void HideEditorToolbar( INT32 iOldTaskMode ) { INT32 i, iStart, iEnd; switch( iOldTaskMode ) { case TASK_TERRAIN: iStart = FIRST_TERRAIN_BUTTON; iEnd = LAST_TERRAIN_BUTTON; break; case TASK_BUILDINGS: iStart = FIRST_BUILDINGS_BUTTON; iEnd = LAST_BUILDINGS_BUTTON; break; case TASK_ITEMS: iStart = FIRST_ITEMS_BUTTON; iEnd = LAST_ITEMS_BUTTON; break; case TASK_MERCS: iStart = FIRST_MERCS_BUTTON; iEnd = LAST_MERCS_BUTTON; break; case TASK_MAPINFO: iStart = FIRST_MAPINFO_BUTTON; iEnd = LAST_MAPINFO_BUTTON; break; case TASK_OPTIONS: iStart = FIRST_OPTIONS_BUTTON; iEnd = LAST_OPTIONS_BUTTON; break; default: return; } for( i = iStart; i <= iEnd; i++ ) { HideButton( iEditorButton[ i ] ); UnclickEditorButton( i ); } }
void HideEditorButtons( INT32 iFirstEditorButtonID, INT32 iLastEditorButtonID ) { INT32 i; for( i = iFirstEditorButtonID; i <= iLastEditorButtonID; i++ ) HideButton( iEditorButton[ i ] ); }
void HideEditorButton( INT32 iEditorButtonID ) { HideButton( iEditorButton[ iEditorButtonID ] ); }
void ViewerToolBar::OnResetToolbar(NMHDR* notify_struct, LRESULT* result) { *result = 0; ResetToolBar(false); HideButton(ID_STOP_SLIDE_SHOW); }
void cScreenGirlDetails::init() { if (selected_girl == 0) { g_WinManager.Pop(); g_InitWin = true; g_LogFile.write("ERROR - girl details screen, selected_girl is null"); /* * adding this because the game will crash if we * go past this point with a null girl * * Now as to why it was null in the first place ... * -- doc */ return; } g_CurrentScreen = SCREEN_GIRLDETAILS; if (!g_InitWin) return; Focused(); g_InitWin = false; //////////////////// if (selected_girl->health() <= 0) { // `J` instead of removing dead girls from the list which breaks the game, just skip past her in the list. NextGirl(); // `J` currently this prevents scrolling backwards past her - need to fix that. // selected_girl = remove_selected_girl(); if (selected_girl == 0) { g_WinManager.Pop(); g_InitWin = true; return; } } u_int job = (Day0Night1 ? selected_girl->m_NightJob : selected_girl->m_DayJob); SetJob = true; EditTextItem(selected_girl->m_Realname, girlname_id); string detail; if (DetailLevel == 0) detail = g_Girls.GetDetailsString(selected_girl); else if (DetailLevel == 1) detail = g_Girls.GetMoreDetailsString(selected_girl); else detail = g_Girls.GetThirdDetailsString(selected_girl); EditTextItem(detail, girldesc_id); if (selected_girl) { if (lastsexact != -1) { PrepareImage(girlimage_id, selected_girl, lastsexact, true, ImageNum); lastsexact = -1; } else { if (selected_girl->m_newRandomFixed >= 0) { PrepareImage(girlimage_id, selected_girl, IMGTYPE_PROFILE, false, selected_girl->m_newRandomFixed); } else { PrepareImage(girlimage_id, selected_girl, IMGTYPE_PROFILE, true, ImageNum); } } } SliderRange(houseperc_id, 0, 100, g_Girls.GetStat(selected_girl, STAT_HOUSE), 10); ss.str(""); ss << gettext("House Percentage: ") << SliderValue(houseperc_id) << gettext("%"); EditTextItem(ss.str(), housepercval_id); ClearListBox(jobtypelist_id); // `J` Replacing accom buttons with slider if (accomdown_id != -1) DisableButton(accomdown_id, selected_girl->m_AccLevel < 1); if (accomup_id != -1) DisableButton(accomup_id, selected_girl->m_AccLevel > 9); if (accom_id != -1) { SliderRange(accom_id, 0, 9, selected_girl->m_AccLevel, 1); SliderMarker(accom_id, g_Girls.PreferredAccom(selected_girl)); } if (accomval_id != -1) { stringstream acc; acc << "Accommodation: " << g_Girls.Accommodation(SliderValue(accom_id)); if (cfg.debug.log_extradetails()) { int val = SliderValue(accom_id) - g_Girls.PreferredAccom(selected_girl); if (val != 0) acc << " ( " << (val > 0 ? "+" : "") << val << " )"; } EditTextItem(acc.str(), accomval_id); } DisableButton(interact_id, (g_TalkCount <= 0)); DisableButton(takegold_id, (selected_girl->m_Money <= 0)); SetCheckBox(antipreg_id, (selected_girl->m_UseAntiPreg)); bool InMovieStudio = (selected_girl->m_InStudio); bool InArena = (selected_girl->m_InArena); bool InCentre = (selected_girl->m_InCentre); bool InClinic = (selected_girl->m_InClinic); bool InHouse = (selected_girl->m_InHouse); bool InFarm = (selected_girl->m_InFarm); bool InDungeon = (selected_girl->m_DayJob == JOB_INDUNGEON); DisableButton(reldungeon_id, !InDungeon); DisableButton(senddungeon_id, InDungeon); // Disable dungeon if selected girl is in a non-brothel building // if (InMovieStudio || InArena || InCentre || InClinic || InFarm || InHouse) // { // DisableButton(senddungeon_id, true); // } if (InArena) { ClearListBox(joblist_id); AddToListBox(jobtypelist_id, JOBFILTER_ARENASTAFF, g_Arena.m_JobManager.JobFilterName[JOBFILTER_ARENASTAFF]); AddToListBox(jobtypelist_id, JOBFILTER_ARENA, g_Arena.m_JobManager.JobFilterName[JOBFILTER_ARENA]); RefreshJobList(); if (job >= g_Arena.m_JobManager.JobFilterIndex[JOBFILTER_ARENA] && job < g_Arena.m_JobManager.JobFilterIndex[JOBFILTER_ARENA + 1]) SetSelectedItemInList(jobtypelist_id, JOBFILTER_ARENA); else // if (job >= g_Arena.m_JobManager.JobFilterIndex[JOBFILTER_ARENASTAFF] && job < g_Arena.m_JobManager.JobFilterIndex[JOBFILTER_ARENASTAFF + 1]) SetSelectedItemInList(jobtypelist_id, JOBFILTER_ARENASTAFF); HideButton(day_id, false); HideButton(night_id, false); DisableButton(day_id, (Day0Night1 == SHIFT_DAY)); DisableButton(night_id, (Day0Night1 == SHIFT_NIGHT)); } else if (InClinic) { ClearListBox(joblist_id); AddToListBox(jobtypelist_id, JOBFILTER_CLINIC, g_Clinic.m_JobManager.JobFilterName[JOBFILTER_CLINIC]); AddToListBox(jobtypelist_id, JOBFILTER_CLINICSTAFF, g_Clinic.m_JobManager.JobFilterName[JOBFILTER_CLINICSTAFF]); RefreshJobList(); if (job >= g_Clinic.m_JobManager.JobFilterIndex[JOBFILTER_CLINIC] && job < g_Clinic.m_JobManager.JobFilterIndex[JOBFILTER_CLINIC + 1]) SetSelectedItemInList(jobtypelist_id, JOBFILTER_CLINIC); else SetSelectedItemInList(jobtypelist_id, JOBFILTER_CLINICSTAFF); HideButton(day_id, false); HideButton(night_id, false); DisableButton(day_id, (Day0Night1 == SHIFT_DAY)); DisableButton(night_id, (Day0Night1 == SHIFT_NIGHT)); } else if (InCentre) { ClearListBox(joblist_id); AddToListBox(jobtypelist_id, JOBFILTER_COMMUNITYCENTRE, g_Centre.m_JobManager.JobFilterName[JOBFILTER_COMMUNITYCENTRE]); AddToListBox(jobtypelist_id, JOBFILTER_COUNSELINGCENTRE, g_Centre.m_JobManager.JobFilterName[JOBFILTER_COUNSELINGCENTRE]); RefreshJobList(); if (job >= g_Centre.m_JobManager.JobFilterIndex[JOBFILTER_COUNSELINGCENTRE] && job < g_Centre.m_JobManager.JobFilterIndex[JOBFILTER_COUNSELINGCENTRE + 1]) SetSelectedItemInList(jobtypelist_id, JOBFILTER_COUNSELINGCENTRE); else SetSelectedItemInList(jobtypelist_id, JOBFILTER_COMMUNITYCENTRE); HideButton(day_id, false); HideButton(night_id, false); DisableButton(day_id, (Day0Night1 == SHIFT_DAY)); DisableButton(night_id, (Day0Night1 == SHIFT_NIGHT)); } else if (InHouse) { ClearListBox(joblist_id); AddToListBox(jobtypelist_id, JOBFILTER_HOUSE, g_House.m_JobManager.JobFilterName[JOBFILTER_HOUSE]); SetSelectedItemInList(jobtypelist_id, JOBFILTER_HOUSE); RefreshJobList(); HideButton(day_id, false); HideButton(night_id, false); DisableButton(day_id, (Day0Night1 == SHIFT_DAY)); DisableButton(night_id, (Day0Night1 == SHIFT_NIGHT)); } else if (InMovieStudio) { Day0Night1 = SHIFT_NIGHT; ClearListBox(joblist_id); AddToListBox(jobtypelist_id, JOBFILTER_STUDIOCREW, g_Studios.m_JobManager.JobFilterName[JOBFILTER_STUDIOCREW]); AddToListBox(jobtypelist_id, JOBFILTER_MOVIESTUDIO, g_Studios.m_JobManager.JobFilterName[JOBFILTER_MOVIESTUDIO]); RefreshJobList(); if (job >= g_Studios.m_JobManager.JobFilterIndex[JOBFILTER_MOVIESTUDIO] && job < g_Studios.m_JobManager.JobFilterIndex[JOBFILTER_MOVIESTUDIO + 1]) SetSelectedItemInList(jobtypelist_id, JOBFILTER_MOVIESTUDIO); else SetSelectedItemInList(jobtypelist_id, JOBFILTER_STUDIOCREW); HideButton(day_id, true); HideButton(night_id, true); } else if (InFarm) { ClearListBox(joblist_id); AddToListBox(jobtypelist_id, JOBFILTER_FARMSTAFF, g_Farm.m_JobManager.JobFilterName[JOBFILTER_FARMSTAFF]); AddToListBox(jobtypelist_id, JOBFILTER_LABORERS, g_Farm.m_JobManager.JobFilterName[JOBFILTER_LABORERS]); AddToListBox(jobtypelist_id, JOBFILTER_PRODUCERS, g_Farm.m_JobManager.JobFilterName[JOBFILTER_PRODUCERS]); RefreshJobList(); if (job >= g_Farm.m_JobManager.JobFilterIndex[JOBFILTER_LABORERS] && job < g_Farm.m_JobManager.JobFilterIndex[JOBFILTER_LABORERS + 1]) SetSelectedItemInList(jobtypelist_id, JOBFILTER_LABORERS); else if (job >= g_Farm.m_JobManager.JobFilterIndex[JOBFILTER_PRODUCERS] && job < g_Farm.m_JobManager.JobFilterIndex[JOBFILTER_PRODUCERS + 1]) SetSelectedItemInList(jobtypelist_id, JOBFILTER_PRODUCERS); else SetSelectedItemInList(jobtypelist_id, JOBFILTER_FARMSTAFF); HideButton(day_id, false); HideButton(night_id, false); DisableButton(day_id, (Day0Night1 == SHIFT_DAY)); DisableButton(night_id, (Day0Night1 == SHIFT_NIGHT)); } else if (!InDungeon) { // if not in dungeon, set up job lists // add the job filters // for(int i=0; i<NUMJOBTYPES; i++) // loop through all job types for (unsigned int i = 0; i <= JOBFILTER_BROTHEL; i++) // temporary limit to job types shown { AddToListBox(jobtypelist_id, i, g_Brothels.m_JobManager.JobFilterName[i]); } // set the job filter int jobtype = 0; for (unsigned int i = 0; i < NUMJOBTYPES; i++) { if (job >= g_Brothels.m_JobManager.JobFilterIndex[i] && job < g_Brothels.m_JobManager.JobFilterIndex[i + 1]) { jobtype = i; break; } } SetSelectedItemInList(jobtypelist_id, jobtype); RefreshJobList(); HideButton(day_id, false); HideButton(night_id, false); DisableButton(day_id, (Day0Night1 == SHIFT_DAY)); DisableButton(night_id, (Day0Night1 == SHIFT_NIGHT)); } else { // if in dungeon, effectively disable job lists ClearListBox(joblist_id); AddToListBox(jobtypelist_id, -1, gettext("Languish in dungeon")); HideButton(day_id, true); HideButton(night_id, true); } ClearListBox(traitlist_id); for (int i = 0; i < MAXNUM_TRAITS; i++) { if (selected_girl->m_Traits[i]) { stringstream st; st << selected_girl->m_Traits[i]->m_Name; if (selected_girl->m_TempTrait[i] > 0) st << " (" << selected_girl->m_TempTrait[i] << ")"; AddToListBox(traitlist_id, i, g_Traits.GetTranslateName(st.str())); } } EditTextItem("", traitdesc_id); }
void cScreenTown::init() { if (BuyClinic != -1) { (g_ChoiceManager.GetChoice(0) == 0 ? GetClinic = true : BuyClinic = -1); g_ChoiceManager.Free(); } if (GetClinic) { static_brothel_data *bpt = clinic_data + BuyClinic; g_Gold.brothel_cost(bpt->price); g_Clinic.NewBrothel(bpt->rooms, bpt->maxrooms); g_Clinic.SetName(0, gettext("Clinic")); GetClinic = false; BuyClinic = -1; } if (BuyCentre != -1) { (g_ChoiceManager.GetChoice(0) == 0 ? GetCentre = true : BuyCentre = -1); g_ChoiceManager.Free(); } if (GetCentre) { static_brothel_data *bpt = centre_data + BuyCentre; g_Gold.brothel_cost(bpt->price); g_Centre.NewBrothel(bpt->rooms, bpt->maxrooms); g_Centre.SetName(0, gettext("Centre")); GetCentre = false; BuyCentre = -1; } if (BuyArena != -1) { (g_ChoiceManager.GetChoice(0) == 0 ? GetArena = true : BuyArena = -1); g_ChoiceManager.Free(); } if (GetArena) { static_brothel_data *bpt = arena_data + BuyArena; g_Gold.brothel_cost(bpt->price); g_Arena.NewBrothel(bpt->rooms, bpt->maxrooms); g_Arena.SetName(0, gettext("Arena")); GetArena = false; BuyArena = -1; } if (BuyStudio != -1) { (g_ChoiceManager.GetChoice(0) == 0 ? GetStudio = true : BuyStudio = -1); g_ChoiceManager.Free(); } if (GetStudio) { static_brothel_data *bpt = studio_data + BuyStudio; g_Gold.brothel_cost(bpt->price); g_Studios.NewBrothel(bpt->rooms, bpt->maxrooms); g_Studios.SetName(0, gettext("Studio")); GetStudio = false; BuyStudio = -1; } if (BuyFarm != -1) { (g_ChoiceManager.GetChoice(0) == 0 ? GetFarm = true : BuyFarm = -1); g_ChoiceManager.Free(); } if (GetFarm) { static_brothel_data *bpt = farm_data + BuyFarm; g_Gold.brothel_cost(bpt->price); g_Farm.NewBrothel(bpt->rooms, bpt->maxrooms); g_Farm.SetName(0, gettext("Farm")); GetFarm = false; BuyFarm = -1; } if (GetName) { if (g_ReturnText != "") { if (g_Brothels.GetObjective() && g_Brothels.GetObjective()->m_Objective == OBJECTIVE_GETNEXTBROTHEL) g_Brothels.PassObjective(); static_brothel_data *bpt = brothel_data + BuyBrothel; g_Gold.brothel_cost(bpt->price); g_Brothels.NewBrothel(bpt->rooms, bpt->maxrooms); g_Brothels.SetName(g_Brothels.GetNumBrothels() - 1, g_ReturnText); g_InitWin = true; } GetName = false; BuyBrothel = -1; } if (BuyBrothel != -1) { if (g_ChoiceManager.GetChoice(0) == 0) { g_MessageQue.AddToQue("Enter a name for your new brothel.", 0); GetName = true; g_InitWin = true; g_WinManager.Push(GetString, &g_GetString); } else BuyBrothel = -1; g_ChoiceManager.Free(); if (!GetName) BuyBrothel = -1; return; } g_CurrentScreen = SCREEN_TOWN; if (!g_InitWin) return; Focused(); g_InitWin = false; // buttons enable/disable DisableButton(walk_id, g_WalkAround); HideButton(brothel2_id, (g_Brothels.GetBrothel(1) == 0)); HideButton(brothel3_id, (g_Brothels.GetBrothel(2) == 0)); HideButton(brothel4_id, (g_Brothels.GetBrothel(3) == 0)); HideButton(brothel5_id, (g_Brothels.GetBrothel(4) == 0)); HideButton(brothel6_id, (g_Brothels.GetBrothel(5) == 0)); string brothel = "Current Brothel: "; brothel += g_Brothels.GetName(g_CurrBrothel); EditTextItem(brothel, curbrothel_id); }