Beispiel #1
0
void ShowErrorPane(const char *text)
{
	if (Window == NULL || ConWindow == NULL)
	{
		if (text != NULL)
		{
			MessageBox (Window, text,
				GAMESIG " Fatal Error", MB_OK|MB_ICONSTOP|MB_TASKMODAL);
		}
		return;
	}

	if (StartScreen != NULL)	// Ensure that the network pane is hidden.
	{
		StartScreen->NetDone();
	}
	if (text != NULL)
	{
		char caption[100];
		mysnprintf(caption, countof(caption), "Fatal Error - " GAMESIG " %s " X64 " (%s)", GetVersionString(), GetGitTime());
		SetWindowText (Window, caption);
		ErrorIcon = CreateWindowEx (WS_EX_NOPARENTNOTIFY, "STATIC", NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW, 0, 0, 0, 0, Window, NULL, g_hInst, NULL);
		if (ErrorIcon != NULL)
		{
			SetWindowLong (ErrorIcon, GWL_ID, IDC_ICONPIC);
		}
	}
	ErrorPane = CreateDialogParam (g_hInst, MAKEINTRESOURCE(IDD_ERRORPANE), Window, ErrorPaneProc, (LONG_PTR)NULL);

	if (text != NULL)
	{
		CHARRANGE end;
		CHARFORMAT2 oldformat, newformat;
		PARAFORMAT2 paraformat;

		// Append the error message to the log.
		end.cpMax = end.cpMin = GetWindowTextLength (ConWindow);
		SendMessage (ConWindow, EM_EXSETSEL, 0, (LPARAM)&end);

		// Remember current charformat.
		oldformat.cbSize = sizeof(oldformat);
		SendMessage (ConWindow, EM_GETCHARFORMAT, SCF_SELECTION, (LPARAM)&oldformat);

		// Use bigger font and standout colors.
		newformat.cbSize = sizeof(newformat);
		newformat.dwMask = CFM_BOLD | CFM_COLOR | CFM_SIZE;
		newformat.dwEffects = CFE_BOLD;
		newformat.yHeight = oldformat.yHeight * 5 / 4;
		newformat.crTextColor = RGB(255,170,170);
		SendMessage (ConWindow, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&newformat);

		// Indent the rest of the text to make the error message stand out a little more.
		paraformat.cbSize = sizeof(paraformat);
		paraformat.dwMask = PFM_STARTINDENT | PFM_OFFSETINDENT | PFM_RIGHTINDENT;
		paraformat.dxStartIndent = paraformat.dxOffset = paraformat.dxRightIndent = 120;
		SendMessage (ConWindow, EM_SETPARAFORMAT, 0, (LPARAM)&paraformat);
		SendMessage (ConWindow, EM_REPLACESEL, FALSE, (LPARAM)"\n");

		// Find out where the error lines start for the error icon display control.
		SendMessage (ConWindow, EM_EXGETSEL, 0, (LPARAM)&end);
		ErrorIconChar = end.cpMax;

		// Now start adding the actual error message.
		SendMessage (ConWindow, EM_REPLACESEL, FALSE, (LPARAM)"Execution could not continue.\n\n");

		// Restore old charformat but with light yellow text.
		oldformat.crTextColor = RGB(255,255,170);
		SendMessage (ConWindow, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&oldformat);

		// Add the error text.
		SendMessage (ConWindow, EM_REPLACESEL, FALSE, (LPARAM)text);

		// Make sure the error text is not scrolled below the window.
		SendMessage (ConWindow, EM_LINESCROLL, 0, SendMessage (ConWindow, EM_GETLINECOUNT, 0, 0));
		// The above line scrolled everything off the screen, so pretend to move the scroll
		// bar thumb, which clamps to not show any extra lines if it doesn't need to.
		SendMessage (ConWindow, EM_SCROLL, SB_PAGEDOWN, 0);
	}

	BOOL bRet;
	MSG msg;

	while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)
	{
		if (bRet == -1)
		{
			MessageBox (Window, text,
				GAMESIG " Fatal Error", MB_OK|MB_ICONSTOP|MB_TASKMODAL);
			return;
		}
		else if (!IsDialogMessage (ErrorPane, &msg))
		{
			TranslateMessage (&msg);
			DispatchMessage (&msg);
		}
	}
}
Beispiel #2
0
void DoMain (HINSTANCE hInstance)
{
	LONG WinWidth, WinHeight;
	int height, width, x, y;
	RECT cRect;
	TIMECAPS tc;
	DEVMODE displaysettings;

	try
	{
#ifdef _MSC_VER
		_set_new_handler (NewFailure);
#endif

		Args = new DArgs(__argc, __argv);

		// Load Win32 modules
		Kernel32Module.Load({"kernel32.dll"});
		Shell32Module.Load({"shell32.dll"});
		User32Module.Load({"user32.dll"});

		// Under XP, get our session ID so we can know when the user changes/locks sessions.
		// Since we need to remain binary compatible with older versions of Windows, we
		// need to extract the ProcessIdToSessionId function from kernel32.dll manually.
		HMODULE kernel = GetModuleHandle ("kernel32.dll");

		if (Args->CheckParm("-stdout"))
		{
			// As a GUI application, we don't normally get a console when we start.
			// If we were run from the shell and are on XP+, we can attach to its
			// console. Otherwise, we can create a new one. If we already have a
			// stdout handle, then we have been redirected and should just use that
			// handle instead of creating a console window.

			StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
			if (StdOut != NULL)
			{
				// It seems that running from a shell always creates a std output
				// for us, even if it doesn't go anywhere. (Running from Explorer
				// does not.) If we can get file information for this handle, it's
				// a file or pipe, so use it. Otherwise, pretend it wasn't there
				// and find a console to use instead.
				BY_HANDLE_FILE_INFORMATION info;
				if (!GetFileInformationByHandle(StdOut, &info))
				{
					StdOut = NULL;
				}
			}
			if (StdOut == NULL)
			{
				// AttachConsole was introduced with Windows XP. (OTOH, since we
				// have to share the console with the shell, I'm not sure if it's
				// a good idea to actually attach to it.)
				typedef BOOL (WINAPI *ac)(DWORD);
				ac attach_console = kernel != NULL ? (ac)GetProcAddress(kernel, "AttachConsole") : NULL;
				if (attach_console != NULL && attach_console(ATTACH_PARENT_PROCESS))
				{
					StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
					DWORD foo; WriteFile(StdOut, "\n", 1, &foo, NULL);
					AttachedStdOut = true;
				}
				if (StdOut == NULL && AllocConsole())
				{
					StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
				}
				FancyStdOut = true;
			}
		}

		// Set the timer to be as accurate as possible
		if (timeGetDevCaps (&tc, sizeof(tc)) != TIMERR_NOERROR)
			TimerPeriod = 1;	// Assume minimum resolution of 1 ms
		else
			TimerPeriod = tc.wPeriodMin;

		timeBeginPeriod (TimerPeriod);

		/*
		killough 1/98:

		This fixes some problems with exit handling
		during abnormal situations.

		The old code called I_Quit() to end program,
		while now I_Quit() is installed as an exit
		handler and exit() is called to exit, either
		normally or abnormally.
		*/

		atexit (call_terms);

		atterm (I_Quit);

		// Figure out what directory the program resides in.
		char *program;

#ifdef _MSC_VER
		if (_get_pgmptr(&program) != 0)
		{
			I_FatalError("Could not determine program location.");
		}
#else
		char progbuff[1024];
		GetModuleFileName(0, progbuff, sizeof(progbuff));
		progbuff[1023] = '\0';
		program = progbuff;
#endif

		progdir = program;
		program = progdir.LockBuffer();
		*(strrchr(program, '\\') + 1) = '\0';
		FixPathSeperator(program);
		progdir.Truncate((long)strlen(program));
		progdir.UnlockBuffer();

		HDC screenDC = GetDC(0);
		int dpi = GetDeviceCaps(screenDC, LOGPIXELSX);
		ReleaseDC(0, screenDC);
		width = (512 * dpi + 96 / 2) / 96;
		height = (384 * dpi + 96 / 2) / 96;

		// Many Windows structures that specify their size do so with the first
		// element. DEVMODE is not one of those structures.
		memset (&displaysettings, 0, sizeof(displaysettings));
		displaysettings.dmSize = sizeof(displaysettings);
		EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
		x = (displaysettings.dmPelsWidth - width) / 2;
		y = (displaysettings.dmPelsHeight - height) / 2;

		if (Args->CheckParm ("-0"))
		{
			x = y = 0;
		}

		WNDCLASS WndClass;
		WndClass.style			= 0;
		WndClass.lpfnWndProc	= LConProc;
		WndClass.cbClsExtra		= 0;
		WndClass.cbWndExtra		= 0;
		WndClass.hInstance		= hInstance;
		WndClass.hIcon			= LoadIcon (hInstance, MAKEINTRESOURCE(IDI_ICON1));
		WndClass.hCursor		= LoadCursor (NULL, IDC_ARROW);
		WndClass.hbrBackground	= NULL;
		WndClass.lpszMenuName	= NULL;
		WndClass.lpszClassName	= (LPCTSTR)WinClassName;
		
		/* register this new class with Windows */
		if (!RegisterClass((LPWNDCLASS)&WndClass))
			I_FatalError ("Could not register window class");
		
		/* create window */
		char caption[100];
		mysnprintf(caption, countof(caption), "" GAMESIG " %s " X64 " (%s)", GetVersionString(), GetGitTime());
		Window = CreateWindowEx(
				WS_EX_APPWINDOW,
				(LPCTSTR)WinClassName,
				(LPCTSTR)caption,
				WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_CLIPCHILDREN,
				x, y, width, height,
				(HWND)   NULL,
				(HMENU)  NULL,
						hInstance,
				NULL);

		if (!Window)
			I_FatalError ("Could not open window");

		if (kernel != NULL)
		{
			typedef BOOL (WINAPI *pts)(DWORD, DWORD *);
			pts pidsid = (pts)GetProcAddress (kernel, "ProcessIdToSessionId");
			if (pidsid != 0)
			{
				if (!pidsid (GetCurrentProcessId(), &SessionID))
				{
					SessionID = 0;
				}
				hwtsapi32 = LoadLibraryA ("wtsapi32.dll");
				if (hwtsapi32 != 0)
				{
					FARPROC reg = GetProcAddress (hwtsapi32, "WTSRegisterSessionNotification");
					if (reg == 0 || !((BOOL(WINAPI *)(HWND, DWORD))reg) (Window, NOTIFY_FOR_THIS_SESSION))
					{
						FreeLibrary (hwtsapi32);
						hwtsapi32 = 0;
					}
					else
					{
						atterm (UnWTS);
					}
				}
			}
		}

		GetClientRect (Window, &cRect);

		WinWidth = cRect.right;
		WinHeight = cRect.bottom;

		CoInitialize (NULL);
		atterm (UnCOM);

		C_InitConsole (((WinWidth / 8) + 2) * 8, (WinHeight / 12) * 8, false);

		I_DetectOS ();
		D_DoomMain ();
	}
	catch (class CNoRunExit &)
	{
		I_ShutdownGraphics();
		if (!batchrun)
		{
			if (FancyStdOut && !AttachedStdOut)
			{ // Outputting to a new console window: Wait for a keypress before quitting.
				DWORD bytes;
				HANDLE stdinput = GetStdHandle(STD_INPUT_HANDLE);

				ShowWindow(Window, SW_HIDE);
				WriteFile(StdOut, "Press any key to exit...", 24, &bytes, NULL);
				FlushConsoleInputBuffer(stdinput);
				SetConsoleMode(stdinput, 0);
				ReadConsole(stdinput, &bytes, 1, &bytes, NULL);
			}
			else if (StdOut == NULL)
			{
				ShowErrorPane(NULL);
			}
		}
		exit(0);
	}
	catch (class CDoomError &error)
	{
		I_ShutdownGraphics ();
		RestoreConView ();
		I_FlushBufferedConsoleStuff();
		if (error.GetMessage ())
		{
			if (!batchrun)
			{
				ShowErrorPane(error.GetMessage());
			}
			else
			{
				Printf("%s\n", error.GetMessage());
			}
		}
		exit (-1);
	}
}
Beispiel #3
0
int main (int argc, char **argv)
{
#if !defined (__APPLE__)
	{
		int s[4] = { SIGSEGV, SIGILL, SIGFPE, SIGBUS };
		cc_install_handlers(argc, argv, 4, s, "zdoom-crash.log", DoomSpecificInfo);
	}
#endif // !__APPLE__

	printf(GAMENAME" %s - %s - SDL version\nCompiled on %s\n",
		GetVersionString(), GetGitTime(), __DATE__);

	seteuid (getuid ());
    std::set_new_handler (NewFailure);

#if defined(__MACH__) && !defined(NOASM)
	unprotect_rtext();
#endif

	// Set LC_NUMERIC environment variable in case some library decides to
	// clear the setlocale call at least this will be correct.
	// Note that the LANG environment variable is overridden by LC_*
	setenv ("LC_NUMERIC", "C", 1);

#ifndef NO_GTK
	GtkAvailable = gtk_init_check (&argc, &argv);
#endif
	
	setlocale (LC_ALL, "C");

	if (SDL_Init (SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_NOPARACHUTE|SDL_INIT_JOYSTICK) == -1)
	{
		fprintf (stderr, "Could not initialize SDL:\n%s\n", SDL_GetError());
		return -1;
	}
	atterm (SDL_Quit);

	{
		char viddriver[80];

		if (SDL_VideoDriverName(viddriver, sizeof(viddriver)) != NULL)
		{
			printf("Using video driver %s\n", viddriver);
#ifdef USE_XCURSOR
			UseXCursor = (strcmp(viddriver, "x11") == 0);
#endif
		}
		printf("\n");
	}

	char caption[100];
	mysnprintf(caption, countof(caption), GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
	SDL_WM_SetCaption(caption, caption);

#ifdef __APPLE__
	
	const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo();
	if ( NULL != videoInfo )
	{
		EXTERN_CVAR(  Int, vid_defwidth  )
		EXTERN_CVAR(  Int, vid_defheight )
		EXTERN_CVAR(  Int, vid_defbits   )
		EXTERN_CVAR( Bool, vid_vsync     )
		EXTERN_CVAR( Bool, fullscreen    )
		
		vid_defwidth  = videoInfo->current_w;
		vid_defheight = videoInfo->current_h;
		vid_defbits   = videoInfo->vfmt->BitsPerPixel;
		vid_vsync     = true;
		fullscreen    = true;
	}
	
#endif // __APPLE__
	
    try
    {
		Args = new DArgs(argc, argv);

		/*
		  killough 1/98:

		  This fixes some problems with exit handling
		  during abnormal situations.

		  The old code called I_Quit() to end program,
		  while now I_Quit() is installed as an exit
		  handler and exit() is called to exit, either
		  normally or abnormally. Seg faults are caught
		  and the error handler is used, to prevent
		  being left in graphics mode or having very
		  loud SFX noise because the sound card is
		  left in an unstable state.
		*/

		atexit (call_terms);
		atterm (I_Quit);

		// Should we even be doing anything with progdir on Unix systems?
		char program[PATH_MAX];
		if (realpath (argv[0], program) == NULL)
			strcpy (program, argv[0]);
		char *slash = strrchr (program, '/');
		if (slash != NULL)
		{
			*(slash + 1) = '\0';
			progdir = program;
		}
		else
		{
			progdir = "./";
		}

		I_StartupJoysticks();
		C_InitConsole (80*8, 25*8, false);
		D_DoomMain ();
    }
    catch (class CDoomError &error)
    {
		I_ShutdownJoysticks();
		if (error.GetMessage ())
			fprintf (stderr, "%s\n", error.GetMessage ());
		exit (-1);
    }
    catch (...)
    {
		call_terms ();
		throw;
    }
    return 0;
}