Beispiel #1
0
void _start()
{
	/****************************>            Fix Stack            <****************************/
	//Load a good stack
	asm(
		"lis %r1, 0x1ab5 ;"
		"ori %r1, %r1, 0xd138 ;"
		);
	/****************************>           Get Handles           <****************************/
	//Get a handle to coreinit.rpl
	unsigned int coreinit_handle, avm_handle;
	OSDynLoad_Acquire("coreinit.rpl", &coreinit_handle);
	// CreeperMario: Get a handle to the audio/video manager - avm.rpl
	OSDynLoad_Acquire("avm.rpl", &avm_handle);
	/****************************>       External Prototypes       <****************************/
	//OSScreen functions
	void(*OSScreenInit)();
	unsigned int(*OSScreenGetBufferSizeEx)(unsigned int bufferNum);
	unsigned int(*OSScreenSetBufferEx)(unsigned int bufferNum, void * addr);
	//OS Memory functions
	void*(*memset)(void * dest, uint32_t value, uint32_t bytes);
	void*(*OSAllocFromSystem)(uint32_t size, int align);
	void(*OSFreeToSystem)(void *ptr);
	//IM functions
	int(*IM_Open)();
	int(*IM_Close)(int fd);
	int(*IM_SetDeviceState)(int fd, void *mem, int state, int a, int b);
	// CreeperMario: Audio/Video manager functions
	bool(*AVMSetTVScale)(int width, int height);
	/****************************>             Exports             <****************************/
	//OSScreen functions
	OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenInit", &OSScreenInit);
	OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenGetBufferSizeEx", &OSScreenGetBufferSizeEx);
	OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenSetBufferEx", &OSScreenSetBufferEx);
	//OS Memory functions
	OSDynLoad_FindExport(coreinit_handle, 0, "memset", &memset);
	OSDynLoad_FindExport(coreinit_handle, 0, "OSAllocFromSystem", &OSAllocFromSystem);
	OSDynLoad_FindExport(coreinit_handle, 0, "OSFreeToSystem", &OSFreeToSystem);
	//IM functions
	OSDynLoad_FindExport(coreinit_handle, 0, "IM_Open", &IM_Open);
	OSDynLoad_FindExport(coreinit_handle, 0, "IM_Close", &IM_Close);
	OSDynLoad_FindExport(coreinit_handle, 0, "IM_SetDeviceState", &IM_SetDeviceState);
	// CreeperMario: Audio/Video manager functions
	OSDynLoad_FindExport(avm_handle, 0, "AVMSetTVScale", &AVMSetTVScale);

	/*** CreeperMario: Set the TV Screen's 'scale factor'. ***/
	AVMSetTVScale(854, 480);

	/****************************>          Initial Setup          <****************************/
	//Restart system to get lib access
	int fd = IM_Open();
	void *mem = OSAllocFromSystem(0x100, 64);
	memset(mem, 0, 0x100);
	//set restart flag to force quit browser
	IM_SetDeviceState(fd, mem, 3, 0, 0);
	IM_Close(fd);
	OSFreeToSystem(mem);
	//wait a bit for browser end
	unsigned int t1 = 0x1FFFFFFF;
	while(t1--) ;
	//Call the Screen initilzation function.
	OSScreenInit();
	//Grab the buffer size for each screen (TV and gamepad)
	int buf0_size = OSScreenGetBufferSizeEx(0);
	int buf1_size = OSScreenGetBufferSizeEx(1);
	//Set the buffer area.
	OSScreenSetBufferEx(0, (void *)0xF4000000);
	OSScreenSetBufferEx(1, (void *)0xF4000000 + buf0_size);
	//Clear both framebuffers.
	// I don't do this here, and do it at the start of entry point to use my services struct
//	int ii = 0;
//	for (ii; ii < 2; ii++)
//	{
//		fillScreen(0,0,0,0);
//		flipBuffers();
//	}
	//Jump to entry point.
	_entryPoint();
}
Beispiel #2
0
void _main()
{
    /****************************>            Fix Stack            <****************************/
    //Load a good stack
    asm(
        "lis %r1, 0x1ab5 ;"
        "ori %r1, %r1, 0xd138 ;"
        );
    /****************************>           Get Handles           <****************************/
    //Get a handle to coreinit.rpl
    unsigned int coreinit_handle, vpad_handle, sysapp_handle, avm_handle;
    OSDynLoad_Acquire("coreinit.rpl", &coreinit_handle);
    OSDynLoad_Acquire("vpad.rpl", &vpad_handle);
    OSDynLoad_Acquire("sysapp.rpl", &sysapp_handle);
    // CreeperMario: Get a handle to the audio/video manager - avm.rpl
    OSDynLoad_Acquire("avm.rpl", &avm_handle);

    // STUFF
    VPADData vpad_data;
    int(*VPADRead)(int controller, VPADData *buffer, unsigned int num, int *err);
    OSDynLoad_FindExport(vpad_handle, 0, "VPADRead", &VPADRead);

    // Sysapp stuff
    int(*SYSLaunchMenu)();
    OSDynLoad_FindExport(sysapp_handle, 0, "SYSLaunchMenu", &SYSLaunchMenu);

	// please dont break stuff...
	int(*SYSLaunchTitle) (int bit1, int bit2);
	OSDynLoad_FindExport(sysapp_handle, 0, "SYSLaunchTitle", &SYSLaunchTitle);
	int(*_Exit)();
	OSDynLoad_FindExport(coreinit_handle, 0, "_Exit", &_Exit);

    /****************************>       External Prototypes       <****************************/
    //OSScreen functions
    void(*OSScreenInit)();
    unsigned int(*OSScreenGetBufferSizeEx)(unsigned int bufferNum);
    unsigned int(*OSScreenSetBufferEx)(unsigned int bufferNum, void * addr);
    //OS Memory functions
	void*(*memset)(void * dest, uint32_t value, uint32_t bytes);
    void*(*OSAllocFromSystem)(uint32_t size, int align);
    void(*OSFreeToSystem)(void *ptr);
    //IM functions
    int(*IM_Open)();
    int(*IM_Close)(int fd);
    int(*IM_SetDeviceState)(int fd, void *mem, int state, int a, int b);
    // CreeperMario: TV Screen scaling functions
    bool(*AVMSetTVScale)(int width, int height);
    /****************************>             Exports             <****************************/
    //OSScreen functions
    OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenInit", &OSScreenInit);
    OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenGetBufferSizeEx", &OSScreenGetBufferSizeEx);
    OSDynLoad_FindExport(coreinit_handle, 0, "OSScreenSetBufferEx", &OSScreenSetBufferEx);
    //OS Memory functions
    OSDynLoad_FindExport(coreinit_handle, 0, "memset", &memset);
    OSDynLoad_FindExport(coreinit_handle, 0, "OSAllocFromSystem", &OSAllocFromSystem);
    OSDynLoad_FindExport(coreinit_handle, 0, "OSFreeToSystem", &OSFreeToSystem);
    //IM functions
    OSDynLoad_FindExport(coreinit_handle, 0, "IM_Open", &IM_Open);
    OSDynLoad_FindExport(coreinit_handle, 0, "IM_Close", &IM_Close);
    OSDynLoad_FindExport(coreinit_handle, 0, "IM_SetDeviceState", &IM_SetDeviceState);
    // CreeperMario: TV Screen scaling functions
    OSDynLoad_FindExport(avm_handle, 0, "AVMSetTVScale", &AVMSetTVScale);

    /*** CreeperMario: Set the TV screen to the proper 'scale factor'. ***/
    AVMSetTVScale(854, 480);

    /****************************>          Initial Setup          <****************************/
    //Restart system to get lib access
    int fd = IM_Open();
    void *mem = OSAllocFromSystem(0x100, 64);
    memset(mem, 0, 0x100);
    //set restart flag to force quit browser
    IM_SetDeviceState(fd, mem, 3, 0, 0);
    IM_Close(fd);
    OSFreeToSystem(mem);
    //wait a bit for browser end
    unsigned int t1 = 0x15000000;
    while(t1--) ;
    //Call the Screen initilzation function.
    OSScreenInit();
    //Grab the buffer size for each screen (TV and gamepad)
    int buf0_size = OSScreenGetBufferSizeEx(0);
    int buf1_size = OSScreenGetBufferSizeEx(1);
    //Set the buffer area.
    OSScreenSetBufferEx(0, (void *)0xF4000000);
    OSScreenSetBufferEx(1, (void *)0xF4000000 + buf0_size);
    //Clear both framebuffers.
    doclearstuff();

	// Define struct for global variables!
	struct cGlobals caveGlobals;

	// Variables n stuff!
	caveGlobals.food = 0;
	caveGlobals.row = 1;
	caveGlobals.col = 1;
	caveGlobals.level = 1;
	caveGlobals.dogsteps = 0;
	caveGlobals.dogalive = 1;
	caveGlobals.mysteps = 0;
	caveGlobals.maxhealth = 10;
	caveGlobals.curhealth = 10;

	// Start at level 1 (obviously!)
	changelevel(&caveGlobals);

	// Draw Buffers and Initial Screen
	__os_snprintf(caveGlobals.mystat, 64, " ");
	doclearstuff();
	drawstuff(&caveGlobals);
	flipBuffers();

    int err;

    while(1) {
		VPADRead(0, &vpad_data, 1, &err);

		// Quit
		if (vpad_data.btn_trigger & BUTTON_HOME) {
			doclearstuff();
			__os_snprintf(caveGlobals.endgame, 256, "Thanks for Playing!\nYour Final Level: %d \n\n\nBy: SonyUSA", caveGlobals.level);
			drawString(0, 0, caveGlobals.endgame);
			flipBuffers();
			t1 = 0x50000000;
			while(t1--) ;
			//Maybe fix for exit crash?
			doclearstuff();
			flipBuffers();
			doclearstuff();
			flipBuffers();
			//Ape escape!
			SYSLaunchMenu();
			_Exit();
		}
		//Grab Stuff (A)
		if (vpad_data.btn_release & BUTTON_A) {
			//Checks for Food
			if (caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] == 8) {
				doclearstuff();
				__os_snprintf(caveGlobals.mystat, 64, "Got it!");
				drawString(25, 17, caveGlobals.mystat);
				caveGlobals.food += 1;
				caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 2;
				drawstuff(&caveGlobals);
				flipBuffers();
			}
			//Check for Potions
			if (caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] == 11) {
				doclearstuff();
				__os_snprintf(caveGlobals.mystat, 64, "*Gulp!*");
				drawString(25, 17, caveGlobals.mystat);
				caveGlobals.curhealth += 5;
				caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 2;
				//Make sure we don't go over health limit
				if (caveGlobals.curhealth > caveGlobals.maxhealth) { caveGlobals.curhealth = caveGlobals.maxhealth; }
				drawstuff(&caveGlobals);
				dog(&caveGlobals);
				flipBuffers();
			}
			//Checks for Stairs
			if (caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] == 9) {
				caveGlobals.level += 1;
				doclearstuff();
				changelevel(&caveGlobals);
				drawstuff(&caveGlobals);
				flipBuffers();
			}
		}
		//Search for Hidden Traps and Doors
		if (vpad_data.btn_trigger & BUTTON_Y) {
			doclearstuff();
			drawstuff(&caveGlobals);
			dog(&caveGlobals);
			//Ask the player which way to search
			__os_snprintf(caveGlobals.mystat, 64, "Search Which Way?");
			drawString(22, 17, caveGlobals.mystat);
			flipBuffers();
			//Lets use a while loop so players cant just hold down search while they are walking! Cheating gits!
			while(2) {
				VPADRead(0, &vpad_data, 1, &err);
				// Search Up
				if (vpad_data.btn_release & BUTTON_UP) {
					// Traps
					if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col -1 ) == true ) {
						doclearstuff();
						__os_snprintf(caveGlobals.mystat, 64, "It's a trap!");
						drawString(25, 17, caveGlobals.mystat);
						caveGlobals.nMapArray[caveGlobals.col -1][caveGlobals.row] = 6;
						drawstuff(&caveGlobals);
						flipBuffers();
						break;
					}
					// Doors
					if (ishdoor(&caveGlobals, caveGlobals.row, caveGlobals.col -1 ) == true ) {
						doclearstuff();
						__os_snprintf(caveGlobals.mystat, 64, "A Secret Door!");
						drawString(22, 17, caveGlobals.mystat);
						caveGlobals.nMapArray[caveGlobals.col -1][caveGlobals.row] = 4;
						drawstuff(&caveGlobals);
						flipBuffers();
						break;
					}
					// If nothing is found...
					doclearstuff();
					drawstuff(&caveGlobals);
					__os_snprintf(caveGlobals.mystat, 64, "Nothing There!");
					drawString(23, 17, caveGlobals.mystat);
					flipBuffers();
					break;
				}
				// Search Down
				if (vpad_data.btn_release & BUTTON_DOWN) {
					// Traps
					if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col +1 ) == true ) {
						doclearstuff();
						__os_snprintf(caveGlobals.mystat, 64, "It's a trap!");
						drawString(25, 17, caveGlobals.mystat);
						caveGlobals.nMapArray[caveGlobals.col +1][caveGlobals.row] = 6;
						drawstuff(&caveGlobals);
						flipBuffers();
						break;
					}
					// Doors
					if (ishdoor(&caveGlobals, caveGlobals.row, caveGlobals.col +1 ) == true ) {
						doclearstuff();
						__os_snprintf(caveGlobals.mystat, 64, "A Secret Door!");
						drawString(22, 17, caveGlobals.mystat);
						caveGlobals.nMapArray[caveGlobals.col +1][caveGlobals.row] = 4;
						drawstuff(&caveGlobals);
						flipBuffers();
						break;
					}
					// If nothing is found...
					doclearstuff();
					drawstuff(&caveGlobals);
					__os_snprintf(caveGlobals.mystat, 64, "Nothing There!");
					drawString(23, 17, caveGlobals.mystat);
					flipBuffers();
					break;
				}
				// Search Right
				if (vpad_data.btn_release & BUTTON_RIGHT) {
					// Traps
					if (ishtrap(&caveGlobals, caveGlobals.row +1 , caveGlobals.col ) == true ) {
						doclearstuff();
						__os_snprintf(caveGlobals.mystat, 64, "It's a trap!");
						drawString(25, 17, caveGlobals.mystat);
						caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row +1] = 6;
						drawstuff(&caveGlobals);
						flipBuffers();
						break;
					}
					// Doors
					if (ishdoor(&caveGlobals, caveGlobals.row +1 , caveGlobals.col ) == true ) {
						doclearstuff();
						__os_snprintf(caveGlobals.mystat, 64, "A Secret Door!");
						drawString(22, 17, caveGlobals.mystat);
						caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row +1] = 4;
						drawstuff(&caveGlobals);
						flipBuffers();
						break;
					}
					// If nothing is found...
					doclearstuff();
					drawstuff(&caveGlobals);
					__os_snprintf(caveGlobals.mystat, 64, "Nothing There!");
					drawString(23, 17, caveGlobals.mystat);
					flipBuffers();
					break;
				}
				// Search Left
				if (vpad_data.btn_release & BUTTON_LEFT) {
					// Traps
					if (ishtrap(&caveGlobals, caveGlobals.row -1 , caveGlobals.col ) == true ) {
						doclearstuff();
						__os_snprintf(caveGlobals.mystat, 64, "It's a trap!");
						drawString(25, 17, caveGlobals.mystat);
						caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row -1] = 6;
						drawstuff(&caveGlobals);
						flipBuffers();
						break;
					}
					// Doors
					if (ishdoor(&caveGlobals, caveGlobals.row -1 , caveGlobals.col ) == true ) {
						doclearstuff();
						__os_snprintf(caveGlobals.mystat, 64, "A Secret Door!");
						drawString(22, 17, caveGlobals.mystat);
						caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row -1] = 4;
						drawstuff(&caveGlobals);
						flipBuffers();
						break;
					}
					// If nothing is found...
					doclearstuff();
					drawstuff(&caveGlobals);
					__os_snprintf(caveGlobals.mystat, 64, "Nothing There!");
					drawString(23, 17, caveGlobals.mystat);
					flipBuffers();
					break;
				}
			}
		}
		//Open and Close Doors (X + Direction)
		if (vpad_data.btn_hold & BUTTON_X) {
			if (vpad_data.btn_trigger & BUTTON_DOWN) {
				if (isclosedoor(&caveGlobals, caveGlobals.row, caveGlobals.col +1 ) == true ) {
					doclearstuff();
					drawstuff(&caveGlobals);
					caveGlobals.nMapArray[caveGlobals.col +1][caveGlobals.row] = 5;
					flipBuffers();
				}
				else if (isopendoor(&caveGlobals, caveGlobals.row, caveGlobals.col +1 ) == true ) {
					doclearstuff();
					drawstuff(&caveGlobals);
					caveGlobals.nMapArray[caveGlobals.col +1][caveGlobals.row] = 4;
					flipBuffers();
				}
			}
			if (vpad_data.btn_trigger & BUTTON_UP) {
				if (isclosedoor(&caveGlobals, caveGlobals.row, caveGlobals.col -1 ) == true ) {
					doclearstuff();
					drawstuff(&caveGlobals);
					caveGlobals.nMapArray[caveGlobals.col -1][caveGlobals.row] = 5;
					flipBuffers();
				}
				else if (isopendoor(&caveGlobals, caveGlobals.row, caveGlobals.col -1 ) == true ) {
					doclearstuff();
					drawstuff(&caveGlobals);
					caveGlobals.nMapArray[caveGlobals.col -1][caveGlobals.row] = 4;
					flipBuffers();
				}
			}
			if (vpad_data.btn_trigger & BUTTON_LEFT) {
				if (isclosedoor(&caveGlobals, caveGlobals.row -1 , caveGlobals.col ) == true ) {
					doclearstuff();
					drawstuff(&caveGlobals);
					caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row -1] = 5;
					flipBuffers();
				}
				else if (isopendoor(&caveGlobals, caveGlobals.row -1 , caveGlobals.col ) == true ) {
					doclearstuff();
					drawstuff(&caveGlobals);
					caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row -1] = 4;
					flipBuffers();
				}
			}
			if (vpad_data.btn_trigger & BUTTON_RIGHT) {
				if (isclosedoor(&caveGlobals, caveGlobals.row +1 , caveGlobals.col ) == true ) {
					doclearstuff();
					drawstuff(&caveGlobals);
					caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row +1] = 5;
					flipBuffers();
				}
				else if (isopendoor(&caveGlobals, caveGlobals.row +1 , caveGlobals.col ) == true ) {
					doclearstuff();
					drawstuff(&caveGlobals);
					caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row +1] = 4;
					flipBuffers();
				}
			}
		}
		// Movement
		//Down
		if (vpad_data.btn_trigger & BUTTON_DOWN) {
			if (canmove(&caveGlobals, caveGlobals.row, caveGlobals.col +1 ) == true ) {
				doclearstuff();
				dog(&caveGlobals);
				caveGlobals.col += 1;
				drawstuff(&caveGlobals);
				if (istrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) {
					__os_snprintf(caveGlobals.mystat, 64, "Ouch!");
					drawString(25, 17, caveGlobals.mystat);
					caveGlobals.curhealth -= 1;
				}
				if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) {
					__os_snprintf(caveGlobals.mystat, 64, "Ouch!");
					drawString(25, 17, caveGlobals.mystat);
					caveGlobals.curhealth -= 1;
					caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 6;
				}
				flipBuffers();
			}
		}
		//Up
		if (vpad_data.btn_trigger & BUTTON_UP) {
			if (canmove(&caveGlobals, caveGlobals.row, caveGlobals.col -1 ) == true ) {
				doclearstuff();
				dog(&caveGlobals);
				caveGlobals.col -= 1;
				drawstuff(&caveGlobals);
				if (istrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) {
					__os_snprintf(caveGlobals.mystat, 64, "Ouch!");
					drawString(25, 17, caveGlobals.mystat);
					caveGlobals.curhealth -= 1;
				}
				if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) {
					__os_snprintf(caveGlobals.mystat, 64, "Ouch!");
					drawString(25, 17, caveGlobals.mystat);
					caveGlobals.curhealth -= 1;
					caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 6;
				}
				flipBuffers();
			}
		}
		//Left
		if (vpad_data.btn_trigger & BUTTON_LEFT) {
			if (canmove(&caveGlobals, caveGlobals.row -1 , caveGlobals.col ) == true ) {
				doclearstuff();
				dog(&caveGlobals);
				caveGlobals.row -= 1;
				drawstuff(&caveGlobals);
				if (istrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) {
					__os_snprintf(caveGlobals.mystat, 64, "Ouch!");
					drawString(25, 17, caveGlobals.mystat);
					caveGlobals.curhealth -= 1;
				}
				if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) {
					__os_snprintf(caveGlobals.mystat, 64, "Ouch!");
					drawString(25, 17, caveGlobals.mystat);
					caveGlobals.curhealth -= 1;
					caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 6;
				}
				flipBuffers();
			}
		}
		//Right
		if (vpad_data.btn_trigger & BUTTON_RIGHT) {
			if (canmove(&caveGlobals, caveGlobals.row +1 , caveGlobals.col ) == true ) {
				doclearstuff();
				dog(&caveGlobals);
				caveGlobals.row += 1;
				drawstuff(&caveGlobals);
				if (istrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) {
					__os_snprintf(caveGlobals.mystat, 64, "Ouch!");
					drawString(25, 17, caveGlobals.mystat);
					caveGlobals.curhealth -= 1;
				}
				if (ishtrap(&caveGlobals, caveGlobals.row, caveGlobals.col ) == true ) {
					__os_snprintf(caveGlobals.mystat, 64, "Ouch!");
					drawString(25, 17, caveGlobals.mystat);
					caveGlobals.curhealth -= 1;
					caveGlobals.nMapArray[caveGlobals.col][caveGlobals.row] = 6;
				}
				flipBuffers();
			}
		}
		//Feed the doggy
		if (vpad_data.btn_trigger & BUTTON_PLUS) {
			if (caveGlobals.dogalive == 1) {
				if (caveGlobals.food >= 1) {
					doclearstuff();
					__os_snprintf(caveGlobals.mystat, 64, "*crunch* Woof!");
					drawString(24, 17, caveGlobals.mystat);
					caveGlobals.food -= 1;
					caveGlobals.dogsteps -= 60;
					//Make sure we don't go negative in dog health
					if (caveGlobals.dogsteps <= 0) { caveGlobals.dogsteps = 0;}
					drawstuff(&caveGlobals);
					dog(&caveGlobals);
					flipBuffers();
				}
			}

		}
		// Check if the player is dead
		if(caveGlobals.curhealth == 0) {
			doclearstuff();
			__os_snprintf(caveGlobals.endgame, 256, "You're Dead!\nNow how will you get iosu? :/ \n\nThanks for Playing! \n\n\nBy: SonyUSA");
			drawString(0, 0, caveGlobals.endgame);
			flipBuffers();
			t1 = 0x80000000;
			while(t1--) ;
			SYSLaunchMenu();
			_Exit();
		}
		// Cheat and go to next level with Minus key
		if(vpad_data.btn_release & BUTTON_MINUS) {
				caveGlobals.level += 1;
				doclearstuff();
				changelevel(&caveGlobals);
				drawstuff(&caveGlobals);
				flipBuffers();
		}
    }

}
Beispiel #3
0
void _start()
{
	asm(
		"lis %r1, 0x1ab5 ;"
		"ori %r1, %r1, 0xd138 ;"
	);
	unsigned int coreinit_handle, gx2_handle;
	OSDynLoad_Acquire("coreinit", &coreinit_handle);
	OSDynLoad_Acquire("gx2", &gx2_handle);
	//OS Memory functions
	void*(*memset)(void * dest, unsigned int value, unsigned int bytes);
	void*(*OSAllocFromSystem)(unsigned int size, int align);
	void(*OSFreeToSystem)(void *ptr);
	//IM functions
	int(*IM_Open)();
	int(*IM_Close)(int fd);
	int(*IM_SetDeviceState)(int fd, void *mem, int state, int a, int b);

	//OS Memory functions
	OSDynLoad_FindExport(coreinit_handle, 0, "memset", &memset);
	OSDynLoad_FindExport(coreinit_handle, 0, "OSAllocFromSystem", &OSAllocFromSystem);
	OSDynLoad_FindExport(coreinit_handle, 0, "OSFreeToSystem", &OSFreeToSystem);
	//IM functions
	OSDynLoad_FindExport(coreinit_handle, 0, "IM_Open", &IM_Open);
	OSDynLoad_FindExport(coreinit_handle, 0, "IM_Close", &IM_Close);
	OSDynLoad_FindExport(coreinit_handle, 0, "IM_SetDeviceState", &IM_SetDeviceState);
	//Restart system to get lib access
	int fd = IM_Open();
	void *mem = OSAllocFromSystem(0x100, 64);
	memset(mem, 0, 0x100);
	//set restart flag to force quit browser
	IM_SetDeviceState(fd, mem, 3, 0, 0); 
	IM_Close(fd);
	OSFreeToSystem(mem);
	//wait a bit for browser end
	unsigned int t1 = 0x1FFFFFFF;
	while(t1--) ;

	/* Get the framebuffer of the TV or DRC */
	void(*GX2SwapScanBuffers)();
	OSDynLoad_FindExport(gx2_handle, 0, "GX2SwapScanBuffers", &GX2SwapScanBuffers);
	unsigned char *abuseFunc = (unsigned char*)GX2SwapScanBuffers;
	unsigned short f_hi = *(unsigned short*)(abuseFunc+0x12);
	unsigned short f_lo = *(unsigned short*)(abuseFunc+0x16);
	unsigned int gx2settingBase = (((f_lo & 0x8000) ? (f_hi-1) : f_hi) << 16) | f_lo;
	unsigned int args[2];
	args[0] = *((unsigned int*)(gx2settingBase + 0x304));
	args[1] = *((unsigned int*)(gx2settingBase + 0x304 + 0x20));
	int(*OSGetCoreId)();
	OSDynLoad_FindExport(coreinit_handle, 0, "OSGetCoreId", &OSGetCoreId);
	void(*OSTestThreadCancel)();
	OSDynLoad_FindExport(coreinit_handle, 0, "OSTestThreadCancel", &OSTestThreadCancel);
	void(*GX2Shutdown)();
	OSDynLoad_FindExport(gx2_handle, 0, "GX2Shutdown", &GX2Shutdown);
	int(*GX2GetMainCoreId)();
	OSDynLoad_FindExport(gx2_handle, 0, "GX2GetMainCoreId", &GX2GetMainCoreId);

	/* Prepare for our own death */
	void*(*OSGetCurrentThread)();
	OSDynLoad_FindExport(coreinit_handle, 0, "OSGetCurrentThread", &OSGetCurrentThread);
	void *myBorkedThread = OSGetCurrentThread();
	int (*OSSuspendThread)(void *thread);
	OSDynLoad_FindExport(coreinit_handle, 0, "OSSuspendThread", &OSSuspendThread);

	/* Prepare for thread startups */
	int (*OSCreateThread)(void *thread, void *entry, int argc, void *args, unsigned int stack, unsigned int stack_size, int priority, unsigned short attr);
	int (*OSResumeThread)(void *thread);
	int (*OSIsThreadTerminated)(void *thread);

	OSDynLoad_FindExport(coreinit_handle, 0, "OSCreateThread", &OSCreateThread);
	OSDynLoad_FindExport(coreinit_handle, 0, "OSResumeThread", &OSResumeThread);
	OSDynLoad_FindExport(coreinit_handle, 0, "OSIsThreadTerminated", &OSIsThreadTerminated);

	/* Allocate a stack for the thread */
	unsigned int stack = (unsigned int) OSAllocFromSystem(0x1000, 0x10);
	stack += 0x1000;
	/* Create the thread */
	void *thread = OSAllocFromSystem(OSTHREAD_SIZE, 8);
	
	if(OSGetCoreId() != GX2GetMainCoreId()) //needed for access without crashing
	{
		int ret = OSCreateThread(thread, GX2Shutdown, 0, (void*)0, stack, 0x1000, 0, 0x10 | (1<<GX2GetMainCoreId()));
		if (ret == 0)
			OSFatal("Failed to create thread");
		/* Schedule it for execution */
		OSResumeThread(thread);
		while(OSIsThreadTerminated(thread) == 0) ;
	}
	else //same core, easy
		GX2Shutdown();

	//current thread is broken, switch to a working one in core 1
	int ret = OSCreateThread(thread, myGXthread, 2, args, stack, 0x1000, 0, 0xA);
	if (ret == 0)
		OSFatal("Failed to create thread");

	/* Schedule it for execution */
	OSResumeThread(thread);
	/* SO UGLY but it works magically */
	while(1) ;
	//would be better but again, crashes 5.3.2
	//OSSuspendThread(myBorkedThread);
	//OSFatal("I am still not dead!");
}