static void
gst_gl_video_mixer_class_init (GstGLVideoMixerClass * klass)
{
  GObjectClass *gobject_class;
  GstElementClass *element_class;
  GstAggregatorClass *agg_class = (GstAggregatorClass *) klass;
  GstVideoAggregatorClass *vagg_class = (GstVideoAggregatorClass *) klass;

  gobject_class = (GObjectClass *) klass;
  element_class = GST_ELEMENT_CLASS (klass);

  gobject_class->set_property = gst_gl_video_mixer_set_property;
  gobject_class->get_property = gst_gl_video_mixer_get_property;

  gst_element_class_set_metadata (element_class, "OpenGL video_mixer",
      "Filter/Effect/Video/Compositor", "OpenGL video_mixer",
      "Matthew Waters <*****@*****.**>");

  g_object_class_install_property (gobject_class, PROP_BACKGROUND,
      g_param_spec_enum ("background", "Background", "Background type",
          GST_GL_TYPE_VIDEO_MIXER_BACKGROUND,
          DEFAULT_BACKGROUND, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));

  GST_GL_MIXER_CLASS (klass)->set_caps = gst_gl_video_mixer_init_shader;
  GST_GL_MIXER_CLASS (klass)->reset = gst_gl_video_mixer_reset;
  GST_GL_MIXER_CLASS (klass)->process_textures =
      gst_gl_video_mixer_process_textures;

  vagg_class->update_caps = _update_caps;

  agg_class->sinkpads_type = GST_TYPE_GL_VIDEO_MIXER_PAD;

  GST_GL_BASE_MIXER_CLASS (klass)->supported_gl_api =
      GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2;
}
Beispiel #2
0
static void
gst_gl_mosaic_class_init (GstGLMosaicClass * klass)
{
  GObjectClass *gobject_class;

  gobject_class = (GObjectClass *) klass;
  gobject_class->set_property = gst_gl_mosaic_set_property;
  gobject_class->get_property = gst_gl_mosaic_get_property;

  GST_GL_MIXER_CLASS (klass)->set_caps = gst_gl_mosaic_init_shader;
  GST_GL_MIXER_CLASS (klass)->reset = gst_gl_mosaic_reset;
  GST_GL_MIXER_CLASS (klass)->process_buffers = gst_gl_mosaic_proc;
}
static void
gst_gl_mosaic_class_init (GstGLMosaicClass * klass)
{
  GObjectClass *gobject_class;
  GstElementClass *element_class;

  gobject_class = (GObjectClass *) klass;
  element_class = GST_ELEMENT_CLASS (klass);

  gobject_class->set_property = gst_gl_mosaic_set_property;
  gobject_class->get_property = gst_gl_mosaic_get_property;

  gst_element_class_set_metadata (element_class, "OpenGL mosaic",
      "Filter/Effect/Video", "OpenGL mosaic",
      "Julien Isorce <*****@*****.**>");

  GST_GL_MIXER_CLASS (klass)->set_caps = gst_gl_mosaic_init_shader;
  GST_GL_MIXER_CLASS (klass)->reset = gst_gl_mosaic_reset;
  GST_GL_MIXER_CLASS (klass)->process_textures = gst_gl_mosaic_process_textures;

  GST_GL_BASE_MIXER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL;
}