Beispiel #1
0
		BOOL StdImpact011_T::GetIntAttrRefix(OWN_IMPACT & rImp, Obj_Character& rMe, CharIntAttrRefixs_T::Index_T nIdx, INT & rIntAttrRefix) const
		{
			__ENTER_FUNCTION
			INT nRefixRate = GetRefixRate(rImp);
			nRefixRate += 100;
			INT nValue = 0;
			switch (nIdx)
			{
				//Attacks
				case CharIntAttrRefixs_T::REFIX_ATTACK_NEAR:
					{
						if(0!=GetAttackNearRefix(rImp))
						{
							nValue = Float2Int((GetAttackNearRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_ATTACK_FAR:
					{
						if(0!=GetAttackFarRefix(rImp))
						{
							nValue = Float2Int((GetAttackFarRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_ATTACK_MAGIC_NEAR:
					{
						if(0!=GetAttackMagicNearRefix(rImp))
						{
							nValue = Float2Int((GetAttackMagicNearRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_ATTACK_MAGIC_FAR:
					{
						if(0!=GetAttackMagicFarRefix(rImp))
						{
							nValue = Float2Int((GetAttackMagicFarRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_ATTACK_GOLD:
					{
						if(0!=GetAttackGoldRefix(rImp))
						{
							nValue = Float2Int((GetAttackGoldRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_ATTACK_WOOD:
					{
						if(0!=GetAttackWoodRefix(rImp))
						{
							nValue = Float2Int((GetAttackWoodRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;

				case CharIntAttrRefixs_T::REFIX_ATTACK_WATER:
					{
						if(0!=GetAttackWaterRefix(rImp))
						{
							nValue = Float2Int((GetAttackWaterRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;

				case CharIntAttrRefixs_T::REFIX_ATTACK_SOIL:
					{
						if(0!=GetAttackSoilRefix(rImp))
						{
							nValue = Float2Int((GetAttackSoilRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;

				case CharIntAttrRefixs_T::REFIX_ATTACK_FIRE:
					{
						if(0!=GetAttackFireRefix(rImp))
						{
							nValue = Float2Int((GetAttackFireRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;

				//Defences
				case CharIntAttrRefixs_T::REFIX_DEFENCE_NEAR:
					{
						if(0!=GetDefenceNearRefix(rImp))
						{
							nValue = Float2Int((GetDefenceNearRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_DEFENCE_FAR:
					{
						if(0!=GetDefenceFarRefix(rImp))
						{
							nValue = Float2Int((GetDefenceFarRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_DEFENCE_MAGIC_NEAR:
					{
						if(0!=GetDefenceMagicNearRefix(rImp))
						{
							nValue = Float2Int((GetDefenceMagicNearRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_DEFENCE_MAGIC_FAR:
					{
						if(0!=GetDefenceMagicFarRefix(rImp))
						{
							nValue = Float2Int((GetDefenceMagicFarRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_RESIST_GOLD:
					{
						if(0!=GetResistGoldRefix(rImp))
						{
							nValue = Float2Int((GetResistGoldRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_RESIST_WOOD:
					{
						if(0!=GetResistWoodRefix(rImp))
						{
							nValue = Float2Int((GetResistWoodRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;

				case CharIntAttrRefixs_T::REFIX_RESIST_WATER:
					{
						if(0!=GetResistWaterRefix(rImp))
						{
							nValue = Float2Int((GetResistWaterRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;

				case CharIntAttrRefixs_T::REFIX_RESIST_FIRE:
					{
						if(0!=GetResistFireRefix(rImp))
						{
							nValue = Float2Int((GetResistFireRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;

				case CharIntAttrRefixs_T::REFIX_RESIST_SOIL:
					{
						if(0!=GetResistSoilRefix(rImp))
						{
							nValue = Float2Int((GetResistSoilRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;

				default:
					break;
			}
			__LEAVE_FUNCTION
			return FALSE;
		}
Beispiel #2
0
		BOOL StdImpact056_T::GetIntAttrRefix(OWN_IMPACT & rImp, Obj_Character& rMe, CharIntAttrRefixs_T::Index_T nIdx, INT & rIntAttrRefix) const
		{
			__ENTER_FUNCTION
			INT nRefixRate = GetRefixRate(rImp);
			nRefixRate += 100;
			INT nValue = 0;
			switch (nIdx)
			{
				case CharIntAttrRefixs_T::REFIX_HIT:
					{
						if(0!=GetHitRefix(rImp))
						{
							nValue = Float2Int((GetHitRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_MISS:
					{
						if(0!=GetMissRefix(rImp))
						{
							nValue = Float2Int((GetMissRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_CRITICAL:
					{
						if(0!=GetCriticalRefix(rImp))
						{
							nValue = Float2Int((GetCriticalRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;		
				case CharIntAttrRefixs_T::REFIX_MAX_HP:
					{
						if(0!=GetMaxHpRefix(rImp))
						{
							nValue = Float2Int((GetMaxHpRefix(rImp)*nRefixRate)/100.0f);
							nValue = Float2Int((rMe.GetBaseMaxHP()*nValue)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_MAX_MP:
					{
						if(0!=GetMaxMpRefix(rImp))
						{
							nValue = Float2Int((GetMaxMpRefix(rImp)*nRefixRate)/100.0f);
							nValue = Float2Int((rMe.GetBaseMaxMP()*nValue)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				//Attacks
				case CharIntAttrRefixs_T::REFIX_ATTACK_NEAR:
					{
						if(0!=GetAttackNearRefix(rImp))
						{
							nValue = Float2Int((GetAttackNearRefix(rImp)*nRefixRate)/100.0f);
							nValue = Float2Int((rMe.GetBaseAttackNear()*nValue)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_ATTACK_MAGIC_NEAR:
					{
						if(0!=GetAttackMagicNearRefix(rImp))
						{
							nValue = Float2Int((GetAttackMagicNearRefix(rImp)*nRefixRate)/100.0f);
							nValue = Float2Int((rMe.GetBaseAttackMagicNear()*nValue)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				//Defences
				case CharIntAttrRefixs_T::REFIX_DEFENCE_NEAR:
					{
						if(0!=GetDefenceNearRefix(rImp))
						{
							nValue = Float2Int((GetDefenceNearRefix(rImp)*nRefixRate)/100.0f);
							nValue = Float2Int((rMe.GetBaseDefenceNear()*nValue)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_DEFENCE_MAGIC_NEAR:
					{
						if(0!=GetDefenceMagicNearRefix(rImp))
						{
							nValue = Float2Int((GetDefenceMagicNearRefix(rImp)*nRefixRate)/100.0f);
							nValue = Float2Int((rMe.GetBaseDefenceMagicNear()*nValue)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				// Maxes
				default:
					break;
			}
			__LEAVE_FUNCTION
			return FALSE;
		}