float FAnimNotifyEvent::GetEndTriggerTime() const { if (!NotifyStateClass && (EndTriggerTimeOffset != 0.f)) { UE_LOG(LogAnimNotify, Log, TEXT("Anim Notify %s is non state, but has an EndTriggerTimeOffset %f!"), *NotifyName.ToString(), EndTriggerTimeOffset); } return NotifyStateClass ? (GetTriggerTime() + GetDuration() + EndTriggerTimeOffset) : GetTriggerTime(); }
float FAnimNotifyEvent::GetEndTriggerTime() const { return GetTriggerTime() + GetDuration() + EndTriggerTimeOffset; }