Beispiel #1
0
bool ScriptBase::Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int destinationOffset, int a5, bool run, int a7) {
	_vm->gameWaitForActive();

	if(_vm->_walkingActorId == actorId) {
		if(a7) {
			_vm->_walkingActorId = -1;
		} else {
			run = true;
		}
	}
	//TODO:
	//PlayerActorIdle = 0;
	bool isRunning;
	bool result = _vm->_actors[actorId]->loopWalkToXYZ(Vector3(x, y, z), destinationOffset, a5, run, 1, &isRunning);

//	if (PlayerActorIdle == 1) {
//		result = 1;
//		PlayerActorIdle = 0;
//	}
	if(isRunning) {
		_vm->_walkingActorId = actorId;
	}
	Global_Variable_Set(37, actorId);
	Global_Variable_Set(38, isRunning);
	return result;
}
Beispiel #2
0
bool ScriptBase::Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int destinationOffset, bool interruptible, bool run, int a7) {
	_vm->gameWaitForActive();

	if (_vm->_runningActorId == actorId) {
		if (a7) {
			_vm->_runningActorId = -1;
		} else {
			run = true;
		}
	}
	_vm->_playerActorIdle = false;

	bool isRunning;
	bool result = _vm->_actors[actorId]->loopWalkToXYZ(Vector3(x, y, z), destinationOffset, interruptible, run, true, &isRunning);

	if (_vm->_playerActorIdle) {
		result = true;
		_vm->_playerActorIdle = false;
	}
	if (isRunning) {
		_vm->_runningActorId = actorId;
	}
	Global_Variable_Set(kVariableWalkLoopActor, actorId);
	Global_Variable_Set(kVariableWalkLoopRun, isRunning);
	return result;
}
Beispiel #3
0
bool ScriptBase::Loop_Actor_Walk_To_Scene_Object(int actorId, const char *objectName, int destinationOffset, bool a4, bool run) {
	_vm->gameWaitForActive();

	if(_vm->_walkingActorId == actorId) {
		run = true;
	}
	bool isRunning;
	bool result = _vm->_actors[actorId]->loopWalkToSceneObject(objectName, destinationOffset, a4, run, true, &isRunning);
	if(isRunning == 1) {
		_vm->_walkingActorId = actorId;
	}
	Global_Variable_Set(37, actorId);
	Global_Variable_Set(38, isRunning);
	return result;
}
Beispiel #4
0
void ScriptMA04::sub_403DA8() {
	if (!Loop_Actor_Walk_To_Scene_Object(0, "BED-SHEETS", 12, 1, false)) {
		Actor_Says(0, 8530, 12);
		Music_Stop(4);
		if (sub_402820() || sub_402758()) {
			Overlay_Remove("MA04OVER");
		}
		Player_Loses_Control();
		Game_Flag_Set(647);
		if ((Game_Flag_Query(40) || Game_Flag_Query(41)) && Global_Variable_Query(1) == 1) {
			if (Actor_Query_Goal_Number(19) == 599) {
				Actor_Put_In_Set(19, 91);
				Actor_Set_At_Waypoint(19, 33, 0);
			}
			Game_Flag_Set(678);
			Global_Variable_Set(1, 2);
			Chapter_Enter(2, 10, 50);
			if (Query_Difficulty_Level() != 0) {
				if (!Game_Flag_Query(723)) {
					Global_Variable_Increment(2, 200);
				}
			}
		} else {
			Set_Enter(10, 50);
		}
		Scene_Loop_Start_Special(1, 3, 0);
	}
}
bool AIScriptGenericWalkerC::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	if (newGoalNumber == 0) {
		AI_Movement_Track_Flush(kActorGenwalkerC);
		Actor_Put_In_Set(kActorGenwalkerC, kSetFreeSlotH);
		Global_Variable_Set(kVariableGenericWalkerCModel, -1);
		return false;
	} else if (newGoalNumber == 1) {
		return true;
	}
	return false;
}
Beispiel #6
0
bool ScriptBase::Loop_Actor_Walk_To_Item(int actorId, int itemId, int a3, int a4, bool run) {
	_vm->gameWaitForActive();

	if (_vm->_walkingActorId == actorId) {
		run = true;
	}
	_vm->_playerActorIdle = false;
	bool isRunning;
	bool result = _vm->_actors[actorId]->loopWalkToItem(itemId, a3, a4, run, true, &isRunning);
	if (_vm->_playerActorIdle == 1) {
		result = true;
		_vm->_playerActorIdle = false;
	}
	if (isRunning == 1) {
		_vm->_walkingActorId = actorId;
	}
	Global_Variable_Set(37, actorId);
	Global_Variable_Set(38, isRunning);
	return result;
}
Beispiel #7
0
void AIScriptLucy::checkCombat() {
	Game_Flag_Set(701);
	if (Actor_Query_In_Set(kActorLucy, kSetHF01) == 1
			&& Global_Variable_Query(kVariableChapter) == 5
			&& Actor_Query_Goal_Number(kActorLucy) != 450) {
		if (Global_Variable_Query(kVariableAffectionTowards) == 3) {
			Global_Variable_Set(kVariableAffectionTowards, 0);
		}
		Actor_Set_Goal_Number(kActorLucy, 450);
		Non_Player_Actor_Combat_Mode_On(kActorLucy, kActorCombatStateIdle, false, kActorMcCoy, 4, kAnimationModeIdle, kAnimationModeWalk, kAnimationModeRun, -1, 0, 0, 10, 300, false);
	}
}
Beispiel #8
0
void SceneScriptMA02::sub_402044() {
	// int v0;
	// int v1;
	// int v3[7];

	// v0 = 0;

	int i = 0;
	int arr[7];
	if (Global_Variable_Query(1) < 4 && Game_Flag_Query(45)) {
		// v0 = 1;
		// v3[0] = 0;
		arr[i++] = 0;
	}

	// v1 = v0 + 1;
	// v3[v0] = 1;
	arr[i++] = 1;
	if (Global_Variable_Query(1) >= 3) {
		// v3[v1] = 2;
		// v1 = v0 + 2;
		arr[i++] = 2;
	}
	if (Global_Variable_Query(1) >= 2 && Global_Variable_Query(1) <= 4) {
		// v3[v1++] = 3;
		arr[i++] = 3;
	}
	if (Game_Flag_Query(171) && Game_Flag_Query(170)) {
		// v3[v1++] = 4;
		arr[i++] = 4;
	}
	//if (v1 <= 0) {
	if (i == 0) {
		Global_Variable_Set(52, -1);
	} else {
		// Global_Variable_Set(52, v3[Random_Query(0, v1 - 1)]);
		Global_Variable_Set(52, arr[Random_Query(0, i - 1)]);
	}
}
Beispiel #9
0
bool ScriptBase::Loop_Actor_Walk_To_Waypoint(int actorId, int waypointId, int destinationOffset, bool interruptible, bool run) {
	_vm->gameWaitForActive();

	if (_vm->_runningActorId == actorId) {
		run = true;
	}

	_vm->_playerActorIdle = false;

	bool isRunning;
	bool result = _vm->_actors[actorId]->loopWalkToWaypoint(waypointId, destinationOffset, interruptible, run, true, &isRunning);

	if (_vm->_playerActorIdle) {
		result = true;
		_vm->_playerActorIdle = false;
	}
	if (isRunning) {
		_vm->_runningActorId = actorId;
	}
	Global_Variable_Set(kVariableWalkLoopActor, actorId);
	Global_Variable_Set(kVariableWalkLoopRun, isRunning);
	return result;
}
Beispiel #10
0
bool SceneScriptPS10::ClickedOnExit(int exitId) {
	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 6, 12, true, false)) {
			Game_Flag_Set(14);
			removeTargets();
			Global_Variable_Decrement(kVariablePoliceMazeScore, kPoliceMazePS10TargetCount - Global_Variable_Query(kVariablePoliceMazePS10TargetCounter));
			Global_Variable_Set(kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount);
			Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS11);
		}
		return true;
	}

	return false;
}
Beispiel #11
0
void SceneScriptNR04::sub_402960() {
	int v0 = Global_Variable_Query(53);
	if (!v0) {
		Music_Play(14, 11, 80, 2, -1, 0, 0);
	} else if (v0 == 1) {
		Music_Play(13, 11, 80, 2, -1, 0, 0);
	} else if (v0 == 2) {
		Music_Play(5, 11, 80, 2, -1, 0, 0);
	}
	v0++;
	if (v0 > 2) {
		v0 = 0;
	}
	Global_Variable_Set(53, v0);
}
bool AIScriptGenericWalkerA::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	if (newGoalNumber == 0) {
		AI_Movement_Track_Flush(kActorGenwalkerA);
		Actor_Put_In_Set(kActorGenwalkerA, kSetFreeSlotH);
		Global_Variable_Set(kVariableGenericWalkerAModel, -1);
		return false;
	} else if (newGoalNumber == 1) {
		return true;
	} else if (newGoalNumber == 200) {
		Actor_Put_In_Set(kActorGenwalkerA, kSetRC04);
		Actor_Set_At_XYZ(kActorGenwalkerA, 0.0, 36.0, -172.0, 491);
		Actor_Change_Animation_Mode(kActorGenwalkerA, kAnimationModeCombatIdle);
		return true;
	}
	return false;
}
Beispiel #13
0
void SceneScriptNR06::sub_401BAC() {
	if (Music_Is_Playing()) {
		Music_Adjust(31, 80, 2);
	} else {
		int v0 = Global_Variable_Query(54);
		if (v0 == 0) {
			Music_Play(16, 61, -80, 2, -1, 0, 0);
		} else if (v0 == 1) {
			Music_Play(15, 41, -80, 2, -1, 0, 0);
		} else if (v0 == 2) {
			Music_Play(7, 41, -80, 2, -1, 0, 0);
		}
		v0++;
		if (v0 > 2) {
			v0 = 0;
		}
		Global_Variable_Set(54, v0);
	}
}
Beispiel #14
0
void ScriptNR08::sub_4021B4() {
	if (Music_Is_Playing()) {
		Music_Adjust(51, 0, 2);
	} else if (Actor_Query_Goal_Number(3) == 210) {
		Music_Play(6, 61, 0, 1, -1, 0, 0);
	} else {
		int v0 = Global_Variable_Query(54);
		if (v0 == 0) {
			Music_Play(16, 61, -80, 2, -1, 0, 0);
		} else if (v0 == 1) {
			Music_Play(15, 41, -80, 2, -1, 0, 0);
		} else if (v0 == 2) {
			Music_Play(7, 41, -80, 2, -1, 0, 0);
		}
		v0++;
		if (v0 > 2) {
			v0 = 0;
		}
		Global_Variable_Set(54, v0);
	}
}
bool AIScriptGenericWalkerA::prepareWalker() {
	if (Game_Flag_Query(kFlagGenericWalkerWaiting) || Global_Variable_Query(35) < 0 || !preparePath()) {
		return false;
	}

	int model = 0;
	do {
		if (isInside) {
			model = Random_Query(3, 5);
		} else {
			model = Random_Query(0, 5);
		}
	} while (model == Global_Variable_Query(kVariableGenericWalkerBModel) || model == Global_Variable_Query(kVariableGenericWalkerCModel));

	Global_Variable_Set(kVariableGenericWalkerAModel, model);
	Game_Flag_Set(kFlagGenericWalkerWaiting);
	AI_Countdown_Timer_Reset(kActorGenwalkerA, 2);
	AI_Countdown_Timer_Start(kActorGenwalkerA, 2, Random_Query(4, 12));
	Actor_Set_Goal_Number(kActorGenwalkerA, 1);
	return true;
}
bool AIScriptGenericWalkerC::prepareWalker() {
	if (Game_Flag_Query(kFlagGenericWalkerWaiting) || Global_Variable_Query(35) < 2 || !preparePath()) {
		return false;
	}

	int model = 0;
	do {
		if (isInside) {
			model = Random_Query(3, 5);
		} else {
			model = Random_Query(0, 5);
		}
	// Here is probably bug in original code, because it not using kVariableGenericWalkerBModel but kVariableGenericWalkerCModel
	} while (model == Global_Variable_Query(kVariableGenericWalkerAModel) || model == Global_Variable_Query(kVariableGenericWalkerBModel));


	Global_Variable_Set(kVariableGenericWalkerCModel, model);
	Game_Flag_Set(kFlagGenericWalkerWaiting);
	AI_Countdown_Timer_Reset(kActorGenwalkerC, 2);
	AI_Countdown_Timer_Start(kActorGenwalkerC, 2, Random_Query(4, 12));
	Actor_Set_Goal_Number(kActorGenwalkerC, 1);
	return true;
}
Beispiel #17
0
void ScriptBase::Police_Maze_Set_Score(int value) {
	Global_Variable_Set(kVariablePoliceMazeScore, value);
}
Beispiel #18
0
void ScriptBase::Police_Maze_Decrement_Score(int delta) {
	Global_Variable_Set(kVariablePoliceMazeScore, Global_Variable_Query(kVariablePoliceMazeScore) - delta);
}
Beispiel #19
0
bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case kGoalClovisDefault:
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 33, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case kGoalClovisBB11WalkToMcCoy:
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 319, 0);
		AI_Movement_Track_Append(kActorClovis, 320, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case kGoalClovisBB11StopSadik:
		Actor_Start_Speech_Sample(kActorClovis, 0);
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 321, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case kGoalClovisBB11TalkWithSadik:
		Actor_Set_Goal_Number(kActorSadik, kGoalSadikBB11TalkWithClovis);
		Actor_Says(kActorClovis, 10, 15);
		Actor_Says(kActorSadik, 0, kAnimationModeTalk);
		Actor_Face_Actor(kActorClovis, kActorSadik, true);
		Actor_Says(kActorClovis, 20, 13);
		Actor_Says(kActorClovis, 30, 12);
		Actor_Face_Actor(kActorSadik, kActorClovis, true);
		Actor_Says(kActorSadik, 10, kAnimationModeTalk);
		Actor_Says(kActorClovis, 40, 17);
		Actor_Says(kActorSadik, 20, kAnimationModeTalk);
		Actor_Face_Actor(kActorClovis, kActorMcCoy, true);
		Actor_Face_Actor(kActorSadik, kActorMcCoy, true);
		Actor_Says(kActorClovis, 50, 14);
		Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
		return true;

	case kGoalClovisBB11TalkToMcCoy:
		Actor_Says(kActorClovis, 60, 30);
		Actor_Says(kActorSadik, 30, kAnimationModeTalk);
		Actor_Says(kActorClovis, 70, 30);
		Actor_Says(kActorClovis, 80, 30);
		Actor_Change_Animation_Mode(kActorClovis, 29);
		Actor_Says(kActorSadik, 40, kAnimationModeTalk);
		Actor_Says(kActorSadik, 50, kAnimationModeTalk);
		Actor_Says(kActorClovis, 90, 13);
		Actor_Face_Current_Camera(5, true);
		Actor_Says(kActorClovis, 100, 17);
		Delay(1000);
		if (!Game_Flag_Query(kFlagSadikIsReplicant)) {
			Actor_Clue_Acquire(kActorMcCoy, kClueStaggeredbyPunches, true, kActorSadik);
		}
		Game_Flag_Set(kFlagNotUsed383);
		Game_Flag_Reset(kFlagBB11SadikFight);
		Global_Variable_Set(kVariableChapter, 3);
		Actor_Set_Goal_Number(kActorClovis, 200);
		Actor_Set_Goal_Number(kActorSadik, 200);
		Actor_Clue_Acquire(kActorMcCoy, kClueAct2Ended, true, -1);
		Player_Gains_Control();
		Chapter_Enter(3, kSetCT08_CT51_UG12, kSceneCT08);
		Game_Flag_Set(kFlagMcCoyTiedDown);
		Game_Flag_Set(kFlagChapter3Intro);
		return true;

	case 300:
		Actor_Put_In_Set(kActorClovis, kSetUG18);
		Actor_Set_At_XYZ(kActorClovis, -52.26f, 0.0f, 611.02f, 900);
		Actor_Change_Animation_Mode(kActorClovis, kAnimationModeIdle);
		return true;

	case 301:
	case 302:
	case 303:
	case 310:
		return true;

	case 350:
		Actor_Put_In_Set(kActorClovis, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorClovis, 33, 0);
		return true;

	case 400:
		AI_Movement_Track_Flush(kActorClovis);
		Actor_Put_In_Set(kActorClovis, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorClovis, 33, 0);
		return true;

	case 401:
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 341, 0);
		AI_Movement_Track_Append(kActorClovis, 342, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case 402:
		Player_Loses_Control();
		Actor_Force_Stop_Walking(kActorMcCoy);
		Actor_Face_Actor(kActorMcCoy, kActorClovis, 1);
		Loop_Actor_Walk_To_Actor(kActorClovis, kActorMcCoy, 48, 0, 1);
		Actor_Face_Actor(kActorClovis, kActorMcCoy, 1);
		Actor_Change_Animation_Mode(kActorClovis, 6);
		if (Player_Query_Combat_Mode()) {
			Actor_Change_Animation_Mode(kActorMcCoy, 49);
		} else {
			Actor_Change_Animation_Mode(kActorMcCoy, 48);
		}
		Delay(3000);
		Actor_Retired_Here(kActorMcCoy, 12, 48, 1, kActorClovis);
		return true;

	case 500:
		Actor_Set_Goal_Number(kActorClovis, 510);
		return true;

	case 510:
		if (Game_Flag_Query(653)) {
			Actor_Set_Goal_Number(kActorClovis, 513);
		} else {
			Actor_Set_Goal_Number(kActorClovis, 511);
			Game_Flag_Set(685);
		}
		return true;

	case 511:
		Actor_Put_In_Set(kActorClovis, kSetKP05_KP06);
		Actor_Set_At_XYZ(kActorClovis, -1072.0f, 8.26f, -708.0f, 530);
		return true;

	case 512:
		Actor_Says(kActorClovis, 110, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2255, kAnimationModeTalk);
		Actor_Says(kActorClovis, 120, kAnimationModeTalk);
		Actor_Says(kActorClovis, 130, kAnimationModeTalk);
		Actor_Says(kActorClovis, 140, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2260, kAnimationModeTalk);
		Actor_Says(kActorClovis, 150, kAnimationModeTalk);
		Actor_Set_Goal_Number(kActorClovis, 513);
		return true;

	case 513:
		Actor_Put_In_Set(kActorClovis, kSetKP07);
		Actor_Set_Targetable(kActorClovis, true);
		if (Game_Flag_Query(653)) {
			Global_Variable_Set(kVariableReplicants, 0);
			Global_Variable_Increment(kVariableReplicants, 1);
			Actor_Set_At_XYZ(kActorClovis, 45.0f, -41.52f, -85.0f, 750);
		} else {
			Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
			Actor_Face_Heading(kActorClovis, 1022, false);
		}
		someAnim();
		return true;

	case 514:
		Actor_Says(kActorMcCoy, 2345, 16);
		Actor_Says(kActorClovis, 170, -1);
		Actor_Says(kActorClovis, 180, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2350, 17);
		if (!Game_Flag_Query(714)) {
			Actor_Says(kActorMcCoy, 2355, 11);
		}
		Actor_Says(kActorClovis, 190, -1);
		Actor_Says(kActorClovis, 200, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2360, 18);
		Actor_Says(kActorClovis, 210, kAnimationModeTalk);
		Actor_Says(kActorClovis, 220, -1);
		Actor_Set_Goal_Number(kActorClovis, 515);
		return true;

	case 515:
		ADQ_Add(kActorClovis, 240, -1);
		ADQ_Add(kActorClovis, 250, -1);
		ADQ_Add(kActorClovis, 260, -1);
		ADQ_Add(kActorClovis, 270, -1);
		ADQ_Add_Pause(1000);
		ADQ_Add(kActorClovis, 280, -1);
		ADQ_Add(kActorClovis, 290, -1);
		ADQ_Add(kActorClovis, 300, -1);
		return true;

	case 516:
		Actor_Says(kActorMcCoy, 8501, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1260, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 8502, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1270, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 8504, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1290, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 8505, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1300, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1310, kAnimationModeTalk);
		Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
		Ambient_Sounds_Remove_All_Looping_Sounds(1);
		Outtake_Play(kOuttakeEnd4A, 0, -1);
		if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy
		 && Game_Flag_Query(kFlagLucyIsReplicant)
		) {
			Outtake_Play(kOuttakeEnd4B, 0, -1);
		} else if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsDektora
		       && Game_Flag_Query(kFlagDektoraIsReplicant)
		) {
			Outtake_Play(kOuttakeEnd4C, 0, -1);
		}
		Outtake_Play(kOuttakeEnd4D, 0, -1);
		Game_Over();
		return true;

	case 517:
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLucy, kSetKP07)) {
			Actor_Set_Goal_Number(kActorLucy, 599);
			Global_Variable_Decrement(kVariableReplicants, 1);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLuther, kSetKP07)) {
			Actor_Set_Goal_Number(kActorLuther, 599);
			Global_Variable_Decrement(kVariableReplicants, 1);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorDektora, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorDektora, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorZuben, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorSadik, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorIzo, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorIzo, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorGordo, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorClovis, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorClovis, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		return true;

	case 518:
		Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
		Actor_Face_Heading(kActorClovis, 1022, false);
		Actor_Set_Targetable(kActorClovis, true);
		Game_Flag_Set(685);
		someAnim();
		return true;

	default:
		break;
	}
	return false;
}
Beispiel #20
0
bool ScriptNR11::ClickedOn3DObject(const char *objectName, bool a2) {

	if (Object_Query_Click("CLOTHING02", objectName) || Object_Query_Click("BOX27", objectName) || Object_Query_Click("BOX39", objectName) || Object_Query_Click("BOX44", objectName) || Object_Query_Click("DRESS", objectName) || Object_Query_Click("COATRACK", objectName) || Object_Query_Click("COLUMN3 DETS", objectName) || Object_Query_Click("COLUMN PIPE01", objectName) || Object_Query_Click("RECTANGLE02", objectName) || Object_Query_Click("COLUMN04", objectName) || Object_Query_Click("COATRACK01", objectName) || Object_Query_Click("SHIRT", objectName) || Object_Query_Click("SKIRT 02", objectName) || Object_Query_Click("CLOTHING B 03", objectName) || Object_Query_Click("BUST BUST", objectName)) {
		if (a2) {
			Actor_Set_Goal_Number(1, 211);
			Scene_Exits_Disable();
			sub_4028EC();
			Player_Loses_Control();
			if (!Player_Query_Combat_Mode()) {
				Player_Set_Combat_Mode(true);
			}
			Actor_Set_Goal_Number(0, 230);
			Scene_Loop_Set_Default(3);
			Scene_Loop_Start_Special(2, 2, 1);
		} else if (Actor_Query_Goal_Number(3) == 250) {
			if (!Loop_Actor_Walk_To_XYZ(0, 24.0f, 0.33f, 0.0f, 0, 1, false, 0)) {
				Actor_Face_XYZ(0, -180.0f, 0.0f, -170.0f, true);
				sub_4028EC();
				Actor_Set_Goal_Number(1, 211);
				if (Actor_Query_Friendliness_To_Other(3, 0) < 30) {
					Actor_Set_At_XYZ(3, 0.5f, 0.33f, -162.0f, 0);
					Loop_Actor_Walk_To_XYZ(3, -24.0f, 0.33f, -35.4f, 0, 0, true, 0);
					Actor_Face_Actor(0, 3, true);
					Actor_Change_Animation_Mode(3, 71);
					Delay(500);
					Actor_Change_Animation_Mode(0, 48);
					Delay(2000);
					Actor_Set_Goal_Number(0, 231);
				} else {
					Actor_Says(0, 3840, 18);
					Delay(1000);
					if (Actor_Query_Friendliness_To_Other(3, 0) > 59 && !Global_Variable_Query(45)) {
						Music_Play(21, 35, 0, 3, -1, 0, 0);
					}
					Loop_Actor_Walk_To_XYZ(3, -135.0f, 0.33000001f, -267.0f, 0, 0, false, 0);
					Actor_Face_Actor(3, 0, true);
					Actor_Face_Actor(0, 3, true);
					Actor_Clue_Acquire(0, 107, 1, 3);
					Actor_Says(3, 990, 13);
					Actor_Says(3, 1000, 14);
					Loop_Actor_Walk_To_Actor(3, 0, 108, 0, false);
					Actor_Says(0, 3845, 13);
					Actor_Says(0, 3850, 15);
					Actor_Says(3, 1010, 14);
					Actor_Says(0, 3855, 13);
					Actor_Says(3, 1020, 12);
					Actor_Says(0, 3860, 12);
					Actor_Says_With_Pause(3, 1030, 1.0f, 14);
					Actor_Says(3, 1040, 13);
					Actor_Says(0, 3865, 15);
					Actor_Says_With_Pause(3, 1050, 0.80000001f, 14);
					Actor_Says(3, 1060, 13);
					Actor_Says(0, 3870, 3);
					Actor_Says(3, 1070, 14);
					Actor_Modify_Friendliness_To_Other(3, 0, 5);
					if (Actor_Query_Friendliness_To_Other(3, 0) > 55 && !Global_Variable_Query(45)) {
						Global_Variable_Set(45, 2);
						Actor_Says(3, 1130, 17);
						Actor_Says(0, 6365, 12);
						Actor_Says(3, 1140, 14);
						Actor_Says(0, 6370, 14);
						Actor_Says(3, 1150, 12);
						Actor_Says(3, 1160, 16);
					}
					Actor_Says(3, 1080, 13);
					Actor_Says(0, 3875, 14);
					Actor_Says(3, 1090, 17);
					Music_Stop(4);
					Actor_Set_Goal_Number(3, 260);
					if (Global_Variable_Query(40) == 1) {
						Actor_Set_Goal_Number(1, 236);
					}
					Game_Flag_Set(591);
				}
			} else {
				if (Random_Query(1, 2) == 1) {
					Actor_Says(0, 8575, 14);
				} else {
					Actor_Says(0, 8580, 14);
				}
			}
		}
		return true;
	}
	return false;
}
Beispiel #21
0
void SceneScriptHF03::sub_401C80() {
	Dialogue_Menu_Clear_List();
	DM_Add_To_List_Never_Repeat_Once_Selected(840, -1, 3, 8);
	DM_Add_To_List_Never_Repeat_Once_Selected(850, 6, 5, 2);
	DM_Add_To_List_Never_Repeat_Once_Selected(860, 8, -1, -1);
	DM_Add_To_List_Never_Repeat_Once_Selected(870, 2, 8, 6);
	Dialogue_Menu_Add_DONE_To_List(880);
	Dialogue_Menu_Appear(320, 240);
	int answer = Dialogue_Menu_Query_Input();
	Dialogue_Menu_Disappear();
	switch (answer) {
	case 840:
		Actor_Says(kActorMcCoy, 1630, 15);
		if (Global_Variable_Query(40) == 3) {
			Actor_Set_Goal_Number(kActorLucy, 214);
		} else if (Game_Flag_Query(46)) {
			Actor_Set_Goal_Number(kActorLucy, 212);
		} else {
			Actor_Set_Goal_Number(kActorLucy, 210);
			Game_Flag_Set(593);
		}
		break;
	case 850:
		Actor_Says(kActorMcCoy, 1635, 15);
		Actor_Says(kActorLucy, 200, 13);
		Actor_Modify_Friendliness_To_Other(kActorLucy, kActorMcCoy, 3);
		break;
	case 860:
		Actor_Says(kActorMcCoy, 1640, 12);
		if (Global_Variable_Query(40) == 3) {
			Actor_Set_Goal_Number(kActorLucy, 214);
		} else {
			Actor_Says(kActorLucy, 210, 13);
			Actor_Says(kActorMcCoy, 1655, 15);
			Actor_Modify_Friendliness_To_Other(kActorLucy, kActorMcCoy, Random_Query(9, 10));
			if (Actor_Query_Friendliness_To_Other(kActorLucy, kActorMcCoy) > 59 && !Global_Variable_Query(45)) {
				Global_Variable_Set(45, 3);
				Actor_Says(kActorLucy, 940, 14);
				Actor_Says(kActorMcCoy, 6780, 11);
				Actor_Says(kActorLucy, 950, 12);
				Actor_Says(kActorLucy, 960, 13);
				Actor_Says(kActorMcCoy, 6785, 15);
				Actor_Says(kActorLucy, 970, 16);
				Actor_Says(kActorLucy, 980, 17);
				if (Game_Flag_Query(47)) {
					Actor_Says(kActorLucy, 990, 17);
				}
				Actor_Says(kActorMcCoy, 6790, 15);
				Actor_Says(kActorLucy, 1000, 13);
				Actor_Says(kActorLucy, 1010, 17);
				Actor_Says(kActorLucy, 1020, 18);
				Actor_Says(kActorMcCoy, 6795, 14);
				Actor_Says(kActorLucy, 1030, 17);
				Actor_Says(kActorMcCoy, 6800, 14);
			}
			Actor_Says(kActorLucy, 220, 13);
			Actor_Says(kActorMcCoy, 1660, 15);
			Actor_Says(kActorLucy, 230, 14);
			Actor_Clue_Acquire(kActorLucy, kClueMcCoyHelpedLucy, 1, kActorMcCoy);
			if (Game_Flag_Query(46)) {
				Actor_Set_Goal_Number(kActorLucy, 212);
			} else {
				Actor_Set_Goal_Number(kActorLucy, 210);
			}
		}
		break;
	case 870:
		Actor_Says(kActorMcCoy, 1645, 18);
		Actor_Says(kActorLucy, 240, 14);
		Actor_Says(kActorLucy, 250, 12);
		Actor_Says(kActorLucy, 260, 13);
		Actor_Says(kActorLucy, 270, 19);
		Actor_Says(kActorMcCoy, 1665, 18);
		Actor_Says(kActorLucy, 280, 13);
		Actor_Says(kActorMcCoy, 1670, 12);
		Actor_Says(kActorLucy, 290, 14);
		Actor_Says(kActorLucy, 300, 16);
		Actor_Says(kActorMcCoy, 1675, 12);
		Actor_Says(kActorLucy, 310, 13);
		Actor_Clue_Acquire(kActorMcCoy, kClueLucyInterview, 0, kActorLucy);
		break;
	case 880:
		Actor_Says(kActorMcCoy, 1650, 14);
		break;
	}
}