void UAnimGraphNode_PoseByName::GetAllAnimationSequencesReferred(TArray<UAnimationAsset*>& AnimationAssets) const
{
	if(Node.PoseAsset)
	{
		HandleAnimReferenceCollection(Node.PoseAsset, AnimationAssets);
	}
}
void UAnimGraphNode_SequenceEvaluator::GetAllAnimationSequencesReferred(TArray<UAnimationAsset*>& ComplexAnims, TArray<UAnimSequence*>& AnimationSequences) const
{
	if(Node.Sequence)
	{
		HandleAnimReferenceCollection(Node.Sequence, ComplexAnims, AnimationSequences);
	}
}
void UAnimGraphNode_BlendSpacePlayer::GetAllAnimationSequencesReferred(TArray<UAnimationAsset*>& ComplexAnims, TArray<UAnimSequence*>& AnimationSequences) const
{
	if(Node.BlendSpace)
	{
		HandleAnimReferenceCollection(Node.BlendSpace, ComplexAnims, AnimationSequences);
	}
}
void UAnimGraphNode_RotationOffsetBlendSpace::GetAllAnimationSequencesReferred(TArray<UAnimationAsset*>& AnimationAssets) const
{
	if(Node.BlendSpace)
	{
		HandleAnimReferenceCollection(Node.BlendSpace, AnimationAssets);
	}
}