Beispiel #1
0
/*
=========================
HUD_CreateEntities
	
Gives us a chance to add additional entities to the render this frame
=========================
*/
void EXPORT HUD_CreateEntities( void )
{
	// e.g., create a persistent cl_entity_t somewhere.
	// Load an appropriate model into it ( gEngfuncs.CL_LoadModel )
	// Call gEngfuncs.CL_CreateVisibleEntity to add it to the visedicts list
/*
#if defined( TEST_IT )
	MoveModel();
#endif

#if defined( TRACE_TEST )
	TraceModel();
#endif
*/
/*
	Particles();
*/
/*
	TempEnts();
*/
	// Add in any game specific objects
	Game_AddObjects();

	GetClientVoiceMgr()->CreateEntities();
}
Beispiel #2
0
void EXPORT HUD_Frame( double time )
{
    IN_Commands();

    ServersThink( time );

    GetClientVoiceMgr()->Frame(time);
}
void CL_DLLEXPORT HUD_Frame( double time )
{
	gEngfuncs.VGui_ViewportPaintBackground(HUD_GetRect());

	ServersThink( time );

	GetClientVoiceMgr()->Frame(time);
}
Beispiel #4
0
void DLLEXPORT HUD_Frame( double time )
{
	ServersThink( time );

#ifndef NO_VGUI
	GetClientVoiceMgr()->Frame(time);
#endif
}
Beispiel #5
0
void CL_DLLEXPORT HUD_Frame( double time )
{
//	RecClHudFrame(time);

	ServersThink( time );

	GetClientVoiceMgr()->Frame(time);
}
Beispiel #6
0
bool ScorePanel::SetSquelchMode(bool inMode)
{
	bool theSuccess = false;

	if(inMode && !GetClientVoiceMgr()->IsInSquelchMode())
	{
		GetClientVoiceMgr()->StartSquelchMode();
		m_HitTestPanel.setVisible(false);
		theSuccess = true;
	}
	else if(!inMode && GetClientVoiceMgr()->IsInSquelchMode())
	{
		GetClientVoiceMgr()->StopSquelchMode();
		theSuccess = true;
	}

	return theSuccess;
}
Beispiel #7
0
void IN_ScoreUp(void)
{
    KeyUp(&in_score);
    if ( gViewPortInterface )
    {
        gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, false );
        GetClientVoiceMgr()->StopSquelchMode();
    }
}
Beispiel #8
0
void IN_ScoreUp( const CCommand &args )
{
	KeyUp( &in_score, args[1] );
	if ( gViewPortInterface )
	{
		gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, false );
		GetClientVoiceMgr()->StopSquelchMode();
	}
}
/*
=========================
HUD_CreateEntities
	
Gives us a chance to add additional entities to the render this frame
=========================
*/
void DLLEXPORT HUD_CreateEntities( void )
{
	// e.g., create a persistent cl_entity_t somewhere.
	// Load an appropriate model into it ( gEngfuncs.CL_LoadModel )
	// Call gEngfuncs.CL_CreateVisibleEntity to add it to the visedicts list

	// Add in any game specific objects
	Game_AddObjects();

	GetClientVoiceMgr()->CreateEntities();
}
void CTFModeManager::Init()
{
	g_pClientMode = GetClientModeNormal();
	
	PanelMetaClassMgr()->LoadMetaClassDefinitionFile( SCREEN_FILE );

	// Load the objects.txt file.
	LoadObjectInfos( ::filesystem );

	GetClientVoiceMgr()->SetHeadLabelOffset( 40 );
}
void CSDKModeManager::Init()
{
    for( int i = 0; i < MAX_SPLITSCREEN_PLAYERS; ++i )
    {
        ACTIVE_SPLITSCREEN_PLAYER_GUARD( i );
        g_pClientMode[ i ] = GetClientModeNormal();
    }

    PanelMetaClassMgr()->LoadMetaClassDefinitionFile( SCREEN_FILE );

    GetClientVoiceMgr()->SetHeadLabelOffset( 40 );
}
Beispiel #12
0
bool CHudVoiceSelfStatus::ShouldDraw()
{
	C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();

	if ( !player )
		return false;

	if ( GetClientVoiceMgr()->IsLocalPlayerSpeaking( player->GetSplitScreenPlayerSlot() ) == false )
		return false;

	return CHudElement::ShouldDraw();	
}
Beispiel #13
0
/*
=========================
HUD_CreateEntities
	
Gives us a chance to add additional entities to the render this frame
=========================
*/
void DLLEXPORT HUD_CreateEntities( void )
{
#if defined( BEAM_TEST )
	Beams();
#endif

	Bench_AddObjects();

	// Add in any game specific objects
	Game_AddObjects();

	GetClientVoiceMgr()->CreateEntities();
}
//-----------------------------------------------------------------------------
// Purpose: Called when shared data gets changed, allows dll to modify data
// Input  : bActive - 
//-----------------------------------------------------------------------------
void CHLClient::HudUpdate( bool bActive )
{
	float frametime = gpGlobals->frametime;

	GetClientVoiceMgr()->Frame( frametime );

	gHUD.UpdateHud( bActive );

	IGameSystem::UpdateAllSystems( frametime );

	// I don't think this is necessary any longer, but I will leave it until
	// I can check into this further.
	C_BaseTempEntity::CheckDynamicTempEnts();
}
Beispiel #15
0
void ScorePanel::cursorMoved(int x, int y, Panel *panel)
{
	if (GetClientVoiceMgr()->IsInSquelchMode())
	{
		// look for which cell the mouse is currently over
		for (int i = 0; i < NUM_ROWS; i++)
		{
			int row, col;
			if (m_PlayerGrids[i].getCellAtPoint(x, y, row, col))
			{
				MouseOverCell(i, col);
				return;
			}
		}
	}
}
Beispiel #16
0
void CHudVoiceSelfStatus::Paint()
{
   if( !m_pVoiceIcon )
		return;
	
	int x, y, w, h;
	GetBounds( x, y, w, h );

	C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();

	if ( player &&
		GetClientVoiceMgr()->IsLocalPlayerSpeakingAboveThreshold( player->GetSplitScreenPlayerSlot() ) )
	{
		m_clrIcon[3] = 255;
	}
	else
	{
		// NOTE: Merge issue. This number should either be 0 or 255, dunno!
		m_clrIcon[3] = 0;
	}
	m_pVoiceIcon->DrawSelf( 0, 0, w, h, m_clrIcon );
}
Beispiel #17
0
void ScorePanel::FillGrid()
{
	CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
	SchemeHandle_t hScheme = pSchemes->getSchemeHandle("Scoreboard Text");
	SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle("Scoreboard Title Text");
	SchemeHandle_t hSmallScheme = pSchemes->getSchemeHandle("Scoreboard Small Text");
	SchemeHandle_t hTinyScheme = pSchemes->getSchemeHandle("Scoreboard Tiny Text");

	Font *sfont = pSchemes->getFont(hScheme);
	Font *tfont = pSchemes->getFont(hTitleScheme);
	Font *smallfont = pSchemes->getFont(hSmallScheme);
	Font *tinyfont = pSchemes->getFont(hTinyScheme);

	// update highlight position
	int x, y;
	getApp()->getCursorPos(x, y);
	cursorMoved(x, y, this);
	
	// remove highlight row if we're not in squelch mode
	if (!GetClientVoiceMgr()->IsInSquelchMode())
	{
		m_iHighlightRow = -1;
	}
	
	bool bNextRowIsGap = false;
	
	for(int row=0; row < NUM_ROWS; row++)
	{
		CGrid *pGridRow = &m_PlayerGrids[row];
		pGridRow->SetRowUnderline(0, false, 0, 0, 0, 0, 0);
		
		if(row >= m_iRows)
		{
			for(int col=0; col < NUM_COLUMNS; col++)
				m_PlayerEntries[col][row].setVisible(false);
			
			continue;
		}
		
		bool bRowIsGap = false;
		if (bNextRowIsGap)
		{
			bNextRowIsGap = false;
			bRowIsGap = true;
		}
		
		// Get the player's data
		int theSortedRow = m_iSortedRows[row];
		hud_player_info_t* pl_info = &g_PlayerInfoList[theSortedRow];
		extra_player_info_t* theExtraPlayerInfo = &g_PlayerExtraInfo[theSortedRow];
		int thePlayerClass = theExtraPlayerInfo->playerclass;
		short theTeamNumber = theExtraPlayerInfo->teamnumber;
		string theCustomIcon = (string)theExtraPlayerInfo->customicon;
// puzl: 0001073
		short thePlayerAuthentication = theExtraPlayerInfo->auth;
		bool thePlayerIsDead = false;
		switch( thePlayerClass )
		{
		case PLAYERCLASS_DEAD_MARINE:
		case PLAYERCLASS_DEAD_ALIEN:
		case PLAYERCLASS_REINFORCING:
			thePlayerIsDead = true;
			break;
		}

		// Code to test DEBUG
#if 0
		#ifdef DEBUG
		extern int gGlobalDebugAuth;
		thePlayerAuthentication = 1;
		thePlayerAuthentication <<= gGlobalDebugAuth;
		#endif
#endif

		team_info_t* team_info = &g_TeamInfo[m_iSortedRows[row]];
		int theColorIndex = theTeamNumber % iNumberOfTeamColors;

        int theLocalPlayerTeam = 0;
        if(gEngfuncs.GetLocalPlayer())
        {
            theLocalPlayerTeam = gEngfuncs.GetLocalPlayer()->curstate.team;
        }
		
		for(int col=0; col < NUM_COLUMNS; col++)
		{
			CLabelHeader *pLabel = &m_PlayerEntries[col][row];

			pLabel->setVisible(true);
			pLabel->setText2("");
			pLabel->setImage(NULL);
			pLabel->setFont(sfont);
			pLabel->setTextOffset(0, 0);
			
			int rowheight = 13;
			if (ScreenHeight() > 480)
			{
				rowheight = YRES(rowheight);
			}
			else
			{
				// more tweaking, make sure icons fit at low res
				rowheight = 15;
			}
			pLabel->setSize(pLabel->getWide(), rowheight);
			pLabel->setBgColor(0, 0, 0, 255);
			
			char sz[128];

			Color gammaAdjustedTeamColor = BuildColor(kTeamColors[theColorIndex][0], kTeamColors[theColorIndex][1], kTeamColors[theColorIndex][2], gHUD.GetGammaSlope());
            pLabel->setFgColor(gammaAdjustedTeamColor[0], gammaAdjustedTeamColor[1], gammaAdjustedTeamColor[2], 0);

			if (m_iIsATeam[row] == TEAM_BLANK)
			{
				pLabel->setText(" ");
				continue;
			}
			else if ( m_iIsATeam[row] == TEAM_YES )
			{
				theColorIndex = team_info->teamnumber % iNumberOfTeamColors;

				// team color text for team names
				
				

				// different height for team header rows
				rowheight = 20;
				if (ScreenHeight() >= 480)
				{
					rowheight = YRES(rowheight);
				}
				pLabel->setSize(pLabel->getWide(), rowheight);
				pLabel->setFont(tfont);

				pGridRow->SetRowUnderline(	0,
											true,
											YRES(3),
											gammaAdjustedTeamColor[0],
											gammaAdjustedTeamColor[1],
											gammaAdjustedTeamColor[2],
											0 );
			}
			else if ( m_iIsATeam[row] == TEAM_SPECTATORS )
			{
				// grey text for spectators
				pLabel->setFgColor(100, 100, 100, 0);

				// different height for team header rows
				rowheight = 20;
				if (ScreenHeight() >= 480)
				{
					rowheight = YRES(rowheight);
				}
				pLabel->setSize(pLabel->getWide(), rowheight);
				pLabel->setFont(tfont);

				pGridRow->SetRowUnderline(0, true, YRES(3), 100, 100, 100, 0);
			}
			else
			{
				if(thePlayerIsDead)
				{
					pLabel->setFgColor(255, 0, 0, 0);
				}
				else
				{
					// team color text for player names
					pLabel->setFgColor(gammaAdjustedTeamColor[0], gammaAdjustedTeamColor[1], gammaAdjustedTeamColor[2], 0);
				}
				
				// Set background color
				if ( pl_info && pl_info->thisplayer ) // if it is their name, draw it a different color
				{
					// Highlight this player
					pLabel->setFgColor(Scheme::sc_white);
					pLabel->setBgColor(gammaAdjustedTeamColor[0], gammaAdjustedTeamColor[1], gammaAdjustedTeamColor[2], 196 );
				}
				else if ( theSortedRow == m_iLastKilledBy && m_fLastKillTime && m_fLastKillTime > gHUD.m_flTime )
				{
					// Killer's name
					pLabel->setBgColor( 255,0,0, 255 - ((float)15 * (float)(m_fLastKillTime - gHUD.m_flTime)) );
				}
			}				

			// Align 
            switch(col)
            {
            case COLUMN_NAME:
            case COLUMN_CLASS:
                pLabel->setContentAlignment( vgui::Label::a_west );
                break;

            case COLUMN_TRACKER:
            case COLUMN_RANK_ICON:
            case COLUMN_VOICE:
                pLabel->setContentAlignment( vgui::Label::a_center );
                break;

            case COLUMN_SCORE:
            case COLUMN_KILLS:
            case COLUMN_DEATHS:
            case COLUMN_LATENCY:
            default:
                pLabel->setContentAlignment( vgui::Label::a_east );
                break;
            }

			// Fill out with the correct data
			strcpy(sz, "");
			if ( m_iIsATeam[row] )
			{
				char sz2[128];

				switch (col)
				{
				case COLUMN_NAME:
					if ( m_iIsATeam[row] == TEAM_SPECTATORS )
					{
						sprintf( sz2, CHudTextMessage::BufferedLocaliseTextString( "#Spectators" ) );
					}
					else
					{
						if(team_info)
						{
							sprintf( sz2, gViewPort->GetTeamName(team_info->teamnumber) );
						}
					}

					strcpy(sz, sz2);

					// Append the number of players
					if ( m_iIsATeam[row] == TEAM_YES && team_info)
					{
						if (team_info->players == 1)
						{
							sprintf(sz2, "(%d %s)", team_info->players, CHudTextMessage::BufferedLocaliseTextString( "#Player" ) );
						}
						else
						{
							sprintf(sz2, "(%d %s)", team_info->players, CHudTextMessage::BufferedLocaliseTextString( "#Player_plural" ) );
						}

						pLabel->setText2(sz2);
						pLabel->setFont2(smallfont);
					}
					break;
				case COLUMN_VOICE:
					break;
				case COLUMN_CLASS:
					break;
                case COLUMN_SCORE:
                    // Don't show score for enemies unless spectating or in RR
                    if ((m_iIsATeam[row] == TEAM_YES) && team_info && ((theLocalPlayerTeam == 0) || (theLocalPlayerTeam == team_info->teamnumber)))
                        sprintf(sz, "%d",  team_info->score);
                    break;
				case COLUMN_KILLS:
					if ((m_iIsATeam[row] == TEAM_YES) && team_info) 
						sprintf(sz, "%d",  team_info->frags );
					break;
				case COLUMN_DEATHS:
					if ((m_iIsATeam[row] == TEAM_YES) && team_info)
						sprintf(sz, "%d",  team_info->deaths );
					break;
				case COLUMN_LATENCY:
					if ((m_iIsATeam[row] == TEAM_YES) && team_info)
						sprintf(sz, "%d", team_info->ping );
					break;
				default:
					break;
				}
			}
			else
			{
				// Are these stats for an enemy?  Score and other stats shouldn't be drawn for enemies.
				bool theIsForEnemy = false;

				int theLocalPlayerTeam = 0;
				if(gEngfuncs.GetLocalPlayer())
				{
					theLocalPlayerTeam = gEngfuncs.GetLocalPlayer()->curstate.team;
				}

				if((theLocalPlayerTeam != 0) && (theExtraPlayerInfo->teamnumber != theLocalPlayerTeam))
				{
					theIsForEnemy = true;
				}
				
				switch (col)
				{
				case COLUMN_NAME:
					
					if (g_pTrackerUser)
					{
						int playerSlot = m_iSortedRows[row];
						int trackerID = gEngfuncs.GetTrackerIDForPlayer(playerSlot);
						const char *trackerName = g_pTrackerUser->GetUserName(trackerID);
						if (trackerName && *trackerName)
						{
							sprintf(sz, "   (%s)", trackerName);
							pLabel->setText2(sz);
						}
					}
					
					if(pl_info)
					{
						sprintf(sz, "%s  ", pl_info->name);
					}
					break;
				case COLUMN_VOICE:
					sz[0] = 0;
					// in HLTV mode allow spectator to turn on/off commentator voice
					if (pl_info && (!pl_info->thisplayer || gEngfuncs.IsSpectateOnly()))
					{
						GetClientVoiceMgr()->UpdateSpeakerImage(pLabel, theSortedRow);
					}
					break;
				case COLUMN_CLASS:
					// No class for other team's members (unless allied or spectator, and make sure player is on our team)
					strcpy(sz, "");

					if(team_info && ((theLocalPlayerTeam == theTeamNumber) || (gHUD.GetPlayMode() == PLAYMODE_OBSERVER)))
					{
						switch(thePlayerClass)
						{
						case (int)(PLAYERCLASS_DEAD_MARINE):
						case (int)(PLAYERCLASS_DEAD_ALIEN):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassDead));
							break;
						case (int)(PLAYERCLASS_REINFORCING):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassReinforcing));
							break;
						case (int)(PLAYERCLASS_REINFORCINGCOMPLETE):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassReinforcingComplete));
							break;
						case (int)(PLAYERCLASS_ALIVE_JETPACK_MARINE):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassJetpackMarine));
							break;
						case (int)(PLAYERCLASS_ALIVE_HEAVY_MARINE):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassHeavyMarine));
							break;
						case (int)(PLAYERCLASS_COMMANDER):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassCommander));
							break;
						case (int)(PLAYERCLASS_ALIVE_LEVEL1):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassLevel1));
							break;
						case (int)(PLAYERCLASS_ALIVE_LEVEL2):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassLevel2));
							break;
						case (int)(PLAYERCLASS_ALIVE_LEVEL3):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassLevel3));
							break;
						case (int)(PLAYERCLASS_ALIVE_LEVEL4):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassLevel4));
							break;
						case (int)(PLAYERCLASS_ALIVE_LEVEL5):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassLevel5));
							break;
						case (int)(PLAYERCLASS_ALIVE_DIGESTING):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassDigesting));
							break;
						case (int)(PLAYERCLASS_ALIVE_GESTATING):
							sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassGestating));
							break;
						default:
							break;
						}
					}
					break;
						
				case COLUMN_RANK_ICON:
// puzl: 0001073
#ifdef USE_OLDAUTH
					// Check if we have authority.  Right now these override the tracker icons.  Listed in increasing order of "importance".
					if(thePlayerAuthentication & PLAYERAUTH_CHEATINGDEATH)
					{
						// Red
						pLabel->setImage(m_pCheatingDeathIcon);
						pLabel->setFgColorAsImageColor(false);
						m_pCheatingDeathIcon->setColor(BuildColor(255, 69, 9, gHUD.GetGammaSlope()));
					}
					if(thePlayerAuthentication & PLAYERAUTH_VETERAN)
					{
						// Yellow
						pLabel->setImage(m_pVeteranIcon);
						pLabel->setFgColorAsImageColor(false);
						m_pVeteranIcon->setColor(BuildColor(248, 252, 0, gHUD.GetGammaSlope()));
					}
					if(thePlayerAuthentication & PLAYERAUTH_BETASERVEROP)
					{
						// Whitish
						pLabel->setImage(m_pServerOpIcon);
						pLabel->setFgColorAsImageColor(false);
						m_pServerOpIcon->setColor(BuildColor(220, 220, 220, gHUD.GetGammaSlope()));
					}
					if(thePlayerAuthentication & PLAYERAUTH_CONTRIBUTOR)
					{
						// Light blue
						pLabel->setImage(m_pContribIcon);
						pLabel->setFgColorAsImageColor(false);
						m_pContribIcon->setColor(BuildColor(117, 214, 241, gHUD.GetGammaSlope()));
					}
					if(thePlayerAuthentication & PLAYERAUTH_GUIDE)
					{
						// Magenta
						pLabel->setImage(m_pGuideIcon);
						pLabel->setFgColorAsImageColor(false);
						m_pGuideIcon->setColor(BuildColor(208, 16, 190, gHUD.GetGammaSlope()));
					}
					if(thePlayerAuthentication & PLAYERAUTH_PLAYTESTER)
					{
						// Orange
						pLabel->setImage(m_pPTIcon);
						pLabel->setFgColorAsImageColor(false);
						m_pPTIcon->setColor(BuildColor(255, 167, 54, gHUD.GetGammaSlope()));
					}
					if(thePlayerAuthentication & PLAYERAUTH_DEVELOPER)
					{
						// TSA blue
						pLabel->setImage(m_pDevIcon);
						pLabel->setFgColorAsImageColor(false);
						m_pDevIcon->setColor(BuildColor(100, 215, 255, gHUD.GetGammaSlope()));
					}

					if(thePlayerAuthentication & PLAYERAUTH_SERVEROP)
					{
						// Bright green
						pLabel->setImage(m_pServerOpIcon);
						pLabel->setFgColorAsImageColor(false);
						m_pServerOpIcon->setColor(BuildColor(0, 255, 0, gHUD.GetGammaSlope()));
					}

					// Allow custom icons to override other general icons
					if(thePlayerAuthentication & PLAYERAUTH_CUSTOM)
					{
						if(theCustomIcon != "")
						{
							string theIconName = theCustomIcon.substr(0, strlen(theCustomIcon.c_str()) - 3);
							string theFullCustomIconString = string("gfx/vgui/640_") + theIconName + string(".tga");

							vgui::BitmapTGA *pIcon = GetIconPointer(theCustomIcon);

							//Icon hasnt been loaded, load it now and add it to list of icons.
							if(pIcon == NULL)
							{
								pIcon = vgui_LoadTGANoInvertAlpha(theFullCustomIconString.c_str());

								if(pIcon)
									m_CustomIconList.push_back( make_pair(pIcon, theCustomIcon) );
							}
							
							if(pIcon)
							{
								pLabel->setImage(pIcon);
								pLabel->setFgColorAsImageColor(false);

								// Parse color (last 3 bytes are the RGB values 1-9)
								string theColor = theCustomIcon.substr( strlen(theCustomIcon.c_str())-3, 3);
								int theRed = (MakeIntFromString(theColor.substr(0, 1))/9.0f)*255;
								int theGreen = (MakeIntFromString(theColor.substr(1, 1))/9.0f)*255;
								int theBlue = (MakeIntFromString(theColor.substr(2, 1))/9.0f)*255;

								pIcon->setColor(BuildColor(theRed, theGreen, theBlue, gHUD.GetGammaSlope()));
							}
						}
					}
					
					if(g_pTrackerUser)
					{
						int playerSlot = theSortedRow;
						int trackerID = gEngfuncs.GetTrackerIDForPlayer(playerSlot);

						if (g_pTrackerUser->IsFriend(trackerID) && trackerID != g_pTrackerUser->GetTrackerID())
						{
							pLabel->setImage(m_pTrackerIcon);
							pLabel->setFgColorAsImageColor(false);
							m_pTrackerIcon->setColor(Color(255, 255, 255, 0));
						}
					}
#else
					if( theExtraPlayerInfo->icon )
					{
						vgui::Bitmap* image = theExtraPlayerInfo->icon->getImage( this->GetIconFrame() );
						if( image ) { pLabel->setImage( image ); }
					}
#endif
					break;
                case COLUMN_SCORE:
                    if(!theIsForEnemy)
                    {
                        const float kDeltaDisplayTime = 3.0f;
                        float theTimeSinceChange = gHUD.GetTimeOfLastUpdate() - theExtraPlayerInfo->timeOfLastScoreChange;
                        if((theExtraPlayerInfo->score > theExtraPlayerInfo->lastScore) && (theTimeSinceChange > 0) && (theTimeSinceChange < kDeltaDisplayTime) && (theExtraPlayerInfo->teamnumber != 0))
                        {
                            // draw score with change
                            int theDelta = (theExtraPlayerInfo->score - theExtraPlayerInfo->lastScore);
                            sprintf(sz, "(+%d) %d",  theDelta, theExtraPlayerInfo->score);
                        }
                        else
                        {
                            sprintf(sz, "%d", theExtraPlayerInfo->score);
                        }
                        
                    }
                    break;

				case COLUMN_KILLS:
                    sprintf(sz, "%d", theExtraPlayerInfo->frags);
                    break;

				case COLUMN_DEATHS:
					sprintf(sz, "%d", theExtraPlayerInfo->deaths);
					break;
				case COLUMN_LATENCY:
					if(pl_info)
					{
						sprintf(sz, "%d", pl_info->ping );
					}
					break;
				default:
					break;
				}
			}

            pLabel->setText(sz);
		}
	}

	for(row=0; row < NUM_ROWS; row++)
	{
		CGrid *pGridRow = &m_PlayerGrids[row];

		pGridRow->AutoSetRowHeights();
		pGridRow->setSize(PanelWidth(pGridRow), pGridRow->CalcDrawHeight());
		pGridRow->RepositionContents();
	}

	// hack, for the thing to resize
	m_PlayerList.getSize(x, y);
	m_PlayerList.setSize(x, y);
}
//-----------------------------------------------------------------------------
// Purpose: 
// Input  : entindex - 
//			bTalking - 
//-----------------------------------------------------------------------------
void CHLClient::VoiceStatus( int entindex, qboolean bTalking )
{
	GetClientVoiceMgr()->UpdateSpeakerStatus( entindex, !!bTalking );
}
Beispiel #19
0
// This is called every time the DLL is loaded
void CHud :: Init( void )
{
	HOOK_MESSAGE( Logo );
	HOOK_MESSAGE( ResetHUD );
	HOOK_MESSAGE( GameMode );
	HOOK_MESSAGE( InitHUD );
	HOOK_MESSAGE( SetFOV );
	HOOK_MESSAGE( Concuss );

	HOOK_MESSAGE( ScoreInfo );
	HOOK_MESSAGE( TeamScore );
	HOOK_MESSAGE( TeamInfo );

	// Discwar
	HOOK_MESSAGE( StartRnd );
	HOOK_MESSAGE( EndRnd );
	HOOK_MESSAGE( Powerup );
	HOOK_MESSAGE( Reward );
	HOOK_MESSAGE( Frozen );

	HOOK_COMMAND( "+commandmenu", OpenCommandMenu );
	HOOK_COMMAND( "-commandmenu", CloseCommandMenu );

	m_iLogo = 0;
	m_iFOV = 0;

	CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 );
	default_fov = CVAR_CREATE( "default_fov", "90", 0 );
	m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
	cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );

	m_pSpriteList = NULL;

	// Clear any old HUD list
	if ( m_pHudList )
	{
		HUDLIST *pList;
		while ( m_pHudList )
		{
			pList = m_pHudList;
			m_pHudList = m_pHudList->pNext;
			free( pList );
		}
		m_pHudList = NULL;
	}

	// In case we get messages before the first update -- time will be valid
	m_flTime = 1.0;

	m_Ammo.Init();
	m_Health.Init();
	m_Geiger.Init();
	m_Train.Init();
	m_Battery.Init();
	m_Flash.Init();
	m_Message.Init();
	m_StatusBar.Init();
	m_DeathNotice.Init();
	m_AmmoSecondary.Init();
	m_TextMessage.Init();
	m_StatusIcons.Init();

	m_SayText.Init();
	m_Menu.Init();

	GetClientVoiceMgr()->Init(&g_VoiceStatusHelper, (vgui::Panel**)&gViewPort);

	ServersInit();

	MsgFunc_ResetHUD(0, 0, NULL );
}
//-----------------------------------------------------------------------------
// Purpose: Called when the DLL is first loaded.
// Input  : engineFactory - 
// Output : int
//-----------------------------------------------------------------------------
int CHLClient::Init( CreateInterfaceFn appSystemFactory, CreateInterfaceFn physicsFactory, CGlobalVarsBase *pGlobals )
{
	InitCRTMemDebug();
	MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );

	// Hook up global variables
	gpGlobals = pGlobals;

	// We aren't happy unless we get all of our interfaces.
	if(
		!(engine = (IVEngineClient *)appSystemFactory( VENGINE_CLIENT_INTERFACE_VERSION, NULL )) ||
		!(modelrender = (IVModelRender *)appSystemFactory( VENGINE_HUDMODEL_INTERFACE_VERSION, NULL )) ||
		!(effects = (IVEfx *)appSystemFactory( VENGINE_EFFECTS_INTERFACE_VERSION, NULL )) ||
		!(cvar = (ICvar *)appSystemFactory( VENGINE_CVAR_INTERFACE_VERSION, NULL )) ||
		!(enginetrace = (IEngineTrace *)appSystemFactory( INTERFACEVERSION_ENGINETRACE_CLIENT, NULL )) ||
		!(render = (IVRenderView *)appSystemFactory( VENGINE_RENDERVIEW_INTERFACE_VERSION, NULL )) ||
		!(debugoverlay = (IVDebugOverlay *)appSystemFactory( VDEBUG_OVERLAY_INTERFACE_VERSION, NULL )) ||
		!(materials = (IMaterialSystem *)appSystemFactory( MATERIAL_SYSTEM_INTERFACE_VERSION, NULL )) ||
		!(engineCache = (IVEngineCache*)appSystemFactory(VENGINE_CACHE_INTERFACE_VERSION, NULL )) ||
		!(modelinfo = (IVModelInfo *)appSystemFactory(VMODELINFO_CLIENT_INTERFACE_VERSION, NULL )) ||
		!(netgraph = (INetGraph *)appSystemFactory(VNETGRAPH_INTERFACE_VERSION, NULL )) ||
		!(enginevgui = (IEngineVGui *)appSystemFactory(VENGINE_VGUI_VERSION, NULL )) ||
		!(networkstringtable = (INetworkStringTableClient *)appSystemFactory(INTERFACENAME_NETWORKSTRINGTABLECLIENT,NULL)) ||
		!(partition = (ISpatialPartition *)appSystemFactory(INTERFACEVERSION_SPATIALPARTITION, NULL)) ||
		!(shadowmgr = (IShadowMgr *)appSystemFactory(ENGINE_SHADOWMGR_INTERFACE_VERSION, NULL)) ||
		!(staticpropmgr = (IStaticPropMgrClient *)appSystemFactory(INTERFACEVERSION_STATICPROPMGR_CLIENT, NULL)) ||
		!(enginesound = (IEngineSound *)appSystemFactory(IENGINESOUND_CLIENT_INTERFACE_VERSION, NULL)) ||
		!(filesystem = (IFileSystem *)appSystemFactory(FILESYSTEM_INTERFACE_VERSION, NULL)) ||
		!(random = (IUniformRandomStream *)appSystemFactory(VENGINE_CLIENT_RANDOM_INTERFACE_VERSION, NULL)) ||
		!(gameuifuncs = (IGameUIFuncs * )appSystemFactory( VENGINE_GAMEUIFUNCS_VERSION, NULL )) ||
		!(gameeventmanager = (IGameEventManager *)appSystemFactory(INTERFACEVERSION_GAMEEVENTSMANAGER,NULL))
		)
	{
		return false;
	}

	g_pMaterialSystemHardwareConfig = materials->GetHardwareConfig( MATERIALSYSTEM_HARDWARECONFIG_INTERFACE_VERSION, NULL );
	if( !g_pMaterialSystemHardwareConfig )
	{
		return false;
	}

	SetScreenSize();

	// Hook up the gaussian random number generator
	s_GaussianRandomStream.AttachToStream( random );

	// Initialize the console variables.
	ConCommandBaseMgr::OneTimeInit(&g_ConVarAccessor);

	if(!Initializer::InitializeAllObjects())
		return false;

	if(!g_ParticleMgr.Init(8192, materials))
		return false;

	// load used game events  
	gameeventmanager->LoadEventsFromFile("resource/gameevents.res");

	if(!VGui_Startup( appSystemFactory ))
		return false;

	g_pMatSystemSurface = (IMatSystemSurface*)vgui::surface()->QueryInterface( MAT_SYSTEM_SURFACE_INTERFACE_VERSION ); 
	if (!g_pMatSystemSurface)
		return false;

	// Add the client systems.	
	
	// Client Leaf System has to be initialized first, since DetailObjectSystem uses it
	IGameSystem::Add( GameStringSystem() );
	IGameSystem::Add( ClientLeafSystem() );
	IGameSystem::Add( DetailObjectSystem() );
	IGameSystem::Add( ViewportClientSystem() );
	IGameSystem::Add( ClientEffectPrecacheSystem() );
	IGameSystem::Add( g_pClientShadowMgr );
	IGameSystem::Add( ClientThinkList() );
	IGameSystem::Add( ClientSoundscapeSystem() );

#if defined( CLIENT_DLL ) && defined( COPY_CHECK_STRESSTEST )
	IGameSystem::Add( GetPredictionCopyTester() );
#endif

	modemanager->Init( );

	gHUD.Init();

	g_pClientMode->Init();

	if( !IGameSystem::InitAllSystems() )
		return false;

	g_pClientMode->Enable();

	view->Init();
	vieweffects->Init();

	C_BaseTempEntity::PrecacheTempEnts();

	input->Init_All();

	VGui_CreateGlobalPanels();

	InitSmokeFogOverlay();

	C_TerrainMod_Init();

	// Register user messages..
	CUserMessageRegister::RegisterAll();

	ClientVoiceMgr_Init();

	// Embed voice status icons inside chat element
	{
		CHudChat *chatElement = GET_HUDELEMENT( CHudChat );
		vgui::VPANEL parent = enginevgui->GetPanel( PANEL_CLIENTDLL );
		if ( chatElement )
		{
			parent = chatElement->GetVoiceArea()->GetVPanel();
		}
		
		GetClientVoiceMgr()->Init( &g_VoiceStatusHelper, parent );
	}

	if ( !PhysicsDLLInit( physicsFactory ) )
		return false;

	g_pGameSaveRestoreBlockSet->AddBlockHandler( GetEntitiySaveRestoreBlockHandler() );
	g_pGameSaveRestoreBlockSet->AddBlockHandler( GetPhysSaveRestoreBlockHandler() );

	return true;
}
Beispiel #21
0
void ScorePanel::FillGrid()
{
	CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
	SchemeHandle_t hScheme = pSchemes->getSchemeHandle("Scoreboard Text");
	SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle("Scoreboard Title Text");
	SchemeHandle_t hSmallScheme = pSchemes->getSchemeHandle("Scoreboard Small Text");

	Font *sfont = pSchemes->getFont(hScheme);
	Font *tfont = pSchemes->getFont(hTitleScheme);
	/* Font *smallfont = */
	pSchemes->getFont(hSmallScheme);
	int i = 0;

	// update highlight position
	int x, y;
	getApp()->getCursorPos(x, y);
	cursorMoved(x, y, this);

	// remove highlight row if we're not in squelch mode
	if (!GetClientVoiceMgr()->IsInSquelchMode())
	{
		m_iHighlightRow = -1;
	}

	for(int row=0; row < NUM_ROWS; row++)
	{
		CGrid *pGridRow = &m_PlayerGrids[row];
		pGridRow->SetRowUnderline(0, false, 0, 0, 0, 0, 0);

		if(row >= m_iRows)
		{
			for(int col=0; col < NUM_COLUMNS; col++)
				m_PlayerEntries[col][row].setVisible(false);
		
			continue;
		}

		for(int col=0; col < NUM_COLUMNS; col++)
		{
			CLabelHeader *pLabel = &m_PlayerEntries[col][row];

			pLabel->setVisible(true);
			pLabel->setText2("");
			pLabel->setImage(NULL);
			pLabel->setFont(sfont);
			pLabel->setTextOffset(0, 0);
			
			int rowheight = 13;
			if (ScreenHeight > 480)
			{
				rowheight = YRES(rowheight);
			}
			else
			{
				// more tweaking, make sure icons fit at low res
				rowheight = 15;
			}
			pLabel->setSize(pLabel->getWide(), rowheight);
			pLabel->setBgColor(0, 0, 0, 255);
			
			char sz[128];
			hud_player_info_t *pl_info = NULL;
			team_info_t *team_info = NULL;

			if (m_iIsATeam[row] == TEAM_SPECTATORS)
			{
				pLabel->setText(" ");
				continue;
			}
			else if ( m_iIsATeam[row] == TEAM_YES )
			{
				// Get the team's data
				team_info = &g_TeamInfo[ m_iSortedRows[row] ];

				// team color text for team names
				pLabel->setFgColor(	iTeamColors[team_info->teamnumber % 5][0],
									iTeamColors[team_info->teamnumber % 5][1],
									iTeamColors[team_info->teamnumber % 5][2],
									0 );

				// different height for team header rows
				rowheight = 20;
				if (ScreenHeight >= 480)
				{
					rowheight = YRES(rowheight);
				}
				pLabel->setSize(pLabel->getWide(), rowheight);
				pLabel->setFont(tfont);

				pGridRow->SetRowUnderline(	0,
											true,
											YRES(3),
											iTeamColors[team_info->teamnumber % 5][0],
											iTeamColors[team_info->teamnumber % 5][1],
											iTeamColors[team_info->teamnumber % 5][2],
											0 );
			}
			else if ( m_iIsATeam[row] == TEAM_SPECTATORS )
			{
				// grey text for spectators
				pLabel->setFgColor(100, 100, 100, 0);

				// different height for team header rows
				rowheight = 20;
				if (ScreenHeight >= 480)
				{
					rowheight = YRES(rowheight);
				}
				pLabel->setSize(pLabel->getWide(), rowheight);
				pLabel->setFont(tfont);

				pGridRow->SetRowUnderline(0, true, YRES(3), 100, 100, 100, 0);
			}
			else
			{
				// team color text for player names
				pLabel->setFgColor(	g_iaDiscColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][0],
									g_iaDiscColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][1],
									g_iaDiscColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][2],
									0 );

				// Get the player's data
				pl_info = &g_PlayerInfoList[ m_iSortedRows[row] ];

				// Set background color
				if ( pl_info->thisplayer ) // if it is their name, draw it a different color
				{
					// Highlight this player
					pLabel->setFgColor(Scheme::sc_white);
					pLabel->setBgColor(	g_iaDiscColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][0],
										g_iaDiscColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][1],
										g_iaDiscColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][2],
										196 );
				}
				else if ( m_iSortedRows[row] == m_iLastKilledBy && m_fLastKillTime && m_fLastKillTime > gHUD.m_flTime )
				{
					// Killer's name
					pLabel->setBgColor( 255,0,0, 255 - ((float)15 * (float)(m_fLastKillTime - gHUD.m_flTime)) );
				}
			}				

			// Align 
			if (col == COLUMN_NAME )
			{
				pLabel->setContentAlignment( vgui::Label::a_west );
			}
			else if (col == COLUMN_TRACKER)
			{
				pLabel->setContentAlignment( vgui::Label::a_center );
			}
			else
			{
				pLabel->setContentAlignment( vgui::Label::a_east );
			}

			// Fill out with the correct data
			strcpy(sz, "");
			if ( m_iIsATeam[row] )
			{
				char sz2[128];

				switch (col)
				{
				case COLUMN_NAME:
					if ( m_iIsATeam[row] == TEAM_UNASSIGNED )
					{
						sprintf( sz2, "%s", CHudTextMessage::BufferedLocaliseTextString( "#Queue" ) );
					}
					else if ( m_iIsATeam[row] == TEAM_SPECTATORS )
					{
						sprintf( sz2, "%s", CHudTextMessage::BufferedLocaliseTextString( "#Spectators" ) );
					}
					else
					{
						sprintf( sz2, "%s", CHudTextMessage::BufferedLocaliseTextString( team_info->name ) );
					}

					// Uppercase it
					for ( i = 0; i < (int)strlen(sz2); i++)
					{
						if ( *(sz2 + i) )
							sz[i] = toupper( *(sz2 + i) );
					}
					sz[i] = '\0';

					// Append the number of players
					if ( m_iIsATeam[row] == TEAM_YES )
					{
						const char *pszTemp = NULL;

						if ( team_info->players == 1 )
						{
							pszTemp = "#Player";
						}
						else
						{
							pszTemp = "#Player_plural";
						}

						sprintf(sz, "%s (%d %s)", sz, team_info->players, CHudTextMessage::BufferedLocaliseTextString( pszTemp ) );
					}
			
					break;
				case COLUMN_VOICE:
					break;
				case COLUMN_CLASS:
					break;
				case COLUMN_KILLS: //Wins
					if ( g_iArenaMode == FALSE )
						 strcpy ( sz, " " );
					else
					{
						if ( m_iIsATeam[row] == TEAM_YES )
							sprintf(sz, "%d",  team_info->deaths );
					}
					break;
				case COLUMN_DEATHS: //Points
					if ( m_iIsATeam[row] == TEAM_YES )
						sprintf(sz, "%d",  team_info->frags );
					break;
				case COLUMN_LATENCY:
					if ( m_iIsATeam[row] == TEAM_YES )
						sprintf(sz, "%d", team_info->ping );
					break;
				default:
					break;
				}
			}
			else
			{
				switch (col)
				{
				case COLUMN_NAME:
					/*
					if (g_pTrackerUser)
					{
						int playerSlot = m_iSortedRows[row];
						int trackerID = gEngfuncs.GetTrackerIDForPlayer(playerSlot);
						const char *trackerName = g_pTrackerUser->GetUserName(trackerID);
						if (trackerName && *trackerName)
						{
							sprintf(sz, "   (%s)", trackerName);
							pLabel->setText2(sz);
						}
					}
					*/
					sprintf(sz, "%s  ", pl_info->name);
					break;
				case COLUMN_VOICE:
					sz[0] = 0;
					GetClientVoiceMgr()->UpdateSpeakerImage(pLabel, m_iSortedRows[row]);
					break;
				case COLUMN_CLASS:
					
						if ( g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber == 0 && g_iArenaMode == TRUE )
						{
							sprintf(sz, "%d",  g_PlayerExtraInfo[ m_iSortedRows[row] ].playerclass );
						}
						else
						{
							strcpy(sz, "");
						}
					
					break;

				case COLUMN_TRACKER:
						/*
					if (g_pTrackerUser)
					{
						int playerSlot = m_iSortedRows[row];
						int trackerID = gEngfuncs.GetTrackerIDForPlayer(playerSlot);

						if (g_pTrackerUser->IsFriend(trackerID) && trackerID != g_pTrackerUser->GetTrackerID())
						{
							pLabel->setImage(m_pTrackerIcon);
							pLabel->setFgColorAsImageColor(false);
							m_pTrackerIcon->setColor(Color(255, 255, 255, 0));
						}
					}*/
					break;

				case COLUMN_KILLS: //Wins
			        if ( g_iArenaMode == TRUE )
					     sprintf(sz, "%d",  g_PlayerExtraInfo[ m_iSortedRows[row] ].deaths );
					break;
				case COLUMN_DEATHS: //Points
					sprintf(sz, "%d",  g_PlayerExtraInfo[ m_iSortedRows[row] ].frags );
					break;
				case COLUMN_LATENCY:
					sprintf(sz, "%d", g_PlayerInfoList[ m_iSortedRows[row] ].ping );
					break;
				default:
					break;
				}
			}

			pLabel->setText(sz);
		}
	}

	for(int row = 0; row < NUM_ROWS; row++)
	{
		CGrid *pGridRow = &m_PlayerGrids[row];

		pGridRow->AutoSetRowHeights();
		pGridRow->setSize(PanelWidth(pGridRow), pGridRow->CalcDrawHeight());
		pGridRow->RepositionContents();
	}

	// hack, for the thing to resize
	m_PlayerList.getSize(x, y);
	m_PlayerList.setSize(x, y);
}
Beispiel #22
0
void DLLEXPORT HUD_Frame( double time )
{
	ServersThink( time );

	GetClientVoiceMgr()->Frame(time);
}
Beispiel #23
0
void DLLEXPORT HUD_VoiceStatus(int entindex, qboolean bTalking)
{
	GetClientVoiceMgr()->UpdateSpeakerStatus(entindex, bTalking);
}
Beispiel #24
0
void CHud :: VidInit( void )
{
	m_scrinfo.iSize = sizeof(m_scrinfo);
	GetScreenInfo(&m_scrinfo);

	// ----------
	// Load Sprites
	// ---------
//	m_hsprFont = LoadSprite("sprites/%d_font.spr");
	
	m_hsprLogo = 0;	
	m_hsprCursor = 0;

	if (ScreenWidth < 640)
		m_iRes = 320;
	else
		m_iRes = 640;

	// Only load this once
	if ( !m_pSpriteList )
	{
		// we need to load the hud.txt, and all sprites within
		m_pSpriteList = SPR_GetList("sprites/hud.txt", &m_iSpriteCountAllRes);

		if (m_pSpriteList)
		{
			// count the number of sprites of the appropriate res
			m_iSpriteCount = 0;
			client_sprite_t *p = m_pSpriteList;
			int j;
			for ( j = 0; j < m_iSpriteCountAllRes; j++ )
			{
				if ( p->iRes == m_iRes )
					m_iSpriteCount++;
				p++;
			}

			// allocated memory for sprite handle arrays
 			m_rghSprites = new HSPRITE[m_iSpriteCount];
			m_rgrcRects = new wrect_t[m_iSpriteCount];
			m_rgszSpriteNames = new char[m_iSpriteCount * MAX_SPRITE_NAME_LENGTH];

			p = m_pSpriteList;
			int index = 0;
			for ( j = 0; j < m_iSpriteCountAllRes; j++ )
			{
				if ( p->iRes == m_iRes )
				{
					char sz[256];
					sprintf(sz, "sprites/%s.spr", p->szSprite);
					m_rghSprites[index] = SPR_Load(sz);
					m_rgrcRects[index] = p->rc;
					strncpy( &m_rgszSpriteNames[index * MAX_SPRITE_NAME_LENGTH], p->szName, MAX_SPRITE_NAME_LENGTH );

					index++;
				}

				p++;
			}
		}
	}
	else
	{
		// we have already have loaded the sprite reference from hud.txt, but
		// we need to make sure all the sprites have been loaded (we've gone through a transition, or loaded a save game)
		client_sprite_t *p = m_pSpriteList;
		int index = 0;
		for ( int j = 0; j < m_iSpriteCountAllRes; j++ )
		{
			if ( p->iRes == m_iRes )
			{
				char sz[256];
				sprintf( sz, "sprites/%s.spr", p->szSprite );
				m_rghSprites[index] = SPR_Load(sz);
				index++;
			}

			p++;
		}
	}

	// assumption: number_1, number_2, etc, are all listed and loaded sequentially
	m_HUD_number_0 = GetSpriteIndex( "number_0" );

	m_iFontHeight = m_rgrcRects[m_HUD_number_0].bottom - m_rgrcRects[m_HUD_number_0].top;

	m_Ammo.VidInit();
	m_Health.VidInit();
	m_Spectator.VidInit();
	m_Geiger.VidInit();
	m_Train.VidInit();
	m_Battery.VidInit();
	m_Flash.VidInit();
	m_Message.VidInit();
	m_StatusBar.VidInit();
	m_DeathNotice.VidInit();
	m_SayText.VidInit();
	m_Menu.VidInit();
	m_AmmoSecondary.VidInit();
	m_TextMessage.VidInit();
	m_StatusIcons.VidInit();
	m_Countdown.VidInit();
	m_Crosshairs.VidInit();
	m_CTF.VidInit();
	m_Debug.VidInit();
	m_Location.VidInit();
	m_NextMap.VidInit();
	m_PlayerId.VidInit();
	m_Scores.VidInit();
	m_Settings.VidInit();
	m_Speedometer.VidInit();
	m_SuddenDeath.VidInit();
	m_Timeout.VidInit();
	m_Timer.VidInit();
	m_Vote.VidInit();
	m_Watermark.VidInit();
	GetClientVoiceMgr()->VidInit();
}
bool CHudVoiceSelfStatus::ShouldDraw()
{
	return GetClientVoiceMgr()->IsLocalPlayerSpeaking();
}
Beispiel #26
0
// This is called every time the DLL is loaded
void CHud :: Init( void )
{
	HOOK_MESSAGE( Logo );
	HOOK_MESSAGE( ResetHUD );
	HOOK_MESSAGE( GameMode );
	HOOK_MESSAGE( InitHUD );
	HOOK_MESSAGE( ViewMode );
	HOOK_MESSAGE( SetFOV );
	HOOK_MESSAGE( Concuss );

	HOOK_MESSAGE( Gametype );

	// TFFree CommandMenu
	HOOK_COMMAND( "+commandmenu", OpenCommandMenu );
	HOOK_COMMAND( "-commandmenu", CloseCommandMenu );
	HOOK_COMMAND( "ForceCloseCommandMenu", ForceCloseCommandMenu );
	HOOK_COMMAND( "special", InputPlayerSpecial );
	HOOK_COMMAND( "togglebrowser", ToggleServerBrowser );

	HOOK_COMMAND( "agrecord", Agrecord );
	HOOK_COMMAND( "append", Append );
	EngineClientCmd("alias zpecial \"append _zpecial\"");

	force_model::hook_commands();
	steam_id::hook_messages();

	HOOK_MESSAGE( ValClass );
	HOOK_MESSAGE( TeamNames );
	HOOK_MESSAGE( Feign );
	HOOK_MESSAGE( Detpack );
	HOOK_MESSAGE( MOTD );
	HOOK_MESSAGE( BuildSt );
	HOOK_MESSAGE( RandomPC );
	HOOK_MESSAGE( ServerName );
	HOOK_MESSAGE( ScoreInfo );
	HOOK_MESSAGE( TeamScore );
	HOOK_MESSAGE( TeamInfo );

	HOOK_MESSAGE( Spectator );
	HOOK_MESSAGE( AllowSpec );
	
	HOOK_MESSAGE( SpecFade );
	HOOK_MESSAGE( ResetFade );

	// VGUI Menus
	HOOK_MESSAGE( VGUIMenu );

	HOOK_MESSAGE( CheatCheck );
	HOOK_MESSAGE( WhString );
	HOOK_MESSAGE( SpikeCheck );
	HOOK_MESSAGE( CRC32 );
	HOOK_MESSAGE( PlaySound );

	CVAR_CREATE( "hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO );		// controls whether or not to suicide immediately on TF class switch
	CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round

	// Implemented server-side, needs to be registered client-side.
	CVAR_CREATE( "cl_autowepswitch", "1", FCVAR_ARCHIVE | FCVAR_USERINFO | FCVAR_CLIENTDLL );

	// This has to be called cl_righthand (there's some stuff compiled into the engine),
	// and also from my tests it has to be 0 for normal and 1 for left-handed.
	cl_righthand = CVAR_CREATE( "cl_righthand", "0", FCVAR_ARCHIVE );

	m_iLogo = 0;
	m_iFOV = 0;

	CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 );
	default_fov = CVAR_CREATE( "default_fov", "90", 0 );
	m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
	m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
	m_pCvarDrawDeathNoticesAlways = CVAR_CREATE( "cl_draw_deathnotices_always", "0", FCVAR_ARCHIVE );
	m_pCvarColor = CVAR_CREATE( "hud_color", "", FCVAR_ARCHIVE );
	cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );

	m_pSpriteList = NULL;

	// Clear any old HUD list
	if ( m_pHudList )
	{
		HUDLIST *pList;
		while ( m_pHudList )
		{
			pList = m_pHudList;
			m_pHudList = m_pHudList->pNext;
			free( pList );
		}
		m_pHudList = NULL;
	}

	// In case we get messages before the first update -- time will be valid
	m_flTime = 1.0;

	m_Ammo.Init();
	m_Health.Init();
	m_SayText.Init();
	m_Spectator.Init();
	m_Geiger.Init();
	m_Train.Init();
	m_Battery.Init();
	m_Flash.Init();
	m_Message.Init();
	m_StatusBar.Init();
	m_DeathNotice.Init();
	m_AmmoSecondary.Init();
	m_TextMessage.Init();
	m_StatusIcons.Init();
	m_Countdown.Init();
	m_Crosshairs.Init();
	m_CTF.Init();
	m_Debug.Init();
	m_Location.Init();
	m_NextMap.Init();
	m_PlayerId.Init();
	m_Scores.Init();
	m_Settings.Init();
	m_Speedometer.Init();
	m_SuddenDeath.Init();
	m_Timeout.Init();
	m_Timer.Init();
	m_Vote.Init();
	m_Watermark.Init();
	GetClientVoiceMgr()->Init(&g_VoiceStatusHelper, (vgui::Panel**)&gViewPort);

	m_Menu.Init();
	
	ServersInit();

	MsgFunc_ResetHUD(0, 0, NULL );
}
Beispiel #27
0
	// ingame voice manipulation
	virtual bool IsPlayerGameVoiceMuted(int playerIndex)
	{
		if (GetClientVoiceMgr())
			return GetClientVoiceMgr()->IsPlayerBlocked(playerIndex);
		return false;
	}
Beispiel #28
0
// This is called every time the DLL is loaded
void CHud :: Init( void )
{
	HOOK_MESSAGE( Logo );
	HOOK_MESSAGE( ResetHUD );
	HOOK_MESSAGE( GameMode );
	HOOK_MESSAGE( InitHUD );
	HOOK_MESSAGE( ViewMode );
	HOOK_MESSAGE( SetFOV );
	HOOK_MESSAGE( Concuss );

	// TFFree CommandMenu
	HOOK_COMMAND( "+commandmenu", OpenCommandMenu );
	HOOK_COMMAND( "-commandmenu", CloseCommandMenu );
	HOOK_COMMAND( "ForceCloseCommandMenu", ForceCloseCommandMenu );
	HOOK_COMMAND( "special", InputPlayerSpecial );
	HOOK_COMMAND( "togglebrowser", ToggleServerBrowser );

	HOOK_MESSAGE( ValClass );
	HOOK_MESSAGE( TeamNames );
	HOOK_MESSAGE( Feign );
	HOOK_MESSAGE( Detpack );
	HOOK_MESSAGE( MOTD );
	HOOK_MESSAGE( BuildSt );
	HOOK_MESSAGE( RandomPC );
	HOOK_MESSAGE( ServerName );
	HOOK_MESSAGE( ScoreInfo );
	HOOK_MESSAGE( TeamScore );
	HOOK_MESSAGE( TeamInfo );

	HOOK_MESSAGE( Spectator );
	HOOK_MESSAGE( AllowSpec );
	
	HOOK_MESSAGE( SpecFade );
	HOOK_MESSAGE( ResetFade );

	// VGUI Menus
	HOOK_MESSAGE( VGUIMenu );

	CVAR_CREATE( "hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO );		// controls whether or not to suicide immediately on TF class switch
	CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE );		// controls whether or not to automatically take screenshots at the end of a round


	m_iLogo = 0;
	m_iFOV = 0;

	CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 );
	default_fov = CVAR_CREATE( "default_fov", "90", 0 );
	m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
	m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
	cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );

	m_pSpriteList = NULL;

	// Clear any old HUD list
	if ( m_pHudList )
	{
		HUDLIST *pList;
		while ( m_pHudList )
		{
			pList = m_pHudList;
			m_pHudList = m_pHudList->pNext;
			free( pList );
		}
		m_pHudList = NULL;
	}

	// In case we get messages before the first update -- time will be valid
	m_flTime = 1.0;

	m_Ammo.Init();
	m_Health.Init();
	m_SayText.Init();
	m_Spectator.Init();
	m_Geiger.Init();
	m_Train.Init();
	m_Battery.Init();
	m_Flash.Init();
	m_Message.Init();
	m_StatusBar.Init();
	m_DeathNotice.Init();
	m_AmmoSecondary.Init();
	m_TextMessage.Init();
	m_StatusIcons.Init();
	GetClientVoiceMgr()->Init(&g_VoiceStatusHelper, (vgui::Panel**)&gViewPort);

	m_Menu.Init();
	
	ServersInit();

	CSoundEngine::GetInstance()->Init();

	MsgFunc_ResetHUD(0, 0, NULL );
}
Beispiel #29
0
void ScorePanel::FillGrid()
{
	CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
	SchemeHandle_t hScheme = pSchemes->getSchemeHandle("Scoreboard Text");
	SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle("Scoreboard Title Text");
	SchemeHandle_t hSmallScheme = pSchemes->getSchemeHandle("Scoreboard Small Text");

	Font *sfont = pSchemes->getFont(hScheme);
	Font *tfont = pSchemes->getFont(hTitleScheme);
	Font *smallfont = pSchemes->getFont(hSmallScheme);

	// update highlight position
	int x, y;
	getApp()->getCursorPos(x, y);
	cursorMoved(x, y, this);

	// remove highlight row if we're not in squelch mode
	if (!GetClientVoiceMgr()->IsInSquelchMode())
	{
		m_iHighlightRow = -1;
	}

	bool bNextRowIsGap = false;

	for(int row=0; row < NUM_ROWS; row++)
	{
		CGrid *pGridRow = &m_PlayerGrids[row];
		pGridRow->SetRowUnderline(0, false, 0, 0, 0, 0, 0);

		if(row >= m_iRows)
		{
			for(int col=0; col < NUM_COLUMNS; col++)
				m_PlayerEntries[col][row].setVisible(false);
		
			continue;
		}

		bool bRowIsGap = false;
		if (bNextRowIsGap)
		{
			bNextRowIsGap = false;
			bRowIsGap = true;
		}

		for(int col=0; col < NUM_COLUMNS; col++)
		{
			CLabelHeader *pLabel = &m_PlayerEntries[col][row];

			pLabel->setVisible(true);
			pLabel->setText2("");
			pLabel->setImage(NULL);
			pLabel->setFont(sfont);
			pLabel->setTextOffset(0, 0);
			
			int rowheight = 13;
			if (ScreenHeight > 480)
			{
				rowheight = YRES(rowheight);
			}
			else
			{
				// more tweaking, make sure icons fit at low res
				rowheight = 15;
			}
			pLabel->setSize(pLabel->getWide(), rowheight);
			pLabel->setBgColor(0, 0, 0, 255);
			
			char sz[128];
			hud_player_info_t *pl_info = NULL;
			team_info_t *team_info = NULL;

			if (m_iIsATeam[row] == TEAM_BLANK)
			{
				pLabel->setText(" ");
				continue;
			}
			else if ( m_iIsATeam[row] == TEAM_YES )
			{
				// Get the team's data
				team_info = &g_TeamInfo[ m_iSortedRows[row] ];

				// team color text for team names
				pLabel->setFgColor(	iTeamColors[team_info->teamnumber % iNumberOfTeamColors][0],
									iTeamColors[team_info->teamnumber % iNumberOfTeamColors][1],
									iTeamColors[team_info->teamnumber % iNumberOfTeamColors][2],
									0 );

				// different height for team header rows
				rowheight = 20;
				if (ScreenHeight >= 480)
				{
					rowheight = YRES(rowheight);
				}
				pLabel->setSize(pLabel->getWide(), rowheight);
				pLabel->setFont(tfont);

				pGridRow->SetRowUnderline(	0,
											true,
											YRES(3),
											iTeamColors[team_info->teamnumber % iNumberOfTeamColors][0],
											iTeamColors[team_info->teamnumber % iNumberOfTeamColors][1],
											iTeamColors[team_info->teamnumber % iNumberOfTeamColors][2],
											0 );
			}
			else if ( m_iIsATeam[row] == TEAM_SPECTATORS )
			{
				// grey text for spectators
				pLabel->setFgColor(100, 100, 100, 0);

				// different height for team header rows
				rowheight = 20;
				if (ScreenHeight >= 480)
				{
					rowheight = YRES(rowheight);
				}
				pLabel->setSize(pLabel->getWide(), rowheight);
				pLabel->setFont(tfont);

				pGridRow->SetRowUnderline(0, true, YRES(3), 100, 100, 100, 0);
			}
			else
			{
				// team color text for player names
				pLabel->setFgColor(	iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][0],
									iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][1],
									iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][2],
									0 );

				// Get the player's data
				pl_info = &g_PlayerInfoList[ m_iSortedRows[row] ];

				// Set background color
				if ( pl_info->thisplayer ) // if it is their name, draw it a different color
				{
					// Highlight this player
					pLabel->setFgColor(Scheme::sc_white);
					pLabel->setBgColor(	iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][0],
										iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][1],
										iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][2],
										196 );
				}
				else if ( m_iSortedRows[row] == m_iLastKilledBy && m_fLastKillTime && m_fLastKillTime > gHUD.m_flTime )
				{
					// Killer's name
					pLabel->setBgColor( 255,0,0, 255 - ((float)15 * (float)(m_fLastKillTime - gHUD.m_flTime)) );
				}
			}				

			// Align 
			if (col == COLUMN_NAME || col == COLUMN_CLASS)
			{
				pLabel->setContentAlignment( vgui::Label::a_west );
			}
			else if (col == COLUMN_TRACKER)
			{
				pLabel->setContentAlignment( vgui::Label::a_center );
			}
			else
			{
				pLabel->setContentAlignment( vgui::Label::a_east );
			}

			// Fill out with the correct data
			strcpy(sz, "");
			if ( m_iIsATeam[row] )
			{
				char sz2[128];

				switch (col)
				{
				case COLUMN_NAME:
					if ( m_iIsATeam[row] == TEAM_SPECTATORS )
					{
						sprintf( sz2, CHudTextMessage::BufferedLocaliseTextString( "#Spectators" ) );
					}
					else
					{
						sprintf( sz2, gViewPort->GetTeamName(team_info->teamnumber) );
					}

					strcpy(sz, sz2);

					// Append the number of players
					if ( m_iIsATeam[row] == TEAM_YES )
					{
						if (team_info->players == 1)
						{
							sprintf(sz2, "(%d %s)", team_info->players, CHudTextMessage::BufferedLocaliseTextString( "#Player" ) );
						}
						else
						{
							sprintf(sz2, "(%d %s)", team_info->players, CHudTextMessage::BufferedLocaliseTextString( "#Player_plural" ) );
						}

						pLabel->setText2(sz2);
						pLabel->setFont2(smallfont);
					}
					break;
				case COLUMN_VOICE:
					break;
				case COLUMN_CLASS:
					break;
				case COLUMN_KILLS:
					if ( m_iIsATeam[row] == TEAM_YES )
						sprintf(sz, "%d",  team_info->frags );
					break;
				case COLUMN_DEATHS:
					if ( m_iIsATeam[row] == TEAM_YES )
						sprintf(sz, "%d",  team_info->deaths );
					break;
				case COLUMN_LATENCY:
					if ( m_iIsATeam[row] == TEAM_YES )
						sprintf(sz, "%d", team_info->ping );
					break;
				default:
					break;
				}
			}
			else
			{
				bool bShowClass = false;

				switch (col)
				{
				case COLUMN_NAME:
					sprintf(sz, "%s  ", pl_info->name);
					break;
				case COLUMN_VOICE:
					sz[0] = 0;
					// in HLTV mode allow spectator to turn on/off commentator voice
					if (!pl_info->thisplayer || gEngfuncs.IsSpectateOnly() )
					{
						GetClientVoiceMgr()->UpdateSpeakerImage(pLabel, m_iSortedRows[row]);
					}
					break;
				case COLUMN_CLASS:
					// No class for other team's members (unless allied or spectator)
					if ( gViewPort && EV_TFC_IsAllyTeam( g_iTeamNumber, g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber )  )
						bShowClass = true;
					// Don't show classes if this client hasnt picked a team yet
					if ( g_iTeamNumber == 0 )
						bShowClass = false;

					if (bShowClass)
					{
						// Only print Civilian if this team are all civilians
						bool bNoClass = false;
						if ( g_PlayerExtraInfo[ m_iSortedRows[row] ].playerclass == 0 )
						{
							if ( gViewPort->GetValidClasses( g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber ) != -1 )
								bNoClass = true;
						}

						if (bNoClass)
							sprintf(sz, "");
						else
							sprintf( sz, "%s", CHudTextMessage::BufferedLocaliseTextString( sLocalisedClasses[ g_PlayerExtraInfo[ m_iSortedRows[row] ].playerclass ] ) );
					}
					else
					{
						strcpy(sz, "");
					}
					break;

				case COLUMN_TRACKER:
					break;
				case COLUMN_KILLS:
					sprintf(sz, "%d",  g_PlayerExtraInfo[ m_iSortedRows[row] ].frags );
					break;
				case COLUMN_DEATHS:
					sprintf(sz, "%d",  g_PlayerExtraInfo[ m_iSortedRows[row] ].deaths );
					break;
				case COLUMN_LATENCY:
					sprintf(sz, "%d", g_PlayerInfoList[ m_iSortedRows[row] ].ping );
					break;
				default:
					break;
				}
			}

			pLabel->setText(sz);
		}
	}

	for(row=0; row < NUM_ROWS; row++)
	{
		CGrid *pGridRow = &m_PlayerGrids[row];

		pGridRow->AutoSetRowHeights();
		pGridRow->setSize(PanelWidth(pGridRow), pGridRow->CalcDrawHeight());
		pGridRow->RepositionContents();
	}

	// hack, for the thing to resize
	m_PlayerList.getSize(x, y);
	m_PlayerList.setSize(x, y);
}
Beispiel #30
0
/*
================
CL_CreateMove

Send the intended movement message to the server
if active == 1 then we are 1) not playing back demos ( where our commands are ignored ) and
2 ) we have finished signing on to server
================
*/
void DLLEXPORT CL_CreateMove ( float frametime, struct usercmd_s *cmd, int active )
{	
	float spd;
	vec3_t viewangles;
	static vec3_t oldangles;

	if ( active )
	{
		//memset( viewangles, 0, sizeof( vec3_t ) );
		//viewangles[ 0 ] = viewangles[ 1 ] = viewangles[ 2 ] = 0.0;
		gEngfuncs.GetViewAngles( (float *)viewangles );

		CL_AdjustAngles ( frametime, viewangles );

		memset (cmd, 0, sizeof(*cmd));
		
		gEngfuncs.SetViewAngles( (float *)viewangles );

		if ( in_strafe.state & 1 )
		{
			cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right);
			cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left);
		}

		cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright);
		cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft);

		cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up);
		cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down);

		if ( !(in_klook.state & 1 ) )
		{	
			cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward);
			cmd->forwardmove -= cl_backspeed->value * CL_KeyState (&in_back);
		}	

		// adjust for speed key
		if ( in_speed.state & 1 )
		{
			cmd->forwardmove *= cl_movespeedkey->value;
			cmd->sidemove *= cl_movespeedkey->value;
			cmd->upmove *= cl_movespeedkey->value;
		}

		// clip to maxspeed
		spd = gEngfuncs.GetClientMaxspeed();
		if ( spd != 0.0 )
		{
			// scale the 3 speeds so that the total velocity is not > cl.maxspeed
			float fmov = sqrt( (cmd->forwardmove*cmd->forwardmove) + (cmd->sidemove*cmd->sidemove) + (cmd->upmove*cmd->upmove) );

			if ( fmov > spd )
			{
				float fratio = spd / fmov;
				cmd->forwardmove *= fratio;
				cmd->sidemove *= fratio;
				cmd->upmove *= fratio;
			}
		}

		// Allow mice and other controllers to add their inputs
		IN_Move ( frametime, cmd );
	}

	cmd->impulse = in_impulse;
	in_impulse = 0;

	cmd->weaponselect = g_weaponselect;
	g_weaponselect = 0;
	//
	// set button and flag bits
	//
	cmd->buttons = CL_ButtonBits( 1 );

	// If they're in a modal dialog, ignore the attack button.
	if(GetClientVoiceMgr()->IsInSquelchMode())
		cmd->buttons &= ~IN_ATTACK;

	// Using joystick?
	if ( in_joystick->value )
	{
		if ( cmd->forwardmove > 0 )
		{
			cmd->buttons |= IN_FORWARD;
		}
		else if ( cmd->forwardmove < 0 )
		{
			cmd->buttons |= IN_BACK;
		}
	}

	gEngfuncs.GetViewAngles( (float *)viewangles );
	// Set current view angles.

	if ( g_iAlive )
	{
		VectorCopy( viewangles, cmd->viewangles );
		VectorCopy( viewangles, oldangles );
	}
	else
	{
		VectorCopy( oldangles, cmd->viewangles );
	}

}