Beispiel #1
0
HRESULT WINAPI WindowFromAccessibleObject(IAccessible *acc, HWND *phwnd)
{
    IDispatch *parent;
    IOleWindow *ow;
    HRESULT hres;

    TRACE("%p %p\n", acc, phwnd);

    IAccessible_AddRef(acc);
    while(1) {
        hres = IAccessible_QueryInterface(acc, &IID_IOleWindow, (void**)&ow);
        if(SUCCEEDED(hres)) {
            hres = IOleWindow_GetWindow(ow, phwnd);
            IOleWindow_Release(ow);
            IAccessible_Release(acc);
            return hres;
        }

        hres = IAccessible_get_accParent(acc, &parent);
        IAccessible_Release(acc);
        if(FAILED(hres))
            return hres;
        if(hres!=S_OK || !parent) {
            *phwnd = NULL;
            return hres;
        }

        hres = IDispatch_QueryInterface(parent, &IID_IAccessible, (void**)&acc);
        IDispatch_Release(parent);
        if(FAILED(hres))
            return hres;
    }
}
Beispiel #2
0
static void test_default_client_accessible_object(void)
{
    static const WCHAR testW[] = {'t','e','s','t',' ','t',' ','&','j','u','n','k',0};
    static const WCHAR shortcutW[] = {'A','l','t','+','t',0};

    IAccessible *acc;
    IDispatch *disp;
    IOleWindow *ow;
    IEnumVARIANT *ev;
    HWND chld, hwnd, hwnd2;
    HRESULT hr;
    VARIANT vid, v;
    BSTR str;
    POINT pt;
    RECT rect;
    LONG l, left, top, width, height;
    ULONG fetched;

    hwnd = CreateWindowA("oleacc_test", "test &t &junk", WS_OVERLAPPEDWINDOW,
            0, 0, 100, 100, NULL, NULL, NULL, NULL);
    ok(hwnd != NULL, "CreateWindow failed\n");
    chld = CreateWindowA("static", "message", WS_CHILD | WS_VISIBLE,
            0, 0, 50, 50, hwnd, NULL, NULL, NULL);
    ok(chld != NULL, "CreateWindow failed\n");

    hr = CreateStdAccessibleObject(NULL, OBJID_CLIENT, &IID_IAccessible, (void**)&acc);
    ok(hr == E_FAIL, "got %x\n", hr);

    hr = CreateStdAccessibleObject(hwnd, OBJID_CLIENT, &IID_IAccessible, (void**)&acc);
    ok(hr == S_OK, "got %x\n", hr);

    hr = IAccessible_QueryInterface(acc, &IID_IOleWindow, (void**)&ow);
    ok(hr == S_OK, "got %x\n", hr);
    hr = IOleWindow_GetWindow(ow, &hwnd2);
    ok(hr == S_OK, "got %x\n", hr);
    ok(hwnd == hwnd2, "hwnd2 = %p, expected %p\n", hwnd2, hwnd);
    hr = WindowFromAccessibleObject(acc, &hwnd2);
    ok(hr == S_OK, "got %x\n", hr);
    ok(hwnd == hwnd2, "hwnd2 = %p, expected %p\n", hwnd2, hwnd);
    IOleWindow_Release(ow);

    hr = IAccessible_get_accChildCount(acc, &l);
    ok(hr == S_OK, "got %x\n", hr);
    ok(l == 1, "l = %d\n", l);

    V_VT(&vid) = VT_I4;
    V_I4(&vid) = CHILDID_SELF;
    disp = (void*)0xdeadbeef;
    hr = IAccessible_get_accChild(acc, vid, &disp);
    ok(hr == E_INVALIDARG, "get_accChild returned %x\n", hr);
    ok(disp == NULL, "disp = %p\n", disp);

    V_I4(&vid) = 1;
    disp = (void*)0xdeadbeef;
    hr = IAccessible_get_accChild(acc, vid, &disp);
    ok(hr == E_INVALIDARG, "get_accChild returned %x\n", hr);
    ok(disp == NULL, "disp = %p\n", disp);

    hr = IAccessible_QueryInterface(acc, &IID_IEnumVARIANT, (void**)&ev);
    ok(hr == S_OK, "got %x\n", hr);

    hr = IEnumVARIANT_Skip(ev, 100);
    ok(hr == S_FALSE, "Skip returned %x\n", hr);

    V_VT(&v) = VT_I4;
    fetched = 1;
    hr = IEnumVARIANT_Next(ev, 1, &v, &fetched);
    ok(hr == S_FALSE, "got %x\n", hr);
    ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v));
    ok(fetched == 0, "fetched = %d\n", fetched);

    hr = IEnumVARIANT_Reset(ev);
    ok(hr == S_OK, "got %x\n", hr);

    V_VT(&v) = VT_I4;
    fetched = 2;
    hr = IEnumVARIANT_Next(ev, 1, &v, &fetched);
    ok(hr == S_OK, "got %x\n", hr);
    ok(V_VT(&v) == VT_DISPATCH, "V_VT(&v) = %d\n", V_VT(&v));
    IDispatch_Release(V_DISPATCH(&v));
    ok(fetched == 1, "fetched = %d\n", fetched);
    IEnumVARIANT_Release(ev);

    test_AccessibleChildren(acc);

    V_VT(&vid) = VT_I4;
    V_I4(&vid) = CHILDID_SELF;
    hr = IAccessible_get_accName(acc, vid, &str);
    ok(hr == S_OK, "got %x\n", hr);
    ok(!lstrcmpW(str, testW), "name = %s\n", wine_dbgstr_w(str));
    SysFreeString(str);

    V_I4(&vid) = 1;
    str = (void*)0xdeadbeef;
    hr = IAccessible_get_accName(acc, vid, &str);
    ok(hr == E_INVALIDARG, "got %x\n", hr);
    ok(!str, "str != NULL\n");
    V_I4(&vid) = CHILDID_SELF;

    str = (void*)0xdeadbeef;
    hr = IAccessible_get_accValue(acc, vid, &str);
    ok(hr == S_FALSE, "got %x\n", hr);
    ok(!str, "str != NULL\n");

    str = (void*)0xdeadbeef;
    hr = IAccessible_get_accDescription(acc, vid, &str);
    ok(hr == S_FALSE, "got %x\n", hr);
    ok(!str, "str != NULL\n");

    V_VT(&v) = VT_DISPATCH;
    V_DISPATCH(&v) = (void*)0xdeadbeef;
    hr = IAccessible_get_accRole(acc, vid, &v);
    ok(hr == S_OK, "got %x\n", hr);
    ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v));
    ok(V_I4(&v) == ROLE_SYSTEM_CLIENT, "V_I4(&v) = %d\n", V_I4(&v));

    V_VT(&v) = VT_DISPATCH;
    V_DISPATCH(&v) = (void*)0xdeadbeef;
    hr = IAccessible_get_accState(acc, vid, &v);
    ok(hr == S_OK, "got %x\n", hr);
    ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v));
    ok(V_I4(&v) == (STATE_SYSTEM_FOCUSABLE|STATE_SYSTEM_INVISIBLE),
            "V_I4(&v) = %x\n", V_I4(&v));

    str = (void*)0xdeadbeef;
    hr = IAccessible_get_accHelp(acc, vid, &str);
    ok(hr == S_FALSE, "got %x\n", hr);
    ok(!str, "str != NULL\n");

    hr = IAccessible_get_accKeyboardShortcut(acc, vid, &str);
    ok(hr == S_OK, "got %x\n", hr);
    ok(!lstrcmpW(str, shortcutW), "str = %s\n", wine_dbgstr_w(str));
    SysFreeString(str);

    str = (void*)0xdeadbeef;
    hr = IAccessible_get_accDefaultAction(acc, vid, &str);
    ok(hr == S_FALSE, "got %x\n", hr);
    ok(!str, "str != NULL\n");

    pt.x = pt.y = 60;
    ok(ClientToScreen(hwnd, &pt), "ClientToScreen failed\n");
    hr = IAccessible_accHitTest(acc, pt.x, pt.y, &v);
    ok(hr == S_OK, "got %x\n", hr);
    ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v));
    ok(V_I4(&v) == 0, "V_I4(&v) = %d\n", V_I4(&v));

    pt.x = pt.y = 25;
    ok(ClientToScreen(hwnd, &pt), "ClientToScreen failed\n");
    hr = IAccessible_accHitTest(acc, pt.x, pt.y, &v);
    ok(hr == S_OK, "got %x\n", hr);
    ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v));
    ok(V_I4(&v) == 0, "V_I4(&v) = %d\n", V_I4(&v));

    ShowWindow(hwnd, TRUE);
    pt.x = pt.y = 60;
    ok(ClientToScreen(hwnd, &pt), "ClientToScreen failed\n");
    hr = IAccessible_accHitTest(acc, pt.x, pt.y, &v);
    ok(hr == S_OK, "got %x\n", hr);
    ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v));
    ok(V_I4(&v) == 0, "V_I4(&v) = %d\n", V_I4(&v));

    pt.x = pt.y = 25;
    ok(ClientToScreen(hwnd, &pt), "ClientToScreen failed\n");
    hr = IAccessible_accHitTest(acc, pt.x, pt.y, &v);
    ok(hr == S_OK, "got %x\n", hr);
    ok(V_VT(&v) == VT_DISPATCH, "V_VT(&v) = %d\n", V_VT(&v));
    ok(V_DISPATCH(&v) != NULL, "V_DISPATCH(&v) = %p\n", V_DISPATCH(&v));
    VariantClear(&v);

    ShowWindow(chld, FALSE);
    pt.x = pt.y = 25;
    ok(ClientToScreen(hwnd, &pt), "ClientToScreen failed\n");
    hr = IAccessible_accHitTest(acc, pt.x, pt.y, &v);
    ok(hr == S_OK, "got %x\n", hr);
    ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v));
    ok(V_I4(&v) == 0, "V_I4(&v) = %d\n", V_I4(&v));

    hr = IAccessible_get_accParent(acc, &disp);
    ok(hr == S_OK, "got %x\n", hr);
    ok(disp != NULL, "disp == NULL\n");
    IDispatch_Release(disp);

    ok(GetClientRect(hwnd, &rect), "GetClientRect failed\n");
    pt.x = rect.left;
    pt.y = rect.top;
    MapWindowPoints(hwnd, NULL, &pt, 1);
    rect.left = pt.x;
    rect.top = pt.y;
    pt.x = rect.right;
    pt.y = rect.bottom;
    MapWindowPoints(hwnd, NULL, &pt, 1);
    hr = IAccessible_accLocation(acc, &left, &top, &width, &height, vid);
    ok(hr == S_OK, "got %x\n", hr);
    ok(left == rect.left, "left = %d, expected %d\n", left, rect.left);
    ok(top == rect.top, "top = %d, expected %d\n", top, rect.top);
    ok(width == pt.x-rect.left, "width = %d, expected %d\n", width, pt.x-rect.left);
    ok(height == pt.y-rect.top, "height = %d, expected %d\n", height, pt.y-rect.top);

    DestroyWindow(hwnd);

    hr = IAccessible_get_accChildCount(acc, &l);
    ok(hr == S_OK, "got %x\n", hr);
    ok(l == 0, "l = %d\n", l);

    hr = IAccessible_get_accName(acc, vid, &str);
    ok(hr == E_INVALIDARG, "got %x\n", hr);

    hr = IAccessible_get_accValue(acc, vid, &str);
    ok(hr == S_FALSE, "got %x\n", hr);

    hr = IAccessible_get_accRole(acc, vid, &v);
    ok(hr == S_OK, "got %x\n", hr);
    ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v));
    ok(V_I4(&v) == ROLE_SYSTEM_CLIENT, "V_I4(&v) = %d\n", V_I4(&v));

    hr = IAccessible_get_accState(acc, vid, &v);
    ok(hr == S_OK, "got %x\n", hr);
    ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v));
    ok(V_I4(&v) == STATE_SYSTEM_INVISIBLE, "V_I4(&v) = %x\n", V_I4(&v));

    hr = IAccessible_accHitTest(acc, 200, 200, &v);
    ok(hr == S_OK, "got %x\n", hr);
    ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v));
    ok(V_I4(&v) == 0, "V_I4(&v) = %d\n", V_I4(&v));

    disp = (void*)0xdeadbeef;
    hr = IAccessible_get_accParent(acc, &disp);
    ok(hr == E_FAIL, "got %x\n", hr);
    ok(disp == NULL, "disp = %p\n", disp);

    hr = IAccessible_accLocation(acc, &left, &top, &width, &height, vid);
    ok(hr == S_OK, "got %x\n", hr);
    ok(left == 0, "left =  %d\n", left);
    ok(top == 0, "top =  %d\n", top);
    ok(width == 0, "width =  %d\n", width);
    ok(height == 0, "height =  %d\n", height);

    IAccessible_Release(acc);
}