float FAnimNotifyEvent::GetEndTriggerTime() const
{
	if (!NotifyStateClass && (EndTriggerTimeOffset != 0.f))
	{
		UE_LOG(LogAnimNotify, Log, TEXT("Anim Notify %s is non state, but has an EndTriggerTimeOffset %f!"), *NotifyName.ToString(), EndTriggerTimeOffset);
	}

	return NotifyStateClass ? (GetTriggerTime() + GetDuration() + EndTriggerTimeOffset) : GetTriggerTime();
}
float FAnimNotifyEvent::GetEndTriggerTime() const
{
	return GetTriggerTime() + GetDuration() + EndTriggerTimeOffset;
}