void IN_DrawSingleStats(void) { int x; static int sounds; IN_DrTextB("KILLS", 50, 65); IN_DrTextB("ITEMS", 50, 90); IN_DrTextB("SECRETS", 50, 115); x = 160-MN_TextBWidth(LevelNames[(gameepisode-1)*9+prevmap-1]+7)/2; IN_DrTextB(LevelNames[(gameepisode-1)*9+prevmap-1]+7, x, 3); x = 160-MN_TextAWidth("FINISHED")/2; MN_DrTextA("FINISHED", x, 25); if(intertime < 30) { sounds = 0; return; } if(sounds < 1 && intertime >= 30) { S_StartSound(NULL, sfx_dorcls); sounds++; } IN_DrawNumber(players[consoleplayer].killcount, 200, 65, 3); V_DrawShadowedPatch(237, 65, FontBSlash); IN_DrawNumber(totalkills, 248, 65, 3); if(intertime < 60) { return; } if(sounds < 2 && intertime >= 60) { S_StartSound(NULL, sfx_dorcls); sounds++; } IN_DrawNumber(players[consoleplayer].itemcount, 200, 90, 3); V_DrawShadowedPatch(237, 90, FontBSlash); IN_DrawNumber(totalitems, 248, 90, 3); if(intertime < 90) { return; } if(sounds < 3 && intertime >= 90) { S_StartSound(NULL, sfx_dorcls); sounds++; } IN_DrawNumber(players[consoleplayer].secretcount, 200, 115, 3); V_DrawShadowedPatch(237, 115, FontBSlash); IN_DrawNumber(totalsecret, 248, 115, 3); if(intertime < 150) { return; } if(sounds < 4 && intertime >= 150) { S_StartSound(NULL, sfx_dorcls); sounds++; } if(!ExtendedWAD || gameepisode < 4) { IN_DrTextB("TIME", 85, 160); IN_DrawTime(155, 160, hours, minutes, seconds); } else { x = 160-MN_TextAWidth("NOW ENTERING:")/2; MN_DrTextA("NOW ENTERING:", x, 160); x = 160-MN_TextBWidth(LevelNames[(gameepisode-1)*9+gamemap-1]+7)/2; IN_DrTextB(LevelNames[(gameepisode-1)*9+gamemap-1]+7, x, 170); skipintermission = false; } }
void IN_DrawSingleStats(void) { #define TRACKING (1) static int sounds; char buf[20]; DGL_Enable(DGL_TEXTURE_2D); FR_SetFont(FID(GF_FONTB)); FR_LoadDefaultAttrib(); FR_SetColorAndAlpha(defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); FR_DrawTextXY3("KILLS", 50, 65, ALIGN_TOPLEFT, DTF_ONLY_SHADOW); FR_DrawTextXY3("ITEMS", 50, 90, ALIGN_TOPLEFT, DTF_ONLY_SHADOW); FR_DrawTextXY3("SECRETS", 50, 115, ALIGN_TOPLEFT, DTF_ONLY_SHADOW); FR_DrawTextXY3(P_GetShortMapName(wbs->episode, wbs->currentMap), 160, 3, ALIGN_TOP, DTF_ONLY_SHADOW); FR_SetFont(FID(GF_FONTA)); FR_SetColor(defFontRGB3[0], defFontRGB3[1], defFontRGB3[2]); FR_DrawTextXY3("FINISHED", 160, 25, ALIGN_TOP, DTF_ONLY_SHADOW); DGL_Disable(DGL_TEXTURE_2D); if(interTime < 30) { sounds = 0; return; } if(sounds < 1 && interTime >= 30) { S_LocalSound(SFX_DORCLS, NULL); sounds++; } DGL_Enable(DGL_TEXTURE_2D); dd_snprintf(buf, 20, "%i", players[CONSOLEPLAYER].killCount); FR_SetFont(FID(GF_FONTB)); FR_SetTracking(TRACKING); M_DrawTextFragmentShadowed(buf, 236, 65, ALIGN_TOPRIGHT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); M_DrawTextFragmentShadowed("/", 241, 65, ALIGN_TOPLEFT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); dd_snprintf(buf, 20, "%i", totalKills); M_DrawTextFragmentShadowed(buf, 284, 65, ALIGN_TOPRIGHT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); DGL_Disable(DGL_TEXTURE_2D); if(interTime < 60) return; if(sounds < 2 && interTime >= 60) { S_LocalSound(SFX_DORCLS, NULL); sounds++; } DGL_Enable(DGL_TEXTURE_2D); dd_snprintf(buf, 20, "%i", players[CONSOLEPLAYER].itemCount); FR_SetFont(FID(GF_FONTB)); M_DrawTextFragmentShadowed(buf, 236, 90, ALIGN_TOPRIGHT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); M_DrawTextFragmentShadowed("/", 241, 90, ALIGN_TOPLEFT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); dd_snprintf(buf, 20, "%i", totalItems); M_DrawTextFragmentShadowed(buf, 284, 90, ALIGN_TOPRIGHT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); DGL_Disable(DGL_TEXTURE_2D); if(interTime < 90) return; if(sounds < 3 && interTime >= 90) { S_LocalSound(SFX_DORCLS, NULL); sounds++; } DGL_Enable(DGL_TEXTURE_2D); dd_snprintf(buf, 20, "%i", players[CONSOLEPLAYER].secretCount); FR_SetFont(FID(GF_FONTB)); M_DrawTextFragmentShadowed(buf, 236, 115, ALIGN_TOPRIGHT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); M_DrawTextFragmentShadowed("/", 241, 115, ALIGN_TOPLEFT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); dd_snprintf(buf, 20, "%i", totalSecret); M_DrawTextFragmentShadowed(buf, 284, 115, ALIGN_TOPRIGHT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); DGL_Disable(DGL_TEXTURE_2D); if(interTime < 150) { return; } if(sounds < 4 && interTime >= 150) { S_LocalSound(SFX_DORCLS, NULL); sounds++; } if(gameMode != heretic_extended || wbs->episode < 3) { DGL_Enable(DGL_TEXTURE_2D); FR_SetFont(FID(GF_FONTB)); FR_SetColorAndAlpha(defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); FR_DrawTextXY3("TIME", 85, 160, ALIGN_TOPLEFT, DTF_ONLY_SHADOW); IN_DrawTime(284, 160, hours, minutes, seconds, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); DGL_Disable(DGL_TEXTURE_2D); } else { DGL_Enable(DGL_TEXTURE_2D); FR_SetFont(FID(GF_FONTA)); FR_SetColorAndAlpha(defFontRGB3[0], defFontRGB3[1], defFontRGB3[2], 1); FR_DrawTextXY3("NOW ENTERING:", SCREENWIDTH/2, 160, ALIGN_TOP, DTF_ONLY_SHADOW); FR_SetFont(FID(GF_FONTB)); FR_SetColorAndAlpha(defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); FR_DrawTextXY3(P_GetShortMapName(wbs->episode, wbs->nextMap), 160, 170, ALIGN_TOP, DTF_ONLY_SHADOW); DGL_Disable(DGL_TEXTURE_2D); skipIntermission = false; } #undef TRACKING }