                         &pipelineBuilder,
                                                         viewMatrix,
                                                         clipPath,
                                                         stroke,
                                                         false,
                                                         GrPathRendererChain::kStencilOnly_DrawType,
                                                         &stencilSupport);
                if (nullptr == pr) {
                    return false;
                }
            }

            int passes;
            GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];

            bool canRenderDirectToStencil =
                GrPathRenderer::kNoRestriction_StencilSupport == stencilSupport;
            bool canDrawDirectToClip; // Given the renderer, the element,
                                      // fill rule, and set operation can
                                      // we render the element directly to
                                      // stencil bit used for clipping.
            canDrawDirectToClip = GrStencilSettings::GetClipPasses(op,
                                                                   canRenderDirectToStencil,
                                                                   clipBit,
                                                                   fillInverted,
                                                                   &passes,
                                                                   stencilSettings);

            // draw the element to the client stencil bits if necessary
            if (!canDrawDirectToClip) {
                GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil,
                                             kIncClamp_StencilOp,
                                             kIncClamp_StencilOp,
                                             kAlways_StencilFunc,
                                             0xffff,
                                             0x0000,
                                             0xffff);
                if (Element::kRect_Type == element->getType()) {
                    *pipelineBuilder.stencil() = gDrawToStencil;

                    // We need this AGP until everything is in GrBatch
                    fDrawTarget->drawNonAARect(pipelineBuilder,
                                               GrColor_WHITE,
                                               viewMatrix,
                                               element->getRect());
                } else {
                    if (!clipPath.isEmpty()) {
                        if (canRenderDirectToStencil) {
                            *pipelineBuilder.stencil() = gDrawToStencil;

                            GrPathRenderer::DrawPathArgs args;
                            args.fTarget = fDrawTarget;
                            args.fResourceProvider = this->getContext()->resourceProvider();
                            args.fPipelineBuilder = &pipelineBuilder;
                            args.fColor = GrColor_WHITE;
                            args.fViewMatrix = &viewMatrix;
                            args.fPath = &clipPath;
                            args.fStroke = &stroke;
                            args.fAntiAlias = false;
                            pr->drawPath(args);
                        } else {
                            GrPathRenderer::StencilPathArgs args;
                            args.fTarget = fDrawTarget;
                            args.fResourceProvider = this->getContext()->resourceProvider();
                            args.fPipelineBuilder = &pipelineBuilder;
                            args.fViewMatrix = &viewMatrix;
                            args.fPath = &clipPath;
                            args.fStroke = &stroke;
                            pr->stencilPath(args);
                        }
                    }
                }
            }

            // now we modify the clip bit by rendering either the clip
            // element directly or a bounding rect of the entire clip.
            fClipMode = kModifyClip_StencilClipMode;
            for (int p = 0; p < passes; ++p) {
                *pipelineBuilder.stencil() = stencilSettings[p];

                if (canDrawDirectToClip) {
                    if (Element::kRect_Type == element->getType()) {
                        // We need this AGP until everything is in GrBatch
                        fDrawTarget->drawNonAARect(pipelineBuilder,
                                                   GrColor_WHITE,
                                                   viewMatrix,
                                                   element->getRect());
                    } else {
                        GrPathRenderer::DrawPathArgs args;
                        args.fTarget = fDrawTarget;
                        args.fResourceProvider = this->getContext()->resourceProvider();
                        args.fPipelineBuilder = &pipelineBuilder;
                        args.fColor = GrColor_WHITE;
                        args.fViewMatrix = &viewMatrix;
                        args.fPath = &clipPath;
                        args.fStroke = &stroke;
                        args.fAntiAlias = false;
                        pr->drawPath(args);
                    }
                } else {
                    // The view matrix is setup to do clip space -> stencil space translation, so
                    // draw rect in clip space.
                    fDrawTarget->drawNonAARect(pipelineBuilder,
                                               GrColor_WHITE,
                                               viewMatrix,
                                               SkRect::Make(clipSpaceIBounds));
                }
            }
        }
    }
    fClipMode = kRespectClip_StencilClipMode;
    return true;
}
Beispiel #11
0
GrTexture* GrClipMaskManager::createAlphaClipMask(int32_t elementsGenID,
                                                  GrReducedClip::InitialState initialState,
                                                  const GrReducedClip::ElementList& elements,
                                                  const SkVector& clipToMaskOffset,
                                                  const SkIRect& clipSpaceIBounds) {
    GrResourceProvider* resourceProvider = fDrawTarget->cmmAccess().resourceProvider();
    GrUniqueKey key;
    GetClipMaskKey(elementsGenID, clipSpaceIBounds, &key);
    if (GrTexture* texture = resourceProvider->findAndRefTextureByUniqueKey(key)) {
        return texture;
    }

    SkAutoTUnref<GrTexture> texture(this->createCachedMask(
        clipSpaceIBounds.width(), clipSpaceIBounds.height(), key, true));

    // There's no texture in the cache. Let's try to allocate it then.
    if (!texture) {
        return nullptr;
    }

    // Set the matrix so that rendered clip elements are transformed to mask space from clip
    // space.
    SkMatrix translate;
    translate.setTranslate(clipToMaskOffset);

    // The texture may be larger than necessary, this rect represents the part of the texture
    // we populate with a rasterization of the clip.
    SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());

    // The scratch texture that we are drawing into can be substantially larger than the mask. Only
    // clear the part that we care about.
    fDrawTarget->clear(&maskSpaceIBounds,
                       GrReducedClip::kAllIn_InitialState == initialState ? 0xffffffff : 0x00000000,
                       true,
                       texture->asRenderTarget());

    // When we use the stencil in the below loop it is important to have this clip installed.
    // The second pass that zeros the stencil buffer renders the rect maskSpaceIBounds so the first
    // pass must not set values outside of this bounds or stencil values outside the rect won't be
    // cleared.
    GrClip clip(maskSpaceIBounds);
    SkAutoTUnref<GrTexture> temp;

    // walk through each clip element and perform its set op
    for (GrReducedClip::ElementList::Iter iter = elements.headIter(); iter.get(); iter.next()) {
        const Element* element = iter.get();
        SkRegion::Op op = element->getOp();
        bool invert = element->isInverseFilled();
        if (invert || SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
            GrPipelineBuilder pipelineBuilder;

            pipelineBuilder.setClip(clip);
            GrPathRenderer* pr = nullptr;
            bool useTemp = !this->canStencilAndDrawElement(&pipelineBuilder, texture, &pr, element);
            GrTexture* dst;
            // This is the bounds of the clip element in the space of the alpha-mask. The temporary
            // mask buffer can be substantially larger than the actually clip stack element. We
            // touch the minimum number of pixels necessary and use decal mode to combine it with
            // the accumulator.
            SkIRect maskSpaceElementIBounds;

            if (useTemp) {
                if (invert) {
                    maskSpaceElementIBounds = maskSpaceIBounds;
                } else {
                    SkRect elementBounds = element->getBounds();
                    elementBounds.offset(clipToMaskOffset);
                    elementBounds.roundOut(&maskSpaceElementIBounds);
                }

                if (!temp) {
                    temp.reset(this->createTempMask(maskSpaceIBounds.fRight,
                                                    maskSpaceIBounds.fBottom));
                    if (!temp) {
                        texture->resourcePriv().removeUniqueKey();
                        return nullptr;
                    }
                }
                dst = temp;
                // clear the temp target and set blend to replace
                fDrawTarget->clear(&maskSpaceElementIBounds,
                                   invert ? 0xffffffff : 0x00000000,
                                   true,
                                   dst->asRenderTarget());
                set_coverage_drawing_xpf(SkRegion::kReplace_Op, invert, &pipelineBuilder);
            } else {
                // draw directly into the result with the stencil set to make the pixels affected
                // by the clip shape be non-zero.
                dst = texture;
                GR_STATIC_CONST_SAME_STENCIL(kStencilInElement,
                                             kReplace_StencilOp,
                                             kReplace_StencilOp,
                                             kAlways_StencilFunc,
                                             0xffff,
                                             0xffff,
                                             0xffff);
                pipelineBuilder.setStencil(kStencilInElement);
                set_coverage_drawing_xpf(op, invert, &pipelineBuilder);
            }

            if (!this->drawElement(&pipelineBuilder, translate, dst, element, pr)) {
                texture->resourcePriv().removeUniqueKey();
                return nullptr;
            }

            if (useTemp) {
                GrPipelineBuilder backgroundPipelineBuilder;
                backgroundPipelineBuilder.setRenderTarget(texture->asRenderTarget());

                // Now draw into the accumulator using the real operation and the temp buffer as a
                // texture
                this->mergeMask(&backgroundPipelineBuilder,
                                texture,
                                temp,
                                op,
                                maskSpaceIBounds,
                                maskSpaceElementIBounds);
            } else {
                GrPipelineBuilder backgroundPipelineBuilder;
                backgroundPipelineBuilder.setRenderTarget(texture->asRenderTarget());

                set_coverage_drawing_xpf(op, !invert, &backgroundPipelineBuilder);
                // Draw to the exterior pixels (those with a zero stencil value).
                GR_STATIC_CONST_SAME_STENCIL(kDrawOutsideElement,
                                             kZero_StencilOp,
                                             kZero_StencilOp,
                                             kEqual_StencilFunc,
                                             0xffff,
                                             0x0000,
                                             0xffff);
                backgroundPipelineBuilder.setStencil(kDrawOutsideElement);

                // The color passed in here does not matter since the coverageSetOpXP won't read it.
                fDrawTarget->drawNonAARect(backgroundPipelineBuilder, GrColor_WHITE, translate,
                                           clipSpaceIBounds);
            }
        } else {
            GrPipelineBuilder pipelineBuilder;

            // all the remaining ops can just be directly draw into the accumulation buffer
            set_coverage_drawing_xpf(op, false, &pipelineBuilder);
            // The color passed in here does not matter since the coverageSetOpXP won't read it.
            this->drawElement(&pipelineBuilder, translate, texture, element);
        }
    }

    return texture.detach();
}
GrTexture* GrClipMaskManager::CreateAlphaClipMask(GrContext* context,
                                                  int32_t elementsGenID,
                                                  GrReducedClip::InitialState initialState,
                                                  const GrReducedClip::ElementList& elements,
                                                  const SkVector& clipToMaskOffset,
                                                  const SkIRect& clipSpaceIBounds) {
    GrResourceProvider* resourceProvider = context->resourceProvider();
    GrUniqueKey key;
    GetClipMaskKey(elementsGenID, clipSpaceIBounds, &key);
    if (GrTexture* texture = resourceProvider->findAndRefTextureByUniqueKey(key)) {
        return texture;
    }

    // There's no texture in the cache. Let's try to allocate it then.
    GrSurfaceDesc desc;
    desc.fWidth = clipSpaceIBounds.width();
    desc.fHeight = clipSpaceIBounds.height();
    desc.fFlags = kRenderTarget_GrSurfaceFlag;
    if (context->caps()->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
        desc.fConfig = kAlpha_8_GrPixelConfig;
    } else {
        desc.fConfig = kRGBA_8888_GrPixelConfig;
    }

    SkAutoTUnref<GrTexture> texture(resourceProvider->createApproxTexture(desc, 0));
    if (!texture) {
        return nullptr;
    }

    texture->resourcePriv().setUniqueKey(key);

    SkAutoTUnref<GrDrawContext> dc(context->drawContext(texture->asRenderTarget()));
    if (!dc) {
        return nullptr;
    }

    // The texture may be larger than necessary, this rect represents the part of the texture
    // we populate with a rasterization of the clip.
    SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());

    // The scratch texture that we are drawing into can be substantially larger than the mask. Only
    // clear the part that we care about.
    dc->clear(&maskSpaceIBounds,
              GrReducedClip::kAllIn_InitialState == initialState ? 0xffffffff : 0x00000000,
              true);

    // Set the matrix so that rendered clip elements are transformed to mask space from clip
    // space.
    const SkMatrix translate = SkMatrix::MakeTrans(clipToMaskOffset.fX, clipToMaskOffset.fY);

    // It is important that we use maskSpaceIBounds as the stencil rect in the below loop.
    // The second pass that zeros the stencil buffer renders the rect maskSpaceIBounds so the first
    // pass must not set values outside of this bounds or stencil values outside the rect won't be
    // cleared.

    // walk through each clip element and perform its set op
    for (GrReducedClip::ElementList::Iter iter = elements.headIter(); iter.get(); iter.next()) {
        const Element* element = iter.get();
        SkRegion::Op op = element->getOp();
        bool invert = element->isInverseFilled();
        if (invert || SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
#ifdef SK_DEBUG
            GrPathRenderer* pr = GetPathRenderer(context,
                                                 texture, translate, element);
            if (Element::kRect_Type != element->getType() && !pr) {
                // UseSWOnlyPath should now filter out all cases where gpu-side mask merging would
                // be performed (i.e., pr would be NULL for a non-rect path).
                // See https://bug.skia.org/4519 for rationale and details.
                SkASSERT(0);
            }
#endif

            // draw directly into the result with the stencil set to make the pixels affected
            // by the clip shape be non-zero.
            GR_STATIC_CONST_SAME_STENCIL(kStencilInElement,
                                         kReplace_StencilOp,
                                         kReplace_StencilOp,
                                         kAlways_StencilFunc,
                                         0xffff,
                                         0xffff,
                                         0xffff)
            if (!stencil_element(dc, &maskSpaceIBounds, kStencilInElement,
                                 translate, element)) {
                texture->resourcePriv().removeUniqueKey();
                return nullptr;
            }

            // Draw to the exterior pixels (those with a zero stencil value).
            GR_STATIC_CONST_SAME_STENCIL(kDrawOutsideElement,
                                         kZero_StencilOp,
                                         kZero_StencilOp,
                                         kEqual_StencilFunc,
                                         0xffff,
                                         0x0000,
                                         0xffff);
            if (!dc->drawContextPriv().drawAndStencilRect(&maskSpaceIBounds, kDrawOutsideElement,
                                                          op, !invert, false,
                                                          translate,
                                                          SkRect::Make(clipSpaceIBounds))) {
                texture->resourcePriv().removeUniqueKey();
                return nullptr;
            }
        } else {
bool GrStencilAndCoverPathRenderer::onDrawPath(const SkPath& path,
                                               const SkStrokeRec& stroke,
                                               GrDrawTarget* target,
                                               bool antiAlias) {
    SkASSERT(!antiAlias);
    SkASSERT(!stroke.isHairlineStyle());

    GrDrawState* drawState = target->drawState();
    SkASSERT(drawState->getStencil().isDisabled());

    SkAutoTUnref<GrPath> p(get_gr_path(fGpu, path, stroke));

    if (path.isInverseFillType()) {
        GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass,
            kZero_StencilOp,
            kZero_StencilOp,
            // We know our rect will hit pixels outside the clip and the user bits will be 0
            // outside the clip. So we can't just fill where the user bits are 0. We also need to
            // check that the clip bit is set.
            kEqualIfInClip_StencilFunc,
            0xffff,
            0x0000,
            0xffff);

        drawState->setStencil(kInvertedStencilPass);

        // fake inverse with a stencil and cover
        target->stencilPath(p, convert_skpath_filltype(path.getFillType()));

        GrDrawState::AutoViewMatrixRestore avmr;
        SkRect bounds = SkRect::MakeLTRB(0, 0,
                                         SkIntToScalar(drawState->getRenderTarget()->width()),
                                         SkIntToScalar(drawState->getRenderTarget()->height()));
        SkMatrix vmi;
        // mapRect through persp matrix may not be correct
        if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewInverse(&vmi)) {
            vmi.mapRect(&bounds);
            // theoretically could set bloat = 0, instead leave it because of matrix inversion
            // precision.
            SkScalar bloat = drawState->getViewMatrix().getMaxScale() * SK_ScalarHalf;
            bounds.outset(bloat, bloat);
        } else {
            avmr.setIdentity(drawState);
        }
        target->drawSimpleRect(bounds);
    } else {
        GR_STATIC_CONST_SAME_STENCIL(kStencilPass,
            kZero_StencilOp,
            kZero_StencilOp,
            kNotEqual_StencilFunc,
            0xffff,
            0x0000,
            0xffff);

        drawState->setStencil(kStencilPass);
        target->drawPath(p, convert_skpath_filltype(path.getFillType()));
    }

    target->drawState()->stencil()->setDisabled();
    return true;
}
void GrStencilAndCoverTextContext::init(GrRenderTarget* rt,
                                        const GrClip& clip,
                                        const GrPaint& paint,
                                        const SkPaint& skPaint,
                                        size_t textByteLength,
                                        RenderMode renderMode,
                                        const SkMatrix& viewMatrix,
                                        const SkIRect& regionClipBounds) {
    GrTextContext::init(rt, clip, paint, skPaint, regionClipBounds);

    fContextInitialMatrix = viewMatrix;
    fViewMatrix = viewMatrix;
    fLocalMatrix = SkMatrix::I();

    const bool otherBackendsWillDrawAsPaths =
        SkDraw::ShouldDrawTextAsPaths(skPaint, fContextInitialMatrix);

    fUsingDeviceSpaceGlyphs = !otherBackendsWillDrawAsPaths &&
                              kMaxAccuracy_RenderMode == renderMode &&
                              SkToBool(fContextInitialMatrix.getType() &
                                       (SkMatrix::kScale_Mask | SkMatrix::kAffine_Mask));

    if (fUsingDeviceSpaceGlyphs) {
        // SkDraw::ShouldDrawTextAsPaths takes care of perspective transforms.
        SkASSERT(!fContextInitialMatrix.hasPerspective());

        // The whole shape (including stroke) will be baked into the glyph outlines. Make
        // NVPR just fill the baked shapes.
        fStroke = GrStrokeInfo(SkStrokeRec::kFill_InitStyle);

        fTextRatio = fTextInverseRatio = 1.0f;

        // Glyphs loaded by GPU path rendering have an inverted y-direction.
        SkMatrix m;
        m.setScale(1, -1);
        fViewMatrix = m;

        // Post-flip the initial matrix so we're left with just the flip after
        // the paint preConcats the inverse.
        m = fContextInitialMatrix;
        m.postScale(1, -1);
        if (!m.invert(&fLocalMatrix)) {
            SkDebugf("Not invertible!\n");
            return;
        }

        fGlyphCache = fSkPaint.detachCache(&fDeviceProperties, &fContextInitialMatrix,
                                           true /*ignoreGamma*/);
        fGlyphs = get_gr_glyphs(fContext, fGlyphCache->getScalerContext()->getTypeface(),
                                &fGlyphCache->getDescriptor(), fStroke);
    } else {
        // Don't bake strokes into the glyph outlines. We will stroke the glyphs
        // using the GPU instead. This is the fast path.
        fStroke = GrStrokeInfo(fSkPaint);
        fSkPaint.setStyle(SkPaint::kFill_Style);

        if (fStroke.isHairlineStyle()) {
            // Approximate hairline stroke.
            SkScalar strokeWidth = SK_Scalar1 /
                (SkVector::Make(fContextInitialMatrix.getScaleX(),
                                fContextInitialMatrix.getSkewY()).length());
            fStroke.setStrokeStyle(strokeWidth, false /*strokeAndFill*/);

        } else if (fSkPaint.isFakeBoldText() &&
#ifdef SK_USE_FREETYPE_EMBOLDEN
                   kMaxPerformance_RenderMode == renderMode &&
#endif
                   SkStrokeRec::kStroke_Style != fStroke.getStyle()) {

            // Instead of baking fake bold into the glyph outlines, do it with the GPU stroke.
            SkScalar fakeBoldScale = SkScalarInterpFunc(fSkPaint.getTextSize(),
                                                        kStdFakeBoldInterpKeys,
                                                        kStdFakeBoldInterpValues,
                                                        kStdFakeBoldInterpLength);
            SkScalar extra = SkScalarMul(fSkPaint.getTextSize(), fakeBoldScale);
            fStroke.setStrokeStyle(fStroke.needToApply() ? fStroke.getWidth() + extra : extra,
                                   true /*strokeAndFill*/);

            fSkPaint.setFakeBoldText(false);
        }

        bool canUseRawPaths;
        if (!fStroke.isDashed() && (otherBackendsWillDrawAsPaths ||
                                    kMaxPerformance_RenderMode == renderMode)) {
            // We can draw the glyphs from canonically sized paths.
            fTextRatio = fSkPaint.getTextSize() / SkPaint::kCanonicalTextSizeForPaths;
            fTextInverseRatio = SkPaint::kCanonicalTextSizeForPaths / fSkPaint.getTextSize();

            // Compensate for the glyphs being scaled by fTextRatio.
            if (!fStroke.isFillStyle()) {
                fStroke.setStrokeStyle(fStroke.getWidth() / fTextRatio,
                                       SkStrokeRec::kStrokeAndFill_Style == fStroke.getStyle());
            }

            fSkPaint.setLinearText(true);
            fSkPaint.setLCDRenderText(false);
            fSkPaint.setAutohinted(false);
            fSkPaint.setHinting(SkPaint::kNo_Hinting);
            fSkPaint.setSubpixelText(true);
            fSkPaint.setTextSize(SkIntToScalar(SkPaint::kCanonicalTextSizeForPaths));

            canUseRawPaths = SK_Scalar1 == fSkPaint.getTextScaleX() &&
                             0 == fSkPaint.getTextSkewX() &&
                             !fSkPaint.isFakeBoldText() &&
                             !fSkPaint.isVerticalText();
        } else {
            fTextRatio = fTextInverseRatio = 1.0f;
            canUseRawPaths = false;
        }

        SkMatrix textMatrix;
        // Glyphs loaded by GPU path rendering have an inverted y-direction.
        textMatrix.setScale(fTextRatio, -fTextRatio);
        fViewMatrix.preConcat(textMatrix);
        fLocalMatrix = textMatrix;

        fGlyphCache = fSkPaint.detachCache(&fDeviceProperties, NULL, true /*ignoreGamma*/);
        fGlyphs = canUseRawPaths ?
                      get_gr_glyphs(fContext, fSkPaint.getTypeface(), NULL, fStroke) :
                      get_gr_glyphs(fContext, fGlyphCache->getScalerContext()->getTypeface(),
                                    &fGlyphCache->getDescriptor(), fStroke);
    }

    fStateRestore.set(&fPipelineBuilder);

    fPipelineBuilder.setFromPaint(fPaint, fRenderTarget, fClip);

    GR_STATIC_CONST_SAME_STENCIL(kStencilPass,
                                 kZero_StencilOp,
                                 kZero_StencilOp,
                                 kNotEqual_StencilFunc,
                                 0xffff,
                                 0x0000,
                                 0xffff);

    *fPipelineBuilder.stencil() = kStencilPass;

    SkASSERT(0 == fQueuedGlyphCount);
    SkASSERT(kGlyphBufferSize == fFallbackGlyphsIdx);
}
Beispiel #15
0
bool GrGpu::setupClipAndFlushState(GrPrimitiveType type) {
    const GrIRect* r = NULL;
    GrIRect clipRect;

    GrDrawState* drawState = this->drawState();
    GrRenderTarget* rt = drawState->getRenderTarget();

    // GrDrawTarget should have filtered this for us
    GrAssert(NULL != rt);

    if (drawState->isClipState()) {

        GrRect bounds;
        GrRect rtRect;
        rtRect.setLTRB(0, 0,
                       GrIntToScalar(rt->width()), GrIntToScalar(rt->height()));
        if (fClip.hasConservativeBounds()) {
            bounds = fClip.getConservativeBounds();
            if (!bounds.intersect(rtRect)) {
                bounds.setEmpty();
            }
        } else {
            bounds = rtRect;
        }

        bounds.roundOut(&clipRect);
        if  (clipRect.isEmpty()) {
            clipRect.setLTRB(0,0,0,0);
        }
        r = &clipRect;

        // use the stencil clip if we can't represent the clip as a rectangle.
        fClipInStencil = !fClip.isRect() && !fClip.isEmpty() && 
                         !bounds.isEmpty();

        // TODO: dynamically attach a SB when needed.
        GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
        if (fClipInStencil && NULL == stencilBuffer) {
            return false;
        }

        if (fClipInStencil &&
            stencilBuffer->mustRenderClip(fClip, rt->width(), rt->height())) {

            stencilBuffer->setLastClip(fClip, rt->width(), rt->height());

            // we set the current clip to the bounds so that our recursive
            // draws are scissored to them. We use the copy of the complex clip
            // we just stashed on the SB to render from. We set it back after
            // we finish drawing it into the stencil.
            const GrClip& clip = stencilBuffer->getLastClip();
            fClip.setFromRect(bounds);

            AutoStateRestore asr(this, GrDrawTarget::kReset_ASRInit);
            drawState = this->drawState();
            drawState->setRenderTarget(rt);
            AutoGeometryPush agp(this);

            this->flushScissor(NULL);
#if !VISUALIZE_COMPLEX_CLIP
            drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
#endif

            int count = clip.getElementCount();
            int clipBit = stencilBuffer->bits();
            SkASSERT((clipBit <= 16) &&
                     "Ganesh only handles 16b or smaller stencil buffers");
            clipBit = (1 << (clipBit-1));
            
            bool clearToInside;
            GrSetOp startOp = kReplace_SetOp; // suppress warning
            int start = process_initial_clip_elements(clip,
                                                      rtRect,
                                                      &clearToInside,
                                                      &startOp);

            this->clearStencilClip(clipRect, clearToInside);

            // walk through each clip element and perform its set op
            // with the existing clip.
            for (int c = start; c < count; ++c) {
                GrPathFill fill;
                bool fillInverted;
                // enabled at bottom of loop
                drawState->disableState(kModifyStencilClip_StateBit);

                bool canRenderDirectToStencil; // can the clip element be drawn
                                               // directly to the stencil buffer
                                               // with a non-inverted fill rule
                                               // without extra passes to
                                               // resolve in/out status.

                GrPathRenderer* pr = NULL;
                const GrPath* clipPath = NULL;
                if (kRect_ClipType == clip.getElementType(c)) {
                    canRenderDirectToStencil = true;
                    fill = kEvenOdd_PathFill;
                    fillInverted = false;
                    // there is no point in intersecting a screen filling
                    // rectangle.
                    if (kIntersect_SetOp == clip.getOp(c) &&
                        clip.getRect(c).contains(rtRect)) {
                        continue;
                    }
                } else {
                    fill = clip.getPathFill(c);
                    fillInverted = GrIsFillInverted(fill);
                    fill = GrNonInvertedFill(fill);
                    clipPath = &clip.getPath(c);
                    pr = this->getClipPathRenderer(*clipPath, fill);
                    if (NULL == pr) {
                        fClipInStencil = false;
                        fClip = clip;
                        return false;
                    }
                    canRenderDirectToStencil =
                        !pr->requiresStencilPass(*clipPath, fill, this);
                }

                GrSetOp op = (c == start) ? startOp : clip.getOp(c);
                int passes;
                GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];

                bool canDrawDirectToClip; // Given the renderer, the element,
                                          // fill rule, and set operation can
                                          // we render the element directly to
                                          // stencil bit used for clipping.
                canDrawDirectToClip =
                    GrStencilSettings::GetClipPasses(op,
                                                     canRenderDirectToStencil,
                                                     clipBit,
                                                     fillInverted,
                                                     &passes, stencilSettings);

                // draw the element to the client stencil bits if necessary
                if (!canDrawDirectToClip) {
                    GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil,
                        kIncClamp_StencilOp,
                        kIncClamp_StencilOp,
                        kAlways_StencilFunc,
                        0xffff,
                        0x0000,
                        0xffff);
                    SET_RANDOM_COLOR
                    if (kRect_ClipType == clip.getElementType(c)) {
                        *drawState->stencil() = gDrawToStencil;
                        this->drawSimpleRect(clip.getRect(c), NULL, 0);
                    } else {
                        if (canRenderDirectToStencil) {
                            *drawState->stencil() = gDrawToStencil;
                            pr->drawPath(*clipPath, fill, NULL, this, 0, false);
                        } else {
                            pr->drawPathToStencil(*clipPath, fill, this);
                        }
                    }
                }

                // now we modify the clip bit by rendering either the clip
                // element directly or a bounding rect of the entire clip.
                drawState->enableState(kModifyStencilClip_StateBit);
                for (int p = 0; p < passes; ++p) {
                    *drawState->stencil() = stencilSettings[p];
                    if (canDrawDirectToClip) {
                        if (kRect_ClipType == clip.getElementType(c)) {
                            SET_RANDOM_COLOR
                            this->drawSimpleRect(clip.getRect(c), NULL, 0);
                        } else {
                            SET_RANDOM_COLOR
                            pr->drawPath(*clipPath, fill, NULL, this, 0, false);
                        }
                    } else {
                        SET_RANDOM_COLOR
                        this->drawSimpleRect(bounds, NULL, 0);
                    }
                }
            }
Beispiel #16
0
////////////////////////////////////////////////////////////////////////////////
// Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device
// (as opposed to canvas) coordinates
bool GrClipMaskManager::createStencilClipMask(const GrClipData& clipDataIn,
                                              const GrIRect& devClipBounds) {

    GrAssert(kNone_ClipMaskType == fCurrClipMaskType);

    GrDrawState* drawState = fGpu->drawState();
    GrAssert(drawState->isClipState());

    GrRenderTarget* rt = drawState->getRenderTarget();
    GrAssert(NULL != rt);

    // TODO: dynamically attach a SB when needed.
    GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
    if (NULL == stencilBuffer) {
        return false;
    }

    if (stencilBuffer->mustRenderClip(clipDataIn, rt->width(), rt->height())) {

        stencilBuffer->setLastClip(clipDataIn, rt->width(), rt->height());

        // we set the current clip to the bounds so that our recursive
        // draws are scissored to them. We use the copy of the complex clip
        // we just stashed on the SB to render from. We set it back after
        // we finish drawing it into the stencil.
        const GrClipData* oldClipData = fGpu->getClip();

        // The origin of 'newClipData' is (0, 0) so it is okay to place
        // a device-coordinate bound in 'newClipStack'
        SkClipStack newClipStack(devClipBounds);
        GrClipData newClipData;
        newClipData.fClipStack = &newClipStack;

        fGpu->setClip(&newClipData);

        GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
        drawState = fGpu->drawState();
        drawState->setRenderTarget(rt);
        GrDrawTarget::AutoGeometryPush agp(fGpu);

        if (0 != clipDataIn.fOrigin.fX || 0 != clipDataIn.fOrigin.fY) {
            // Add the saveLayer's offset to the view matrix rather than
            // offset each individual draw
            drawState->viewMatrix()->setTranslate(
                           SkIntToScalar(-clipDataIn.fOrigin.fX),
                           SkIntToScalar(-clipDataIn.fOrigin.fY));
        }

#if !VISUALIZE_COMPLEX_CLIP
        drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
#endif

        int clipBit = stencilBuffer->bits();
        SkASSERT((clipBit <= 16) &&
                    "Ganesh only handles 16b or smaller stencil buffers");
        clipBit = (1 << (clipBit-1));

        GrIRect devRTRect = GrIRect::MakeWH(rt->width(), rt->height());

        bool clearToInside;
        SkRegion::Op firstOp = SkRegion::kReplace_Op; // suppress warning

        SkClipStack::Iter iter(*oldClipData->fClipStack,
                               SkClipStack::Iter::kBottom_IterStart);
        const SkClipStack::Iter::Clip* clip = process_initial_clip_elements(&iter,
                                                  devRTRect,
                                                  &clearToInside,
                                                  &firstOp,
                                                  clipDataIn);

        fGpu->clearStencilClip(devClipBounds, clearToInside);
        bool first = true;

        // walk through each clip element and perform its set op
        // with the existing clip.
        for ( ; NULL != clip; clip = iter.nextCombined()) {
            GrPathFill fill;
            bool fillInverted = false;
            // enabled at bottom of loop
            drawState->disableState(GrGpu::kModifyStencilClip_StateBit);
            // if the target is MSAA then we want MSAA enabled when the clip is soft
            if (rt->isMultisampled()) {
                drawState->setState(GrDrawState::kHWAntialias_StateBit, clip->fDoAA);
            }

            // Can the clip element be drawn directly to the stencil buffer
            // with a non-inverted fill rule without extra passes to
            // resolve in/out status?
            bool canRenderDirectToStencil = false;

            SkRegion::Op op = clip->fOp;
            if (first) {
                first = false;
                op = firstOp;
            }

            GrPathRenderer* pr = NULL;
            const SkPath* clipPath = NULL;
            if (NULL != clip->fRect) {
                canRenderDirectToStencil = true;
                fill = kEvenOdd_GrPathFill;
                fillInverted = false;
                // there is no point in intersecting a screen filling
                // rectangle.
                if (SkRegion::kIntersect_Op == op &&
                    contains(*clip->fRect, devRTRect, oldClipData->fOrigin)) {
                    continue;
                }
            } else {
                GrAssert(NULL != clip->fPath);
                fill = get_path_fill(*clip->fPath);
                fillInverted = GrIsFillInverted(fill);
                fill = GrNonInvertedFill(fill);
                clipPath = clip->fPath;
                pr = this->getContext()->getPathRenderer(*clipPath, fill, fGpu, false, true);
                if (NULL == pr) {
                    fGpu->setClip(oldClipData);
                    return false;
                }
                canRenderDirectToStencil =
                    !pr->requiresStencilPass(*clipPath, fill, fGpu);
            }

            int passes;
            GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];

            bool canDrawDirectToClip; // Given the renderer, the element,
                                        // fill rule, and set operation can
                                        // we render the element directly to
                                        // stencil bit used for clipping.
            canDrawDirectToClip =
                GrStencilSettings::GetClipPasses(op,
                                                 canRenderDirectToStencil,
                                                 clipBit,
                                                 fillInverted,
                                                 &passes,
                                                 stencilSettings);

            // draw the element to the client stencil bits if necessary
            if (!canDrawDirectToClip) {
                GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil,
                    kIncClamp_StencilOp,
                    kIncClamp_StencilOp,
                    kAlways_StencilFunc,
                    0xffff,
                    0x0000,
                    0xffff);
                SET_RANDOM_COLOR
                if (NULL != clip->fRect) {
                    *drawState->stencil() = gDrawToStencil;
                    fGpu->drawSimpleRect(*clip->fRect, NULL);
                } else {
                    if (canRenderDirectToStencil) {
                        *drawState->stencil() = gDrawToStencil;
                        pr->drawPath(*clipPath, fill, fGpu, false);
                    } else {
                        pr->drawPathToStencil(*clipPath, fill, fGpu);
                    }
                }
            }

            // now we modify the clip bit by rendering either the clip
            // element directly or a bounding rect of the entire clip.
            drawState->enableState(GrGpu::kModifyStencilClip_StateBit);
            for (int p = 0; p < passes; ++p) {
                *drawState->stencil() = stencilSettings[p];
                if (canDrawDirectToClip) {
                    if (NULL != clip->fRect) {
                        SET_RANDOM_COLOR
                        fGpu->drawSimpleRect(*clip->fRect, NULL);
                    } else {
                        SET_RANDOM_COLOR
                        pr->drawPath(*clipPath, fill, fGpu, false);
                    }
                } else {
                    SET_RANDOM_COLOR
                    // 'devClipBounds' is already in device coordinates so the
                    // translation in the view matrix is inappropriate.
                    // Convert it to canvas space so the drawn rect will
                    // be in the correct location
                    GrRect canvClipBounds;
                    canvClipBounds.set(devClipBounds);
                    device_to_canvas(&canvClipBounds, clipDataIn.fOrigin);
                    fGpu->drawSimpleRect(canvClipBounds, NULL);
                }
            }
        }
void GrStencilAndCoverTextContext::init(const GrPaint& paint,
                                        const SkPaint& skPaint,
                                        size_t textByteLength,
                                        RenderMode renderMode,
                                        SkScalar textTranslateY) {
    GrTextContext::init(paint, skPaint);

    fContextInitialMatrix = fContext->getMatrix();

    const bool otherBackendsWillDrawAsPaths =
        SkDraw::ShouldDrawTextAsPaths(skPaint, fContextInitialMatrix);

    fNeedsDeviceSpaceGlyphs = !otherBackendsWillDrawAsPaths &&
                              kMaxAccuracy_RenderMode == renderMode &&
                              SkToBool(fContextInitialMatrix.getType() &
                                       (SkMatrix::kScale_Mask | SkMatrix::kAffine_Mask));

    if (fNeedsDeviceSpaceGlyphs) {
        // SkDraw::ShouldDrawTextAsPaths takes care of perspective transforms.
        SkASSERT(!fContextInitialMatrix.hasPerspective());
        SkASSERT(0 == textTranslateY); // TODO: Handle textTranslateY in device-space usecase.

        fTextRatio = fTextInverseRatio = 1.0f;

        // Glyphs loaded by GPU path rendering have an inverted y-direction.
        SkMatrix m;
        m.setScale(1, -1);
        fContext->setMatrix(m);

        // Post-flip the initial matrix so we're left with just the flip after
        // the paint preConcats the inverse.
        m = fContextInitialMatrix;
        m.postScale(1, -1);
        fPaint.localCoordChangeInverse(m);

        // The whole shape (including stroke) will be baked into the glyph outlines. Make
        // NVPR just fill the baked shapes.
        fGlyphCache = fSkPaint.detachCache(&fDeviceProperties, &fContextInitialMatrix, false);
        fGlyphs = get_gr_glyphs(fContext, fGlyphCache->getScalerContext()->getTypeface(),
                                &fGlyphCache->getDescriptor(),
                                SkStrokeRec(SkStrokeRec::kFill_InitStyle));
    } else {
        // Don't bake strokes into the glyph outlines. We will stroke the glyphs
        // using the GPU instead. This is the fast path.
        SkStrokeRec gpuStroke = SkStrokeRec(fSkPaint);
        fSkPaint.setStyle(SkPaint::kFill_Style);

        if (gpuStroke.isHairlineStyle()) {
            // Approximate hairline stroke.
            SkScalar strokeWidth = SK_Scalar1 /
                (SkVector::Make(fContextInitialMatrix.getScaleX(),
                                fContextInitialMatrix.getSkewY()).length());
            gpuStroke.setStrokeStyle(strokeWidth, false /*strokeAndFill*/);

        } else if (fSkPaint.isFakeBoldText() &&
#ifdef SK_USE_FREETYPE_EMBOLDEN
                   kMaxPerformance_RenderMode == renderMode &&
#endif
                   SkStrokeRec::kStroke_Style != gpuStroke.getStyle()) {

            // Instead of baking fake bold into the glyph outlines, do it with the GPU stroke.
            SkScalar fakeBoldScale = SkScalarInterpFunc(fSkPaint.getTextSize(),
                                                        kStdFakeBoldInterpKeys,
                                                        kStdFakeBoldInterpValues,
                                                        kStdFakeBoldInterpLength);
            SkScalar extra = SkScalarMul(fSkPaint.getTextSize(), fakeBoldScale);
            gpuStroke.setStrokeStyle(gpuStroke.needToApply() ? gpuStroke.getWidth() + extra : extra,
                                     true /*strokeAndFill*/);

            fSkPaint.setFakeBoldText(false);
        }

        bool canUseRawPaths;

        if (otherBackendsWillDrawAsPaths || kMaxPerformance_RenderMode == renderMode) {
            // We can draw the glyphs from canonically sized paths.
            fTextRatio = fSkPaint.getTextSize() / SkPaint::kCanonicalTextSizeForPaths;
            fTextInverseRatio = SkPaint::kCanonicalTextSizeForPaths / fSkPaint.getTextSize();

            // Compensate for the glyphs being scaled by fTextRatio.
            if (!gpuStroke.isFillStyle()) {
                gpuStroke.setStrokeStyle(gpuStroke.getWidth() / fTextRatio,
                                         SkStrokeRec::kStrokeAndFill_Style == gpuStroke.getStyle());
            }

            fSkPaint.setLinearText(true);
            fSkPaint.setLCDRenderText(false);
            fSkPaint.setAutohinted(false);
            fSkPaint.setHinting(SkPaint::kNo_Hinting);
            fSkPaint.setSubpixelText(true);
            fSkPaint.setTextSize(SkIntToScalar(SkPaint::kCanonicalTextSizeForPaths));

            canUseRawPaths = SK_Scalar1 == fSkPaint.getTextScaleX() &&
                             0 == fSkPaint.getTextSkewX() &&
                             !fSkPaint.isFakeBoldText() &&
                             !fSkPaint.isVerticalText();
        } else {
            fTextRatio = fTextInverseRatio = 1.0f;
            canUseRawPaths = false;
        }

        SkMatrix textMatrix;
        textMatrix.setTranslate(0, textTranslateY);
        // Glyphs loaded by GPU path rendering have an inverted y-direction.
        textMatrix.preScale(fTextRatio, -fTextRatio);
        fPaint.localCoordChange(textMatrix);
        fContext->concatMatrix(textMatrix);

        fGlyphCache = fSkPaint.detachCache(&fDeviceProperties, NULL, false);
        fGlyphs = canUseRawPaths ?
                      get_gr_glyphs(fContext, fSkPaint.getTypeface(), NULL, gpuStroke) :
                      get_gr_glyphs(fContext, fGlyphCache->getScalerContext()->getTypeface(),
                                    &fGlyphCache->getDescriptor(), gpuStroke);
    }

    fStateRestore.set(fDrawTarget->drawState());

    fDrawTarget->drawState()->setFromPaint(fPaint, fContext->getMatrix(),
                                           fContext->getRenderTarget());

    GR_STATIC_CONST_SAME_STENCIL(kStencilPass,
                                 kZero_StencilOp,
                                 kZero_StencilOp,
                                 kNotEqual_StencilFunc,
                                 0xffff,
                                 0x0000,
                                 0xffff);

    *fDrawTarget->drawState()->stencil() = kStencilPass;

    SkASSERT(0 == fPendingGlyphCount);
}