Beispiel #1
0
static void free_buffers(MovieClip *clip)
{
	if (clip->cache) {
		IMB_moviecache_free(clip->cache->moviecache);

		if (clip->cache->postprocessed.ibuf)
			IMB_freeImBuf(clip->cache->postprocessed.ibuf);

		if (clip->cache->stabilized.ibuf)
			IMB_freeImBuf(clip->cache->stabilized.ibuf);

		MEM_freeN(clip->cache);
		clip->cache = NULL;
	}

	if (clip->anim) {
		IMB_free_anim(clip->anim);
		clip->anim = NULL;
	}

	BKE_free_animdata((ID *) clip);
}
Beispiel #2
0
static void rna_ColorManagedColorspaceSettings_reload_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
	ID *id = ptr->id.data;

	if (GS(id->name) == ID_IM) {
		Image *ima = (Image *) id;

		DAG_id_tag_update(&ima->id, 0);

		BKE_image_signal(ima, NULL, IMA_SIGNAL_COLORMANAGE);

		WM_main_add_notifier(NC_IMAGE | ND_DISPLAY, &ima->id);
		WM_main_add_notifier(NC_IMAGE | NA_EDITED, &ima->id);
	}
	else if (GS(id->name) == ID_MC) {
		MovieClip *clip = (MovieClip *) id;

		BKE_movieclip_reload(clip);

		/* all sequencers for now, we don't know which scenes are using this clip as a strip */
		BKE_sequencer_cache_cleanup();
		BKE_sequencer_preprocessed_cache_cleanup();

		WM_main_add_notifier(NC_MOVIECLIP | ND_DISPLAY, &clip->id);
		WM_main_add_notifier(NC_MOVIECLIP | NA_EDITED, &clip->id);
	}
	else if (GS(id->name) == ID_SCE) {
		Scene *scene = (Scene *) id;

		if (scene->ed) {
			ColorManagedColorspaceSettings *colorspace_settings = (ColorManagedColorspaceSettings *) ptr->data;
			Sequence *seq;
			bool seq_found = false;

			if (&scene->sequencer_colorspace_settings != colorspace_settings) {
				SEQ_BEGIN(scene->ed, seq);
				{
					if (seq->strip && &seq->strip->colorspace_settings == colorspace_settings) {
						seq_found = true;
						break;
					}
				}
				SEQ_END;
			}

			if (seq_found) {
				BKE_sequence_free_anim(seq);

				if (seq->strip->proxy && seq->strip->proxy->anim) {
					IMB_free_anim(seq->strip->proxy->anim);
					seq->strip->proxy->anim = NULL;
				}

				BKE_sequence_invalidate_cache(scene, seq);
				BKE_sequencer_preprocessed_cache_cleanup_sequence(seq);
			}
			else {
				SEQ_BEGIN(scene->ed, seq);
				{
					BKE_sequence_free_anim(seq);
				}
				SEQ_END;

				BKE_sequencer_cache_cleanup();
				BKE_sequencer_preprocessed_cache_cleanup();
			}

			WM_main_add_notifier(NC_SCENE | ND_SEQUENCER, NULL);
		}
	}
}
Beispiel #3
0
void IMB_close_anim(struct anim *anim)
{
	if (anim == NULL) return;

	IMB_free_anim(anim);
}