Beispiel #1
0
/** @brief libvo Callback: Draw OSD/Subtitles,
 */
static void draw_osd(void)
{
    // we can not render OSD if we lost the device e.g. because it was uncooperative
    if (!priv->d3d_device)
        return;

    if (vo_osd_changed(0)) {
        D3DLOCKED_RECT  locked_rect;   /**< Offscreen surface we lock in order
                                         to copy MPlayer's frame inside it.*/

        /* clear the OSD */
        if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0,
                                              &locked_rect, NULL, 0))) {
            mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture lock failed.\n");
            return;
        }

        /* clear the whole texture to avoid issues due to interpolation */
        memset(locked_rect.pBits, 0, locked_rect.Pitch * priv->osd_texture_height);

        /* this unlock is used for both slice_draw path and D3DRenderFrame path */
        if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) {
            mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture unlock failed.\n");
            return;
        }

        priv->is_osd_populated = 0;
        /* required for if subs are in the boarder region */
        priv->is_clear_needed = 1;

        vo_draw_text_ext(priv->osd_width, priv->osd_height, priv->border_x, priv->border_y,
                         priv->border_x, priv->border_y, priv->src_width, priv->src_height, draw_alpha);

        if (!priv->device_texture_sys)
        {
            /* only DMA to the shadow if its required */
            if (FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device,
                                                      (IDirect3DBaseTexture9 *)priv->d3d_texture_system,
                                                      (IDirect3DBaseTexture9 *)priv->d3d_texture_osd))) {
                mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture transfer failed.\n");
                return;
            }
        }
    }

    /* update OSD */

    if (priv->is_osd_populated) {

        struct_vertex osd_quad_vb[] = {
            {-1.0f, 1.0f, 0.0f,  0, 0 },
            { 1.0f, 1.0f, 0.0f,  1, 0 },
            {-1.0f,-1.0f, 0.0f,  0, 1 },
            { 1.0f,-1.0f, 0.0f,  1, 1 }
        };

        /* calculate the texture coordinates */
        osd_quad_vb[1].tu =
            osd_quad_vb[3].tu = (float)priv->osd_width  / priv->osd_texture_width;
        osd_quad_vb[2].tv =
            osd_quad_vb[3].tv = (float)priv->osd_height / priv->osd_texture_height;

        if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
            mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed.\n");
            return;
        }

        /* turn on alpha test */
        IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, TRUE);
        IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, TRUE);

        /* need to use a texture here (done here as we may be able to texture from system memory) */
        IDirect3DDevice9_SetTexture(priv->d3d_device, 0,
            (IDirect3DBaseTexture9 *)(priv->device_texture_sys
            ? priv->d3d_texture_system : priv->d3d_texture_osd));

        IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_MY_VERTEX);
        IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP, 2, osd_quad_vb, sizeof(struct_vertex));

        /* turn off alpha test */
        IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, FALSE);
        IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, FALSE);

        if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
            mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed.\n");
            return;
        }
    }
}
IDirect3DTexture9* ILAPIENTRY ilutD3D9Texture(IDirect3DDevice9 *Device)
{
	IDirect3DTexture9 *Texture;
//	D3DLOCKED_RECT Rect;
	D3DFORMAT Format;
	ILimage	*Image;
	ILenum	DXTCFormat;
	ILuint	Size;
	ILubyte	*Buffer;

	Image = ilutCurImage = ilGetCurImage();
	if (ilutCurImage == NULL) {
		ilSetError(ILUT_ILLEGAL_OPERATION);
		return NULL;
	}

	if (!FormatsDX9Checked)
		CheckFormatsDX9(Device);

	if (ilutGetBoolean(ILUT_D3D_USE_DXTC) && FormatsDX9supported[3] && FormatsDX9supported[4] && FormatsDX9supported[5]) {
		if (ilutCurImage->DxtcData != NULL && ilutCurImage->DxtcSize != 0) {
			ILuint	dxtcFormat = ilutGetInteger(ILUT_DXTC_FORMAT);
			Format = D3DGetDXTCNumDX9(ilutCurImage->DxtcFormat);
			ilutSetInteger(ILUT_DXTC_FORMAT, ilutCurImage->DxtcFormat);

			Texture = iD3DMakeTexture(Device, ilutCurImage->DxtcData, ilutCurImage->DxtcSize,
				ilutCurImage->Width, ilutCurImage->Height, Format,
				ilutGetInteger(ILUT_D3D_POOL) == D3DPOOL_DEFAULT ? D3DPOOL_SYSTEMMEM : ilutGetInteger(ILUT_D3D_POOL), ilutGetInteger(ILUT_D3D_MIPLEVELS));
			if (!Texture)
				return NULL;
			iD3D9CreateMipmaps(Texture, Image);
			if (ilutGetInteger(ILUT_D3D_POOL) == D3DPOOL_DEFAULT) {
				IDirect3DTexture9 *SysTex = Texture;
				// copy texture to device memory
				if (FAILED(IDirect3DDevice9_CreateTexture(Device, ilutCurImage->Width,
						ilutCurImage->Height, ilutGetInteger(ILUT_D3D_MIPLEVELS), 0, Format,
						D3DPOOL_DEFAULT, &Texture, NULL))) {
					IDirect3DTexture9_Release(SysTex);
					return NULL;
				}
				if (FAILED(IDirect3DDevice9_UpdateTexture(Device, (LPDIRECT3DBASETEXTURE9)SysTex, (LPDIRECT3DBASETEXTURE9)Texture))) {
					IDirect3DTexture9_Release(SysTex);
					return NULL;
				}
				IDirect3DTexture9_Release(SysTex);
			}
			ilutSetInteger(ILUT_DXTC_FORMAT, dxtcFormat);

			goto success;
		}

		if (ilutGetBoolean(ILUT_D3D_GEN_DXTC)) {
			DXTCFormat = ilutGetInteger(ILUT_DXTC_FORMAT);

/*
Image = MakeD3D9Compliant(Device, &Format);
			if (Image == NULL) {
				if (Image != ilutCurImage)
					ilCloseImage(Image);
				return NULL;
			}
*/

			Size = ilGetDXTCData(NULL, 0, DXTCFormat);
			if (Size != 0) {
				Buffer = (ILubyte*)ialloc(Size);
				if (Buffer == NULL)
					return NULL;
				Size = ilGetDXTCData(Buffer, Size, DXTCFormat);
				if (Size == 0) {
					ifree(Buffer);
					return NULL;
				}

				Format = D3DGetDXTCNumDX9(DXTCFormat);
				Texture = iD3DMakeTexture(Device, Buffer, Size,
					ilutCurImage->Width, ilutCurImage->Height, Format,
					ilutGetInteger(ILUT_D3D_POOL) == D3DPOOL_DEFAULT ? D3DPOOL_SYSTEMMEM : ilutGetInteger(ILUT_D3D_POOL), ilutGetInteger(ILUT_D3D_MIPLEVELS));
				if (!Texture)
					return NULL;
				iD3D9CreateMipmaps(Texture, Image);
				if (ilutGetInteger(ILUT_D3D_POOL) == D3DPOOL_DEFAULT) {
					IDirect3DTexture9 *SysTex = Texture;
					
					if (FAILED(IDirect3DDevice9_CreateTexture(Device, ilutCurImage->Width,
							ilutCurImage->Height, ilutGetInteger(ILUT_D3D_MIPLEVELS), 0, Format,
							D3DPOOL_DEFAULT, &Texture, NULL))) {
						IDirect3DTexture9_Release(SysTex);
						return NULL;
					}
					if (FAILED(IDirect3DDevice9_UpdateTexture(Device, (LPDIRECT3DBASETEXTURE9)SysTex, (LPDIRECT3DBASETEXTURE9)Texture))) {
						IDirect3DTexture9_Release(SysTex);
						return NULL;
					}
					IDirect3DTexture9_Release(SysTex);
				}
				
				goto success;
			}
		}
	}

	Image = MakeD3D9Compliant(Device, &Format);
	if (Image == NULL) {
		if (Image != ilutCurImage)
			ilCloseImage(Image);
		return NULL;
	}

	Texture = iD3DMakeTexture(Device, Image->Data, Image->SizeOfPlane,
		Image->Width, Image->Height, Format,
		ilutGetInteger(ILUT_D3D_POOL) == D3DPOOL_DEFAULT ? D3DPOOL_SYSTEMMEM : ilutGetInteger(ILUT_D3D_POOL), ilutGetInteger(ILUT_D3D_MIPLEVELS));
	if (!Texture)
		return NULL;
	iD3D9CreateMipmaps(Texture, Image);
	if (ilutGetInteger(ILUT_D3D_POOL) == D3DPOOL_DEFAULT) {
		IDirect3DTexture9 *SysTex = Texture;
		// create texture in system memory
		if (FAILED(IDirect3DDevice9_CreateTexture(Device, Image->Width,
				Image->Height, ilutGetInteger(ILUT_D3D_MIPLEVELS), 0, Format,
				ilutGetInteger(ILUT_D3D_POOL), &Texture, NULL))) {
			IDirect3DTexture9_Release(SysTex);
			return NULL;
		}
		if (FAILED(IDirect3DDevice9_UpdateTexture(Device, (LPDIRECT3DBASETEXTURE9)SysTex, (LPDIRECT3DBASETEXTURE9)Texture))) {
			IDirect3DTexture9_Release(SysTex);
			return NULL;
		}
		IDirect3DTexture9_Release(SysTex);
	}
//	if (Image != ilutCurImage)
//		ilCloseImage(Image);

success:

	if (Image != ilutCurImage)
		ilCloseImage(Image);

	return Texture;
}
static int
D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                  const SDL_Rect * rect, const void *pixels, int pitch)
{
    D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
    D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;

    if (data->yuv) {
        if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
            return -1;
        }
        UpdateYUVTextureData(texture);
        return 0;
    } else {
#ifdef SDL_MEMORY_POOL_DEFAULT
        IDirect3DTexture9 *temp;
        RECT d3drect;
        D3DLOCKED_RECT locked;
        const Uint8 *src;
        Uint8 *dst;
        int row, length;
        HRESULT result;

        result =
            IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
                                           texture->h, 1, 0,
                                           PixelFormatToD3DFMT(texture->
                                                               format),
                                           D3DPOOL_SYSTEMMEM, &temp, NULL);
        if (FAILED(result)) {
            D3D_SetError("CreateTexture()", result);
            return -1;
        }

        d3drect.left = rect->x;
        d3drect.right = rect->x + rect->w;
        d3drect.top = rect->y;
        d3drect.bottom = rect->y + rect->h;

        result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0);
        if (FAILED(result)) {
            IDirect3DTexture9_Release(temp);
            D3D_SetError("LockRect()", result);
            return -1;
        }

        src = pixels;
        dst = locked.pBits;
        length = rect->w * SDL_BYTESPERPIXEL(texture->format);
        for (row = 0; row < rect->h; ++row) {
            SDL_memcpy(dst, src, length);
            src += pitch;
            dst += locked.Pitch;
        }
        IDirect3DTexture9_UnlockRect(temp, 0);

        result =
            IDirect3DDevice9_UpdateTexture(renderdata->device,
                                           (IDirect3DBaseTexture9 *) temp,
                                           (IDirect3DBaseTexture9 *)
                                           data->texture);
        IDirect3DTexture9_Release(temp);
        if (FAILED(result)) {
            D3D_SetError("UpdateTexture()", result);
            return -1;
        }
#else
        RECT d3drect;
        D3DLOCKED_RECT locked;
        const Uint8 *src;
        Uint8 *dst;
        int row, length;
        HRESULT result;

        d3drect.left = rect->x;
        d3drect.right = rect->x + rect->w;
        d3drect.top = rect->y;
        d3drect.bottom = rect->y + rect->h;

        result =
            IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
                                       0);
        if (FAILED(result)) {
            D3D_SetError("LockRect()", result);
            return -1;
        }

        src = pixels;
        dst = locked.pBits;
        length = rect->w * SDL_BYTESPERPIXEL(texture->format);
        for (row = 0; row < rect->h; ++row) {
            SDL_memcpy(dst, src, length);
            src += pitch;
            dst += locked.Pitch;
        }
        IDirect3DTexture9_UnlockRect(data->texture, 0);
#endif // SDL_MEMORY_POOL_DEFAULT

        return 0;
    }
}
Beispiel #4
0
CR_API CrBool crTextureCommit(CrTexture* self, const void* data)
{
    CrTextureImpl* impl = (CrTextureImpl*)self;

    if(nullptr == self)
        return CrFalse;

    if(nullptr == impl->apiFormatMapping)
        return CrFalse;

    if(self->surfCount == 1) {
        HRESULT hr;
        size_t i;
        IDirect3DTexture9* stageTex;

        hr = IDirect3DDevice9_CreateTexture(crContextImpl()->d3ddev, self->width, self->height, self->mipCount, 0, impl->apiFormatMapping->d3dFormat, D3DPOOL_SYSTEMMEM, &stageTex, nullptr);
        if(FAILED(hr)) {
            crDbgStr("d3d9 failed to create texture %8x", hr);
            return CrFalse;
        }

        for(i=0; i<self->mipCount; ++i) {
            size_t mipW, mipH;
            D3DLOCKED_RECT locked;
            unsigned char* mipdata = crTextureGetMipLevel(self, (unsigned char*)data, 0, i, &mipW, &mipH);

            hr = IDirect3DTexture9_LockRect(stageTex, i, &locked, nullptr, 0);
            if(FAILED(hr))
                continue;

            if(CrGpuFormat_UnormR8G8B8A8 != self->format) {
                memcpy(locked.pBits, mipdata, mipW * mipH * impl->apiFormatMapping->pixelSize);
            }
            else {
                // CrGpuFormat_UnormR8G8B8A8 need to flip the endian since we actually use the OpenGL's layout
                char* dst = locked.pBits;
                char* src = mipdata;

                size_t cnt = mipW * mipH;
                size_t i;

                for(i = 0; i<cnt; ++i) {
                    dst[0] = src[2];
                    dst[1] = src[1];
                    dst[2] = src[0];
                    dst[3] = src[3];

                    dst += 4;
                    src += 4;
                }
            }
            IDirect3DTexture9_UnlockRect(stageTex, i);
        }

        IDirect3DDevice9_UpdateTexture(crContextImpl()->d3ddev, (IDirect3DBaseTexture9*)stageTex, (IDirect3DBaseTexture9*)impl->d3dtex);

        IDirect3DTexture9_Release(stageTex);
    }

    return CrTrue;
}