void SectorViewLabelSet::UpdateTooltip()
	{
		if (!m_tooltipEnabled 
			|| Pi::MouseButtonState(SDL_BUTTON_LEFT) 
			|| Pi::MouseButtonState(SDL_BUTTON_RIGHT)) 
		{
			HideTooltip();
			return;
		}

		int mouse_pos[2];
		float mouse_coords[2];
		SDL_GetMouseState(&mouse_pos[0], &mouse_pos[1]);
		Screen::SDLEventCoordToScreenCoord(mouse_pos[0], mouse_pos[1], &mouse_coords[0], &mouse_coords[1]);
		bool tooltip_shown = false;
		for(unsigned int i = 0; i < m_items.size(); ++i) {
			if (!m_items[i].name.empty() 
				&& (fabs(mouse_coords[0] - m_items[i].screenx) < 10.0f) 
				&& (fabs(mouse_coords[1] - m_items[i].screeny) < 10.0f)) 
			{
				ShowTooltip(m_items[i].name, m_items[i].type, m_items[i].desc,
					m_items[i].screenx, m_items[i].screeny);
				tooltip_shown = true;
				break;
			}
		}
		if (m_tooltipDesc && !tooltip_shown) {
			HideTooltip();
		}
	}
Beispiel #2
0
NS_IMETHODIMP
nsXULTooltipListener::MouseUp(nsIDOMEvent* aMouseEvent)
{
  HideTooltip();

  return NS_OK;
}
IGraphicsCarbon::~IGraphicsCarbon()
{
  if (mTextEntryView)
  {
    RemoveEventHandler(mTextEntryHandler);
    mTextEntryHandler = 0;

    #if USE_MLTE
    TXNFocus(mTextEntryView, false);
    TXNClear(mTextEntryView);
    TXNDeleteObject(mTextEntryView);
    #else
    HIViewRemoveFromSuperview(mTextEntryView);
    #endif

    mTextEntryView = 0;
    mEdControl = 0;
    mEdParam = 0;
  }

  HideTooltip();
  RemoveEventLoopTimer(mTimer);
  RemoveEventHandler(mControlHandler);
  RemoveEventHandler(mWindowHandler);
  mTimer = 0;
  mView = 0;
}
	void SectorViewLabelSet::ShowTooltip(std::string& name, std::string& type, std::string& desc, int x, int y)
	{
		if (m_tooltipDesc) {
			if (m_tooltipDesc->GetText() == name) {
				return;
			} else {
				HideTooltip();
			}
		}
		std::string str_tooltip = name + "\n" + type + "\n" + desc;
		m_tooltipDesc = new ToolTip(this, str_tooltip);
		float size[2];
		m_tooltipDesc->GetSize(size);
		x = std::max(x - size[0], 0.0f);
		y = std::max(y - size[1], 0.0f);
		if (size[0] + x > Screen::GetWidth()) {
			x = Screen::GetWidth() - size[0];
		}
		if (size[1] + y > Screen::GetHeight()) {
			y = Screen::GetHeight() - size[1];
		}
		Screen::AddBaseWidget(m_tooltipDesc, x, y);
		m_tooltipDesc->SetOutlineColor(Color(Color::PARAGON_BLUE));
		m_tooltipDesc->SetBackgroundColor(Color(8, 8, 16));
		m_tooltipDesc->SetTextColor(Color(Color::PARAGON_GREEN));
		m_tooltipDesc->AddTextLine(type, Color(Color::PARAGON_BLUE));
		m_tooltipDesc->AddTextLine(desc, Color(Color::PARAGON_BLUE));
		m_tooltipDesc->SetText(name);
		m_tooltipDesc->Show();
	}
Beispiel #5
0
NS_IMETHODIMP
nsXULTooltipListener::HandleEvent(nsIDOMEvent* aEvent)
{
  nsAutoString type;
  aEvent->GetType(type);
  if (type.EqualsLiteral("DOMMouseScroll"))
    HideTooltip();
  return NS_OK;
}
Beispiel #6
0
void
nsXULTooltipListener::CheckTreeBodyMove(nsIDOMMouseEvent* aMouseEvent)
{
  nsCOMPtr<nsIContent> sourceNode = do_QueryReferent(mSourceNode);
  if (!sourceNode)
    return;

  // get the boxObject of the documentElement of the document the tree is in
  nsCOMPtr<nsIBoxObject> bx;
  nsCOMPtr<nsIDOMDocument> doc(do_QueryInterface(sourceNode->GetDocument()));
  if (doc) {
    nsCOMPtr<nsIDOMNSDocument> nsDoc(do_QueryInterface(doc));
    nsCOMPtr<nsIDOMElement> docElement;
    doc->GetDocumentElement(getter_AddRefs(docElement));
    if (nsDoc && docElement) {
      nsDoc->GetBoxObjectFor(docElement, getter_AddRefs(bx));
    }
  }

  nsCOMPtr<nsITreeBoxObject> obx;
  GetSourceTreeBoxObject(getter_AddRefs(obx));
  if (bx && obx) {
    PRInt32 x, y;
    aMouseEvent->GetScreenX(&x);
    aMouseEvent->GetScreenY(&y);

    PRInt32 row;
    nsCOMPtr<nsITreeColumn> col;
    nsCAutoString obj;

    // subtract off the documentElement's boxObject
    PRInt32 boxX, boxY;
    bx->GetScreenX(&boxX);
    bx->GetScreenY(&boxY);
    x -= boxX;
    y -= boxY;

    obx->GetCellAt(x, y, &row, getter_AddRefs(col), obj);

    // determine if we are going to need a titletip
    // XXX check the disabletitletips attribute on the tree content
    mNeedTitletip = PR_FALSE;
    if (row >= 0 && obj.EqualsLiteral("text")) {
      obx->IsCellCropped(row, col, &mNeedTitletip);
    }

    nsCOMPtr<nsIContent> currentTooltip = do_QueryReferent(mCurrentTooltip);
    if (currentTooltip && (row != mLastTreeRow || col != mLastTreeCol)) {
      HideTooltip();
    } 

    mLastTreeRow = row;
    mLastTreeCol = col;
  }
}
Beispiel #7
0
NS_IMETHODIMP
nsXULTooltipListener::MouseOut(nsIDOMEvent* aMouseEvent)
{
  // Clear the cached mouse event as it might hold a window alive too long, see
  // bug 420803.
  mCachedMouseEvent = nsnull;

  // if the timer is running and no tooltip is shown, we
  // have to cancel the timer here so that it doesn't 
  // show the tooltip if we move the mouse out of the window
  nsCOMPtr<nsIContent> currentTooltip = do_QueryReferent(mCurrentTooltip);
  if (mTooltipTimer && !currentTooltip) {
    mTooltipTimer->Cancel();
    mTooltipTimer = nsnull;
    return NS_OK;
  }

#ifdef DEBUG_crap
  if (mNeedTitletip)
    return NS_OK;
#endif

  // check to see if the mouse left the targetNode, and if so,
  // hide the tooltip
  if (currentTooltip) {
    // which node did the mouse leave?
    nsCOMPtr<nsIDOMEventTarget> eventTarget;
    aMouseEvent->GetTarget(getter_AddRefs(eventTarget));
    nsCOMPtr<nsIDOMNode> targetNode(do_QueryInterface(eventTarget));

    // which node is our tooltip on?
    nsCOMPtr<nsIDOMXULDocument> xulDoc(do_QueryInterface(currentTooltip->GetDocument()));
    if (!xulDoc)     // remotely possible someone could have 
      return NS_OK;  // removed tooltip from dom while it was open
    nsCOMPtr<nsIDOMNode> tooltipNode;
    xulDoc->TrustedGetTooltipNode (getter_AddRefs(tooltipNode));

    // if they're the same, the mouse left the node the tooltip appeared on,
    // close the tooltip.
    if (tooltipNode == targetNode) {
      HideTooltip();
#ifdef MOZ_XUL
      // reset special tree tracking
      if (mIsSourceTree) {
        mLastTreeRow = -1;
        mLastTreeCol = nsnull;
      }
#endif
    }
  }

  return NS_OK;
}
Beispiel #8
0
nsXULTooltipListener::~nsXULTooltipListener()
{
  if (nsXULTooltipListener::mInstance == this) {
    ClearTooltipCache();
  }
  HideTooltip();

  if (--sTooltipListenerCount == 0) {
    // Unregister our pref observer
    nsContentUtils::UnregisterPrefCallback("browser.chrome.toolbar_tips",
                                           ToolbarTipsPrefChanged, nsnull);
  }
}
bool ctrlImage::Msg_MouseMove(const MouseCoords& mc)
{
    // gültiges Bild?
    if(GetImage())
    {
        // Jeweils Tooltip ein- und ausblenden, wenn die Maus über dem Bild ist
        if(IsPointInRect(mc.GetPos(), Rect::move(GetImageRect(), GetDrawPos())))
            ShowTooltip();
        else
            HideTooltip();
    }

    return false;
}
Beispiel #10
0
LRESULT OnKillFocus( HWND hWnd, WPARAM wParam, LPARAM lParam, LPCLASSDATA lpcd )
{
	/*
	 *	Hide tooltip.
	 */
	HideTooltip( lpcd );

	/*
	 *	We no longer have the focus.
	 */
	lpcd->bHasFocus = lpcd->bCaretVisible = FALSE;
	lpcd->cQualifier = 0;
	DestroyCaret();
	if ( HasMark( lpcd ))
		InvalidateRect( hWnd, NULL, FALSE );

	/*
	 *	Is the search or replace window active?
	 */
	if ( lpcd->hReplaceWnd && ! IsChild( lpcd->hReplaceWnd, GetFocus())) ShowWindow( lpcd->hReplaceWnd, SW_HIDE );
	if ( lpcd->hFindWnd && ! IsChild( lpcd->hFindWnd, GetFocus())) ShowWindow( lpcd->hFindWnd, SW_HIDE );
	return 0;
}
ctrlBaseTooltip::~ctrlBaseTooltip()
{
    HideTooltip();
}
Beispiel #12
0
NS_IMETHODIMP
nsXULTooltipListener::KeyDown(nsIDOMEvent* aKeyEvent)
{
  HideTooltip();
  return NS_OK;
}
Beispiel #13
0
void GUITooltip::Update(IGUIObject* Nearest, CPos MousePos, CGUI* GUI)
{
	// Called once per frame, so efficiency isn't vital


	double now = timer_Time();

	CStr style;

	int nextstate = -1;

	switch (m_State)
	{
	case ST_IN_MOTION:
		if (MousePos == m_PreviousMousePos)
		{
			if (GetTooltip(Nearest, style))
				nextstate = ST_STATIONARY_TOOLTIP;
			else
				nextstate = ST_STATIONARY_NO_TOOLTIP;
		}
		else
		{
			// Check for movement onto a zero-delayed tooltip
			if (GetTooltip(Nearest, style) && GetTooltipDelay(style, GUI)==0)
			{
				// Reset any previous tooltips completely
				//m_Time = now + (double)GetTooltipDelay(style, GUI) / 1000.;
				HideTooltip(m_PreviousTooltipName, GUI);

				nextstate = ST_SHOWING;
			}
		}
		break;

	case ST_STATIONARY_NO_TOOLTIP:
		if (MousePos != m_PreviousMousePos)
			nextstate = ST_IN_MOTION;
		break;

	case ST_STATIONARY_TOOLTIP:
		if (MousePos != m_PreviousMousePos)
			nextstate = ST_IN_MOTION;
		else if (now >= m_Time)
		{
			// Make sure the tooltip still exists
			if (GetTooltip(Nearest, style))
				nextstate = ST_SHOWING;
			else
			{
				// Failed to retrieve style - the object has probably been
				// altered, so just restart the process
				nextstate = ST_IN_MOTION;
			}
		}
		break;

	case ST_SHOWING:
		// Handle special case of icon tooltips
		if (Nearest == m_PreviousObject && (!m_IsIconTooltip || Nearest->MouseOverIcon()))
		{
			// Still showing the same object's tooltip, but the text might have changed
			if (GetTooltip(Nearest, style))
				ShowTooltip(Nearest, MousePos, style, GUI);
		}
		else
		{
			// Mouse moved onto a new object

			if (GetTooltip(Nearest, style))
			{	
				CStr style_old;

				// If we're displaying a tooltip with no delay, then we want to 
				//  reset so that other object that should have delay can't
				//  "ride this tail", it have to wait.
				// Notice that this doesn't apply to when you go from one delay=0
				//  to another delay=0
				if (GetTooltip(m_PreviousObject, style_old) && GetTooltipDelay(style_old, GUI)==0 &&
					GetTooltipDelay(style, GUI)!=0)
				{
					HideTooltip(m_PreviousTooltipName, GUI);
					nextstate = ST_IN_MOTION;
				}
				else
				{
					// Hide old scrollbar
					HideTooltip(m_PreviousTooltipName, GUI);
					nextstate = ST_SHOWING;
				}
			}
			else
			{	
				nextstate = ST_COOLING;
			}
		}
		break;

	case ST_COOLING:
		if (GetTooltip(Nearest, style))
			nextstate = ST_SHOWING;
		else if (now >= m_Time)
			nextstate = ST_IN_MOTION;
		break;
	}

	// Handle state-entry code:

	if (nextstate != -1)
	{
		switch (nextstate)
		{
		case ST_STATIONARY_TOOLTIP:
			m_Time = now + (double)GetTooltipDelay(style, GUI) / 1000.;
			break;

		case ST_SHOWING:
			ShowTooltip(Nearest, MousePos, style, GUI);
			m_PreviousTooltipName = style;
			break;

		case ST_COOLING:
			HideTooltip(m_PreviousTooltipName, GUI);
			m_Time = now + CooldownTime;
			break;
		}

		m_State = nextstate;
	}

	m_PreviousMousePos = MousePos;
	m_PreviousObject = Nearest;
}