sk_sp<SkImage> SkImage_Gpu::onMakeColorSpace(sk_sp<SkColorSpace> colorSpace) const {
    sk_sp<SkColorSpace> srcSpace = fColorSpace ? fColorSpace : SkColorSpace::MakeSRGB();
    auto xform = GrNonlinearColorSpaceXformEffect::Make(srcSpace.get(), colorSpace.get());
    if (!xform) {
        return sk_ref_sp(const_cast<SkImage_Gpu*>(this));
    }

    sk_sp<GrRenderTargetContext> renderTargetContext(fContext->makeRenderTargetContext(
        SkBackingFit::kExact, this->width(), this->height(), kRGBA_8888_GrPixelConfig, nullptr));
    if (!renderTargetContext) {
        return nullptr;
    }

    GrPaint paint;
    paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
    paint.addColorTextureProcessor(fContext->resourceProvider(), fProxy, nullptr, SkMatrix::I());
    paint.addColorFragmentProcessor(std::move(xform));

    const SkRect rect = SkRect::MakeIWH(this->width(), this->height());

    renderTargetContext->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(), rect);

    if (!renderTargetContext->asTextureProxy()) {
        return nullptr;
    }

    // MDB: this call is okay bc we know 'renderTargetContext' was exact
    return sk_make_sp<SkImage_Gpu>(fContext, kNeedNewImageUniqueID,
                                   fAlphaType, renderTargetContext->asTextureProxyRef(),
                                   std::move(colorSpace), fBudgeted);

}
Beispiel #2
0
static bool convert_texture(GrTexture* src, GrDrawContext* dst, int dstW, int dstH,
                            SkYUVColorSpace colorSpace, MakeFPProc proc) {

    SkScalar xScale = SkIntToScalar(src->width()) / dstW / src->width();
    SkScalar yScale = SkIntToScalar(src->height()) / dstH / src->height();
    GrTextureParams::FilterMode filter;
    if (dstW == src->width() && dstW == src->height()) {
        filter = GrTextureParams::kNone_FilterMode;
    } else {
        filter = GrTextureParams::kBilerp_FilterMode;
    }

    sk_sp<GrFragmentProcessor> fp(
            GrSimpleTextureEffect::Make(src, SkMatrix::MakeScale(xScale, yScale), filter));
    if (!fp) {
        return false;
    }
    fp = proc(std::move(fp), colorSpace);
    if (!fp) {
        return false;
    }
    GrPaint paint;
    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
    paint.addColorFragmentProcessor(std::move(fp));
    dst->drawRect(GrNoClip(), paint, SkMatrix::I(), SkRect::MakeIWH(dstW, dstH));
    return true;
}
sk_sp<GrTextureProxy> GrTextureProducer::CopyOnGpu(GrContext* context,
                                                   sk_sp<GrTextureProxy> inputProxy,
                                                   const CopyParams& copyParams,
                                                   bool dstWillRequireMipMaps) {
    SkASSERT(context);

    const SkRect dstRect = SkRect::MakeIWH(copyParams.fWidth, copyParams.fHeight);
    GrMipMapped mipMapped = dstWillRequireMipMaps ? GrMipMapped::kYes : GrMipMapped::kNo;

    SkRect localRect = SkRect::MakeWH(inputProxy->width(), inputProxy->height());

    bool needsDomain = false;
    bool resizing = false;
    if (copyParams.fFilter != GrSamplerState::Filter::kNearest) {
        bool resizing = localRect.width()  != dstRect.width() ||
                        localRect.height() != dstRect.height();
        needsDomain = resizing && !GrProxyProvider::IsFunctionallyExact(inputProxy.get());
    }

    if (copyParams.fFilter == GrSamplerState::Filter::kNearest && !needsDomain && !resizing &&
        dstWillRequireMipMaps) {
        sk_sp<GrTextureProxy> proxy = GrCopyBaseMipMapToTextureProxy(context, inputProxy.get());
        if (proxy) {
            return proxy;
        }
    }

    sk_sp<GrRenderTargetContext> copyRTC =
        context->contextPriv().makeDeferredRenderTargetContextWithFallback(
            SkBackingFit::kExact, dstRect.width(), dstRect.height(), inputProxy->config(),
            nullptr, 1, mipMapped, inputProxy->origin());
    if (!copyRTC) {
        return nullptr;
    }

    GrPaint paint;

    if (needsDomain) {
        const SkRect domain = localRect.makeInset(0.5f, 0.5f);
        // This would cause us to read values from outside the subset. Surely, the caller knows
        // better!
        SkASSERT(copyParams.fFilter != GrSamplerState::Filter::kMipMap);
        paint.addColorFragmentProcessor(
            GrTextureDomainEffect::Make(std::move(inputProxy), SkMatrix::I(), domain,
                                        GrTextureDomain::kClamp_Mode, copyParams.fFilter));
    } else {
        GrSamplerState samplerState(GrSamplerState::WrapMode::kClamp, copyParams.fFilter);
        paint.addColorTextureProcessor(std::move(inputProxy), SkMatrix::I(), samplerState);
    }
    paint.setPorterDuffXPFactory(SkBlendMode::kSrc);

    copyRTC->fillRectToRect(GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(), dstRect,
                            localRect);
    return copyRTC->asTextureProxyRef();
}
Beispiel #4
0
// skbug.com/5932
static void test_basic_draw_as_src(skiatest::Reporter* reporter, GrContext* context,
                                   sk_sp<GrTextureProxy> rectProxy, uint32_t expectedPixelValues[]) {
    sk_sp<GrRenderTargetContext> rtContext(context->contextPriv().makeDeferredRenderTargetContext(
                                                     SkBackingFit::kExact, rectProxy->width(),
                                                     rectProxy->height(), rectProxy->config(),
                                                     nullptr));
    for (auto filter : {GrSamplerState::Filter::kNearest,
                        GrSamplerState::Filter::kBilerp,
                        GrSamplerState::Filter::kMipMap}) {
        rtContext->clear(nullptr, 0xDDCCBBAA, GrRenderTargetContext::CanClearFullscreen::kYes);
        auto fp = GrSimpleTextureEffect::Make(rectProxy, SkMatrix::I(), filter);
        GrPaint paint;
        paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
        paint.addColorFragmentProcessor(std::move(fp));
        rtContext->drawPaint(GrNoClip(), std::move(paint), SkMatrix::I());
        test_read_pixels(reporter, rtContext.get(), expectedPixelValues,
                         "RectangleTexture-basic-draw");
    }
}
Beispiel #5
0
void SkGpuDevice::drawTexture(GrTexture* tex, const SkRect& dst, const SkPaint& paint) {
    GrPaint grPaint;
    SkMatrix mat;
    mat.reset();
    if (!SkPaintToGrPaint(this->context(), paint, mat,
                          this->surfaceProps().isGammaCorrect(), &grPaint)) {
        return;
    }
    SkMatrix textureMat;
    textureMat.reset();
    textureMat[SkMatrix::kMScaleX] = 1.0f/dst.width();
    textureMat[SkMatrix::kMScaleY] = 1.0f/dst.height();
    textureMat[SkMatrix::kMTransX] = -dst.fLeft/dst.width();
    textureMat[SkMatrix::kMTransY] = -dst.fTop/dst.height();

    grPaint.addColorTextureProcessor(tex, textureMat);

    fDrawContext->drawRect(GrNoClip(), grPaint, mat, dst);
}
Beispiel #6
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void GrDrawTarget::clear(const SkIRect* rect,
                         GrColor color,
                         bool canIgnoreRect,
                         GrRenderTarget* renderTarget) {
    SkIRect rtRect = SkIRect::MakeWH(renderTarget->width(), renderTarget->height());
    SkIRect clippedRect;
    if (!rect ||
        (canIgnoreRect && this->caps()->fullClearIsFree()) ||
        rect->contains(rtRect)) {
        rect = &rtRect;
    } else {
        clippedRect = *rect;
        if (!clippedRect.intersect(rtRect)) {
            return;
        }
        rect = &clippedRect;
    }

    if (this->caps()->useDrawInsteadOfClear()) {
        // This works around a driver bug with clear by drawing a rect instead.
        // The driver will ignore a clear if it is the only thing rendered to a
        // target before the target is read.
        if (rect == &rtRect) {
            this->discard(renderTarget);
        }

        GrPipelineBuilder pipelineBuilder;
        pipelineBuilder.setXPFactory(
            GrPorterDuffXPFactory::Create(SkXfermode::kSrc_Mode))->unref();
        pipelineBuilder.setRenderTarget(renderTarget);

        SkRect scalarRect = SkRect::Make(*rect);
        SkAutoTUnref<GrDrawBatch> batch(
                GrRectBatchFactory::CreateNonAAFill(color, SkMatrix::I(), scalarRect,
                                                    nullptr, nullptr));
        this->drawBatch(pipelineBuilder, GrNoClip(), batch);
    } else {
        GrBatch* batch = new GrClearBatch(*rect, color, renderTarget);
        this->recordBatch(batch);
        batch->unref();
    }
}
Beispiel #7
0
sk_sp<GrRenderTargetContext> GrCCPRAtlas::finalize(GrOnFlushResourceProvider* onFlushRP,
                                                     std::unique_ptr<GrDrawOp> atlasOp) {
    SkASSERT(!fTextureProxy);

    GrSurfaceDesc desc;
    desc.fOrigin = GrCCPRCoverageProcessor::kAtlasOrigin;
    desc.fWidth = fWidth;
    desc.fHeight = fHeight;
    desc.fConfig = kAlpha_half_GrPixelConfig;
    sk_sp<GrRenderTargetContext> rtc = onFlushRP->makeRenderTargetContext(desc, nullptr, nullptr);
    if (!rtc) {
        SkDebugf("WARNING: failed to allocate a %ix%i atlas. Some paths will not be drawn.\n",
                 fWidth, fHeight);
        return nullptr;
    }

    SkIRect clearRect = SkIRect::MakeSize(fDrawBounds);
    rtc->clear(&clearRect, 0, true);
    rtc->addDrawOp(GrNoClip(), std::move(atlasOp));

    fTextureProxy = sk_ref_sp(rtc->asTextureProxy());
    return rtc;
}
static sk_sp<SkImage> make_from_yuv_textures_copy(GrContext* ctx, SkYUVColorSpace colorSpace,
                                                  bool nv12,
                                                  const GrBackendObject yuvTextureHandles[],
                                                  const SkISize yuvSizes[],
                                                  GrSurfaceOrigin origin,
                                                  sk_sp<SkColorSpace> imageColorSpace) {
    const SkBudgeted budgeted = SkBudgeted::kYes;

    if (yuvSizes[0].fWidth <= 0 || yuvSizes[0].fHeight <= 0 || yuvSizes[1].fWidth <= 0 ||
        yuvSizes[1].fHeight <= 0) {
        return nullptr;
    }
    if (!nv12 && (yuvSizes[2].fWidth <= 0 || yuvSizes[2].fHeight <= 0)) {
        return nullptr;
    }

    const GrPixelConfig kConfig = nv12 ? kRGBA_8888_GrPixelConfig : kAlpha_8_GrPixelConfig;

    GrBackendTextureDesc yDesc;
    yDesc.fConfig = kConfig;
    yDesc.fOrigin = origin;
    yDesc.fSampleCnt = 0;
    yDesc.fTextureHandle = yuvTextureHandles[0];
    yDesc.fWidth = yuvSizes[0].fWidth;
    yDesc.fHeight = yuvSizes[0].fHeight;

    GrBackendTextureDesc uDesc;
    uDesc.fConfig = kConfig;
    uDesc.fOrigin = origin;
    uDesc.fSampleCnt = 0;
    uDesc.fTextureHandle = yuvTextureHandles[1];
    uDesc.fWidth = yuvSizes[1].fWidth;
    uDesc.fHeight = yuvSizes[1].fHeight;

    sk_sp<GrSurfaceProxy> yProxy = GrSurfaceProxy::MakeWrappedBackend(ctx, yDesc);
    sk_sp<GrSurfaceProxy> uProxy = GrSurfaceProxy::MakeWrappedBackend(ctx, uDesc);
    sk_sp<GrSurfaceProxy> vProxy;

    if (nv12) {
        vProxy = uProxy;
    } else {
        GrBackendTextureDesc vDesc;
        vDesc.fConfig = kConfig;
        vDesc.fOrigin = origin;
        vDesc.fSampleCnt = 0;
        vDesc.fTextureHandle = yuvTextureHandles[2];
        vDesc.fWidth = yuvSizes[2].fWidth;
        vDesc.fHeight = yuvSizes[2].fHeight;

        vProxy = GrSurfaceProxy::MakeWrappedBackend(ctx, vDesc);
    }
    if (!yProxy || !uProxy || !vProxy) {
        return nullptr;
    }

    const int width = yuvSizes[0].fWidth;
    const int height = yuvSizes[0].fHeight;

    // Needs to be a render target in order to draw to it for the yuv->rgb conversion.
    sk_sp<GrRenderTargetContext> renderTargetContext(ctx->makeRenderTargetContext(
                                                                         SkBackingFit::kExact,
                                                                         width, height,
                                                                         kRGBA_8888_GrPixelConfig,
                                                                         std::move(imageColorSpace),
                                                                         0,
                                                                         origin));
    if (!renderTargetContext) {
        return nullptr;
    }

    GrPaint paint;
    paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
    paint.addColorFragmentProcessor(
        GrYUVEffect::MakeYUVToRGB(ctx->resourceProvider(),
                                  sk_ref_sp(yProxy->asTextureProxy()),
                                  sk_ref_sp(uProxy->asTextureProxy()),
                                  sk_ref_sp(vProxy->asTextureProxy()), yuvSizes, colorSpace, nv12));

    const SkRect rect = SkRect::MakeIWH(width, height);

    renderTargetContext->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(), rect);

    if (!renderTargetContext->asSurfaceProxy()) {
        return nullptr;
    }
    ctx->contextPriv().flushSurfaceWrites(renderTargetContext->asSurfaceProxy());

    // MDB: this call is okay bc we know 'renderTargetContext' was exact
    return sk_make_sp<SkImage_Gpu>(ctx, kNeedNewImageUniqueID,
                                   kOpaque_SkAlphaType, renderTargetContext->asTextureProxyRef(),
                                   renderTargetContext->refColorSpace(), budgeted);
}
Beispiel #9
0
sk_sp<GrTexture> GrYUVProvider::refAsTexture(GrContext* ctx,
        const GrSurfaceDesc& desc,
        bool useCache) {
    SkYUVPlanesCache::Info yuvInfo;
    void* planes[3];
    YUVScoper scoper;
    if (!scoper.init(this, &yuvInfo, planes, useCache)) {
        return nullptr;
    }

    GrSurfaceDesc yuvDesc;
    yuvDesc.fConfig = kAlpha_8_GrPixelConfig;
    SkAutoTUnref<GrTexture> yuvTextures[3];
    for (int i = 0; i < 3; i++) {
        yuvDesc.fWidth  = yuvInfo.fSizeInfo.fSizes[i].fWidth;
        yuvDesc.fHeight = yuvInfo.fSizeInfo.fSizes[i].fHeight;
        // TODO: why do we need this check?
        bool needsExactTexture =
            (yuvDesc.fWidth  != yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fWidth) ||
            (yuvDesc.fHeight != yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);
        if (needsExactTexture) {
            yuvTextures[i].reset(ctx->textureProvider()->createTexture(yuvDesc, SkBudgeted::kYes));
        } else {
            yuvTextures[i].reset(ctx->textureProvider()->createApproxTexture(yuvDesc));
        }
        if (!yuvTextures[i] ||
                !yuvTextures[i]->writePixels(0, 0, yuvDesc.fWidth, yuvDesc.fHeight, yuvDesc.fConfig,
                                             planes[i], yuvInfo.fSizeInfo.fWidthBytes[i])) {
            return nullptr;
        }
    }

    sk_sp<GrDrawContext> drawContext(ctx->newDrawContext(SkBackingFit::kExact,
                                     desc.fWidth, desc.fHeight,
                                     desc.fConfig, desc.fSampleCnt));
    if (!drawContext) {
        return nullptr;
    }

    GrPaint paint;
    sk_sp<GrFragmentProcessor> yuvToRgbProcessor(
        GrYUVEffect::MakeYUVToRGB(yuvTextures[0], yuvTextures[1], yuvTextures[2],
                                  yuvInfo.fSizeInfo.fSizes, yuvInfo.fColorSpace, false));
    paint.addColorFragmentProcessor(std::move(yuvToRgbProcessor));

    // If we're decoding an sRGB image, the result of our linear math on the YUV planes is already
    // in sRGB. (The encoding is just math on bytes, with no concept of color spaces.) So, we need
    // to output the results of that math directly to the buffer that we will then consider sRGB.
    // If we have sRGB write control, we can just tell the HW not to do the Linear -> sRGB step.
    // Otherwise, we do our shader math to go from YUV -> sRGB, manually convert sRGB -> Linear,
    // then let the HW convert Linear -> sRGB.
    if (GrPixelConfigIsSRGB(desc.fConfig)) {
        if (ctx->caps()->srgbWriteControl()) {
            paint.setDisableOutputConversionToSRGB(true);
        } else {
            paint.addColorFragmentProcessor(GrGammaEffect::Make(2.2f));
        }
    }

    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
    const SkRect r = SkRect::MakeIWH(yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fWidth,
                                     yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);

    drawContext->drawRect(GrNoClip(), paint, SkMatrix::I(), r);

    return drawContext->asTexture();
}
Beispiel #10
0
static sk_sp<SkImage> make_from_yuv_textures_copy(GrContext* ctx, SkYUVColorSpace colorSpace,
                                                  bool nv12,
                                                  const GrBackendObject yuvTextureHandles[],
                                                  const SkISize yuvSizes[],
                                                  GrSurfaceOrigin origin,
                                                  sk_sp<SkColorSpace> imageColorSpace) {
    const SkBudgeted budgeted = SkBudgeted::kYes;

    if (yuvSizes[0].fWidth <= 0 || yuvSizes[0].fHeight <= 0 || yuvSizes[1].fWidth <= 0 ||
        yuvSizes[1].fHeight <= 0) {
        return nullptr;
    }
    if (!nv12 && (yuvSizes[2].fWidth <= 0 || yuvSizes[2].fHeight <= 0)) {
        return nullptr;
    }

    const GrPixelConfig kConfig = nv12 ? kRGBA_8888_GrPixelConfig : kAlpha_8_GrPixelConfig;

    GrBackendTextureDesc yDesc;
    yDesc.fConfig = kConfig;
    yDesc.fOrigin = origin;
    yDesc.fSampleCnt = 0;
    yDesc.fTextureHandle = yuvTextureHandles[0];
    yDesc.fWidth = yuvSizes[0].fWidth;
    yDesc.fHeight = yuvSizes[0].fHeight;

    GrBackendTextureDesc uDesc;
    uDesc.fConfig = kConfig;
    uDesc.fOrigin = origin;
    uDesc.fSampleCnt = 0;
    uDesc.fTextureHandle = yuvTextureHandles[1];
    uDesc.fWidth = yuvSizes[1].fWidth;
    uDesc.fHeight = yuvSizes[1].fHeight;

    sk_sp<GrTexture> yTex(
        ctx->textureProvider()->wrapBackendTexture(yDesc, kBorrow_GrWrapOwnership));
    sk_sp<GrTexture> uTex(
        ctx->textureProvider()->wrapBackendTexture(uDesc, kBorrow_GrWrapOwnership));
    sk_sp<GrTexture> vTex;
    if (nv12) {
        vTex = uTex;
    } else {
        GrBackendTextureDesc vDesc;
        vDesc.fConfig = kConfig;
        vDesc.fOrigin = origin;
        vDesc.fSampleCnt = 0;
        vDesc.fTextureHandle = yuvTextureHandles[2];
        vDesc.fWidth = yuvSizes[2].fWidth;
        vDesc.fHeight = yuvSizes[2].fHeight;

        vTex = sk_sp<GrTexture>(
            ctx->textureProvider()->wrapBackendTexture(vDesc, kBorrow_GrWrapOwnership));
    }
    if (!yTex || !uTex || !vTex) {
        return nullptr;
    }

    const int width = yuvSizes[0].fWidth;
    const int height = yuvSizes[0].fHeight;

    // Needs to be a render target in order to draw to it for the yuv->rgb conversion.
    sk_sp<GrRenderTargetContext> renderTargetContext(ctx->makeRenderTargetContext(
                                                                         SkBackingFit::kExact,
                                                                         width, height,
                                                                         kRGBA_8888_GrPixelConfig,
                                                                         std::move(imageColorSpace),
                                                                         0,
                                                                         origin));
    if (!renderTargetContext) {
        return nullptr;
    }

    GrPaint paint;
    paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
    paint.addColorFragmentProcessor(
        GrYUVEffect::MakeYUVToRGB(yTex.get(), uTex.get(), vTex.get(), yuvSizes, colorSpace, nv12));

    const SkRect rect = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));

    renderTargetContext->drawRect(GrNoClip(), paint, SkMatrix::I(), rect);
    ctx->flushSurfaceWrites(renderTargetContext->accessRenderTarget());
    return sk_make_sp<SkImage_Gpu>(width, height, kNeedNewImageUniqueID,
                                   kOpaque_SkAlphaType, renderTargetContext->asTexture(),
                                   sk_ref_sp(renderTargetContext->getColorSpace()), budgeted);
}
sk_sp<SkSpecialImage> SkDisplacementMapEffect::onFilterImage(SkSpecialImage* source,
                                                             const Context& ctx,
                                                             SkIPoint* offset) const {
    SkIPoint colorOffset = SkIPoint::Make(0, 0);
    sk_sp<SkSpecialImage> color(this->filterInput(1, source, ctx, &colorOffset));
    if (!color) {
        return nullptr;
    }

    SkIPoint displOffset = SkIPoint::Make(0, 0);
    sk_sp<SkSpecialImage> displ(this->filterInput(0, source, ctx, &displOffset));
    if (!displ) {
        return nullptr;
    }

    const SkIRect srcBounds = SkIRect::MakeXYWH(colorOffset.x(), colorOffset.y(),
                                                color->width(), color->height());

    // Both paths do bounds checking on color pixel access, we don't need to
    // pad the color bitmap to bounds here.
    SkIRect bounds;
    if (!this->applyCropRect(ctx, srcBounds, &bounds)) {
        return nullptr;
    }

    SkIRect displBounds;
    displ = this->applyCropRect(ctx, displ.get(), &displOffset, &displBounds);
    if (!displ) {
        return nullptr;
    }

    if (!bounds.intersect(displBounds)) {
        return nullptr;
    }

    const SkIRect colorBounds = bounds.makeOffset(-colorOffset.x(), -colorOffset.y());

    SkVector scale = SkVector::Make(fScale, fScale);
    ctx.ctm().mapVectors(&scale, 1);

#if SK_SUPPORT_GPU
    if (source->isTextureBacked()) {
        GrContext* context = source->getContext();

        sk_sp<GrTexture> colorTexture(color->asTextureRef(context));
        sk_sp<GrTexture> displTexture(displ->asTextureRef(context));
        if (!colorTexture || !displTexture) {
            return nullptr;
        }

        GrPaint paint;
        SkMatrix offsetMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(displTexture.get());
        offsetMatrix.preTranslate(SkIntToScalar(colorOffset.fX - displOffset.fX),
                                  SkIntToScalar(colorOffset.fY - displOffset.fY));

        paint.addColorFragmentProcessor(
            GrDisplacementMapEffect::Make(fXChannelSelector,
                                          fYChannelSelector,
                                          scale,
                                          displTexture.get(),
                                          offsetMatrix,
                                          colorTexture.get(),
                                          SkISize::Make(color->width(), color->height())));
        paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
        SkMatrix matrix;
        matrix.setTranslate(-SkIntToScalar(colorBounds.x()), -SkIntToScalar(colorBounds.y()));

        sk_sp<GrDrawContext> drawContext(context->newDrawContext(SkBackingFit::kApprox,
                                                                 bounds.width(), bounds.height(),
                                                                 kSkia8888_GrPixelConfig));
        if (!drawContext) {
            return nullptr;
        }

        drawContext->drawRect(GrNoClip(), paint, matrix, SkRect::Make(colorBounds));

        offset->fX = bounds.left();
        offset->fY = bounds.top();
        return SkSpecialImage::MakeFromGpu(SkIRect::MakeWH(bounds.width(), bounds.height()),
                                           kNeedNewImageUniqueID_SpecialImage,
                                           drawContext->asTexture());
    }
#endif

    SkBitmap colorBM, displBM;

    if (!color->getROPixels(&colorBM) || !displ->getROPixels(&displBM)) {
        return nullptr;
    }

    if ((colorBM.colorType() != kN32_SkColorType) ||
        (displBM.colorType() != kN32_SkColorType)) {
        return nullptr;
    }

    SkAutoLockPixels colorLock(colorBM), displLock(displBM);
    if (!colorBM.getPixels() || !displBM.getPixels()) {
        return nullptr;
    }

    SkImageInfo info = SkImageInfo::MakeN32(bounds.width(), bounds.height(),
                                            colorBM.alphaType());

    SkBitmap dst;
    if (!dst.tryAllocPixels(info)) {
        return nullptr;
    }

    SkAutoLockPixels dstLock(dst);

    computeDisplacement(fXChannelSelector, fYChannelSelector, scale, &dst,
                        displBM, colorOffset - displOffset, colorBM, colorBounds);

    offset->fX = bounds.left();
    offset->fY = bounds.top();
    return SkSpecialImage::MakeFromRaster(SkIRect::MakeWH(bounds.width(), bounds.height()),
                                          dst);
}
Beispiel #12
0
sk_sp<SkImage> SkImage::MakeFromYUVTexturesCopy(GrContext* ctx , SkYUVColorSpace colorSpace,
                                                const GrBackendObject yuvTextureHandles[3],
                                                const SkISize yuvSizes[3],
                                                GrSurfaceOrigin origin) {
    const SkBudgeted budgeted = SkBudgeted::kYes;

    if (yuvSizes[0].fWidth <= 0 || yuvSizes[0].fHeight <= 0 ||
        yuvSizes[1].fWidth <= 0 || yuvSizes[1].fHeight <= 0 ||
        yuvSizes[2].fWidth <= 0 || yuvSizes[2].fHeight <= 0) {
        return nullptr;
    }
    static const GrPixelConfig kConfig = kAlpha_8_GrPixelConfig;
    GrBackendTextureDesc yDesc;
    yDesc.fConfig = kConfig;
    yDesc.fOrigin = origin;
    yDesc.fSampleCnt = 0;
    yDesc.fTextureHandle = yuvTextureHandles[0];
    yDesc.fWidth = yuvSizes[0].fWidth;
    yDesc.fHeight = yuvSizes[0].fHeight;

    GrBackendTextureDesc uDesc;
    uDesc.fConfig = kConfig;
    uDesc.fOrigin = origin;
    uDesc.fSampleCnt = 0;
    uDesc.fTextureHandle = yuvTextureHandles[1];
    uDesc.fWidth = yuvSizes[1].fWidth;
    uDesc.fHeight = yuvSizes[1].fHeight;

    GrBackendTextureDesc vDesc;
    vDesc.fConfig = kConfig;
    vDesc.fOrigin = origin;
    vDesc.fSampleCnt = 0;
    vDesc.fTextureHandle = yuvTextureHandles[2];
    vDesc.fWidth = yuvSizes[2].fWidth;
    vDesc.fHeight = yuvSizes[2].fHeight;

    SkAutoTUnref<GrTexture> yTex(ctx->textureProvider()->wrapBackendTexture(
        yDesc, kBorrow_GrWrapOwnership));
    SkAutoTUnref<GrTexture> uTex(ctx->textureProvider()->wrapBackendTexture(
        uDesc, kBorrow_GrWrapOwnership));
    SkAutoTUnref<GrTexture> vTex(ctx->textureProvider()->wrapBackendTexture(
        vDesc, kBorrow_GrWrapOwnership));
    if (!yTex || !uTex || !vTex) {
        return nullptr;
    }

    const int width = yuvSizes[0].fWidth;
    const int height = yuvSizes[0].fHeight;

    // Needs to be a render target in order to draw to it for the yuv->rgb conversion.
    sk_sp<GrDrawContext> drawContext(ctx->newDrawContext(SkBackingFit::kExact,
                                                         width, height,
                                                         kRGBA_8888_GrPixelConfig,
                                                         0,
                                                         origin));
    if (!drawContext) {
        return nullptr;
    }

    GrPaint paint;
    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
    paint.addColorFragmentProcessor(GrYUVEffect::CreateYUVToRGB(yTex, uTex, vTex, yuvSizes,
                                                                colorSpace))->unref();

    const SkRect rect = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));

    drawContext->drawRect(GrNoClip(), paint, SkMatrix::I(), rect);
    ctx->flushSurfaceWrites(drawContext->accessRenderTarget());
    return sk_make_sp<SkImage_Gpu>(width, height, kNeedNewImageUniqueID,
                                   kOpaque_SkAlphaType,
                                   drawContext->asTexture().get(), budgeted);
}
static GrTexture* copy_on_gpu(GrTexture* inputTexture, const SkIRect* subset,
                              const CopyParams& copyParams) {
    SkASSERT(!subset || !subset->isEmpty());
    GrContext* context = inputTexture->getContext();
    SkASSERT(context);
    const GrCaps* caps = context->caps();

    // Either it's a cache miss or the original wasn't cached to begin with.
    GrSurfaceDesc rtDesc = inputTexture->desc();
    rtDesc.fFlags = rtDesc.fFlags | kRenderTarget_GrSurfaceFlag;
    rtDesc.fWidth = copyParams.fWidth;
    rtDesc.fHeight = copyParams.fHeight;
    rtDesc.fConfig = GrMakePixelConfigUncompressed(rtDesc.fConfig);

    // If the config isn't renderable try converting to either A8 or an 32 bit config. Otherwise,
    // fail.
    if (!caps->isConfigRenderable(rtDesc.fConfig, false)) {
        if (GrPixelConfigIsAlphaOnly(rtDesc.fConfig)) {
            if (caps->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
                rtDesc.fConfig = kAlpha_8_GrPixelConfig;
            } else if (caps->isConfigRenderable(kSkia8888_GrPixelConfig, false)) {
                rtDesc.fConfig = kSkia8888_GrPixelConfig;
            } else {
                return nullptr;
            }
        } else if (kRGB_GrColorComponentFlags ==
                   (kRGB_GrColorComponentFlags & GrPixelConfigComponentMask(rtDesc.fConfig))) {
            if (caps->isConfigRenderable(kSkia8888_GrPixelConfig, false)) {
                rtDesc.fConfig = kSkia8888_GrPixelConfig;
            } else {
                return nullptr;
            }
        } else {
            return nullptr;
        }
    }

    SkAutoTUnref<GrTexture> copy(context->textureProvider()->createTexture(rtDesc,
                                                                           SkBudgeted::kYes));
    if (!copy) {
        return nullptr;
    }

    // TODO: If no scaling is being performed then use copySurface.

    GrPaint paint;
    paint.setGammaCorrect(true);

    // TODO: Initializing these values for no reason cause the compiler is complaining
    SkScalar sx = 0.f;
    SkScalar sy = 0.f;
    if (subset) {
        sx = 1.f / inputTexture->width();
        sy = 1.f / inputTexture->height();
    }

    if (copyParams.fFilter != GrTextureParams::kNone_FilterMode && subset &&
        (subset->width() != copyParams.fWidth || subset->height() != copyParams.fHeight)) {
        SkRect domain;
        domain.fLeft = (subset->fLeft + 0.5f) * sx;
        domain.fTop = (subset->fTop + 0.5f)* sy;
        domain.fRight = (subset->fRight - 0.5f) * sx;
        domain.fBottom = (subset->fBottom - 0.5f) * sy;
        // This would cause us to read values from outside the subset. Surely, the caller knows
        // better!
        SkASSERT(copyParams.fFilter != GrTextureParams::kMipMap_FilterMode);
        paint.addColorFragmentProcessor(
            GrTextureDomainEffect::Make(inputTexture, SkMatrix::I(), domain,
                                        GrTextureDomain::kClamp_Mode,
                                        copyParams.fFilter));
    } else {
        GrTextureParams params(SkShader::kClamp_TileMode, copyParams.fFilter);
        paint.addColorTextureProcessor(inputTexture, SkMatrix::I(), params);
    }
    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

    SkRect localRect;
    if (subset) {
        localRect = SkRect::Make(*subset);
        localRect.fLeft *= sx;
        localRect.fTop *= sy;
        localRect.fRight *= sx;
        localRect.fBottom *= sy;
    } else {
        localRect = SkRect::MakeWH(1.f, 1.f);
    }

    sk_sp<GrDrawContext> drawContext(context->drawContext(sk_ref_sp(copy->asRenderTarget())));
    if (!drawContext) {
        return nullptr;
    }

    SkRect dstRect = SkRect::MakeWH(SkIntToScalar(rtDesc.fWidth), SkIntToScalar(rtDesc.fHeight));
    drawContext->fillRectToRect(GrNoClip(), paint, SkMatrix::I(), dstRect, localRect);
    return copy.release();
}
Beispiel #14
0
sk_sp<GrTexture> GrClipMaskManager::CreateAlphaClipMask(GrContext* context,
                                                        int32_t elementsGenID,
                                                        GrReducedClip::InitialState initialState,
                                                        const GrReducedClip::ElementList& elements,
                                                        const SkVector& clipToMaskOffset,
                                                        const SkIRect& clipSpaceIBounds) {
    GrResourceProvider* resourceProvider = context->resourceProvider();
    GrUniqueKey key;
    GetClipMaskKey(elementsGenID, clipSpaceIBounds, &key);
    if (GrTexture* texture = resourceProvider->findAndRefTextureByUniqueKey(key)) {
        return sk_sp<GrTexture>(texture);
    }

    // There's no texture in the cache. Let's try to allocate it then.
    GrPixelConfig config = kRGBA_8888_GrPixelConfig;
    if (context->caps()->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
        config = kAlpha_8_GrPixelConfig;
    }

    sk_sp<GrDrawContext> dc(context->newDrawContext(SkBackingFit::kApprox,
                                                    clipSpaceIBounds.width(),
                                                    clipSpaceIBounds.height(),
                                                    config));
    if (!dc) {
        return nullptr;
    }
    
    // The texture may be larger than necessary, this rect represents the part of the texture
    // we populate with a rasterization of the clip.
    SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());

    // The scratch texture that we are drawing into can be substantially larger than the mask. Only
    // clear the part that we care about.
    dc->clear(&maskSpaceIBounds,
              GrReducedClip::kAllIn_InitialState == initialState ? 0xffffffff : 0x00000000,
              true);

    // Set the matrix so that rendered clip elements are transformed to mask space from clip
    // space.
    const SkMatrix translate = SkMatrix::MakeTrans(clipToMaskOffset.fX, clipToMaskOffset.fY);

    // It is important that we use maskSpaceIBounds as the stencil rect in the below loop.
    // The second pass that zeros the stencil buffer renders the rect maskSpaceIBounds so the first
    // pass must not set values outside of this bounds or stencil values outside the rect won't be
    // cleared.

    // walk through each clip element and perform its set op
    for (GrReducedClip::ElementList::Iter iter = elements.headIter(); iter.get(); iter.next()) {
        const Element* element = iter.get();
        SkRegion::Op op = element->getOp();
        bool invert = element->isInverseFilled();
        if (invert || SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
            GrFixedClip clip(maskSpaceIBounds);

            // draw directly into the result with the stencil set to make the pixels affected
            // by the clip shape be non-zero.
            static constexpr GrUserStencilSettings kStencilInElement(
                 GrUserStencilSettings::StaticInit<
                     0xffff,
                     GrUserStencilTest::kAlways,
                     0xffff,
                     GrUserStencilOp::kReplace,
                     GrUserStencilOp::kReplace,
                     0xffff>()
            );
            if (!stencil_element(dc.get(), clip, &kStencilInElement,
                                 translate, element)) {
                return nullptr;
            }

            // Draw to the exterior pixels (those with a zero stencil value).
            static constexpr GrUserStencilSettings kDrawOutsideElement(
                 GrUserStencilSettings::StaticInit<
                     0x0000,
                     GrUserStencilTest::kEqual,
                     0xffff,
                     GrUserStencilOp::kZero,
                     GrUserStencilOp::kZero,
                     0xffff>()
            );
            if (!dc->drawContextPriv().drawAndStencilRect(clip, &kDrawOutsideElement,
                                                          op, !invert, false,
                                                          translate,
                                                          SkRect::Make(clipSpaceIBounds))) {
                return nullptr;
            }
        } else {
            // all the remaining ops can just be directly draw into the accumulation buffer
            GrPaint paint;
            paint.setAntiAlias(element->isAA());
            paint.setCoverageSetOpXPFactory(op, false);

            draw_element(dc.get(), GrNoClip(), paint, translate, element);
        }
    }

    sk_sp<GrTexture> texture(dc->asTexture());
    SkASSERT(texture);
    texture->resourcePriv().setUniqueKey(key);
    return texture;
}
void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context,
                                                              PMConversion* pmToUPMRule,
                                                              PMConversion* upmToPMRule) {
    *pmToUPMRule = kNone_PMConversion;
    *upmToPMRule = kNone_PMConversion;
    static constexpr int kSize = 256;
    static constexpr GrPixelConfig kConfig = kRGBA_8888_GrPixelConfig;
    SkAutoTMalloc<uint32_t> data(kSize * kSize * 3);
    uint32_t* srcData = data.get();
    uint32_t* firstRead = data.get() + kSize * kSize;
    uint32_t* secondRead = data.get() + 2 * kSize * kSize;

    // Fill with every possible premultiplied A, color channel value. There will be 256-y duplicate
    // values in row y. We set r,g, and b to the same value since they are handled identically.
    for (int y = 0; y < kSize; ++y) {
        for (int x = 0; x < kSize; ++x) {
            uint8_t* color = reinterpret_cast<uint8_t*>(&srcData[kSize*y + x]);
            color[3] = y;
            color[2] = SkTMin(x, y);
            color[1] = SkTMin(x, y);
            color[0] = SkTMin(x, y);
        }
    }

    sk_sp<GrDrawContext> readDC(context->makeDrawContext(SkBackingFit::kExact, kSize, kSize,
                                                         kConfig, nullptr));
    sk_sp<GrDrawContext> tempDC(context->makeDrawContext(SkBackingFit::kExact, kSize, kSize,
                                                         kConfig, nullptr));
    if (!readDC || !tempDC) {
        return;
    }
    GrSurfaceDesc desc;
    desc.fWidth = kSize;
    desc.fHeight = kSize;
    desc.fConfig = kConfig;
    SkAutoTUnref<GrTexture> dataTex(context->textureProvider()->createTexture(
        desc, SkBudgeted::kYes, data, 0));
    if (!dataTex.get()) {
        return;
    }

    static const PMConversion kConversionRules[][2] = {
        {kDivByAlpha_RoundDown_PMConversion, kMulByAlpha_RoundUp_PMConversion},
        {kDivByAlpha_RoundUp_PMConversion, kMulByAlpha_RoundDown_PMConversion},
    };

    bool failed = true;

    for (size_t i = 0; i < SK_ARRAY_COUNT(kConversionRules) && failed; ++i) {
        *pmToUPMRule = kConversionRules[i][0];
        *upmToPMRule = kConversionRules[i][1];

        static const SkRect kDstRect = SkRect::MakeIWH(kSize, kSize);
        static const SkRect kSrcRect = SkRect::MakeIWH(1, 1);
        // We do a PM->UPM draw from dataTex to readTex and read the data. Then we do a UPM->PM draw
        // from readTex to tempTex followed by a PM->UPM draw to readTex and finally read the data.
        // We then verify that two reads produced the same values.

        GrPaint paint1;
        GrPaint paint2;
        GrPaint paint3;
        sk_sp<GrFragmentProcessor> pmToUPM1(new GrConfigConversionEffect(
                dataTex, GrSwizzle::RGBA(), *pmToUPMRule, SkMatrix::I()));
        sk_sp<GrFragmentProcessor> upmToPM(new GrConfigConversionEffect(
                readDC->asTexture().get(), GrSwizzle::RGBA(), *upmToPMRule, SkMatrix::I()));
        sk_sp<GrFragmentProcessor> pmToUPM2(new GrConfigConversionEffect(
                tempDC->asTexture().get(), GrSwizzle::RGBA(), *pmToUPMRule, SkMatrix::I()));

        paint1.addColorFragmentProcessor(std::move(pmToUPM1));
        paint1.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

        readDC->fillRectToRect(GrNoClip(), paint1, SkMatrix::I(), kDstRect, kSrcRect);

        readDC->asTexture()->readPixels(0, 0, kSize, kSize, kConfig, firstRead);

        paint2.addColorFragmentProcessor(std::move(upmToPM));
        paint2.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

        tempDC->fillRectToRect(GrNoClip(), paint2, SkMatrix::I(), kDstRect, kSrcRect);

        paint3.addColorFragmentProcessor(std::move(pmToUPM2));
        paint3.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

        readDC->fillRectToRect(GrNoClip(), paint3, SkMatrix::I(), kDstRect, kSrcRect);

        readDC->asTexture()->readPixels(0, 0, kSize, kSize, kConfig, secondRead);

        failed = false;
        for (int y = 0; y < kSize && !failed; ++y) {
            for (int x = 0; x <= y; ++x) {
                if (firstRead[kSize * y + x] != secondRead[kSize * y + x]) {
                    failed = true;
                    break;
                }
            }
        }
    }
    if (failed) {
        *pmToUPMRule = kNone_PMConversion;
        *upmToPMRule = kNone_PMConversion;
    }
}
sk_sp<GrTextureProxy> GrYUVProvider::refAsTextureProxy(GrContext* ctx, const GrSurfaceDesc& desc,
                                                       const SkColorSpace* srcColorSpace,
                                                       const SkColorSpace* dstColorSpace) {
    SkYUVPlanesCache::Info yuvInfo;
    void* planes[3];

    sk_sp<SkCachedData>  dataStorage = init_provider(this, &yuvInfo, planes);
    if (!dataStorage) {
        return nullptr;
    }

    sk_sp<GrTextureProxy> yuvTextureProxies[3];
    for (int i = 0; i < 3; i++) {
        int componentWidth  = yuvInfo.fSizeInfo.fSizes[i].fWidth;
        int componentHeight = yuvInfo.fSizeInfo.fSizes[i].fHeight;
        // If the sizes of the components are not all the same we choose to create exact-match
        // textures for the smaller onces rather than add a texture domain to the draw.
        // TODO: revisit this decision to imporve texture reuse?
        SkBackingFit fit =
                (componentWidth  != yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fWidth) ||
                (componentHeight != yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight)
                    ? SkBackingFit::kExact : SkBackingFit::kApprox;

        SkImageInfo imageInfo = SkImageInfo::MakeA8(componentWidth, componentHeight);
        SkPixmap pixmap(imageInfo, planes[i], yuvInfo.fSizeInfo.fWidthBytes[i]);
        SkCachedData* dataStoragePtr = dataStorage.get();
        // We grab a ref to cached yuv data. When the SkImage we create below goes away it will call
        // the YUVGen_DataReleaseProc which will release this ref.
        // DDL TODO: Currently we end up creating a lazy proxy that will hold onto a ref to the
        // SkImage in its lambda. This means that we'll keep the ref on the YUV data around for the
        // life time of the proxy and not just upload. For non-DDL draws we should look into
        // releasing this SkImage after uploads (by deleting the lambda after instantiation).
        dataStoragePtr->ref();
        sk_sp<SkImage> yuvImage = SkImage::MakeFromRaster(pixmap, YUVGen_DataReleaseProc,
                                                          dataStoragePtr);

        auto proxyProvider = ctx->contextPriv().proxyProvider();
        yuvTextureProxies[i] = proxyProvider->createTextureProxy(yuvImage, kNone_GrSurfaceFlags,
                                                                 kTopLeft_GrSurfaceOrigin,
                                                                 1, SkBudgeted::kYes, fit);
    }

    // We never want to perform color-space conversion during the decode. However, if the proxy
    // config is sRGB then we must use a sRGB color space.
    sk_sp<SkColorSpace> colorSpace;
    if (GrPixelConfigIsSRGB(desc.fConfig)) {
        colorSpace = SkColorSpace::MakeSRGB();
    }
    // TODO: investigate preallocating mip maps here
    sk_sp<GrRenderTargetContext> renderTargetContext(ctx->makeDeferredRenderTargetContext(
            SkBackingFit::kExact, desc.fWidth, desc.fHeight, desc.fConfig, std::move(colorSpace),
            desc.fSampleCnt, GrMipMapped::kNo, kTopLeft_GrSurfaceOrigin));
    if (!renderTargetContext) {
        return nullptr;
    }

    GrPaint paint;
    auto yuvToRgbProcessor =
            GrYUVtoRGBEffect::Make(std::move(yuvTextureProxies[0]),
                                   std::move(yuvTextureProxies[1]),
                                   std::move(yuvTextureProxies[2]),
                                   yuvInfo.fSizeInfo.fSizes, yuvInfo.fColorSpace, false);
    paint.addColorFragmentProcessor(std::move(yuvToRgbProcessor));

    // If we're decoding an sRGB image, the result of our linear math on the YUV planes is already
    // in sRGB. (The encoding is just math on bytes, with no concept of color spaces.) So, we need
    // to output the results of that math directly to the buffer that we will then consider sRGB.
    // If we have sRGB write control, we can just tell the HW not to do the Linear -> sRGB step.
    // Otherwise, we do our shader math to go from YUV -> sRGB, manually convert sRGB -> Linear,
    // then let the HW convert Linear -> sRGB.
    if (GrPixelConfigIsSRGB(desc.fConfig)) {
        if (ctx->caps()->srgbWriteControl()) {
            paint.setDisableOutputConversionToSRGB(true);
        } else {
            paint.addColorFragmentProcessor(GrSRGBEffect::Make(GrSRGBEffect::Mode::kSRGBToLinear,
                                                               GrSRGBEffect::Alpha::kOpaque));
        }
    }

    // If the caller expects the pixels in a different color space than the one from the image,
    // apply a color conversion to do this.
    std::unique_ptr<GrFragmentProcessor> colorConversionProcessor =
            GrNonlinearColorSpaceXformEffect::Make(srcColorSpace, dstColorSpace);
    if (colorConversionProcessor) {
        paint.addColorFragmentProcessor(std::move(colorConversionProcessor));
    }

    paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
    const SkRect r = SkRect::MakeIWH(yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fWidth,
                                     yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);

    renderTargetContext->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(), r);

    return renderTargetContext->asTextureProxyRef();
}
Beispiel #17
0
void GrTextBlob::flush(GrTextTarget* target, const SkSurfaceProps& props,
                       const GrDistanceFieldAdjustTable* distanceAdjustTable,
                       const SkPaint& paint, GrColor filteredColor, const GrClip& clip,
                       const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {

    // GrTextBlob::makeOp only takes uint16_t values for run and subRun indices.
    // Encountering something larger than this is highly unlikely, so we'll just not draw it.
    int lastRun = SkTMin(fRunCount, (1 << 16)) - 1;
    // For each run in the GrTextBlob we're going to churn through all the glyphs.
    // Each run is broken into a path part and a Mask / DFT / ARGB part.
    for (int runIndex = 0; runIndex <= lastRun; runIndex++) {

        Run& run = fRuns[runIndex];

        // first flush any path glyphs
        if (run.fPathGlyphs.count()) {
            SkPaint runPaint{paint};
            runPaint.setFlags((runPaint.getFlags() & ~Run::kPaintFlagsMask) | run.fPaintFlags);

            for (int i = 0; i < run.fPathGlyphs.count(); i++) {
                GrTextBlob::Run::PathGlyph& pathGlyph = run.fPathGlyphs[i];

                SkMatrix ctm;
                const SkPath* path = &pathGlyph.fPath;

                // TmpPath must be in the same scope as GrShape shape below.
                SkTLazy<SkPath> tmpPath;

                // The glyph positions and glyph outlines are either in device space or in source
                // space based on fPreTransformed.
                if (!pathGlyph.fPreTransformed) {
                    // Positions and outlines are in source space.

                    ctm = viewMatrix;

                    SkMatrix pathMatrix = SkMatrix::MakeScale(pathGlyph.fScale, pathGlyph.fScale);

                    // The origin for the blob may have changed, so figure out the delta.
                    SkVector originShift = SkPoint{x, y} - SkPoint{fInitialX, fInitialY};

                    // Shift the original glyph location in source space to the position of the new
                    // blob.
                    pathMatrix.postTranslate(originShift.x() + pathGlyph.fX,
                                             originShift.y() + pathGlyph.fY);

                    // If there are shaders, blurs or styles, the path must be scaled into source
                    // space independently of the CTM. This allows the CTM to be correct for the
                    // different effects.
                    GrStyle style(runPaint);
                    bool scalePath = runPaint.getShader()
                                     || style.applies()
                                     || runPaint.getMaskFilter();
                    if (!scalePath) {
                        // Scale can be applied to CTM -- no effects.

                        ctm.preConcat(pathMatrix);
                    } else {
                        // Scale the outline into source space.

                        // Transform the path form the normalized outline to source space. This
                        // way the CTM will remain the same so it can be used by the effects.
                        SkPath* sourceOutline = tmpPath.init();
                        path->transform(pathMatrix, sourceOutline);
                        sourceOutline->setIsVolatile(true);
                        path = sourceOutline;
                    }


                } else {
                    // Positions and outlines are in device space.

                    SkPoint originalOrigin = {fInitialX, fInitialY};
                    fInitialViewMatrix.mapPoints(&originalOrigin, 1);

                    SkPoint newOrigin = {x, y};
                    viewMatrix.mapPoints(&newOrigin, 1);

                    // The origin shift in device space.
                    SkPoint originShift = newOrigin - originalOrigin;

                    // Shift the original glyph location in device space to the position of the
                    // new blob.
                    ctm = SkMatrix::MakeTrans(originShift.x() + pathGlyph.fX,
                                              originShift.y() + pathGlyph.fY);
                }

                // TODO: we are losing the mutability of the path here
                GrShape shape(*path, paint);

                target->drawShape(clip, runPaint, ctm, shape);
            }
        }

        // then flush each subrun, if any
        if (!run.fInitialized) {
            continue;
        }

        int lastSubRun = SkTMin(run.fSubRunInfo.count(), 1 << 16) - 1;
        for (int subRun = 0; subRun <= lastSubRun; subRun++) {
            const Run::SubRunInfo& info = run.fSubRunInfo[subRun];
            int glyphCount = info.glyphCount();
            if (0 == glyphCount) {
                continue;
            }

            bool skipClip = false;
            bool submitOp = true;
            SkIRect clipRect = SkIRect::MakeEmpty();
            SkRect rtBounds = SkRect::MakeWH(target->width(), target->height());
            SkRRect clipRRect;
            GrAA aa;
            // We can clip geometrically if we're not using SDFs or transformed glyphs,
            // and we have an axis-aligned rectangular non-AA clip
            if (!info.drawAsDistanceFields() && !info.needsTransform() &&
                clip.isRRect(rtBounds, &clipRRect, &aa) &&
                clipRRect.isRect() && GrAA::kNo == aa) {
                skipClip = true;
                // We only need to do clipping work if the subrun isn't contained by the clip
                SkRect subRunBounds;
                this->computeSubRunBounds(&subRunBounds, runIndex, subRun, viewMatrix, x, y,
                                          false);
                if (!clipRRect.getBounds().contains(subRunBounds)) {
                    // If the subrun is completely outside, don't add an op for it
                    if (!clipRRect.getBounds().intersects(subRunBounds)) {
                        submitOp = false;
                    }
                    else {
                        clipRRect.getBounds().round(&clipRect);
                    }
                }
            }

            if (submitOp) {
                auto op = this->makeOp(info, glyphCount, runIndex, subRun, viewMatrix, x, y,
                                       clipRect, paint, filteredColor, props, distanceAdjustTable,
                                       target);
                if (op) {
                    if (skipClip) {
                        target->addDrawOp(GrNoClip(), std::move(op));
                    }
                    else {
                        target->addDrawOp(clip, std::move(op));
                    }
                }
            }
        }

    }
}
Beispiel #18
0
sk_sp<SkSpecialImage> SkXfermodeImageFilter::filterImageGPU(SkSpecialImage* source,
                                                            sk_sp<SkSpecialImage> background,
                                                            const SkIPoint& backgroundOffset,
                                                            sk_sp<SkSpecialImage> foreground,
                                                            const SkIPoint& foregroundOffset,
                                                            const SkIRect& bounds) const {
    SkASSERT(source->isTextureBacked());

    GrContext* context = source->getContext();

    sk_sp<GrTexture> backgroundTex, foregroundTex;
    
    if (background) {
        backgroundTex = background->asTextureRef(context);
    }

    if (foreground) {
        foregroundTex = foreground->asTextureRef(context);
    }

    GrPaint paint;
    // SRGBTODO: AllowSRGBInputs?
    sk_sp<GrFragmentProcessor> bgFP;

    if (backgroundTex) {
        SkMatrix backgroundMatrix;
        backgroundMatrix.setIDiv(backgroundTex->width(), backgroundTex->height());
        backgroundMatrix.preTranslate(SkIntToScalar(-backgroundOffset.fX),
                                      SkIntToScalar(-backgroundOffset.fY));
        bgFP = GrTextureDomainEffect::Make(
                            backgroundTex.get(), nullptr, backgroundMatrix,
                            GrTextureDomain::MakeTexelDomain(backgroundTex.get(),
                                                             background->subset()),
                            GrTextureDomain::kDecal_Mode,
                            GrTextureParams::kNone_FilterMode);
    } else {
        bgFP = GrConstColorProcessor::Make(GrColor_TRANSPARENT_BLACK,
                                             GrConstColorProcessor::kIgnore_InputMode);
    }

    if (foregroundTex) {
        SkMatrix foregroundMatrix;
        foregroundMatrix.setIDiv(foregroundTex->width(), foregroundTex->height());
        foregroundMatrix.preTranslate(SkIntToScalar(-foregroundOffset.fX),
                                      SkIntToScalar(-foregroundOffset.fY));

        sk_sp<GrFragmentProcessor> foregroundFP;

        foregroundFP = GrTextureDomainEffect::Make(
                            foregroundTex.get(), nullptr, foregroundMatrix,
                            GrTextureDomain::MakeTexelDomain(foregroundTex.get(), 
                                                             foreground->subset()),
                            GrTextureDomain::kDecal_Mode,
                            GrTextureParams::kNone_FilterMode);

        paint.addColorFragmentProcessor(std::move(foregroundFP));

        // A null fMode is interpreted to mean kSrcOver_Mode (to match raster).
        SkAutoTUnref<SkXfermode> mode(SkSafeRef(fMode.get()));
        if (!mode) {
            // It would be awesome to use SkXfermode::Create here but it knows better
            // than us and won't return a kSrcOver_Mode SkXfermode. That means we
            // have to get one the hard way.
            struct ProcCoeff rec;
            rec.fProc = SkXfermode::GetProc(SkXfermode::kSrcOver_Mode);
            SkXfermode::ModeAsCoeff(SkXfermode::kSrcOver_Mode, &rec.fSC, &rec.fDC);

            mode.reset(new SkProcCoeffXfermode(rec, SkXfermode::kSrcOver_Mode));
        }

        sk_sp<GrFragmentProcessor> xferFP(
            mode->makeFragmentProcessorForImageFilter(std::move(bgFP)));

        // A null 'xferFP' here means kSrc_Mode was used in which case we can just proceed
        if (xferFP) {
            paint.addColorFragmentProcessor(std::move(xferFP));
        }
    } else {
        paint.addColorFragmentProcessor(std::move(bgFP));
    }

    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

    sk_sp<GrDrawContext> drawContext(context->makeDrawContext(SkBackingFit::kApprox,
                                                              bounds.width(), bounds.height(),
                                                              kSkia8888_GrPixelConfig,
                                                              sk_ref_sp(source->getColorSpace())));
    if (!drawContext) {
        return nullptr;
    }

    SkMatrix matrix;
    matrix.setTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.top()));
    drawContext->drawRect(GrNoClip(), paint, matrix, SkRect::Make(bounds));

    return SkSpecialImage::MakeFromGpu(SkIRect::MakeWH(bounds.width(), bounds.height()),
                                       kNeedNewImageUniqueID_SpecialImage,
                                       drawContext->asTexture(),
                                       sk_ref_sp(drawContext->getColorSpace()));
}
static GrTexture* copy_on_gpu(GrTexture* inputTexture, const SkIRect* subset,
                              const CopyParams& copyParams) {
    SkASSERT(!subset || !subset->isEmpty());
    GrContext* context = inputTexture->getContext();
    SkASSERT(context);

    GrPixelConfig config = GrMakePixelConfigUncompressed(inputTexture->config());

    sk_sp<GrDrawContext> copyDC = context->makeDrawContextWithFallback(SkBackingFit::kExact,
                                                                       copyParams.fWidth,
                                                                       copyParams.fHeight,
                                                                       config, nullptr);
    if (!copyDC) {
        return nullptr;
    }

    GrPaint paint;
    paint.setGammaCorrect(true);

    SkScalar sx SK_INIT_TO_AVOID_WARNING;
    SkScalar sy SK_INIT_TO_AVOID_WARNING;
    if (subset) {
        sx = 1.f / inputTexture->width();
        sy = 1.f / inputTexture->height();
    }

    if (copyParams.fFilter != GrTextureParams::kNone_FilterMode && subset &&
        (subset->width() != copyParams.fWidth || subset->height() != copyParams.fHeight)) {
        SkRect domain;
        domain.fLeft = (subset->fLeft + 0.5f) * sx;
        domain.fTop = (subset->fTop + 0.5f)* sy;
        domain.fRight = (subset->fRight - 0.5f) * sx;
        domain.fBottom = (subset->fBottom - 0.5f) * sy;
        // This would cause us to read values from outside the subset. Surely, the caller knows
        // better!
        SkASSERT(copyParams.fFilter != GrTextureParams::kMipMap_FilterMode);
        paint.addColorFragmentProcessor(
            GrTextureDomainEffect::Make(inputTexture, nullptr, SkMatrix::I(), domain,
                                        GrTextureDomain::kClamp_Mode,
                                        copyParams.fFilter));
    } else {
        GrTextureParams params(SkShader::kClamp_TileMode, copyParams.fFilter);
        paint.addColorTextureProcessor(inputTexture, nullptr, SkMatrix::I(), params);
    }
    paint.setPorterDuffXPFactory(SkBlendMode::kSrc);

    SkRect localRect;
    if (subset) {
        localRect = SkRect::Make(*subset);
        localRect.fLeft *= sx;
        localRect.fTop *= sy;
        localRect.fRight *= sx;
        localRect.fBottom *= sy;
    } else {
        localRect = SkRect::MakeWH(1.f, 1.f);
    }

    SkRect dstRect = SkRect::MakeIWH(copyParams.fWidth, copyParams.fHeight);
    copyDC->fillRectToRect(GrNoClip(), paint, SkMatrix::I(), dstRect, localRect);
    return copyDC->asTexture().release();
}