Beispiel #1
0
static ULONG WINAPI d3d8_surface_Release(IDirect3DSurface8 *iface)
{
    struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
    ULONG refcount;

    TRACE("iface %p.\n", iface);

    if (surface->texture)
    {
        TRACE("Forwarding to %p.\n", surface->texture);
        return IDirect3DBaseTexture8_Release(&surface->texture->IDirect3DBaseTexture8_iface);
    }

    refcount = InterlockedDecrement(&surface->resource.refcount);
    TRACE("%p decreasing refcount to %u.\n", iface, refcount);

    if (!refcount)
    {
        IDirect3DDevice8 *parent_device = surface->parent_device;

        wined3d_mutex_lock();
        if (surface->wined3d_rtv)
            wined3d_rendertarget_view_decref(surface->wined3d_rtv);
        wined3d_surface_decref(surface->wined3d_surface);
        wined3d_mutex_unlock();

        if (parent_device)
            IDirect3DDevice8_Release(parent_device);
    }

    return refcount;
}
Beispiel #2
0
static ULONG WINAPI d3d8_volume_Release(IDirect3DVolume8 *iface)
{
    struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);

    TRACE("iface %p.\n", iface);
    TRACE("Forwarding to %p.\n", volume->texture);

    return IDirect3DBaseTexture8_Release(&volume->texture->IDirect3DBaseTexture8_iface);
}
Beispiel #3
0
void surface_init(struct d3d8_surface *surface, IUnknown *container_parent,
        struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops)
{
    IDirect3DBaseTexture8 *texture;

    surface->IDirect3DSurface8_iface.lpVtbl = &d3d8_surface_vtbl;
    d3d8_resource_init(&surface->resource);
    surface->resource.refcount = 0;
    surface->wined3d_surface = wined3d_surface;
    list_init(&surface->rtv_entry);
    surface->container = container_parent;

    if (container_parent && SUCCEEDED(IUnknown_QueryInterface(container_parent,
            &IID_IDirect3DBaseTexture8, (void **)&texture)))
    {
        surface->texture = unsafe_impl_from_IDirect3DBaseTexture8(texture);
        IDirect3DBaseTexture8_Release(texture);
    }

    *parent_ops = &d3d8_surface_wined3d_parent_ops;
}
Beispiel #4
0
void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
        const struct wined3d_parent_ops **parent_ops)
{
    IDirect3DBaseTexture8 *texture;

    surface->IDirect3DSurface8_iface.lpVtbl = &d3d8_surface_vtbl;
    d3d8_resource_init(&surface->resource);
    surface->resource.refcount = 0;
    list_init(&surface->rtv_entry);
    surface->container = wined3d_texture_get_parent(wined3d_texture);
    surface->wined3d_texture = wined3d_texture;
    surface->sub_resource_idx = sub_resource_idx;

    if (surface->container && SUCCEEDED(IUnknown_QueryInterface(surface->container,
            &IID_IDirect3DBaseTexture8, (void **)&texture)))
    {
        surface->texture = unsafe_impl_from_IDirect3DBaseTexture8(texture);
        IDirect3DBaseTexture8_Release(texture);
    }

    *parent_ops = &d3d8_surface_wined3d_parent_ops;
}