/**Function************************************************************* Synopsis [Duplicates AIG in the DFS order.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Aig_Man_t * Gia_ManToAig( Gia_Man_t * p, int fChoices ) { Aig_Man_t * pNew; Aig_Obj_t ** ppNodes; Gia_Obj_t * pObj; int i; assert( !fChoices || (p->pNexts && p->pReprs) ); // create the new manager pNew = Aig_ManStart( Gia_ManAndNum(p) ); pNew->pName = Gia_UtilStrsav( p->pName ); pNew->nConstrs = p->nConstrs; // pNew->pSpec = Gia_UtilStrsav( p->pName ); // duplicate representation of choice nodes if ( fChoices ) pNew->pEquivs = ABC_CALLOC( Aig_Obj_t *, Gia_ManObjNum(p) ); // create the PIs ppNodes = ABC_CALLOC( Aig_Obj_t *, Gia_ManObjNum(p) ); ppNodes[0] = Aig_ManConst0(pNew); Gia_ManForEachCi( p, pObj, i ) ppNodes[Gia_ObjId(p, pObj)] = Aig_ObjCreatePi( pNew ); // transfer level if ( p->vLevels ) Gia_ManForEachCi( p, pObj, i ) Aig_ObjSetLevel( ppNodes[Gia_ObjId(p, pObj)], Gia_ObjLevel(p, pObj) ); // add logic for the POs Gia_ManForEachCo( p, pObj, i ) { Gia_ManToAig_rec( pNew, ppNodes, p, Gia_ObjFanin0(pObj) ); ppNodes[Gia_ObjId(p, pObj)] = Aig_ObjCreatePo( pNew, Gia_ObjChild0Copy2(ppNodes, pObj, Gia_ObjId(p, pObj)) ); }
/**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Vec_Int_t * Gia_ManFindLatest( Gia_Man_t * p, int LevelMax ) { Vec_Int_t * vOuts; Gia_Obj_t * pObj; int i; vOuts = Vec_IntAlloc( 1000 ); Gia_ManForEachCo( p, pObj, i ) if ( Gia_ObjLevel(p, pObj) > LevelMax ) Vec_IntPush( vOuts, i ); return vOuts; }
static inline int Cof_ObjLevel( Cof_Man_t * p, Cof_Obj_t * pObj ) { return Gia_ObjLevel(p->pGia, Gia_ManObj(p->pGia,pObj->Id)); }
/**Function************************************************************* Synopsis [Performs AIG shrinking using the current mapping.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Gia_ManMapShrink4( Gia_Man_t * p, int fKeepLevel, int fVerbose ) { Vec_Int_t * vLeaves, * vTruth, * vVisited, * vLeavesBest; Gia_Man_t * pNew, * pTemp; Gia_Obj_t * pObj, * pFanin; unsigned * pTruth; int i, k, iFan; abctime clk = Abc_Clock(); // int ClassCounts[222] = {0}; int * pLutClass, Counter = 0; assert( p->pMapping != NULL ); if ( Gia_ManLutSizeMax( p ) > 4 ) { printf( "Resynthesis is not performed when nodes have more than 4 inputs.\n" ); return NULL; } pLutClass = ABC_CALLOC( int, Gia_ManObjNum(p) ); vLeaves = Vec_IntAlloc( 0 ); vTruth = Vec_IntAlloc( (1<<16) ); vVisited = Vec_IntAlloc( 0 ); vLeavesBest = Vec_IntAlloc( 4 ); // prepare the library Dar_LibPrepare( 5 ); // clean the old manager Gia_ManCleanTruth( p ); Gia_ManSetPhase( p ); Gia_ManFillValue( p ); Gia_ManConst0(p)->Value = 0; // start the new manager pNew = Gia_ManStart( Gia_ManObjNum(p) ); pNew->pName = Abc_UtilStrsav( p->pName ); pNew->pSpec = Abc_UtilStrsav( p->pSpec ); Gia_ManHashAlloc( pNew ); Gia_ManCleanLevels( pNew, Gia_ManObjNum(p) ); Gia_ManForEachObj1( p, pObj, i ) { if ( Gia_ObjIsCi(pObj) ) { pObj->Value = Gia_ManAppendCi( pNew ); if ( p->vLevels ) Gia_ObjSetLevel( pNew, Gia_ObjFromLit(pNew, Gia_ObjValue(pObj)), Gia_ObjLevel(p, pObj) ); } else if ( Gia_ObjIsCo(pObj) ) { pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); } else if ( Gia_ObjIsLut(p, i) ) { Counter++; // collect leaves of this gate Vec_IntClear( vLeaves ); Gia_LutForEachFanin( p, i, iFan, k ) Vec_IntPush( vLeaves, iFan ); for ( ; k < 4; k++ ) Vec_IntPush( vLeaves, 0 ); //.compute the truth table pTruth = Gia_ManConvertAigToTruth( p, pObj, vLeaves, vTruth, vVisited ); // change from node IDs to their literals Gia_ManForEachObjVec( vLeaves, p, pFanin, k ) { assert( Gia_ObjValue(pFanin) != ~0 ); Vec_IntWriteEntry( vLeaves, k, Gia_ObjValue(pFanin) ); } // derive new structre if ( Gia_ManTruthIsConst0(pTruth, Vec_IntSize(vLeaves)) ) pObj->Value = 0; else if ( Gia_ManTruthIsConst1(pTruth, Vec_IntSize(vLeaves)) ) pObj->Value = 1; else { pObj->Value = Dar_LibEvalBuild( pNew, vLeaves, 0xffff & *pTruth, fKeepLevel, vLeavesBest ); pObj->Value = Abc_LitNotCond( pObj->Value, Gia_ObjPhaseRealLit(pNew, pObj->Value) ^ pObj->fPhase ); } } }