Beispiel #1
0
Datei: giaAig.c Projekt: mrkj/abc
/**Function*************************************************************

  Synopsis    [Duplicates AIG in the DFS order.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManFromAig( Aig_Man_t * p )
{
    Gia_Man_t * pNew;
    Aig_Obj_t * pObj;
    int i;
    // create the new manager
    pNew = Gia_ManStart( Aig_ManObjNum(p) );
    pNew->pName = Gia_UtilStrsav( p->pName );
    pNew->nConstrs = p->nConstrs;
    // create room to store equivalences
    if ( p->pEquivs )
        pNew->pNexts = ABC_CALLOC( int, Aig_ManObjNum(p) );
    // create the PIs
    Aig_ManCleanData( p );
    Aig_ManConst1(p)->iData = 1;
    Aig_ManForEachPi( p, pObj, i )
        pObj->iData = Gia_ManAppendCi( pNew );
    // add logic for the POs
    Aig_ManForEachPo( p, pObj, i )
        Gia_ManFromAig_rec( pNew, p, Aig_ObjFanin0(pObj) );        
    Aig_ManForEachPo( p, pObj, i )
        Gia_ManAppendCo( pNew, Gia_ObjChild0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Aig_ManRegNum(p) );
    if ( pNew->pNexts )
        Gia_ManDeriveReprs( pNew );
    return pNew;
}
Beispiel #2
0
Datei: giaAig.c Projekt: mrkj/abc
/**Function*************************************************************

  Synopsis    [Duplicates AIG in the DFS order.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManFromAigSimple( Aig_Man_t * p )
{
    Gia_Man_t * pNew;
    Aig_Obj_t * pObj;
    int i;
    // create the new manager
    pNew = Gia_ManStart( Aig_ManObjNum(p) );
    pNew->pName = Gia_UtilStrsav( p->pName );
    pNew->nConstrs = p->nConstrs;
    // create the PIs
    Aig_ManCleanData( p );
    Aig_ManForEachObj( p, pObj, i )
    {
        if ( Aig_ObjIsAnd(pObj) )
            pObj->iData = Gia_ManAppendAnd( pNew, Gia_ObjChild0Copy(pObj), Gia_ObjChild1Copy(pObj) );
        else if ( Aig_ObjIsPi(pObj) )
            pObj->iData = Gia_ManAppendCi( pNew );
        else if ( Aig_ObjIsPo(pObj) )
            pObj->iData = Gia_ManAppendCo( pNew, Gia_ObjChild0Copy(pObj) );
        else if ( Aig_ObjIsConst1(pObj) )
            pObj->iData = 1;
        else
            assert( 0 );
    }
    Gia_ManSetRegNum( pNew, Aig_ManRegNum(p) );
    return pNew;
}
Beispiel #3
0
Datei: giaAig.c Projekt: mrkj/abc
/**Function*************************************************************

  Synopsis    [Handles choices as additional combinational outputs.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManFromAigSwitch( Aig_Man_t * p )
{
    Gia_Man_t * pNew;
    Aig_Obj_t * pObj;
    int i;
    // create the new manager
    pNew = Gia_ManStart( Aig_ManObjNum(p) );
    pNew->pName = Gia_UtilStrsav( p->pName );
    pNew->nConstrs = p->nConstrs;
    // create the PIs
    Aig_ManCleanData( p );
    Aig_ManConst1(p)->iData = 1;
    Aig_ManForEachPi( p, pObj, i )
        pObj->iData = Gia_ManAppendCi( pNew );
    // add POs corresponding to the nodes with choices
    Aig_ManForEachNode( p, pObj, i )
        if ( Aig_ObjRefs(pObj) == 0 )
        {
            Gia_ManFromAig_rec( pNew, p, pObj );        
            Gia_ManAppendCo( pNew, pObj->iData );
        }
    // add logic for the POs
    Aig_ManForEachPo( p, pObj, i )
        Gia_ManFromAig_rec( pNew, p, Aig_ObjFanin0(pObj) );        
    Aig_ManForEachPo( p, pObj, i )
        pObj->iData = Gia_ManAppendCo( pNew, Gia_ObjChild0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Aig_ManRegNum(p) );
    return pNew;
}
Beispiel #4
0
Gia_Man_t * Gia_ManFromAigChoices( Aig_Man_t * p )
{
    Gia_Man_t * pNew;
    Aig_Obj_t * pObj;
    int i;
    assert( p->pEquivs != NULL );
    // create the new manager
    pNew = Gia_ManStart( Aig_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    pNew->nConstrs = p->nConstrs;
    // create room to store equivalences
    pNew->pSibls = ABC_CALLOC( int, Aig_ManObjNum(p) );
    // create the PIs
    Aig_ManCleanData( p );
    Aig_ManConst1(p)->iData = 1;
    Aig_ManForEachCi( p, pObj, i )
        pObj->iData = Gia_ManAppendCi( pNew );
    // add logic for the POs
    Aig_ManForEachCo( p, pObj, i )
        Gia_ManFromAigChoices_rec( pNew, p, Aig_ObjFanin0(pObj) );        
    Aig_ManForEachCo( p, pObj, i )
        Gia_ManAppendCo( pNew, Gia_ObjChild0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Aig_ManRegNum(p) );
    assert( Gia_ManObjNum(pNew) == Aig_ManObjNum(p) );
    return pNew;
}
Beispiel #5
0
Gia_Man_t * Gia_ManFromMiniAig( Mini_Aig_t * p )
{
    Gia_Man_t * pGia, * pTemp;
    Vec_Int_t * vCopies;
    int i, iGiaLit, nNodes;
    // get the number of nodes
    nNodes = Mini_AigNodeNum(p);
    // create ABC network
    pGia = Gia_ManStart( nNodes );
    pGia->pName = Abc_UtilStrsav( "MiniAig" );
    // create mapping from MiniAIG objects into ABC objects
    vCopies = Vec_IntAlloc( nNodes );
    Vec_IntPush( vCopies, 0 );
    // iterate through the objects
    Gia_ManHashAlloc( pGia );
    for ( i = 1; i < nNodes; i++ )
    {
        if ( Mini_AigNodeIsPi( p, i ) )
            iGiaLit = Gia_ManAppendCi(pGia);
        else if ( Mini_AigNodeIsPo( p, i ) )
            iGiaLit = Gia_ManAppendCo(pGia, Gia_ObjFromMiniFanin0Copy(pGia, vCopies, p, i));
        else if ( Mini_AigNodeIsAnd( p, i ) )
            iGiaLit = Gia_ManHashAnd(pGia, Gia_ObjFromMiniFanin0Copy(pGia, vCopies, p, i), Gia_ObjFromMiniFanin1Copy(pGia, vCopies, p, i));
        else assert( 0 );
        Vec_IntPush( vCopies, iGiaLit );
    }
    Gia_ManHashStop( pGia );
    assert( Vec_IntSize(vCopies) == nNodes );
    Vec_IntFree( vCopies );
    Gia_ManSetRegNum( pGia, Mini_AigRegNum(p) );
    pGia = Gia_ManCleanup( pTemp = pGia );
    Gia_ManStop( pTemp );
    return pGia;
}
Beispiel #6
0
/**Function*************************************************************

  Synopsis    [Duplicates AIG according to the timing manager.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupUnnormalize( Gia_Man_t * p )
{
    Vec_Int_t * vNodes;
    Gia_Man_t * pNew;
    Gia_Obj_t * pObj;
    int i;
    vNodes = Gia_ManOrderWithBoxes( p );
    if ( vNodes == NULL )
        return NULL;
    Gia_ManFillValue( p );
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    if ( p->pSibls )
        pNew->pSibls = ABC_CALLOC( int, Gia_ManObjNum(p) );
    Gia_ManForEachObjVec( vNodes, p, pObj, i )
    {
        if ( Gia_ObjIsAnd(pObj) )
        {
            pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
            if ( Gia_ObjSibl(p, Gia_ObjId(p, pObj)) )
                pNew->pSibls[Abc_Lit2Var(pObj->Value)] = Abc_Lit2Var(Gia_ObjSiblObj(p, Gia_ObjId(p, pObj))->Value);        
        }
        else if ( Gia_ObjIsCi(pObj) )
            pObj->Value = Gia_ManAppendCi( pNew );
        else if ( Gia_ObjIsCo(pObj) )
            pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
        else if ( Gia_ObjIsConst0(pObj) )
            pObj->Value = 0;
        else assert( 0 );
    }
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    Vec_IntFree( vNodes );
    return pNew;
}
Beispiel #7
0
ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////


/**Function*************************************************************

  Synopsis    [Trasnforms AIG to transition into the init state.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Int2_ManDupInit( Gia_Man_t * p, int fVerbose )
{
    Gia_Man_t * pNew, * pTemp;
    Gia_Obj_t * pObj, * pObjRi, * pObjRo;
    int i, iCtrl;
    assert( Gia_ManRegNum(p) > 0 );
    pNew = Gia_ManStart( 10000 );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachCi( p, pObj, i )
    {
        if ( i == Gia_ManPiNum(p) )
            iCtrl = Gia_ManAppendCi( pNew );
        pObj->Value = Gia_ManAppendCi( pNew );
    }
    Gia_ManHashAlloc( pNew );
    Gia_ManForEachAnd( p, pObj, i )
        pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachPo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManForEachRiRo( p, pObjRi, pObjRo, i )
        Gia_ManAppendCo( pNew, Gia_ManHashMux( pNew, iCtrl, pObjRo->Value, Gia_ObjFanin0Copy(pObjRi) ) );
    Gia_ManHashStop( pNew );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    // remove dangling
    pNew = Gia_ManCleanup( pTemp = pNew );
    if ( fVerbose )
        printf( "Before cleanup = %d nodes. After cleanup = %d nodes.\n", 
            Gia_ManAndNum(pTemp), Gia_ManAndNum(pNew) );
    Gia_ManStop( pTemp );
    return pNew;
}
Beispiel #8
0
/**Function*************************************************************

  Synopsis    [Derives GIA manager using special pins to denote box boundaries.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Abc_NtkTestPinDeriveGia( Abc_Ntk_t * pNtk, int fWhiteBoxOnly, int fVerbose )
{
    Gia_Man_t * pTemp;
    Gia_Man_t * pGia = NULL;
    Vec_Ptr_t * vNodes;
    Abc_Obj_t * pObj, * pFanin;
    int i, k, iPinLit = 0;
    // prepare logic network
    assert( Abc_NtkIsLogic(pNtk) );
    Abc_NtkToAig( pNtk );
    // construct GIA
    Abc_NtkFillTemp( pNtk );
    pGia = Gia_ManStart( Abc_NtkObjNumMax(pNtk) );
    Gia_ManHashAlloc( pGia );
    // create primary inputs
    Abc_NtkForEachCi( pNtk, pObj, i )
        pObj->iTemp = Gia_ManAppendCi(pGia);
    // create internal nodes in a topologic order from white boxes
    vNodes = Abc_NtkDfs( pNtk, 0 );
    Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pObj, i )
    {
        // input side
        if ( !fWhiteBoxOnly || Abc_NodeIsWhiteBox(pObj) )
        {
            // create special pintype for this node
            iPinLit = Gia_ManAppendPinType( pGia, 1 );
            // create input pins
            Abc_ObjForEachFanin( pObj, pFanin, k )
                pFanin->iTemp = Gia_ManAppendAnd( pGia, pFanin->iTemp, iPinLit );
        }
        // perform GIA construction
        pObj->iTemp = Abc_NtkTestTimNodeStrash( pGia, pObj );
        // output side
        if ( !fWhiteBoxOnly || Abc_NodeIsWhiteBox(pObj) )
        {
            // create special pintype for this node
            iPinLit = Gia_ManAppendPinType( pGia, 1 );
            // create output pins
            pObj->iTemp = Gia_ManAppendAnd( pGia, pObj->iTemp, iPinLit );
        }
    }
    Vec_PtrFree( vNodes );
    // create primary outputs
    Abc_NtkForEachCo( pNtk, pObj, i )
        pObj->iTemp = Gia_ManAppendCo( pGia, Abc_ObjFanin0(pObj)->iTemp );
    // finalize GIA
    Gia_ManHashStop( pGia );
    Gia_ManSetRegNum( pGia, 0 );
    // clean up GIA
    pGia = Gia_ManCleanup( pTemp = pGia );
    Gia_ManStop( pTemp );
    return pGia;
}
Beispiel #9
0
/**Function*************************************************************

  Synopsis    [Duplicates AIG in the DFS order while putting CIs first.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupNormalize( Gia_Man_t * p )
{
    int fHashMapping = 0;
    Gia_Man_t * pNew;
    Gia_Obj_t * pObj;
    int i;
    Gia_ManFillValue( p );
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManConst0(p)->Value = 0;
    if ( !Gia_ManIsSeqWithBoxes(p) )
    {
        Gia_ManForEachCi( p, pObj, i )
            pObj->Value = Gia_ManAppendCi(pNew);
    }
    else
    {
        // current CI order:  PIs + FOs + NewCIs
        // desired reorder:   PIs + NewCIs + FOs
        int nCIs = Tim_ManPiNum( (Tim_Man_t *)p->pManTime );
        int nAll = Tim_ManCiNum( (Tim_Man_t *)p->pManTime );
        int nPis = nCIs - Gia_ManRegNum(p);
        assert( nAll == Gia_ManCiNum(p) );
        assert( nPis > 0 );
        // copy PIs first
        for ( i = 0; i < nPis; i++ )
            Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
       // copy new CIs second
        for ( i = nCIs; i < nAll; i++ )
            Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
        // copy flops last
        for ( i = nCIs - Gia_ManRegNum(p); i < nCIs; i++ )
            Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
        printf( "Warning: Shuffled CI order to be correct sequential AIG.\n" );
    }
    if ( fHashMapping ) Gia_ManHashAlloc( pNew );
    Gia_ManForEachAnd( p, pObj, i )
        if ( Gia_ObjIsBuf(pObj) )
            pObj->Value = Gia_ManAppendBuf( pNew, Gia_ObjFanin0Copy(pObj) );
        else if ( fHashMapping )
            pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
        else
            pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    if ( fHashMapping ) Gia_ManHashStop( pNew );
    Gia_ManForEachCo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    pNew->nConstrs = p->nConstrs;
    assert( Gia_ManIsNormalized(pNew) );
    Gia_ManDupRemapEquiv( pNew, p );
    return pNew;
}
Beispiel #10
0
ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Specialized duplication.]

  Description [Replaces registers by PIs/POs and PIs by registers.]
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupIn2Ff( Gia_Man_t * p )
{
    Vec_Int_t * vPiOuts;
    Gia_Man_t * pNew; 
    Gia_Obj_t * pObj;
    int i;
    vPiOuts = Vec_IntAlloc( Gia_ManPiNum(p) );
    pNew = Gia_ManStart( Gia_ManObjNum(p) + 2 * Gia_ManPiNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManFillValue( p );
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachPi( p, pObj, i )
        Vec_IntPush( vPiOuts, Gia_ManAppendCi(pNew) );
    Gia_ManForEachRo( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    Gia_ManForEachPi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    Gia_ManForEachAnd( p, pObj, i )
        pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachPo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManForEachRi( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManForEachPi( p, pObj, i )
        Gia_ManAppendCo( pNew, Vec_IntEntry(vPiOuts, i) );
    Gia_ManSetRegNum( pNew, Gia_ManPiNum(p) );
    Vec_IntFree( vPiOuts );
    return pNew;
}
Beispiel #11
0
ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Duplicates AIG in the DFS order while putting CIs first.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupNormalize( Gia_Man_t * p )
{
    Gia_Man_t * pNew;
    Gia_Obj_t * pObj;
    int i;
    Gia_ManFillValue( p );
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachCi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi(pNew);
    Gia_ManForEachAnd( p, pObj, i )
        pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachCo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    pNew->nConstrs = p->nConstrs;
    assert( Gia_ManIsNormalized(pNew) );
    Gia_ManDupRemapEquiv( pNew, p );
    return pNew;
}
Beispiel #12
0
/**Function*************************************************************

  Synopsis    [Reorders flops for sequential AIGs with boxes.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupUnshuffleInputs( Gia_Man_t * p )
{
    Gia_Man_t * pNew;
    Gia_Obj_t * pObj;
    int i, nCIs, nAll, nPis;
    // sanity checks
    assert( Gia_ManIsNormalized(p) );
    assert( Gia_ManIsSeqWithBoxes(p) );
    Gia_ManFillValue( p );
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManConst0(p)->Value = 0;
    // change input order
    // desired reorder:   PIs + NewCIs + FOs
    // current CI order:  PIs + FOs + NewCIs
    nCIs = Tim_ManPiNum( (Tim_Man_t *)p->pManTime );
    nAll = Tim_ManCiNum( (Tim_Man_t *)p->pManTime );
    nPis = nCIs - Gia_ManRegNum(p);
    assert( nAll == Gia_ManCiNum(p) );
    assert( nPis > 0 );
    // copy PIs first
    for ( i = 0; i < nPis; i++ )
        Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
    // copy flops second
    for ( i = nAll - Gia_ManRegNum(p); i < nAll; i++ )
        Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
    // copy new CIs last
    for ( i = nPis; i < nAll - Gia_ManRegNum(p); i++ )
        Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
    printf( "Warning: Unshuffled CI order to be correct AIG with boxes.\n" );
    // other things
    Gia_ManForEachAnd( p, pObj, i )
        pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachCo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    pNew->nConstrs = p->nConstrs;
    assert( Gia_ManIsNormalized(pNew) );
    Gia_ManDupRemapEquiv( pNew, p );
    return pNew;
}
Beispiel #13
0
/**Function*************************************************************

  Synopsis    [Reverses the above step.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupFf2In( Gia_Man_t * p, int nFlopsOld )
{
    Gia_Man_t * pNew; 
    Gia_Obj_t * pObj;
    int i;
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManFillValue( p );
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachRo( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    for ( i = Gia_ManPiNum(p) - nFlopsOld; i < Gia_ManPiNum(p); i++ )
        Gia_ManPi(p, i)->Value = Gia_ManAppendCi( pNew );
    Gia_ManForEachPo( p, pObj, i )
        Gia_ManDupFf2In_rec( pNew, Gia_ObjFanin0(pObj) );
    Gia_ManForEachPo( p, pObj, i )
        Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManSetRegNum( pNew, nFlopsOld );
    return pNew;
}
Beispiel #14
0
/**Function*************************************************************

  Synopsis    [Derives GIA without MUXes.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupNoMuxes( Gia_Man_t * p )
{
    Gia_Man_t * pNew, * pTemp;
    Gia_Obj_t * pObj;
    int i;
    assert( p->pMuxes != NULL );
    // start the new manager
    pNew = Gia_ManStart( 5000 );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    // create constant
    Gia_ManConst0(p)->Value = 0;
    // create PIs
    Gia_ManForEachCi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    // create internal nodes
    Gia_ManHashStart( pNew );
    Gia_ManForEachAnd( p, pObj, i )
    {
        if ( Gia_ObjIsMuxId(p, i) )
            pObj->Value = Gia_ManHashMux( pNew, Gia_ObjFanin2Copy(p, pObj), Gia_ObjFanin1Copy(pObj), Gia_ObjFanin0Copy(pObj) );
        else if ( Gia_ObjIsXor(pObj) )
            pObj->Value = Gia_ManHashXor( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
        else 
            pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    }
    Gia_ManHashStop( pNew );
    // create ROs
    Gia_ManForEachCo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    // perform cleanup
    pNew = Gia_ManCleanup( pTemp = pNew );
    Gia_ManStop( pTemp );
    return pNew;
}
Beispiel #15
0
ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Derives GIA with MUXes.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManTisDupMuxes( Gia_Man_t * p )
{
    Gia_Man_t * pNew, * pTemp;
    Gia_Obj_t * pObj, * pFan0, * pFan1, * pFanC;
    int i;
    assert( p->pMuxes == NULL );
    ABC_FREE( p->pRefs );
    Gia_ManCreateRefs( p ); 
    // start the new manager
    pNew = Gia_ManStart( 5000 );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    pNew->pMuxes = ABC_CALLOC( unsigned, pNew->nObjsAlloc );
    // create constant
    Gia_ManConst0(p)->Value = 0;
    // create PIs
    Gia_ManForEachCi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    // create internal nodes
    Gia_ManHashStart( pNew );
    Gia_ManForEachAnd( p, pObj, i )
    {
        if ( !Gia_ObjIsMuxType(pObj) || (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) > 1 && Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) > 1) )
            pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
        else if ( Gia_ObjRecognizeExor(pObj, &pFan0, &pFan1) )
            pObj->Value = Gia_ManHashXorReal( pNew, Gia_ObjLitCopy(p, Gia_ObjToLit(p, pFan0)), Gia_ObjLitCopy(p, Gia_ObjToLit(p, pFan1)) );
        else
        {
            pFanC = Gia_ObjRecognizeMux( pObj, &pFan1, &pFan0 );
            pObj->Value = Gia_ManHashMuxReal( pNew, Gia_ObjLitCopy(p, Gia_ObjToLit(p, pFanC)), Gia_ObjLitCopy(p, Gia_ObjToLit(p, pFan1)), Gia_ObjLitCopy(p, Gia_ObjToLit(p, pFan0)) );
        }
    }
    Gia_ManHashStop( pNew );
    // create ROs
    Gia_ManForEachCo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    // perform cleanup
    pNew = Gia_ManCleanup( pTemp = pNew );
    Gia_ManStop( pTemp );
    return pNew;
}
Beispiel #16
0
/**Function*************************************************************

  Synopsis    [Performs structural hashing on the LUT functions.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void * Dsm_ManDeriveGia( void * pGia, int fUseMuxes )
{
    Gia_Man_t * p = (Gia_Man_t *)pGia;
    Gia_Man_t * pNew, * pTemp;
    Vec_Int_t * vCover, * vLeaves;
    Gia_Obj_t * pObj; 
    int k, i, iLut, iVar;
    word * pTruth;
    assert( Gia_ManHasMapping(p) );   
    // create new manager
    pNew = Gia_ManStart( 6*Gia_ManObjNum(p)/5 + 100 );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    pNew->vLevels = Vec_IntStart( 6*Gia_ManObjNum(p)/5 + 100 );
    if ( fUseMuxes )
        pNew->pMuxes = ABC_CALLOC( unsigned, pNew->nObjsAlloc );
    // map primary inputs
    Gia_ManFillValue(p);
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachCi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi(pNew);
    // iterate through nodes used in the mapping
    vLeaves = Vec_IntAlloc( 16 );
    vCover  = Vec_IntAlloc( 1 << 16 );
    Gia_ManHashStart( pNew );
    Gia_ObjComputeTruthTableStart( p, Gia_ManLutSizeMax(p) );
    Gia_ManForEachAnd( p, pObj, iLut )
    {
        if ( Gia_ObjIsBuf(pObj) )
        {
            pObj->Value = Gia_ManAppendBuf( pNew, Gia_ObjFanin0Copy(pObj) );
            continue;
        }
        if ( !Gia_ObjIsLut(p, iLut) )
            continue;
        // collect leaves
        Vec_IntClear( vLeaves );
        Gia_LutForEachFanin( p, iLut, iVar, k )
            Vec_IntPush( vLeaves, iVar );
        pTruth = Gia_ObjComputeTruthTableCut( p, Gia_ManObj(p, iLut), vLeaves );
        // collect incoming literals
        Vec_IntClear( vLeaves );
        Gia_LutForEachFanin( p, iLut, iVar, k )
            Vec_IntPush( vLeaves, Gia_ManObj(p, iVar)->Value );
        Gia_ManObj(p, iLut)->Value = Dsm_ManTruthToGia( pNew, pTruth, vLeaves, vCover );
    }
    Gia_ObjComputeTruthTableStop( p );
    Gia_ManForEachCo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManHashStop( pNew );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    Vec_IntFree( vLeaves );
    Vec_IntFree( vCover );
/*
    Gia_ManForEachAnd( pNew, pObj, i )
    {
        int iLev  = Gia_ObjLevelId(pNew, i);
        int iLev0 = Gia_ObjLevelId(pNew, Gia_ObjFaninId0(pObj, i));
        int iLev1 = Gia_ObjLevelId(pNew, Gia_ObjFaninId1(pObj, i));
        assert( iLev == 1 + Abc_MaxInt(iLev0, iLev1) );
    }
*/
    // perform cleanup
    pNew = Gia_ManCleanup( pTemp = pNew );
    Gia_ManStop( pTemp );
    return pNew;
}