Beispiel #1
0
Camera3dVector Normalize3dVector( Camera3dVector v)
{
	Camera3dVector res;
	float l = GetF3dVectorLength(&v);
	if (l == 0.0f) return NULL_VECTOR;
	res.x = v.x / l;
	res.y = v.y / l;
	res.z = v.z / l;
	return res;
}
Beispiel #2
0
SF3dVector Normalize3dVector(SF3dVector v)
{
	SF3dVector res;
	float l= GetF3dVectorLength(v);
	if (l== 0.0f) return F3dVector(0, 0, 0);
	res.x= v.x/ l;
	res.y= v.y/ l;
	res.z= v.z/ l;
	return res;
}