void CInfCreature::SetAC(int nValue)
{
	if (GetAC() != nValue)
		m_bHasChanged = TRUE;
	m_infCre.nAC1 = nValue;
	m_infCre.nAC2 = nValue;
}
Beispiel #2
0
void WearableItem::UnapplyStatChanges(Player* p) {
    p->SetSTR(p->GetSTR() - GetSTR());
    p->SetDEX(p->GetDEX() - GetDEX());
    p->SetACC(p->GetACC() - GetACC());
    p->SetAC(p->GetAC() - GetAC());
}