Beispiel #1
0
void wxTextCtrl::DoMoveWindow(int x, int y, int width, int height)
{
    int widthBtn = GetBestSpinnerSize(IsVertical(GetWindowStyle())).x / 2;
    int widthText = width - widthBtn - MARGIN_BETWEEN;
    if ( widthText <= 0 )
    {
        wxLogDebug(_T("not enough space for wxSpinCtrl!"));
    }

    if ( !::MoveWindow(GetBuddyHwnd(), x, y, widthText, height, TRUE) )
    {
        wxLogLastError(wxT("MoveWindow(buddy)"));
    }

    x += widthText + MARGIN_BETWEEN;
    if ( !::MoveWindow(GetHwnd(), x, y, widthBtn, height, TRUE) )
    {
        wxLogLastError(wxT("MoveWindow"));
    }
}
wxSize wxChoice::DoGetBestSize() const
{
    wxSize sizeBtn = GetBestSpinnerSize(IsVertical(GetWindowStyle()));
    sizeBtn.x += DEFAULT_ITEM_WIDTH + MARGIN_BETWEEN;

    int y;
    wxGetCharSize(GetHWND(), NULL, &y, GetFont());
    y = EDIT_HEIGHT_FROM_CHAR_HEIGHT(y);

    // JACS: we should always use the height calculated
    // from above, because otherwise we'll get a spin control
    // that's too big. So never use the height calculated
    // from wxSpinButton::DoGetBestSize().

    // if ( sizeBtn.y < y )
    {
        // make the text tall enough
        sizeBtn.y = y;
    }

    return sizeBtn;
}
Beispiel #3
0
bool wxTextCtrl::Create(wxWindow *parent, wxWindowID id,
                        const wxString& value,
                        const wxPoint& pos,
                        const wxSize& size,
                        long style,
                        const wxValidator& validator,
                        const wxString& name)
{
    if ( (style & wxBORDER_MASK) == wxBORDER_DEFAULT )
        style |= wxBORDER_SIMPLE;

    SetWindowStyle(style);

    WXDWORD exStyle = 0;
    WXDWORD msStyle = MSWGetStyle(GetWindowStyle(), & exStyle) ;

    wxSize sizeText(size), sizeBtn(size);
    sizeBtn.x = GetBestSpinnerSize(IsVertical(style)).x / 2;

    if ( sizeText.x == wxDefaultCoord )
    {
        // DEFAULT_ITEM_WIDTH is the default width for the text control
        sizeText.x = DEFAULT_ITEM_WIDTH + MARGIN_BETWEEN + sizeBtn.x;
    }

    sizeText.x -= sizeBtn.x + MARGIN_BETWEEN;
    if ( sizeText.x <= 0 )
    {
        wxLogDebug(_T("not enough space for wxSpinCtrl!"));
    }

    wxPoint posBtn(pos);
    posBtn.x += sizeText.x + MARGIN_BETWEEN;

    // we need to turn '\n's into "\r\n"s for the multiline controls
    wxString valueWin;
    if ( m_windowStyle & wxTE_MULTILINE )
    {
        valueWin = wxTextFile::Translate(value, wxTextFileType_Dos);
    }
    else // single line
    {
        valueWin = value;
    }

    // we must create the list control before the spin button for the purpose
    // of the dialog navigation: if there is a static text just before the spin
    // control, activating it by Alt-letter should give focus to the text
    // control, not the spin and the dialog navigation code will give focus to
    // the next control (at Windows level), not the one after it

    // create the text window

    m_hwndBuddy = (WXHWND)::CreateWindowEx
                    (
                     exStyle,                // sunken border
                     _T("EDIT"),             // window class
                     valueWin,               // no window title
                     msStyle,                // style (will be shown later)
                     pos.x, pos.y,           // position
                     0, 0,                   // size (will be set later)
                     GetHwndOf(parent),      // parent
                     (HMENU)-1,              // control id
                     wxGetInstance(),        // app instance
                     NULL                    // unused client data
                    );

    if ( !m_hwndBuddy )
    {
        wxLogLastError(wxT("CreateWindow(buddy text window)"));

        return false;
    }

    // initialize wxControl
    if ( !CreateControl(parent, id, posBtn, sizeBtn, style, validator, name) )
        return false;

    // now create the real HWND
    WXDWORD spiner_style = WS_VISIBLE |
                           UDS_ALIGNRIGHT |
                           UDS_EXPANDABLE |
                           UDS_NOSCROLL;

    if ( !IsVertical(style) )
        spiner_style |= UDS_HORZ;

    if ( style & wxSP_WRAP )
        spiner_style |= UDS_WRAP;

    if ( !MSWCreateControl(UPDOWN_CLASS, spiner_style, posBtn, sizeBtn, _T(""), 0) )
        return false;

    // subclass the text ctrl to be able to intercept some events
    wxSetWindowUserData(GetBuddyHwnd(), this);
    m_wndProcBuddy = (WXFARPROC)wxSetWindowProc(GetBuddyHwnd(),
                                                wxBuddyTextCtrlWndProc);

    // set up fonts and colours  (This is nomally done in MSWCreateControl)
    InheritAttributes();
    if (!m_hasFont)
        SetFont(GetDefaultAttributes().font);

    // set the size of the text window - can do it only now, because we
    // couldn't call DoGetBestSize() before as font wasn't set
    if ( sizeText.y <= 0 )
    {
        int cx, cy;
        wxGetCharSize(GetHWND(), &cx, &cy, GetFont());

        sizeText.y = EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy);
    }

    SetInitialSize(size);

    (void)::ShowWindow(GetBuddyHwnd(), SW_SHOW);

    // associate the list window with the spin button
    (void)::SendMessage(GetHwnd(), UDM_SETBUDDY, (WPARAM)GetBuddyHwnd(), 0);

    // do it after finishing with m_hwndBuddy creation to avoid generating
    // initial wxEVT_COMMAND_TEXT_UPDATED message
    ms_allTextSpins.Add(this);

    return true;
}
Beispiel #4
0
wxSize wxSpinButton::DoGetBestSize() const
{
    return GetBestSpinnerSize( (GetWindowStyle() & wxSP_VERTICAL) != 0 );
}