Beispiel #1
0
void
InputQueue::MaybeRequestContentResponse(const RefPtr<AsyncPanZoomController>& aTarget,
                                        CancelableBlockState* aBlock)
{
  bool waitForMainThread = false;
  if (aBlock->IsTargetConfirmed()) {
    // Content won't prevent-default this, so we can just set the flag directly.
    INPQ_LOG("not waiting for content response on block %p\n", aBlock);
    aBlock->SetContentResponse(false);
  } else {
    waitForMainThread = true;
  }
  if (aBlock->AsTouchBlock() && gfxPrefs::TouchActionEnabled()) {
    // waitForMainThread is set to true unconditionally here, but if the APZCTM
    // has the touch-action behaviours for this block, it will set it
    // immediately after we unwind out of this ReceiveInputEvent call. So even
    // though we are scheduling the main-thread timeout, we might end up not
    // waiting.
    INPQ_LOG("waiting for main thread touch-action info on block %p\n", aBlock);
    waitForMainThread = true;
  }
  if (waitForMainThread) {
    // We either don't know for sure if aTarget is the right APZC, or we may
    // need to wait to give content the opportunity to prevent-default the
    // touch events. Either way we schedule a timeout so the main thread stuff
    // can run.
    ScheduleMainThreadTimeout(aTarget, aBlock);
  }
}
Beispiel #2
0
nsEventStatus
InputQueue::ReceiveMouseInput(const RefPtr<AsyncPanZoomController>& aTarget,
                              bool aTargetConfirmed,
                              const MouseInput& aEvent,
                              uint64_t* aOutInputBlockId) {
  // On a new mouse down we can have a new target so we must force a new block
  // with a new target.
  bool newBlock = DragTracker::StartsDrag(aEvent);

  DragBlockState* block = newBlock ? nullptr : mActiveDragBlock.get();
  if (block && block->HasReceivedMouseUp()) {
    block = nullptr;
  }

  if (!block && mDragTracker.InDrag()) {
    // If there's no current drag block, but we're getting a move with a button
    // down, we need to start a new drag block because we're obviously already
    // in the middle of a drag (it probably got interrupted by something else).
    INPQ_LOG("got a drag event outside a drag block, need to create a block to hold it\n");
    newBlock = true;
  }

  mDragTracker.Update(aEvent);

  if (!newBlock && !block) {
    // This input event is not in a drag block, so we're not doing anything
    // with it, return eIgnore.
    return nsEventStatus_eIgnore;
  }

  if (!block) {
    MOZ_ASSERT(newBlock);
    block = new DragBlockState(aTarget, aTargetConfirmed, aEvent);

    INPQ_LOG("started new drag block %p id %" PRIu64 " for %sconfirmed target %p\n",
        block, block->GetBlockId(), aTargetConfirmed ? "" : "un", aTarget.get());

    mActiveDragBlock = block;

    CancelAnimationsForNewBlock(block);
    MaybeRequestContentResponse(aTarget, block);
  }

  if (aOutInputBlockId) {
    *aOutInputBlockId = block->GetBlockId();
  }

  mQueuedInputs.AppendElement(MakeUnique<QueuedInput>(aEvent, *block));
  ProcessQueue();

  if (DragTracker::EndsDrag(aEvent)) {
    block->MarkMouseUpReceived();
  }

  // The event is part of a drag block and could potentially cause
  // scrolling, so return DoDefault.
  return nsEventStatus_eConsumeDoDefault;
}
Beispiel #3
0
nsEventStatus
InputQueue::ReceiveScrollWheelInput(const RefPtr<AsyncPanZoomController>& aTarget,
                                    bool aTargetConfirmed,
                                    const ScrollWheelInput& aEvent,
                                    uint64_t* aOutInputBlockId) {
  WheelBlockState* block = nullptr;
  if (!mInputBlockQueue.IsEmpty()) {
    block = mInputBlockQueue.LastElement()->AsWheelBlock();

    // If the block is not accepting new events we'll create a new input block
    // (and therefore a new wheel transaction).
    if (block &&
        (!block->ShouldAcceptNewEvent() ||
         block->MaybeTimeout(aEvent)))
    {
      block = nullptr;
    }
  }

  MOZ_ASSERT(!block || block->InTransaction());

  if (!block) {
    block = new WheelBlockState(aTarget, aTargetConfirmed, aEvent);
    INPQ_LOG("started new scroll wheel block %p for target %p\n", block, aTarget.get());

    SweepDepletedBlocks();
    mInputBlockQueue.AppendElement(block);

    CancelAnimationsForNewBlock(block);
    MaybeRequestContentResponse(aTarget, block);
  } else {
    INPQ_LOG("received new event in block %p\n", block);
  }

  if (aOutInputBlockId) {
    *aOutInputBlockId = block->GetBlockId();
  }

  block->Update(aEvent);

  // Note that the |aTarget| the APZCTM sent us may contradict the confirmed
  // target set on the block. In this case the confirmed target (which may be
  // null) should take priority. This is equivalent to just always using the
  // target (confirmed or not) from the block, which is what
  // MaybeHandleCurrentBlock() does.
  if (!MaybeHandleCurrentBlock(block, aEvent)) {
    block->AddEvent(aEvent.AsScrollWheelInput());
  }

  return nsEventStatus_eConsumeDoDefault;
}
Beispiel #4
0
nsEventStatus
InputQueue::ReceiveScrollWheelInput(const RefPtr<AsyncPanZoomController>& aTarget,
                                    bool aTargetConfirmed,
                                    const ScrollWheelInput& aEvent,
                                    uint64_t* aOutInputBlockId) {
  WheelBlockState* block = mActiveWheelBlock.get();
  // If the block is not accepting new events we'll create a new input block
  // (and therefore a new wheel transaction).
  if (block &&
      (!block->ShouldAcceptNewEvent() ||
       block->MaybeTimeout(aEvent)))
  {
    block = nullptr;
  }

  MOZ_ASSERT(!block || block->InTransaction());

  if (!block) {
    block = new WheelBlockState(aTarget, aTargetConfirmed, aEvent);
    INPQ_LOG("started new scroll wheel block %p id %" PRIu64 " for target %p\n",
        block, block->GetBlockId(), aTarget.get());

    mActiveWheelBlock = block;

    CancelAnimationsForNewBlock(block);
    MaybeRequestContentResponse(aTarget, block);
  } else {
    INPQ_LOG("received new event in block %p\n", block);
  }

  if (aOutInputBlockId) {
    *aOutInputBlockId = block->GetBlockId();
  }

  // Note that the |aTarget| the APZCTM sent us may contradict the confirmed
  // target set on the block. In this case the confirmed target (which may be
  // null) should take priority. This is equivalent to just always using the
  // target (confirmed or not) from the block, which is what
  // ProcessQueue() does.
  mQueuedInputs.AppendElement(MakeUnique<QueuedInput>(aEvent, *block));

  // The WheelBlockState needs to affix a counter to the event before we process
  // it. Note that the counter is affixed to the copy in the queue rather than
  // |aEvent|.
  block->Update(mQueuedInputs.LastElement()->Input()->AsScrollWheelInput());

  ProcessQueue();

  return nsEventStatus_eConsumeDoDefault;
}
Beispiel #5
0
void
InputQueue::ScheduleMainThreadTimeout(const RefPtr<AsyncPanZoomController>& aTarget, uint64_t aInputBlockId) {
  INPQ_LOG("scheduling main thread timeout for target %p\n", aTarget.get());
  aTarget->PostDelayedTask(
    NewRunnableMethod(this, &InputQueue::MainThreadTimeout, aInputBlockId),
    gfxPrefs::APZContentResponseTimeout());
}
Beispiel #6
0
void
InputQueue::MaybeRequestContentResponse(const RefPtr<AsyncPanZoomController>& aTarget,
                                        CancelableBlockState* aBlock)
{
  bool waitForMainThread = false;
  if (aBlock->IsTargetConfirmed()) {
    // Content won't prevent-default this, so we can just set the flag directly.
    INPQ_LOG("not waiting for content response on block %p\n", aBlock);
    aBlock->SetContentResponse(false);
  } else {
    waitForMainThread = true;
  }
  if (aBlock->AsTouchBlock() && gfxPrefs::TouchActionEnabled()) {
    // TODO: once bug 1101628 is fixed, waitForMainThread should only be set
    // to true if the APZCTM didn't know the touch-action behaviours for this
    // block.
    waitForMainThread = true;
  }
  if (waitForMainThread) {
    // We either don't know for sure if aTarget is the right APZC, or we may
    // need to wait to give content the opportunity to prevent-default the
    // touch events. Either way we schedule a timeout so the main thread stuff
    // can run.
    ScheduleMainThreadTimeout(aTarget, aBlock->GetBlockId());
  }
}
Beispiel #7
0
void
InputQueue::ScheduleMainThreadTimeout(const RefPtr<AsyncPanZoomController>& aTarget,
                                      CancelableBlockState* aBlock) {
  INPQ_LOG("scheduling main thread timeout for target %p\n", aTarget.get());
  aBlock->StartContentResponseTimer();
  aTarget->PostDelayedTask(NewRunnableMethod<uint64_t>(this,
                                                       &InputQueue::MainThreadTimeout,
                                                       aBlock->GetBlockId()),
                           gfxPrefs::APZContentResponseTimeout());
}
Beispiel #8
0
uint64_t
InputQueue::InjectNewTouchBlock(AsyncPanZoomController* aTarget)
{
  TouchBlockState* block = StartNewTouchBlock(aTarget,
    /* aTargetConfirmed = */ true,
    /* aCopyPropertiesFromCurrent = */ true);
  INPQ_LOG("injecting new touch block %p with id %" PRIu64 " and target %p\n",
    block, block->GetBlockId(), aTarget);
  ScheduleMainThreadTimeout(aTarget, block->GetBlockId());
  return block->GetBlockId();
}
Beispiel #9
0
void
InputQueue::ProcessInputBlocks() {
  APZThreadUtils::AssertOnControllerThread();

  do {
    CancelableBlockState* curBlock = CurrentBlock();
    if (!curBlock->IsReadyForHandling()) {
      break;
    }

    INPQ_LOG("processing input block %p; preventDefault %d target %p\n",
        curBlock, curBlock->IsDefaultPrevented(),
        curBlock->GetTargetApzc().get());
    RefPtr<AsyncPanZoomController> target = curBlock->GetTargetApzc();
    // target may be null here if the initial target was unconfirmed and then
    // we later got a confirmed null target. in that case drop the events.
    if (!target) {
      curBlock->DropEvents();
    } else if (curBlock->IsDefaultPrevented()) {
      curBlock->DropEvents();
      target->ResetInputState();
    } else {
      UpdateActiveApzc(curBlock->GetTargetApzc());
      curBlock->HandleEvents();
    }
    MOZ_ASSERT(!curBlock->HasEvents());

    if (mInputBlockQueue.Length() == 1 && curBlock->MustStayActive()) {
      // Some types of blocks (e.g. touch blocks) accumulate events until the
      // next input block is started. Therefore we cannot remove the block from
      // the queue until we have started another block. This block will be
      // removed by SweepDeletedBlocks() whenever a new block is added.
      break;
    }

    // If we get here, we know there are more touch blocks in the queue after
    // |curBlock|, so we can remove |curBlock| and try to process the next one.
    INPQ_LOG("discarding processed %s block %p\n", curBlock->Type(), curBlock);
    mInputBlockQueue.RemoveElementAt(0);
  } while (!mInputBlockQueue.IsEmpty());
}
Beispiel #10
0
void
InputQueue::SweepDepletedBlocks()
{
  // We're going to start a new block, so clear out any depleted blocks at the head of the queue.
  // See corresponding comment in ProcessInputBlocks.
  while (!mInputBlockQueue.IsEmpty()) {
    CancelableBlockState* block = mInputBlockQueue[0].get();
    if (!block->IsReadyForHandling() || block->HasEvents()) {
      break;
    }

    INPQ_LOG("discarding depleted %s block %p\n", block->Type(), block);
    mInputBlockQueue.RemoveElementAt(0);
  }
}
Beispiel #11
0
void
InputQueue::ContentReceivedInputBlock(uint64_t aInputBlockId, bool aPreventDefault) {
  APZThreadUtils::AssertOnControllerThread();

  INPQ_LOG("got a content response; block=%" PRIu64 "\n", aInputBlockId);
  bool success = false;
  CancelableBlockState* block = FindBlockForId(aInputBlockId, nullptr);
  if (block) {
    success = block->SetContentResponse(aPreventDefault);
    block->RecordContentResponseTime();
  }
  if (success) {
    ProcessQueue();
  }
}
Beispiel #12
0
bool
InputQueue::MaybeHandleCurrentBlock(CancelableBlockState *block,
                                    const InputData& aEvent) {
  if (block == CurrentBlock() && block->IsReadyForHandling()) {
    const RefPtr<AsyncPanZoomController>& target = block->GetTargetApzc();
    INPQ_LOG("current block is ready with target %p preventdefault %d\n",
        target.get(), block->IsDefaultPrevented());
    if (!target || block->IsDefaultPrevented()) {
      return true;
    }
    UpdateActiveApzc(block->GetTargetApzc());
    block->DispatchImmediate(aEvent);
    return true;
  }
  return false;
}
Beispiel #13
0
void
InputQueue::SetConfirmedTargetApzc(uint64_t aInputBlockId, const RefPtr<AsyncPanZoomController>& aTargetApzc) {
  APZThreadUtils::AssertOnControllerThread();

  INPQ_LOG("got a target apzc; block=%" PRIu64 " guid=%s\n",
    aInputBlockId, aTargetApzc ? Stringify(aTargetApzc->GetGuid()).c_str() : "");
  bool success = false;
  for (size_t i = 0; i < mInputBlockQueue.Length(); i++) {
    if (mInputBlockQueue[i]->GetBlockId() == aInputBlockId) {
      success = mInputBlockQueue[i]->SetConfirmedTargetApzc(aTargetApzc);
      break;
    }
  }
  if (success) {
    ProcessInputBlocks();
  }
}
Beispiel #14
0
void
InputQueue::ContentReceivedInputBlock(uint64_t aInputBlockId, bool aPreventDefault) {
  APZThreadUtils::AssertOnControllerThread();

  INPQ_LOG("got a content response; block=%" PRIu64 "\n", aInputBlockId);
  bool success = false;
  for (size_t i = 0; i < mInputBlockQueue.Length(); i++) {
    if (mInputBlockQueue[i]->GetBlockId() == aInputBlockId) {
      CancelableBlockState* block = mInputBlockQueue[i].get();
      success = block->SetContentResponse(aPreventDefault);
      break;
    }
  }
  if (success) {
    ProcessInputBlocks();
  }
}
Beispiel #15
0
void
InputQueue::SetAllowedTouchBehavior(uint64_t aInputBlockId, const nsTArray<TouchBehaviorFlags>& aBehaviors) {
  APZThreadUtils::AssertOnControllerThread();

  INPQ_LOG("got allowed touch behaviours; block=%" PRIu64 "\n", aInputBlockId);
  bool success = false;
  CancelableBlockState* block = FindBlockForId(aInputBlockId, nullptr);
  if (block && block->AsTouchBlock()) {
    success = block->AsTouchBlock()->SetAllowedTouchBehaviors(aBehaviors);
    block->RecordContentResponseTime();
  } else if (block) {
    NS_WARNING("input block is not a touch block");
  }
  if (success) {
    ProcessQueue();
  }
}
Beispiel #16
0
void
InputQueue::SetConfirmedTargetApzc(uint64_t aInputBlockId, const RefPtr<AsyncPanZoomController>& aTargetApzc) {
  APZThreadUtils::AssertOnControllerThread();

  INPQ_LOG("got a target apzc; block=%" PRIu64 " guid=%s\n",
    aInputBlockId, aTargetApzc ? Stringify(aTargetApzc->GetGuid()).c_str() : "");
  bool success = false;
  InputData* firstInput = nullptr;
  CancelableBlockState* block = FindBlockForId(aInputBlockId, &firstInput);
  if (block) {
    success = block->SetConfirmedTargetApzc(aTargetApzc,
        InputBlockState::TargetConfirmationState::eConfirmed,
        firstInput);
    block->RecordContentResponseTime();
  }
  if (success) {
    ProcessQueue();
  }
}
Beispiel #17
0
void
InputQueue::ProcessQueue() {
  APZThreadUtils::AssertOnControllerThread();

  while (!mQueuedInputs.IsEmpty()) {
    CancelableBlockState* curBlock = mQueuedInputs[0]->Block();
    if (!curBlock->IsReadyForHandling()) {
      break;
    }

    INPQ_LOG("processing input from block %p; preventDefault %d target %p\n",
        curBlock, curBlock->IsDefaultPrevented(),
        curBlock->GetTargetApzc().get());
    RefPtr<AsyncPanZoomController> target = curBlock->GetTargetApzc();
    // target may be null here if the initial target was unconfirmed and then
    // we later got a confirmed null target. in that case drop the events.
    if (target) {
      if (curBlock->IsDefaultPrevented()) {
        if (curBlock->AsTouchBlock()) {
          target->ResetTouchInputState();
        }
      } else {
        UpdateActiveApzc(target);
        curBlock->DispatchEvent(*(mQueuedInputs[0]->Input()));
      }
    }
    mQueuedInputs.RemoveElementAt(0);
  }

  if (CanDiscardBlock(mActiveTouchBlock)) {
    mActiveTouchBlock = nullptr;
  }
  if (CanDiscardBlock(mActiveWheelBlock)) {
    mActiveWheelBlock = nullptr;
  }
  if (CanDiscardBlock(mActiveDragBlock)) {
    mActiveDragBlock = nullptr;
  }
  if (CanDiscardBlock(mActivePanGestureBlock)) {
    mActivePanGestureBlock = nullptr;
  }
}
Beispiel #18
0
void
InputQueue::MainThreadTimeout(const uint64_t& aInputBlockId) {
  APZThreadUtils::AssertOnControllerThread();

  INPQ_LOG("got a main thread timeout; block=%" PRIu64 "\n", aInputBlockId);
  bool success = false;
  for (size_t i = 0; i < mInputBlockQueue.Length(); i++) {
    if (mInputBlockQueue[i]->GetBlockId() == aInputBlockId) {
      // time out the touch-listener response and also confirm the existing
      // target apzc in the case where the main thread doesn't get back to us
      // fast enough.
      success = mInputBlockQueue[i]->TimeoutContentResponse();
      success |= mInputBlockQueue[i]->SetConfirmedTargetApzc(mInputBlockQueue[i]->GetTargetApzc());
      break;
    }
  }
  if (success) {
    ProcessInputBlocks();
  }
}
Beispiel #19
0
void
InputQueue::SetAllowedTouchBehavior(uint64_t aInputBlockId, const nsTArray<TouchBehaviorFlags>& aBehaviors) {
  APZThreadUtils::AssertOnControllerThread();

  INPQ_LOG("got allowed touch behaviours; block=%" PRIu64 "\n", aInputBlockId);
  bool success = false;
  for (size_t i = 0; i < mInputBlockQueue.Length(); i++) {
    if (mInputBlockQueue[i]->GetBlockId() == aInputBlockId) {
      TouchBlockState *block = mInputBlockQueue[i]->AsTouchBlock();
      if (block) {
        success = block->SetAllowedTouchBehaviors(aBehaviors);
      } else {
        NS_WARNING("input block is not a touch block");
      }
      break;
    }
  }
  if (success) {
    ProcessInputBlocks();
  }
}
Beispiel #20
0
void
InputQueue::MainThreadTimeout(uint64_t aInputBlockId) {
  APZThreadUtils::AssertOnControllerThread();

  INPQ_LOG("got a main thread timeout; block=%" PRIu64 "\n", aInputBlockId);
  bool success = false;
  InputData* firstInput = nullptr;
  CancelableBlockState* block = FindBlockForId(aInputBlockId, &firstInput);
  if (block) {
    // time out the touch-listener response and also confirm the existing
    // target apzc in the case where the main thread doesn't get back to us
    // fast enough.
    success = block->TimeoutContentResponse();
    success |= block->SetConfirmedTargetApzc(
        block->GetTargetApzc(),
        InputBlockState::TargetConfirmationState::eTimedOut,
        firstInput);
  }
  if (success) {
    ProcessQueue();
  }
}
Beispiel #21
0
nsEventStatus
InputQueue::ReceivePanGestureInput(const RefPtr<AsyncPanZoomController>& aTarget,
                                   bool aTargetConfirmed,
                                   const PanGestureInput& aEvent,
                                   uint64_t* aOutInputBlockId) {
  if (aEvent.mType == PanGestureInput::PANGESTURE_MAYSTART ||
      aEvent.mType == PanGestureInput::PANGESTURE_CANCELLED) {
    // Ignore these events for now.
    return nsEventStatus_eConsumeDoDefault;
  }

  PanGestureBlockState* block = nullptr;
  if (aEvent.mType != PanGestureInput::PANGESTURE_START) {
    block = mActivePanGestureBlock.get();
  }

  PanGestureInput event = aEvent;
  nsEventStatus result = nsEventStatus_eConsumeDoDefault;

  if (!block || block->WasInterrupted()) {
    if (event.mType != PanGestureInput::PANGESTURE_START) {
      // Only PANGESTURE_START events are allowed to start a new pan gesture
      // block, but we really want to start a new block here, so we magically
      // turn this input into a PANGESTURE_START.
      INPQ_LOG("transmogrifying pan input %d to PANGESTURE_START for new block\n",
          event.mType);
      event.mType = PanGestureInput::PANGESTURE_START;
    }
    block = new PanGestureBlockState(aTarget, aTargetConfirmed, event);
    INPQ_LOG("started new pan gesture block %p id %" PRIu64 " for target %p\n",
        block, block->GetBlockId(), aTarget.get());

    if (aTargetConfirmed &&
        event.mRequiresContentResponseIfCannotScrollHorizontallyInStartDirection &&
        !CanScrollTargetHorizontally(event, block)) {
      // This event may trigger a swipe gesture, depending on what our caller
      // wants to do it. We need to suspend handling of this block until we get
      // a content response which will tell us whether to proceed or abort the
      // block.
      block->SetNeedsToWaitForContentResponse(true);

      // Inform our caller that we haven't scrolled in response to the event
      // and that a swipe can be started from this event if desired.
      result = nsEventStatus_eIgnore;
    }

    mActivePanGestureBlock = block;

    CancelAnimationsForNewBlock(block);
    MaybeRequestContentResponse(aTarget, block);
  } else {
    INPQ_LOG("received new event in block %p\n", block);
  }

  if (aOutInputBlockId) {
    *aOutInputBlockId = block->GetBlockId();
  }

  // Note that the |aTarget| the APZCTM sent us may contradict the confirmed
  // target set on the block. In this case the confirmed target (which may be
  // null) should take priority. This is equivalent to just always using the
  // target (confirmed or not) from the block, which is what
  // ProcessQueue() does.
  mQueuedInputs.AppendElement(MakeUnique<QueuedInput>(event, *block));
  ProcessQueue();

  return result;
}
Beispiel #22
0
nsEventStatus
InputQueue::ReceiveTouchInput(const RefPtr<AsyncPanZoomController>& aTarget,
                              bool aTargetConfirmed,
                              const MultiTouchInput& aEvent,
                              uint64_t* aOutInputBlockId) {
  TouchBlockState* block = nullptr;
  if (aEvent.mType == MultiTouchInput::MULTITOUCH_START) {
    nsTArray<TouchBehaviorFlags> currentBehaviors;
    bool haveBehaviors = false;
    if (!gfxPrefs::TouchActionEnabled()) {
      haveBehaviors = true;
    } else if (!mInputBlockQueue.IsEmpty() && CurrentBlock()->AsTouchBlock()) {
      haveBehaviors = CurrentTouchBlock()->GetAllowedTouchBehaviors(currentBehaviors);
      // If the behaviours aren't set, but the main-thread response timer on
      // the block is expired we still treat it as though it has behaviors,
      // because in that case we still want to interrupt the fast-fling and
      // use the default behaviours.
      haveBehaviors |= CurrentTouchBlock()->IsContentResponseTimerExpired();
    }

    block = StartNewTouchBlock(aTarget, aTargetConfirmed, false);
    INPQ_LOG("started new touch block %p for target %p\n", block, aTarget.get());

    // XXX using the chain from |block| here may be wrong in cases where the
    // target isn't confirmed and the real target turns out to be something
    // else. For now assume this is rare enough that it's not an issue.
    if (block == CurrentBlock() &&
        aEvent.mTouches.Length() == 1 &&
        block->GetOverscrollHandoffChain()->HasFastFlungApzc() &&
        haveBehaviors) {
      // If we're already in a fast fling, and a single finger goes down, then
      // we want special handling for the touch event, because it shouldn't get
      // delivered to content. Note that we don't set this flag when going
      // from a fast fling to a pinch state (i.e. second finger goes down while
      // the first finger is moving).
      block->SetDuringFastFling();
      block->SetConfirmedTargetApzc(aTarget);
      if (gfxPrefs::TouchActionEnabled()) {
        block->SetAllowedTouchBehaviors(currentBehaviors);
      }
      INPQ_LOG("block %p tagged as fast-motion\n", block);
    }

    CancelAnimationsForNewBlock(block);

    MaybeRequestContentResponse(aTarget, block);
  } else {
    if (!mInputBlockQueue.IsEmpty()) {
      block = mInputBlockQueue.LastElement().get()->AsTouchBlock();
    }

    if (!block) {
      NS_WARNING("Received a non-start touch event while no touch blocks active!");
      return nsEventStatus_eIgnore;
    }

    INPQ_LOG("received new event in block %p\n", block);
  }

  if (aOutInputBlockId) {
    *aOutInputBlockId = block->GetBlockId();
  }

  // Note that the |aTarget| the APZCTM sent us may contradict the confirmed
  // target set on the block. In this case the confirmed target (which may be
  // null) should take priority. This is equivalent to just always using the
  // target (confirmed or not) from the block.
  RefPtr<AsyncPanZoomController> target = block->GetTargetApzc();

  nsEventStatus result = nsEventStatus_eIgnore;

  // XXX calling ArePointerEventsConsumable on |target| may be wrong here if
  // the target isn't confirmed and the real target turns out to be something
  // else. For now assume this is rare enough that it's not an issue.
  if (block->IsDuringFastFling()) {
    INPQ_LOG("dropping event due to block %p being in fast motion\n", block);
    result = nsEventStatus_eConsumeNoDefault;
  } else if (target && target->ArePointerEventsConsumable(block, aEvent.AsMultiTouchInput().mTouches.Length())) {
    result = nsEventStatus_eConsumeDoDefault;
  }
  if (!MaybeHandleCurrentBlock(block, aEvent)) {
    block->AddEvent(aEvent.AsMultiTouchInput());
  }
  return result;
}
Beispiel #23
0
nsEventStatus
InputQueue::ReceivePanGestureInput(const RefPtr<AsyncPanZoomController>& aTarget,
                                   bool aTargetConfirmed,
                                   const PanGestureInput& aEvent,
                                   uint64_t* aOutInputBlockId) {
  if (aEvent.mType == PanGestureInput::PANGESTURE_MAYSTART ||
      aEvent.mType == PanGestureInput::PANGESTURE_CANCELLED) {
    // Ignore these events for now.
    return nsEventStatus_eConsumeDoDefault;
  }

  PanGestureBlockState* block = nullptr;
  if (!mInputBlockQueue.IsEmpty() &&
      aEvent.mType != PanGestureInput::PANGESTURE_START) {
    block = mInputBlockQueue.LastElement()->AsPanGestureBlock();
  }

  nsEventStatus result = nsEventStatus_eConsumeDoDefault;

  if (!block || block->WasInterrupted()) {
    if (aEvent.mType != PanGestureInput::PANGESTURE_START) {
      // Only PANGESTURE_START events are allowed to start a new pan gesture block.
      return nsEventStatus_eConsumeDoDefault;
    }
    block = new PanGestureBlockState(aTarget, aTargetConfirmed, aEvent);
    INPQ_LOG("started new pan gesture block %p for target %p\n", block, aTarget.get());

    if (aTargetConfirmed &&
        aEvent.mRequiresContentResponseIfCannotScrollHorizontallyInStartDirection &&
        !CanScrollTargetHorizontally(aEvent, block)) {
      // This event may trigger a swipe gesture, depending on what our caller
      // wants to do it. We need to suspend handling of this block until we get
      // a content response which will tell us whether to proceed or abort the
      // block.
      block->SetNeedsToWaitForContentResponse(true);

      // Inform our caller that we haven't scrolled in response to the event
      // and that a swipe can be started from this event if desired.
      result = nsEventStatus_eIgnore;
    }

    SweepDepletedBlocks();
    mInputBlockQueue.AppendElement(block);

    CancelAnimationsForNewBlock(block);
    MaybeRequestContentResponse(aTarget, block);
  } else {
    INPQ_LOG("received new event in block %p\n", block);
  }

  if (aOutInputBlockId) {
    *aOutInputBlockId = block->GetBlockId();
  }

  // Note that the |aTarget| the APZCTM sent us may contradict the confirmed
  // target set on the block. In this case the confirmed target (which may be
  // null) should take priority. This is equivalent to just always using the
  // target (confirmed or not) from the block, which is what
  // MaybeHandleCurrentBlock() does.
  if (!MaybeHandleCurrentBlock(block, aEvent)) {
    block->AddEvent(aEvent.AsPanGestureInput());
  }

  return result;
}