static bool HandleAddDisableMMapCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        return HandleAddDisables(handler, args, DISABLE_TYPE_MMAP);
    }
    static bool HandleAddDisableAchievementCriteriaCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        return HandleAddDisables(handler, args, DISABLE_TYPE_ACHIEVEMENT_CRITERIA);
    }
    static bool HandleAddDisableBattlegroundCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        return HandleAddDisables(handler, args, DISABLE_TYPE_BATTLEGROUND);
    }
    static bool HandleAddDisableQuestCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        return HandleAddDisables(handler, args, DISABLE_TYPE_QUEST);
    }
    static bool HandleAddDisableSpellCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        return HandleAddDisables(handler, args, DISABLE_TYPE_SPELL);
    }
Beispiel #6
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	static bool HandleAddDisableGobjectCommand(ChatHandler* handler, char const* args)
	{
		if (!*args)
			return false;

		return HandleAddDisables(handler, args, DISABLE_TYPE_GOBJECT);
	}
Beispiel #7
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	static bool HandleAddDisableDisplayIDCommand(ChatHandler* handler, char const* args)
	{
		if (!*args)
			return false;

		return HandleAddDisables(handler, args, DISABLE_TYPE_DISPLAYID);
	}
    static bool HandleAddDisableOutdoorPvPCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        HandleAddDisables(handler, args, DISABLE_TYPE_OUTDOORPVP);
        return true;
    }