Beispiel #1
0
void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
    // this is wrong way to implement these things. On official it done by gameobject spell cast.
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    //uint32 SpellId = 0;
    //uint64 buff_guid = 0;
    switch(Trigger)
    {
        case 3686:                                          // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
        case 3687:                                          // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
        case 3706:                                          // Alliance elixir of regeneration spawn
        case 3708:                                          // Horde elixir of regeneration spawn
        case 3707:                                          // Alliance elixir of berserk spawn
        case 3709:                                          // Horde elixir of berserk spawn
            break;
        case 3646:                                          // Alliance Flag spawn
            if (m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE])
                if (GetHordeFlagPickerGuid() == Source->GetObjectGuid())
                    EventPlayerCapturedFlag(Source);
            break;
        case 3647:                                          // Horde Flag spawn
            if (m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE])
                if (GetAllianceFlagPickerGuid() == Source->GetObjectGuid())
                    EventPlayerCapturedFlag(Source);
            break;
        case 3649:                                          // unk1
        case 3688:                                          // unk2
        case 4628:                                          // unk3
        case 4629:                                          // unk4
            break;
        default:
            sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
            Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
            break;
    }
}
Beispiel #2
0
void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
    {
        // if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages
        // just take off the aura
        if (Source->GetTeam() == ALLIANCE)
        {
            if (!IsHordeFlagPickedup())
                return;
            if (GetHordeFlagPickerGuid() == Source->GetObjectGuid())
            {
                ClearHordeFlagPicker();
                Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
            }
        }
        else
        {
            if (!IsAllianceFlagPickedup())
                return;
            if (GetAllianceFlagPickerGuid() == Source->GetObjectGuid())
            {
                ClearAllianceFlagPicker();
                Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
            }
        }
        return;
    }

    bool set = false;

    if (Source->GetTeam() == ALLIANCE)
    {
        if (!IsHordeFlagPickedup())
            return;
        if (GetHordeFlagPickerGuid() == Source->GetObjectGuid())
        {
            ClearHordeFlagPicker();
            Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
            m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND;
            Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true);
            set = true;
        }
    }
    else
    {
        if (!IsAllianceFlagPickedup())
            return;
        if (GetAllianceFlagPickerGuid() == Source->GetObjectGuid())
        {
            ClearAllianceFlagPicker();
            Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
            m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND;
            Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true);
            set = true;
        }
    }

    if (set)
    {
        Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
        UpdateFlagState(Source->GetTeam(), 1);

        if (Source->GetTeam() == ALLIANCE)
        {
            SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, Source);
            UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1));
        }
        else
        {
            SendMessageToAll(LANG_BG_WS_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
            UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1));
        }

        m_FlagsDropTimer[GetOtherTeamIndex(GetTeamIndexByTeamId(Source->GetTeam()))] = BG_WS_FLAG_DROP_TIME;
    }
}