Beispiel #1
0
bool NX::ViewFrustum::Visible(const NX::Sphere &sphere, const unsigned int mask){
    const NX::vector<float, 3> center = sphere.GetCenter();
    const float r = sphere.GetRadius();
    if(mask & NX::VF_VT_LEFT){
        if(NX::Dot(GetLeftPlane().GetNormal(), center)   + GetLeftPlane().GetDistFromOriginal()   < -r){
            return false;
        }
    }
    if(mask & NX::VF_VT_RIGHT){
        if(NX::Dot(GetRightPlane().GetNormal(), center)  + GetRightPlane().GetDistFromOriginal()  < -r){
            return false;
        }
    }
    if(mask & NX::VF_VT_TOP){
        if(NX::Dot(GetTopPlane().GetNormal(), center)    + GetTopPlane().GetDistFromOriginal()    < -r){
            return false;
        }
    }
    if(mask & NX::VF_VT_BOTTOM){
        if(NX::Dot(GetBottomPlane().GetNormal(), center) + GetBottomPlane().GetDistFromOriginal() < -r){
            return false;
        }
    }
    if(mask & NX::VF_VT_FRONT){
        if(NX::Dot(GetFrontPlane().GetNormal(), center)  + GetFrontPlane().GetDistFromOriginal()  < -r){
            return false;
        }
    }
    if(mask & NX::VF_VT_BACK){
        if(NX::Dot(GetBackPlane().GetNormal(), center)   + GetBackPlane().GetDistFromOriginal()   < -r){
            return false;
        }
    }
    return true;
}
Beispiel #2
0
bool NX::ViewFrustum::Visible(const NX::Circle &circle,              const unsigned int mask){
    const NX::vector<float, 3> normal = circle.GetNormal();
    const float r = circle.GetRadius();
#undef NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST
#define NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(plane) \
    const float RRef = r * NX::NXAbs(NX::Dot(plane.GetNormal(), normal));\
    if(NX::Dot(plane.GetNormal(), circle.GetCenter()) + plane.GetDistFromOriginal() < - RRef)\
        return false;
    
    if(mask & NX::VF_VT_LEFT){
        NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(GetLeftPlane());
    }
    if(mask & NX::VF_VT_RIGHT){
        NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(GetRightPlane());
    }
    if(mask & NX::VF_VT_TOP){
        NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(GetTopPlane());
    }
    if(mask & NX::VF_VT_BOTTOM){
        NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(GetBottomPlane());
    }
    if(mask & NX::VF_VT_FRONT){
        NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(GetFrontPlane());
    }
    if(mask & NX::VF_VT_BACK){
        NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(GetBackPlane());
    }
    return true;
    
#undef NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST
}
Beispiel #3
0
	std::vector<vgl_plane_3d<double> > GetAllPlanes(const vgl_box_3d<double> &B)
	{
		std::vector<vgl_plane_3d<double> > Planes(6);
		Planes[0] = GetFrontPlane(B);
		Planes[1] = GetBackPlane(B);
		Planes[2] = GetLeftPlane(B);
		Planes[3] = GetRightPlane(B);
		Planes[4] = GetTopPlane(B);
		Planes[5] = GetBottomPlane(B);
		return Planes;
	}
Beispiel #4
0
bool NX::ViewFrustum::Visible(const NX::Ellipsoid &ellipsoid,        const unsigned int mask){
    const NX::vector<float, 3> R = ellipsoid.GetAxisX() * ellipsoid.GetAxisXLength();
    const NX::vector<float, 3> S = ellipsoid.GetAxisY() * ellipsoid.GetAxisYLength();
    const NX::vector<float, 3> T = ellipsoid.GetAxisZ() * ellipsoid.GetAxisZLength();
#undef NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST
#define NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(plane) \
    const NX::vector<float, 3> N = plane.GetNormal();\
    const float r = NX::Dot(R, N);\
    const float s = NX::Dot(S, N);\
    const float t = NX::Dot(T, N);\
    const float RRef = std::sqrt(r * r + s * s + t * t);\
    if(NX::Dot(N, ellipsoid.GetCenter()) + plane.GetDistFromOriginal() <= -RRef){\
        return false;\
    }
    
    if(mask & NX::VF_VT_LEFT){
        NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(GetLeftPlane());
    }
    
    if(mask & NX::VF_VT_RIGHT){
        NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(GetRightPlane());
    }
    
    if(mask & NX::VF_VT_FRONT){
        NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(GetFrontPlane());
    }
    
    if(mask & NX::VF_VT_BACK){
        NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(GetBackPlane());
    }
    
    if(mask & NX::VF_VT_TOP){
        NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(GetTopPlane());
    }
    
    if(mask & NX::VF_VT_BOTTOM){
        NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(GetBottomPlane());
    }
    
    return true;
    
#undef NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST
}
Beispiel #5
0
bool NX::ViewFrustum::Visible(const NX::Ellipse &ellipse,            const unsigned int mask){
    const NX::vector<float, 3> R = ellipse.GetLongAxis()  * ellipse.GetLongAxisLength();
    const NX::vector<float, 3> S = ellipse.GetShortAxis() * ellipse.GetShortAxisLength();
    const NX::vector<float, 3> C = ellipse.GetCenter();
#undef NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST
#define NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(plane) \
    const NX::vector<float, 3> N = plane.GetNormal();\
    const float rn = NX::Dot(R, N);\
    const float rs = NX::Dot(S, N);\
    const float RRef = std::sqrt(rn * rn + rs * rs);\
    if(NX::Dot(N, C) + plane.GetDistFromOriginal() < -RRef){\
        return false;\
    }
    
    if(mask & NX::VF_VT_LEFT){
        NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(GetLeftPlane());
    }
    
    if(mask & NX::VF_VT_RIGHT){
        NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(GetRightPlane());
    }
    
    if(mask & NX::VF_VT_FRONT){
        NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(GetFrontPlane());
    }
    
    if(mask & NX::VF_VT_BACK){
        NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(GetBackPlane());
    }
    
    if(mask & NX::VF_VT_TOP){
        NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(GetTopPlane());
    }
    
    if(mask & NX::VF_VT_BOTTOM){
        NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST(GetBottomPlane());
    }
    return true;
    
#undef NX_VIEWFRUSTUM_POSITIVE_SIDE_TEST
}