Beispiel #1
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const FFMatrix4f& FFMvp::GetWVPTrans()
{
	GetWorldTrans();
	GetVPTrans();

	m4WVPtransformation = m4VPtransformation * m4Wtransformation;
	return m4WVPtransformation;
}
Beispiel #2
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const Matrix4f& Pipeline::GetWVTrans()
{
	GetWorldTrans();
    GetViewTrans();
	
	m_WVtransformation = m_Vtransformation * m_Wtransformation;
	return m_WVtransformation;
}
Beispiel #3
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const Matrix4f& Pipeline::GetWVPTrans()
{
    GetWorldTrans();
    GetVPTrans();

    m_WVPtransformation = m_VPTtransformation * m_WorldTransformation;
    return m_WVPtransformation;
}
Beispiel #4
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const Matrix4f& Pipeline::GetWPTrans()
{
	Matrix4f PersProjTrans;

	GetWorldTrans();
	PersProjTrans.InitPersProjTransform(m_persProjInfo);

	m_WPtransformation = PersProjTrans * m_Wtransformation;
	return m_WPtransformation;
}
Beispiel #5
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const FFMatrix4f& FFMvp::GetWPTrans()
{
	FFMatrix4f PersProjTrans;

	GetWorldTrans();
	PersProjTrans.InitPersProjTransform(persProjInfo);

	m4WPtransformation = PersProjTrans * m4Wtransformation;
	return m4WPtransformation;
}
Beispiel #6
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const Matrix4f& Pipeline::GetWVOrthoPTrans()
{
    GetWorldTrans();
    GetViewTrans();

    Matrix4f P;
    P.InitOrthoProjTransform(m_orthoProjInfo);
    
    m_WVPtransformation = P * m_Vtransformation * m_Wtransformation;
    return m_WVPtransformation;
}
Beispiel #7
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const FFMatrix4f& FFMvp::GetWVOrthoPTrans()
{
	GetWorldTrans();
	GetViewTrans();

	FFMatrix4f P;
	P.InitOrthoProjTransform(orthoProjInfo);

	m4WVPtransformation = P * m4Vtransformation * m4Wtransformation;
	return m4WVPtransformation;
}
Beispiel #8
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const Matrix4f& Pipeline::GetWVTrans()
{
	GetWorldTrans();
	
	Matrix4f CameraTranslationTrans, CameraRotateTrans;

	CameraTranslationTrans.InitTranslationTransform(-m_camera.Pos.x, -m_camera.Pos.y, -m_camera.Pos.z);
	CameraRotateTrans.InitCameraTransform(m_camera.Target, m_camera.Up);
	
	m_WVtransformation = CameraRotateTrans * CameraTranslationTrans * m_Wtransformation;
	return m_WVtransformation;
}
Beispiel #9
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const Matrix4& Pipeline::GetVPTrans()
{
    GetWorldTrans();

    Matrix4 CameraTranslationTrans, CameraRotateTrans, PersProjTrans;

    CameraTranslationTrans.InitTranslationTransform(-m_camera.Pos.x, -m_camera.Pos.y, -m_camera.Pos.z);
    CameraRotateTrans.InitCameraTransform(m_camera.Target, m_camera.Up);
    PersProjTrans.InitPersProjTransform(m_persProj);

    m_WVPtransformation = PersProjTrans * CameraRotateTrans * CameraTranslationTrans * m_WorldTransformation;
    return m_WVPtransformation;
}
Beispiel #10
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const Matrix4f& Pipeline::GetWVPTrans()
{
    GetWorldTrans();

    Matrix4f CameraTranslationTrans, CameraRotateTrans, PersProjTrans;

    CameraTranslationTrans.InitTranslationTransform(-m_camera.Pos.x, -m_camera.Pos.y, -m_camera.Pos.z);
    CameraRotateTrans.InitCameraTransform(m_camera.Target, m_camera.Up);
    PersProjTrans.InitPersProjTransform(m_persProj.FOV, m_persProj.Width, m_persProj.Height, m_persProj.zNear, m_persProj.zFar);

    m_WVPtransformation = PersProjTrans * CameraRotateTrans * CameraTranslationTrans * m_WorldTransformation;
    return m_WVPtransformation;
}