Beispiel #1
0
/*
=======================
Host_InitLocal
======================
*/
void
Host_InitLocal(void)
{
    Host_InitCommands();

    Cvar_RegisterVariable(&host_framerate);
    Cvar_RegisterVariable(&host_speeds);

    Cvar_RegisterVariable(&sys_ticrate);
    Cvar_RegisterVariable(&serverprofile);

    Cvar_RegisterVariable(&fraglimit);
    Cvar_RegisterVariable(&timelimit);
    Cvar_RegisterVariable(&teamplay);
    Cvar_RegisterVariable(&samelevel);
    Cvar_RegisterVariable(&noexit);
    Cvar_RegisterVariable(&skill);
    Cvar_RegisterVariable(&deathmatch);
    Cvar_RegisterVariable(&coop);

    Cvar_RegisterVariable(&pausable);

    Cvar_RegisterVariable(&temp1);

    Cvar_RegisterVariable(&developer);
    if (COM_CheckParm("-developer"))
	Cvar_SetValue("developer", 1);

    Host_FindMaxClients();

    host_time = 1.0;		// so a think at time 0 won't get called
}
Beispiel #2
0
/*
=======================
Host_InitLocal
======================
*/
void Host_InitLocal (void)
{
	Host_InitCommands ();
	
	Cvar_RegisterVariable (&host_framerate);
	Cvar_RegisterVariable (&host_speeds);

	Cvar_RegisterVariable (&sys_ticrate);
	Cvar_RegisterVariable (&serverprofile);

	Cvar_RegisterVariable (&fraglimit);
	Cvar_RegisterVariable (&timelimit);
	Cvar_RegisterVariable (&teamplay);
	Cvar_RegisterVariable (&samelevel);
	Cvar_RegisterVariable (&noexit);
	Cvar_RegisterVariable (&skill);
	Cvar_RegisterVariable (&developer);
	Cvar_RegisterVariable (&deathmatch);
	Cvar_RegisterVariable (&coop);

	Cvar_RegisterVariable (&pausable);

	Cvar_RegisterVariable (&temp1);

	Cvar_RegisterVariable (&r_fps); // jkrige - fps counter

	Host_FindMaxClients ();
	
	host_time = 1.0;		// so a think at time 0 won't get called
}
Beispiel #3
0
/*
=======================
Host_InitLocal
======================
*/
void Host_InitLocal (void)
{
	Host_InitCommands ();

	Cvar_RegisterVariable (&host_framerate);
	Cvar_RegisterVariable (&sys_ticrate);
	Cvar_RegisterVariable (&serverprofile);
	Cvar_RegisterVariable (&fraglimit);
	Cvar_RegisterVariable (&timelimit);
	Cvar_RegisterVariable (&teamplay);
	Cvar_RegisterVariable (&samelevel);
	Cvar_RegisterVariable (&noexit);
	Cvar_RegisterVariable (&skill);
	Cvar_RegisterVariable (&developer);
	Cvar_RegisterVariable (&deathmatch);
	Cvar_RegisterVariable (&coop);
	Cvar_RegisterVariable (&pausable);
	Cvar_RegisterVariable (&temp1);
	Cvar_RegisterVariable (&proquake);				// JPG - added this so QuakeC can find it
	Cvar_RegisterVariable (&pq_spam_rate);			// JPG - spam protection
	Cvar_RegisterVariable (&pq_spam_grace);			// JPG - spam protection
	Cvar_RegisterVariable (&pq_tempmute);			// JPG 3.20 - temporary muting
	Cvar_RegisterVariable (&pq_showedict);			// JPG 3.11 - feature request from Slot Zero
	Cvar_RegisterVariable (&pq_dequake);			// JPG 1.05 - translate dedicated console output to plain text
	Cvar_RegisterVariable (&pq_maxfps);				// JPG 1.05
	Cvar_RegisterVariable (&pq_logbinds);			// JPG 3.20 - log player binds
	Cvar_RegisterVariable (&pq_mute_spam_client);	// Slot Zero 3.50-2  Mute spamming client.
	Cvar_RegisterVariable (&pq_ipmask);				// Slot Zero 3.50-2  IP masking.
	Cvar_RegisterVariable (&mod_protocol);			// Slot Zero 3.50-2  RQ Support.

	Host_FindMaxClients ();
	Host_InitDeQuake();	// JPG 1.05 - initialize dequake array
}
/*
=======================
Host_InitLocal
======================
*/
void Host_InitLocal (void)
{
	Host_InitCommands ();

	Cvar_RegisterVariable (&pq_drawfps, NULL); // muff
	Cvar_RegisterVariable (&pq_maxfps, NULL); // MrG - max_fps
	Cvar_RegisterVariable (&host_framerate, NULL);
	Cvar_RegisterVariable (&host_speeds, NULL);
	Cvar_RegisterVariable (&host_timescale, NULL); //johnfitz
#ifdef SUPPORTS_SYSSLEEP
	Cvar_RegisterVariable (&host_sleep, NULL);
#endif
	Cvar_RegisterVariable (&sys_ticrate, NULL);
	Cvar_RegisterVariable (&serverprofile, NULL);

	Cvar_RegisterVariable (&fraglimit, NULL);
	Cvar_RegisterVariable (&timelimit, NULL);
	Cvar_RegisterVariable (&teamplay, NULL);
	Cvar_RegisterVariable (&samelevel, NULL);
	Cvar_RegisterVariable (&noexit, NULL);
	Cvar_RegisterVariable (&skill, NULL);
	Cvar_RegisterVariable (&developer, NULL);
	Cvar_RegisterVariable (&deathmatch, NULL);
	Cvar_RegisterVariable (&coop, NULL);

	Cvar_RegisterVariable (&pausable, NULL);

	Cvar_RegisterVariable (&temp1, NULL);
#ifdef PROQUAKE_EXTENSION
	Cmd_AddCommand ("writeconfig", Host_WriteConfig_f);	// by joe
#endif

#ifdef PROQUAKE_EXTENSION
	Cvar_RegisterVariable (&proquake, NULL);		// JPG - added this so QuakeC can find it
	Cvar_RegisterVariable (&pq_spam_rate, NULL);	// JPG - spam protection
	Cvar_RegisterVariable (&pq_spam_grace, NULL);	// JPG - spam protection
	Cvar_RegisterVariable (&pq_connectmute, NULL);	// Baker 3.99g: from Rook, protection against repeatedly connecting + spamming
	Cvar_RegisterVariable (&pq_tempmute, NULL);	// JPG 3.20 - temporary muting
	Cvar_RegisterVariable (&pq_showedict, NULL);	// JPG 3.11 - feature request from Slot Zero
	Cvar_RegisterVariable (&pq_dequake, NULL);	// JPG 1.05 - translate dedicated console output to plain text
	Cvar_RegisterVariable (&pq_maxfps, NULL);		// JPG 1.05
	Cvar_RegisterVariable (&pq_logbinds, NULL);	// JPG 3.20 - log player binds
#endif

	Host_FindMaxClients ();

	host_time = 1.0;		// so a think at time 0 won't get called

#ifdef PROQUAKE_EXTENSION
	last_angle_time = 0.0;  // JPG - smooth chasecam

	Host_InitDeQuake();	// JPG 1.05 - initialize dequake array
#endif
}
Beispiel #5
0
/*
=======================
Host_InitLocal
======================
*/
void Host_InitLocal (void)
{
	Cmd_AddCommand ("version", Host_Version_f);

	Host_InitCommands ();

	Cvar_RegisterVariable (&host_framerate);
	Cvar_RegisterVariable (&host_speeds);
	Cvar_RegisterVariable (&host_maxfps); //johnfitz
	Cvar_RegisterVariable (&host_timescale); //johnfitz

	Cvar_RegisterVariable (&max_edicts); //johnfitz
	Cvar_SetCallback (&max_edicts, Max_Edicts_f);
	Cvar_RegisterVariable (&devstats); //johnfitz

	Cvar_RegisterVariable (&sys_ticrate);
	Cvar_RegisterVariable (&sys_throttle);
	Cvar_RegisterVariable (&serverprofile);

	Cvar_RegisterVariable (&fraglimit);
	Cvar_RegisterVariable (&timelimit);
	Cvar_RegisterVariable (&teamplay);
	Cvar_SetCallback (&fraglimit, Host_Callback_Notify);
	Cvar_SetCallback (&timelimit, Host_Callback_Notify);
	Cvar_SetCallback (&teamplay, Host_Callback_Notify);
	Cvar_RegisterVariable (&samelevel);
	Cvar_RegisterVariable (&noexit);
	Cvar_SetCallback (&noexit, Host_Callback_Notify);
	Cvar_RegisterVariable (&skill);
	Cvar_RegisterVariable (&developer);
	Cvar_RegisterVariable (&coop);
	Cvar_RegisterVariable (&deathmatch);

	Cvar_RegisterVariable (&pausable);

	Cvar_RegisterVariable (&temp1);

	Host_FindMaxClients ();
}
Beispiel #6
0
void Host_InitLocal(void) {
    Host_InitCommands();

    CVar::registerCVar(&host_framerate);
    CVar::registerCVar(&host_speeds);
    CVar::registerCVar(&sys_ticrate);
    CVar::registerCVar(&serverprofile);
    CVar::registerCVar(&fraglimit);
    CVar::registerCVar(&timelimit);
    CVar::registerCVar(&teamplay);
    CVar::registerCVar(&samelevel);
    CVar::registerCVar(&noexit);
    CVar::registerCVar(&skill);
    CVar::registerCVar(&developer);
    CVar::registerCVar(&deathmatch);
    CVar::registerCVar(&coop);
    CVar::registerCVar(&pausable);
    CVar::registerCVar(&temp1);
    CVar::registerCVar(&show_fps);
    CVar::registerCVar(&max_fps);

    Host_FindMaxClients();
    host_time = 1.0; // so a think at time 0 won't get called
}