Beispiel #1
1
XnStatus PlayerNode::HandleDataIndexRecord(DataIndexRecordHeader record, XnBool bReadPayload)
{
	XnStatus nRetVal = XN_STATUS_OK;
	
	XN_VALIDATE_INPUT_PTR(m_pNodeNotifications);
	nRetVal = record.Decode();
	XN_IS_STATUS_OK(nRetVal);
	DEBUG_LOG_RECORD(record, "DataIndex");

	XN_ASSERT(record.GetNodeID() != INVALID_NODE_ID);
	PlayerNodeInfo* pPlayerNodeInfo = GetPlayerNodeInfo(record.GetNodeID());
	XN_VALIDATE_PTR(pPlayerNodeInfo, XN_STATUS_CORRUPT_FILE);

	XnUInt32 nRecordTotalSize = record.GetSize() + record.GetPayloadSize();
	if (nRecordTotalSize > RECORD_MAX_SIZE)
	{
		XN_ASSERT(FALSE);
		XN_LOG_ERROR_RETURN(XN_STATUS_INTERNAL_BUFFER_TOO_SMALL, XN_MASK_OPEN_NI, "Record size %u is larger than player internal buffer", nRecordTotalSize);
	}

	if (bReadPayload)
	{
		// make sure node exists
		if (!pPlayerNodeInfo->bValid)
		{
			XN_ASSERT(FALSE);
			return XN_STATUS_CORRUPT_FILE;
		}

		if (record.GetPayloadSize() != (pPlayerNodeInfo->nFrames+1) * sizeof(DataIndexEntry))
		{
			XN_ASSERT(FALSE);
			XN_LOG_WARNING_RETURN(XN_STATUS_CORRUPT_FILE, XN_MASK_OPEN_NI, "Seek table has %u entries, but node has %u frames!", record.GetPayloadSize() / sizeof(DataIndexEntry), pPlayerNodeInfo->nFrames);
		}

		// allocate our data index
		pPlayerNodeInfo->pDataIndex = (DataIndexEntry*)xnOSCalloc(pPlayerNodeInfo->nFrames+1, sizeof(DataIndexEntry));
		XN_VALIDATE_ALLOC_PTR(pPlayerNodeInfo->pDataIndex);

		//Now read the actual data
		XnUInt32 nBytesRead = 0;
		nRetVal = Read(pPlayerNodeInfo->pDataIndex, record.GetPayloadSize(), nBytesRead);
		XN_IS_STATUS_OK(nRetVal);
		if (nBytesRead < record.GetPayloadSize())
		{
			XN_LOG_ERROR_RETURN(XN_STATUS_CORRUPT_FILE, XN_MASK_OPEN_NI, "Not enough bytes read");
		}
	}
	else
	{
		//Just skip the data
		nRetVal = SkipRecordPayload(record);
		XN_IS_STATUS_OK(nRetVal);
	}

	return XN_STATUS_OK;
}
Beispiel #2
0
XnStatus PlayerNode::HandleStringPropRecord(StringPropRecord record)
{
	XN_VALIDATE_INPUT_PTR(m_pNodeNotifications);
	XnStatus nRetVal = record.Decode();
	XN_IS_STATUS_OK(nRetVal);
	DEBUG_LOG_RECORD(record, "StringProp");
	PlayerNodeInfo* pPlayerNodeInfo = GetPlayerNodeInfo(record.GetNodeID());
	XN_VALIDATE_PTR(pPlayerNodeInfo, XN_STATUS_CORRUPT_FILE);
	if (!pPlayerNodeInfo->bValid)
	{
		XN_ASSERT(FALSE);
		return XN_STATUS_CORRUPT_FILE;
	}

	nRetVal = m_pNodeNotifications->OnNodeStringPropChanged(m_pNotificationsCookie, 
		pPlayerNodeInfo->strName,
		record.GetPropName(),
		record.GetValue());
	XN_IS_STATUS_OK(nRetVal);

	nRetVal = SaveRecordUndoInfo(pPlayerNodeInfo, 
		record.GetPropName(), 
		TellStream() - record.GetSize(),
		record.GetUndoRecordPos());
	XN_IS_STATUS_OK(nRetVal);

	return XN_STATUS_OK;
}
Beispiel #3
0
XnStatus PlayerNode::RemovePlayerNodeInfo(XnUInt32 nNodeID)
{
	XnStatus nRetVal = XN_STATUS_OK;

	xn::Player playerNode;
	nRetVal = m_context.GetProductionNodeByName(m_strName, playerNode);
	XN_IS_STATUS_OK(nRetVal);

	PlayerNodeInfo* pPlayerNodeInfo = GetPlayerNodeInfo(nNodeID);
	XN_VALIDATE_PTR(pPlayerNodeInfo, XN_STATUS_CORRUPT_FILE);
	if (pPlayerNodeInfo->bValid)
	{
		if (m_pNodeNotifications != NULL)
		{
			nRetVal = m_pNodeNotifications->OnNodeRemoved(m_pNotificationsCookie, pPlayerNodeInfo->strName);
			if (nRetVal != XN_STATUS_OK)
			{
				return nRetVal;
			}
		}

		playerNode.RemoveNeededNode(pPlayerNodeInfo->codec);
		pPlayerNodeInfo->codec = NULL;
		pPlayerNodeInfo->Reset(); //Now it's not valid anymore
	}

	return XN_STATUS_OK;
}
Beispiel #4
0
XnStatus PlayerNode::RemovePlayerNodeInfo(XnUInt32 nNodeID)
{
	XnStatus nRetVal = XN_STATUS_OK;

	PlayerNodeInfo* pPlayerNodeInfo = GetPlayerNodeInfo(nNodeID);
	XN_VALIDATE_PTR(pPlayerNodeInfo, XN_STATUS_CORRUPT_FILE);
	if (pPlayerNodeInfo->bValid)
	{
		if (m_pNodeNotifications != NULL)
		{
			nRetVal = m_pNodeNotifications->OnNodeRemoved(m_pNotificationsCookie, pPlayerNodeInfo->strName);
			if (nRetVal != XN_STATUS_OK)
			{
				return nRetVal;
			}
		}

		if (pPlayerNodeInfo->codec.IsValid())
		{
			xnRemoveNeededNode(GetSelfNodeHandle(), pPlayerNodeInfo->codec);
			pPlayerNodeInfo->codec.Release();
		}
		pPlayerNodeInfo->Reset(); //Now it's not valid anymore
	}

	return XN_STATUS_OK;
}
Beispiel #5
0
XnStatus PlayerNode::HandleNodeStateReadyRecord(NodeStateReadyRecord record)
{
	XN_VALIDATE_INPUT_PTR(m_pNodeNotifications);
	XnStatus nRetVal = record.Decode();
	XN_IS_STATUS_OK(nRetVal);
	DEBUG_LOG_RECORD(record, "NodeStateReady");
	PlayerNodeInfo* pPlayerNodeInfo = GetPlayerNodeInfo(record.GetNodeID());
	XN_VALIDATE_PTR(pPlayerNodeInfo, XN_STATUS_CORRUPT_FILE);
	if (!pPlayerNodeInfo->bValid)
	{
		XN_ASSERT(FALSE);
		return XN_STATUS_CORRUPT_FILE;
	}

	nRetVal = m_pNodeNotifications->OnNodeStateReady(m_pNotificationsCookie, pPlayerNodeInfo->strName);
	XN_IS_STATUS_OK(nRetVal);
	if (pPlayerNodeInfo->bIsGenerator && 
		(pPlayerNodeInfo->compression != XN_CODEC_NULL) && 
		!pPlayerNodeInfo->codec.IsValid())
	{
		xn::ProductionNode node;
		/*at this point the node should have all its properties set so we can create the codec. A node 
		  with the name pPlayerNodeInfo->strName should have been created by now. If it wasn't,
		  GetProductionNodeByName() will fail. */
		nRetVal = m_context.GetProductionNodeByName(pPlayerNodeInfo->strName, node);
		XN_IS_STATUS_OK(nRetVal);
		nRetVal = m_context.CreateCodec(pPlayerNodeInfo->compression, node, pPlayerNodeInfo->codec);
		XN_IS_STATUS_OK(nRetVal);

		// make the player dependent on the codec
		xn::Player playerNode;
		nRetVal = m_context.GetProductionNodeByName(m_strName, playerNode);
		if (nRetVal != XN_STATUS_OK)
		{
			pPlayerNodeInfo->codec.Unref();
			return (nRetVal);
		}

		nRetVal = playerNode.AddNeededNode(pPlayerNodeInfo->codec);
		if (nRetVal != XN_STATUS_OK)
		{
			pPlayerNodeInfo->codec.Unref();
			return (nRetVal);
		}

		// at this point, we can unref the codec (it will still have at least one ref, as we added it to needed nodes).
		xn::Codec codec = pPlayerNodeInfo->codec;
		codec.Unref();
	}

	pPlayerNodeInfo->bStateReady = TRUE;
	return XN_STATUS_OK;
}
Beispiel #6
0
XnStatus PlayerNode::HandleNodeStateReadyRecord(NodeStateReadyRecord record)
{
	XN_VALIDATE_INPUT_PTR(m_pNodeNotifications);
	XnStatus nRetVal = record.Decode();
	XN_IS_STATUS_OK(nRetVal);
	DEBUG_LOG_RECORD(record, "NodeStateReady");
	PlayerNodeInfo* pPlayerNodeInfo = GetPlayerNodeInfo(record.GetNodeID());
	XN_VALIDATE_PTR(pPlayerNodeInfo, XN_STATUS_CORRUPT_FILE);
	if (!pPlayerNodeInfo->bValid)
	{
		XN_ASSERT(FALSE);
		return XN_STATUS_CORRUPT_FILE;
	}

	// after wrap-around, if node wasn't destroyed, no need to notify about state ready
	if (!pPlayerNodeInfo->bStateReady)
	{
		nRetVal = m_pNodeNotifications->OnNodeStateReady(m_pNotificationsCookie, pPlayerNodeInfo->strName);
		XN_IS_STATUS_OK(nRetVal);
	}

	if (pPlayerNodeInfo->bIsGenerator && 
		(pPlayerNodeInfo->compression != XN_CODEC_NULL) && 
		!pPlayerNodeInfo->codec.IsValid())
	{
		xn::ProductionNode node;
		/*at this point the node should have all its properties set so we can create the codec. A node 
		  with the name pPlayerNodeInfo->strName should have been created by now. If it wasn't,
		  GetProductionNodeByName() will fail. */
		nRetVal = m_context.GetProductionNodeByName(pPlayerNodeInfo->strName, node);
		XN_IS_STATUS_OK(nRetVal);

		nRetVal = m_context.CreateCodec(pPlayerNodeInfo->compression, node, pPlayerNodeInfo->codec);
		XN_IS_STATUS_OK(nRetVal);

		// we need to make the codec a needed node, so that if xnForceShutdown() is called, we will be
		// destroyed *before* it does (as we hold a reference to it).
		nRetVal = xnAddNeededNode(GetSelfNodeHandle(), pPlayerNodeInfo->codec);
		XN_IS_STATUS_OK(nRetVal);
	}

	pPlayerNodeInfo->bStateReady = TRUE;
	return XN_STATUS_OK;
}
Beispiel #7
0
XnStatus PlayerNode::HandleNodeRemovedRecord(NodeRemovedRecord record)
{
	XN_VALIDATE_INPUT_PTR(m_pNodeNotifications);
	XnStatus nRetVal = record.Decode();
	XN_IS_STATUS_OK(nRetVal);
	DEBUG_LOG_RECORD(record, "NodeRemoved");

	PlayerNodeInfo* pPlayerNodeInfo = GetPlayerNodeInfo(record.GetNodeID());
	XN_VALIDATE_PTR(pPlayerNodeInfo, XN_STATUS_CORRUPT_FILE);
	if (!pPlayerNodeInfo->bValid)
	{
		XN_ASSERT(FALSE);
		XN_LOG_ERROR_RETURN(XN_STATUS_CORRUPT_FILE, XN_MASK_OPEN_NI, "Got a node removed record for non-existing node %u.", record.GetNodeID());
	}

	nRetVal = RemovePlayerNodeInfo(record.GetNodeID());
	XN_IS_STATUS_OK(nRetVal);
	return XN_STATUS_OK;
}
Beispiel #8
0
XnStatus PlayerNode::HandleNodeAddedImpl(XnUInt32 nNodeID, XnProductionNodeType type, const XnChar* strName, XnCodecID compression, XnUInt32 nNumberOfFrames, XnUInt64 nMinTimestamp, XnUInt64 nMaxTimestamp)
{
	XN_VALIDATE_INPUT_PTR(m_pNodeNotifications);

	XnStatus nRetVal = XN_STATUS_OK;

	PlayerNodeInfo* pPlayerNodeInfo = GetPlayerNodeInfo(nNodeID);
	XN_VALIDATE_PTR(pPlayerNodeInfo, XN_STATUS_CORRUPT_FILE);

	//Notify node was added
	nRetVal = m_pNodeNotifications->OnNodeAdded(m_pNotificationsCookie, strName, type, compression);
	XN_IS_STATUS_OK(nRetVal);

	pPlayerNodeInfo->compression = compression;
	nRetVal = xnOSStrCopy(pPlayerNodeInfo->strName, strName, sizeof(pPlayerNodeInfo->strName));
	XN_IS_STATUS_OK(nRetVal);

	if (xnIsTypeGenerator(type))
	{
		pPlayerNodeInfo->bIsGenerator = TRUE;
	pPlayerNodeInfo->nFrames = nNumberOfFrames;
	pPlayerNodeInfo->nMaxTimeStamp = nMaxTimestamp;
	}

	//Mark this player node as valid
	pPlayerNodeInfo->bValid = TRUE;

	//Loop until this node's state is ready.
	//TODO: Check for eof
	while (!pPlayerNodeInfo->bStateReady)
	{
		nRetVal = ProcessRecord(TRUE);
		if (nRetVal != XN_STATUS_OK)
		{
			pPlayerNodeInfo->bValid = FALSE;
			return nRetVal;
		}
	}

	return (XN_STATUS_OK);
}
Beispiel #9
0
XnStatus PlayerNode::HandleNodeDataBeginRecord(NodeDataBeginRecord record)
{
	XN_VALIDATE_INPUT_PTR(m_pNodeNotifications);
	XnStatus nRetVal = record.Decode();
	XN_IS_STATUS_OK(nRetVal);
	DEBUG_LOG_RECORD(record, "NodeDataBegin");
	PlayerNodeInfo* pPlayerNodeInfo = GetPlayerNodeInfo(record.GetNodeID());
	XN_VALIDATE_PTR(pPlayerNodeInfo, XN_STATUS_CORRUPT_FILE);
	if (!pPlayerNodeInfo->bValid)
	{
		XN_ASSERT(FALSE);
		return XN_STATUS_CORRUPT_FILE;
	}

	if (!pPlayerNodeInfo->bIsGenerator)
	{
		XN_ASSERT(FALSE);
		XN_LOG_ERROR_RETURN(XN_STATUS_CORRUPT_FILE, XN_MASK_OPEN_NI, "Got data for non-generator node '%s'", pPlayerNodeInfo->strName);
	}

	m_bDataBegun = TRUE;

	return XN_STATUS_OK;	
}
Beispiel #10
0
XnStatus PlayerNode::HandleGeneralPropRecord(GeneralPropRecord record)
{
	XN_VALIDATE_INPUT_PTR(m_pNodeNotifications);
	XnStatus nRetVal = record.Decode();
	XN_IS_STATUS_OK(nRetVal);
	DEBUG_LOG_RECORD(record, "GeneralProp");

	PlayerNodeInfo* pPlayerNodeInfo = GetPlayerNodeInfo(record.GetNodeID());
	XN_VALIDATE_PTR(pPlayerNodeInfo, XN_STATUS_CORRUPT_FILE);
	if (!pPlayerNodeInfo->bValid)
	{
		XN_ASSERT(FALSE);
		return XN_STATUS_CORRUPT_FILE;
	}

	// Fix backwards compatibility issues
	if (strcmp(record.GetPropName(), XN_PROP_REAL_WORLD_TRANSLATION_DATA) == 0)
	{
		// old recordings held the RealWorldTranslationData, but API has changed. Translate
		// it to Field Of View
		if (record.GetPropDataSize() != sizeof(XnRealWorldTranslationData))
		{
			return XN_STATUS_CORRUPT_FILE;
		}

		const XnRealWorldTranslationData* pTransData = (const XnRealWorldTranslationData*)record.GetPropData();

		// we also need resolution for the translation
		xn::DepthGenerator depthGen;
		nRetVal = m_context.GetProductionNodeByName(pPlayerNodeInfo->strName, depthGen);
		XN_IS_STATUS_OK(nRetVal);

		XnMapOutputMode outputMode;
		nRetVal = depthGen.GetMapOutputMode(outputMode);
		XN_IS_STATUS_OK(nRetVal);
		
		XnFieldOfView FOV;
		FOV.fHFOV = 2*atan(pTransData->dPixelSizeAtZeroPlane * pTransData->dSourceToDepthPixelRatio * outputMode.nXRes / 2 / pTransData->dZeroPlaneDistance);
		FOV.fVFOV = 2*atan(pTransData->dPixelSizeAtZeroPlane * pTransData->dSourceToDepthPixelRatio * outputMode.nYRes / 2 / pTransData->dZeroPlaneDistance);

		nRetVal = m_pNodeNotifications->OnNodeGeneralPropChanged(m_pNotificationsCookie,
			pPlayerNodeInfo->strName,
			XN_PROP_FIELD_OF_VIEW,
			sizeof(FOV),
			&FOV);
		XN_IS_STATUS_OK(nRetVal);
	}
	else
	{
		nRetVal = m_pNodeNotifications->OnNodeGeneralPropChanged(m_pNotificationsCookie,
			pPlayerNodeInfo->strName, 
			record.GetPropName(),
			record.GetPropDataSize(),
			record.GetPropData());
		XN_IS_STATUS_OK(nRetVal);
	}
	
	nRetVal = SaveRecordUndoInfo(pPlayerNodeInfo, 
		record.GetPropName(), 
		TellStream() - record.GetSize(),
		record.GetUndoRecordPos());
	XN_IS_STATUS_OK(nRetVal);

	return XN_STATUS_OK;
}
Beispiel #11
0
XnStatus PlayerNode::HandleNewDataRecord(NewDataRecordHeader record, XnBool bReadPayload)
{
	XN_VALIDATE_INPUT_PTR(m_pNodeNotifications);
	XnStatus nRetVal = record.Decode();
	XN_IS_STATUS_OK(nRetVal);
	DEBUG_LOG_RECORD(record, "NewData");

	XN_ASSERT(record.GetNodeID() != INVALID_NODE_ID);
	PlayerNodeInfo* pPlayerNodeInfo = GetPlayerNodeInfo(record.GetNodeID());
	XN_VALIDATE_PTR(pPlayerNodeInfo, XN_STATUS_CORRUPT_FILE);
	if (!pPlayerNodeInfo->bValid)
	{
		XN_ASSERT(FALSE);
		return XN_STATUS_CORRUPT_FILE;
	}

	XnUInt32 nRecordTotalSize = record.GetSize() + record.GetPayloadSize();
	if (nRecordTotalSize > RECORD_MAX_SIZE)
	{
		XN_ASSERT(FALSE);
		XN_LOG_ERROR_RETURN(XN_STATUS_INTERNAL_BUFFER_TOO_SMALL, XN_MASK_OPEN_NI, "Record size %u is larger than player internal buffer", nRecordTotalSize);
	}
	
	pPlayerNodeInfo->nLastDataPos = TellStream() - record.GetSize();
	pPlayerNodeInfo->newDataUndoInfo.nRecordPos =  pPlayerNodeInfo->nLastDataPos;
	pPlayerNodeInfo->newDataUndoInfo.nUndoRecordPos = record.GetUndoRecordPos();
	if (record.GetFrameNumber() > pPlayerNodeInfo->nFrames)
	{
		XN_ASSERT(FALSE);
		return XN_STATUS_CORRUPT_FILE;
	}

	pPlayerNodeInfo->nCurFrame = record.GetFrameNumber();
	
	if (record.GetTimeStamp() > m_nGlobalMaxTimeStamp)	
	{
		XN_ASSERT(FALSE);
		XN_LOG_ERROR_RETURN(XN_STATUS_CORRUPT_FILE, XN_MASK_OPEN_NI, "Record timestamp for record in position %u is larger than reported max timestamp", pPlayerNodeInfo->nLastDataPos);
	}

	m_nTimeStamp = record.GetTimeStamp();

	if (bReadPayload)
	{
		//Now read the actual data
		XnUInt32 nBytesRead = 0;
		nRetVal = Read(record.GetPayload(), record.GetPayloadSize(), nBytesRead);
		XN_IS_STATUS_OK(nRetVal);
		if (nBytesRead < record.GetPayloadSize())
		{
			XN_LOG_ERROR_RETURN(XN_STATUS_CORRUPT_FILE, XN_MASK_OPEN_NI, "Not enough bytes read");
		}

		const XnUInt8* pCompressedData = record.GetPayload(); //The new (compressed) data is right at the end of the header
		XnUInt32 nCompressedDataSize = record.GetPayloadSize();
		const XnUInt8* pUncompressedData = NULL;
		XnUInt32 nUncompressedDataSize = 0;
		XnCodecID compression = pPlayerNodeInfo->codec.GetCodecID();
		if (compression == XN_CODEC_UNCOMPRESSED)
		{
			pUncompressedData = pCompressedData;
			nUncompressedDataSize = nCompressedDataSize;
		}
		else
		{
			//Decode data with codec
			nRetVal = pPlayerNodeInfo->codec.DecodeData(pCompressedData, nCompressedDataSize, 
				m_pUncompressedData, DATA_MAX_SIZE, &nUncompressedDataSize);
			XN_IS_STATUS_OK(nRetVal);
			pUncompressedData = m_pUncompressedData;
		}

		nRetVal = m_pNodeNotifications->OnNodeNewData(m_pNotificationsCookie, pPlayerNodeInfo->strName, 
			record.GetTimeStamp(), record.GetFrameNumber(), pUncompressedData, nUncompressedDataSize);
		XN_IS_STATUS_OK(nRetVal);
	}
	else
	{
		//Just skip the data
		nRetVal = SkipRecordPayload(record);
		XN_IS_STATUS_OK(nRetVal);
	}

	return XN_STATUS_OK;
}