void PrintSnake (Queue *snake) { Node* tmp = snake->front; while (tmp != NULL) { GoToPosition(tmp->data); printf("%c", SnakeElement); tmp = tmp->next; } }
void Enemy::Logic(sf::Vector2i Target) { if( GoToPosition( Target ) ){ mySprite.Move(velocity*shiftVector); myPosition.x =(int) mySprite.GetPosition().x; myPosition.y =(int) mySprite.GetPosition().y; targetReached = false; } else targetReached = true; }
int main() { system("COLOR 1A"); Queue *snake = Queue_Init(); COORD screenResolution = {WIDTH, HEIGHT}; SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), screenResolution); SetConsoleTitle("TU-Snake"); COORD directions[4] = { {0, -1}, {0, 1}, {1, 0}, {-1, 0}, }; Direction direction = LEFT; unsigned int keyboardInput = 0; double snakeSpeed = SnakeSpeed; COORD food = {RandomNumber(0, WIDTH), RandomNumber(0, HEIGHT)}; int centerX = WIDTH / 2; int centerY = HEIGHT / 2; //InitSnake for (int i = 0; i < SnakeInitializeSize; i++) { COORD position = { centerX - i , centerY}; Queue_Push(snake, position); } PrintSnake(snake); while (1) { if (_kbhit() == 1) { keyboardInput = _getch(); switch (keyboardInput) { case 119 : //up if (direction != DOWN) direction = UP; break; case 115 : //down if (direction != UP) direction = DOWN; break; case 97 : //left if (direction != RIGHT) direction = LEFT; break; case 100 : //right if (direction != LEFT) direction = RIGHT; break; default: break; } } COORD snakeHead = Queue_Back(snake); COORD nextDirection = directions[direction]; COORD snakeNewHead = {snakeHead.X + nextDirection.X, snakeHead.Y + nextDirection.Y}; //check for collisions if (snakeNewHead.X < 0 || snakeNewHead.Y < 0 || snakeNewHead.X > WIDTH || snakeNewHead.Y > HEIGHT || Queue_Contains (snake, snakeNewHead)) { char text[] = "!!!Game is over!!!"; COORD startPoint = {centerX - strlen(text)/2, centerY}; GoToPosition(startPoint); system("COLOR CF"); printf("%s", text); PlaySong(); break; } //add new head to snake Queue_Push(snake, snakeNewHead); //check for grow if (snakeNewHead.X == food.X && snakeNewHead.Y == food.Y) { food.X = RandomNumber(0, WIDTH); food.Y = RandomNumber(0, HEIGHT); if (snakeSpeed - 1 > 1) snakeSpeed--; } else { Queue_Pop(snake); } PrintSnake(snake); GoToPosition(food); printf("%c", SnakeFood); if (snakeSpeed - 0.1 > 1) snakeSpeed -= 0.1; Sleep((int)snakeSpeed); ClearScreen; } system("pause > ''"); return 0; }