Beispiel #1
0
void CPedSA::SetCurrentRotation(FLOAT fRotation)
{
    GetPedInterface ()->fCurrentRotation = fRotation;
    
//  char szDebug[255] = {'\0'};
//  sprintf(szDebug,"CurrentRotate Offset: %d", ((DWORD)&((CPedSAInterface *)this->GetInterface())->CurrentRotate) -  (DWORD)this->GetInterface());
//  OutputDebugString(szDebug);
}
Beispiel #2
0
void CPedSA::SetModelIndex(DWORD dwModelIndex)
{
    DEBUG_TRACE("void CPedSA::SetModelIndex ( DWORD dwModelIndex )");
    DWORD dwFunction = FUNC_SetModelIndex;
    DWORD dwThis = (DWORD)this->GetInterface();
    _asm
    {
        mov     ecx, dwThis
        push    dwModelIndex
        call    dwFunction
    }

    // Also set the voice gender
    CPedModelInfoSAInterface* pModelInfo = (CPedModelInfoSAInterface*)pGame->GetModelInfo(dwModelIndex)->GetInterface();
    if (pModelInfo)
    {
        DWORD dwType = pModelInfo->pedType;
        GetPedInterface()->pedSound.m_bIsFemale = (dwType == 5 || dwType == 22);
    }
}
Beispiel #3
0
void CPedSA::Init()
{
    DEBUG_TRACE("void CPedSA::Init()");
    CPedSAInterface * pedInterface = GetPedInterface ();
    
    DWORD dwPedIntelligence = 0;
    DWORD dwFunc = 0x411DE0;
    DWORD dwInterface = (DWORD)pedInterface;
    _asm
    {
        mov     ecx, dwInterface
        call    dwFunc
        mov     dwPedIntelligence, eax
    }
    CPedIntelligenceSAInterface * m_pPedIntelligenceInterface = (CPedIntelligenceSAInterface *)(dwPedIntelligence);
    this->m_pPedIntelligence = new CPedIntelligenceSA(m_pPedIntelligenceInterface, this);
    this->m_pPedSound = new CPedSoundSA ( &pedInterface->pedSound );

    for ( int i = 0; i < WEAPONSLOT_MAX; i++ )
        this->m_pWeapons[i] = new CWeaponSA(&(pedInterface->Weapons[i]), this, (eWeaponSlot)i);

    //this->m_pPedIK = new Cm_pPedIKSA(&(pedInterface->m_pPedIK));
}
Beispiel #4
0
eWeaponSlot CPedSA::GetCurrentWeaponSlot ()
{
    return (eWeaponSlot) GetPedInterface ()->bCurrentWeaponSlot;
}
Beispiel #5
0
void CPedSA::SetTargetRotation(FLOAT fRotation)
{
    GetPedInterface ()->fTargetRotation = fRotation;
}
Beispiel #6
0
FLOAT CPedSA::GetTargetRotation()
{
    return GetPedInterface ()->fTargetRotation;
}
Beispiel #7
0
FLOAT CPedSA::GetCurrentRotation()
{
    return GetPedInterface ()->fCurrentRotation;
}
Beispiel #8
0
void CPedSA::SetOxygenLevel ( float fOxygen )
{
    GetPedInterface ()->pPlayerData->m_fBreath = fOxygen;
}
Beispiel #9
0
float CPedSA::GetOxygenLevel ( void )
{
    return GetPedInterface ()->pPlayerData->m_fBreath;
}
Beispiel #10
0
void CPedSA::SetArmor ( float fArmor )
{
    GetPedInterface ()->fArmor = fArmor;
}
Beispiel #11
0
float CPedSA::GetArmor ( void )
{
    return GetPedInterface ()->fArmor;
}
Beispiel #12
0
void CPedSA::SetHealth ( float fHealth )
{
    GetPedInterface ()->fHealth = fHealth;
}
Beispiel #13
0
FLOAT CPedSA::GetHealth()
{
    return GetPedInterface ()->fHealth;
}