Beispiel #1
0
void HMDState::UpdateRenderProfile(Profile* profile)
{
    // Apply the given profile to generate a render context
    RenderState.OurProfileRenderInfo = GenerateProfileRenderInfoFromProfile(RenderState.OurHMDInfo, profile);
    RenderState.RenderInfo = GenerateHmdRenderInfoFromHmdInfo(RenderState.OurHMDInfo, RenderState.OurProfileRenderInfo);

    RenderState.Distortion[0] = CalculateDistortionRenderDesc(StereoEye_Left, RenderState.RenderInfo, 0);
    RenderState.Distortion[1] = CalculateDistortionRenderDesc(StereoEye_Right, RenderState.RenderInfo, 0);

    if (pClient)
    {
        // Center pupil depth
        float centerPupilDepth = GetCenterPupilDepthFromRenderInfo(&RenderState.RenderInfo);
        pClient->SetNumberValue(GetNetId(), "CenterPupilDepth", centerPupilDepth);

        // Neck model
        Vector3f neckModel = GetNeckModelFromProfile(profile);
        double neckModelArray[3] = {
            neckModel.x,
            neckModel.y,
            neckModel.z
        };
        pClient->SetNumberValues(GetNetId(), "NeckModelVector3f", neckModelArray, 3);

        // Camera position

        // OVR_KEY_CAMERA_POSITION is actually the *inverse* of a camera position.
        Posed centeredFromWorld;

        double values[7];
        if (profile->GetDoubleValues(OVR_KEY_CAMERA_POSITION, values, 7) == 7)
        {
            centeredFromWorld = Posed::FromArray(values);
        }
        else
        {
            centeredFromWorld = TheTrackingStateReader.GetDefaultCenteredFromWorld();
        }

        // ComputeCenteredFromWorld wants a worldFromCpf pose, so invert it.
        // FIXME: The stored centeredFromWorld doesn't have a neck model offset applied, but probably should.
        TheTrackingStateReader.ComputeCenteredFromWorld(centeredFromWorld.Inverted(), Vector3d(0, 0, 0));
    }
}
void HMDState::UpdateRenderProfile(Profile* profile)
{
    // Apply the given profile to generate a render context
    RenderState.RenderInfo = GenerateHmdRenderInfoFromHmdInfo(RenderState.OurHMDInfo, profile);
    RenderState.Distortion[0] = CalculateDistortionRenderDesc(StereoEye_Left, RenderState.RenderInfo, 0);
    RenderState.Distortion[1] = CalculateDistortionRenderDesc(StereoEye_Right, RenderState.RenderInfo, 0);

    if (pClient)
    {
        // Center pupil depth
        float centerPupilDepth = GetCenterPupilDepthFromRenderInfo(&RenderState.RenderInfo);
        pClient->SetNumberValue(GetNetId(), "CenterPupilDepth", centerPupilDepth);

        // Neck model
        Vector3f neckModel = GetNeckModelFromProfile(profile);
        double neckModelArray[3] = {
            neckModel.x,
            neckModel.y,
            neckModel.z
        };
        pClient->SetNumberValues(GetNetId(), "NeckModelVector3f", neckModelArray, 3);

        double camerastate[7];
        if (profile->GetDoubleValues(OVR_KEY_CAMERA_POSITION, camerastate, 7) == 0)
        {
            //there is no value, so we load the default
            for (int i = 0; i < 7; i++) camerastate[i] = 0;
            camerastate[3] = 1;//no offset. by default, give the quaternion w component value 1
        }
        else

        TheSensorStateReader.setCenteredFromWorld(OVR::Posed::FromArray(camerastate));
    }


}