Beispiel #1
0
void LocationDlg::UpdateEnabling()
{
	GetAnimPos()->Enable(m_iAnim != -1);
	GetSaveAnim()->Enable(m_iAnim != -1);
	GetActive()->Enable(m_iAnim != -1);
	GetSpeed()->Enable(m_iAnim != -1);
	GetReset()->Enable(m_iAnim != -1);
	GetPlay()->Enable(m_iAnim != -1);
	GetRecord1()->Enable(m_iAnim != -1);
	GetStop()->Enable(m_iAnim != -1);
	GetLoop()->Enable(m_iAnim != -1);
	GetContinuous()->Enable(m_iAnim != -1);
	GetSmooth()->Enable(m_iAnim != -1 && GetAnim(m_iAnim)->NumPoints() > 2);
	GetPosOnly()->Enable(m_iAnim != -1);

	GetRecordInterval()->Enable(m_iAnim != -1);
	GetRecordLinear()->Enable(m_iAnim != -1);

	GetRecordSpacing()->Enable(m_bRecordInterval);
	GetPlayToDisk()->Enable(m_iAnim != -1);
}
Animation *FrameRangeAnimation::Clone (animid_t newId) const {
	return new FrameRangeAnimation(
	 start, end, GetDelay(), GetContinuous(),
	 newId
	);
}