//*****************************************************************************
//
// Switch out all of the dynamic strings.
//
//*****************************************************************************
void
ChangeLanguage(uint16_t ui16Language)
{
    //
    // Change the language.
    //
    GrStringLanguageSet(ui16Language);

    //
    // Update the Language string.
    //
    GrStringGet(STR_LANGUAGE, g_pcLanguage, LANGUAGE_MAX_SIZE);

    //
    // Update the title string.
    //
    GrStringGet(g_ui32PanelNames[g_ui32Panel], g_pcTitle, TITLE_MAX_SIZE);
}
//*****************************************************************************
//
// Switch out all of the dynamic strings.
//
//*****************************************************************************
void
ChangeLanguage(unsigned short usLanguage)
{
    //
    // Change the language.
    //
    GrStringLanguageSet(usLanguage);

    //
    // Update the Language string.
    //
    GrStringGet(STR_LANGUAGE, g_pcLanguage, LANGUAGE_MAX_SIZE);

    //
    // Update the Update button.
    //
    GrStringGet(STR_UPDATE, g_pcUpdateButton, UPDATE_BUTTON_MAX_SIZE);

    //
    // Update the title string.
    //
    GrStringGet(g_ulPanelNames[g_ulPanel], g_pcTitle, TITLE_MAX_SIZE);
}