Beispiel #1
0
short ServoMgr::Exists(char * szId)
{
  int iIdx;
  iIdx = GetById(szId);
  if (iIdx == -1)
    return 0;  
  return 1;
}
Beispiel #2
0
short ServoMgr::ContinuousStop(char * szId)
{
  int iIdx;
  iIdx = GetById(szId);
  if (iIdx == -1)
    return -1;  
  aServos[iIdx].bIsContinuousMoving = 0;
  return aServos[iIdx].fContinuousStop(aServos[iIdx].pUserData);
}
Beispiel #3
0
short ServoMgr::IsContinuous(char * szId)
{
  int iIdx;
  iIdx = GetById(szId);
  if (iIdx == -1)
    return -1;  
  
  return aServos[iIdx].fIsContinuous(aServos[iIdx].pUserData);
}
Beispiel #4
0
short ServoMgr::GetPosition(char * szId)
{
  int iIdx;
  iIdx = GetById(szId);
  if (iIdx == -1)
    return -1;  
  
  return aServos[iIdx].fGetPosition(aServos[iIdx].pUserData);
}
Beispiel #5
0
int ServoMgr::SetPosition(char * szId, short sAngle, short sSpeed)
{
  int iIdx;
  iIdx = GetById(szId);
  if (iIdx == -1)
    return -1;  
  aServos[iIdx].sLastAngleSet = sAngle;
  aServos[iIdx].fSetPosition(sAngle, sSpeed, aServos[iIdx].pUserData);
  return 0;
}
Beispiel #6
0
short ServoMgr::IsMoving(char * szId)
{
  int iIdx;
  iIdx = GetById(szId);
  if (iIdx == -1)
    return -1;  
  if ((aServos[iIdx].sLastAngleSet != GetPosition(szId)) ||
  (aServos[iIdx].bIsContinuousMoving))
    return 1;
  else
    return 0;
}
Beispiel #7
0
BOOL KDoodadMgr::NotifyRemoveFromScene( DWORD dwId )
{
	BOOL bResult = FALSE;
	KDoodad* pstDoodad = NULL;

#ifdef GAME_SERVER
	PROCESS_ERROR(pstDoodad = GetById(dwId));
	if (pstDoodad->m_eState == emKDOODADSTATE_OPING)
	{
		pstDoodad->CancelDialog(pstDoodad->m_pCurrPlayer);
	}
	// 同步需要取场景,必须放在Uninit之前
	g_cPlayerBaseProcess.DoSyncLeave(*pstDoodad, TRUE);
#endif

	bResult = TRUE;
#ifdef GAME_SERVER
EXIT0:
#endif
	return bResult;
}
	bool IsValidIndex(int32_t index) const
	{
		return index >= 0 && index < Num() && GetById(index) != nullptr;
	}
Beispiel #9
0
cCursor * cCursorManager::Get( const std::string& name ) {
	return GetById( String::Hash( name ) );
}