Beispiel #1
0
void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, EMCSBiome a_Biome, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
{
	switch (a_Biome)
	{
		case biPlains:
		case biExtremeHills:
		case biExtremeHillsEdge:
		case biForest:
		case biMushroomIsland:
		case biMushroomShore:
		case biForestHills:
		case biDeepOcean:
		case biStoneBeach:
		case biColdBeach:
		{
			// Apple or birch trees:
			if (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + 16 * a_Seq, a_BlockZ + 16 * a_Seq) < 0x5fffffff)
			{
				GetAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
			}
			else
			{
				GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
			}
			break;
		}
		
		case biTaiga:
		case biIcePlains:
		case biIceMountains:
		case biTaigaHills:
		{
			// Conifers
			GetConiferTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
			break;
		}
		
		case biSwampland:
		{
			// Swamp trees:
			GetSwampTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
			break;
		}
		
		case biJungle:
		case biJungleHills:
		case biJungleEdge:
		{
			// Apple bushes, large jungle trees, small jungle trees
			if (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + 16 * a_Seq, a_BlockZ + 16 * a_Seq) < 0x6fffffff)
			{
				GetAppleBushImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
			}
			else 
			{
				GetJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
			}
			break;
		}
		
		case biBirchForest:
		case biBirchForestHills:
		{
			GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
			break;
		}
		
		case biRoofedForest:
		case biColdTaiga:
		case biColdTaigaHills:
		case biMegaTaiga:
		case biMegaTaigaHills:
		case biExtremeHillsPlus:
		case biSavanna:
		case biSavannaPlateau:
		case biMesa:
		case biMesaPlateauF:
		case biMesaPlateau:
		case biSunflowerPlains:
		case biDesertM:
		case biExtremeHillsM:
		case biFlowerForest:
		case biTaigaM:
		case biSwamplandM:
		case biIcePlainsSpikes:
		case biJungleM:
		case biJungleEdgeM:
		case biBirchForestM:
		case biBirchForestHillsM:
		case biRoofedForestM:
		case biColdTaigaM:
		case biMegaSpruceTaiga:
		case biMegaSpruceTaigaHills:
		case biExtremeHillsPlusM:
		case biSavannaM:
		case biSavannaPlateauM:
		case biMesaBryce:
		case biMesaPlateauFM:
		case biMesaPlateauM:
		{
			// TODO: These need their special trees
			GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
			break;
		}
	}
}
Beispiel #2
0
void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, EMCSBiome a_Biome, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
{
	switch (a_Biome)
	{
		case biPlains:
		case biExtremeHills:
		case biExtremeHillsEdge:
		case biForest:
		case biMushroomIsland:
		case biMushroomShore:
		case biForestHills:
		case biDeepOcean:
		case biStoneBeach:
		case biColdBeach:
		{
			// Apple or birch trees:
			if (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + 16 * a_Seq, a_BlockZ + 16 * a_Seq) < 0x5fffffff)
			{
				GetAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
			}
			else
			{
				GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
			}
			return;
		}
		
		case biTaiga:
		case biIcePlains:
		case biIceMountains:
		case biTaigaHills:
		{
			// Conifers
			GetConiferTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
			return;
		}
		
		case biSwamplandM:
		case biSwampland:
		{
			// Swamp trees:
			GetSwampTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
			return;
		}
		
		case biJungle:
		case biJungleHills:
		case biJungleEdge:
		{
			// Apple bushes, large jungle trees, small jungle trees
			if (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + 16 * a_Seq, a_BlockZ + 16 * a_Seq) < 0x6fffffff)
			{
				GetAppleBushImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
			}
			else
			{
				bool IsLarge = a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) < 0x60000000;
				GetJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks, IsLarge);
			}
			return;
		}
		
		case biBirchForest:
		case biBirchForestHills:
		{
			GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
			return;
		}

		case biBirchForestM:
		case biBirchForestHillsM:
		{
			GetTallBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
			return;
		}

		case biColdTaiga:
		case biColdTaigaHills:
		case biMegaTaiga:
		case biMegaTaigaHills:
		case biExtremeHillsPlus:
		case biSunflowerPlains:
		case biDesertM:
		case biExtremeHillsM:
		case biFlowerForest:
		case biTaigaM:
		case biIcePlainsSpikes:
		case biJungleM:
		case biJungleEdgeM:
		case biColdTaigaM:
		case biMegaSpruceTaiga:
		case biMegaSpruceTaigaHills:
		case biExtremeHillsPlusM:
		{
			// TODO: These need their special trees
			GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
			return;
		}

		case biSavanna:
		case biSavannaPlateau:
		case biSavannaM:
		case biSavannaPlateauM:
		{
			GetAcaciaTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
			return;
		}

		case biRoofedForest:
		case biRoofedForestM:
		{
			GetDarkoakTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
			return;
		}
			
		case biMesa:
		case biMesaPlateauF:
		case biMesaPlateau:
		case biMesaBryce:
		case biMesaPlateauFM:
		case biMesaPlateauM:
		{
			GetSmallAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
		}

		case biDesert:
		case biDesertHills:
		case biRiver:
		case biBeach:
		case biHell:
		case biSky:
		case biOcean:
		case biFrozenOcean:
		case biFrozenRiver:
		case biVariant:
		case biNumBiomes:
		case biNumVariantBiomes:
		case biInvalidBiome:
		{
			// These biomes have no trees, or are non-biome members of the enum.
			return;
		}
	}
	
	ASSERT(!"Invalid biome type!");
}