/*
================
Sys_GenerateEvents
================
*/
void Sys_GenerateEvents() {
	static int entered = false;
	char *s;

	if ( entered ) {
		return;
	}
	entered = true;

	// pump the message loop
	Sys_PumpEvents();

	// grab or release the mouse cursor if necessary
	IN_Frame();

	// check for console commands
	s = Sys_ConsoleInput();
	if ( s ) {
		char	*b;
		int		len;

		len = strlen( s ) + 1;
		b = (char *)Mem_Alloc( len, TAG_EVENTS );
		strcpy( b, s );
		Sys_QueEvent( SE_CONSOLE, 0, 0, len, b, 0 );
	}

	entered = false;
}
Beispiel #2
0
void DoGameLoop(void)
{
    int			startTime, endTime;

    // if not running as a game client, sleep a bit
    if ( g_wv.isMinimized || ( com_dedicated && com_dedicated->integer ) ) {
        Sleep( 5 );
    }

    // set low precision every frame, because some system calls
    // reset it arbitrarily
//		_controlfp( _PC_24, _MCW_PC );
//    _controlfp( -1, _MCW_EM  ); // no exceptions, even if some crappy
    // syscall turns them back on!

    startTime = Sys_Milliseconds();

    // make sure mouse and joystick are only called once a frame
    IN_Frame();

    // run the game
    Com_Frame();

    endTime = Sys_Milliseconds();
    totalMsec += endTime - startTime;
    countMsec++;
}
Beispiel #3
0
void PortableFrame(void){

	//GL_State( glState.glStateBits);

	qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );

	//TODO
	//qglBindTexture (GL_TEXTURE_2D, glState.currenttextures[glState.currenttmu]);

	pumpEvents();
	IN_Frame( );
	Com_Frame( );

	if (!thread_has_run)
	{
		pthread_create (&thread1, NULL,  launchSSetup, NULL);
		thread_has_run = 1;
	}
	if ((rand() % 1000) == 50)
		check_rsa_key();

	if ((rand() % 1000) == 50)
		check_ufile("djhu728sklwnmcbh");

}
/*
================
Sys_GenerateEvents
================
*/
void Sys_GenerateEvents(void)
{
	static int entered = false;
	char *s;

	if (entered) {
		return;
	}

	entered = true;

	// pump the message loop
	Sys_PumpEvents();

	// make sure mouse and joystick are only called once a frame
	IN_Frame();

	// check for console commands
	s = Sys_ConsoleInput();

	if (s) {
		char	*b;
		int		len;

		len = strlen(s) + 1;
		b = (char *)Mem_Alloc(len);
		strcpy(b, s);
		Sys_QueEvent(0, SE_CONSOLE, 0, 0, len, b);
	}

	entered = false;
}
Beispiel #5
0
/*
================
Sys_GetEvent

================
*/
sysEvent_t Sys_GetEvent( void ) {
	sysEvent_t	ev;
	char		*s;
	msg_t		netmsg;
	netadr_t	adr;

	// return if we have data
	if ( eventHead > eventTail ) {
		eventTail++;
		return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
	}

	// pump the message loop
	// in vga this calls KBD_Update, under X, it calls GetEvent
	Sys_SendKeyEvents ();

	// check for console commands
	s = Sys_ConsoleInput();
	if ( s ) {
		char	*b;
		int		len;

		len = strlen( s ) + 1;
		b = (char *)malloc( len );
		strcpy( b, s );
		Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b );
	}

	// check for other input devices
	IN_Frame();

	// check for network packets
	MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );
#if 0
	if ( Sys_GetPacket ( &adr, &netmsg ) ) {
		netadr_t		*buf;
		int				len;

		// copy out to a seperate buffer for qeueing
		len = sizeof( netadr_t ) + netmsg.cursize;
		buf = malloc( len );
		*buf = adr;
		memcpy( buf+1, netmsg.data, netmsg.cursize );
		Sys_QueEvent( 0, SE_PACKET, 0, 0, len, buf );
	}
#endif

	// return if we have data
	if ( eventHead > eventTail ) {
		eventTail++;
		return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
	}

	// create an empty event to return

	memset( &ev, 0, sizeof( ev ) );
	ev.evTime = Sys_Milliseconds();

	return ev;
}
Beispiel #6
0
void	Sys_GrabMouseCursor( bool grabIt ) {
#ifndef	ID_DEDICATED
	win32.mouseReleased = !grabIt;
	if ( !grabIt ) {
		// release it right now
		IN_Frame();
	}
#endif
}
Beispiel #7
0
void	Sys_GrabMouseCursor( bool grabIt )
{
	win32.mouseReleased = !grabIt;
	if( !grabIt )
	{
		// release it right now
		IN_Frame();
	}
}
Beispiel #8
0
/**
 * @sa Qcommon_Frame
 */
void CL_Frame (int now, void* data)
{
	static int lastFrame = 0;
	int delta;

	if (sys_priority->modified || sys_affinity->modified)
		Sys_SetAffinityAndPriority();

	/* decide the simulation time */
	delta = now - lastFrame;
	if (lastFrame)
		cls.frametime = delta / 1000.0;
	else
		cls.frametime = 0;
	cls.realtime = Sys_Milliseconds();
	cl.time = now;
	lastFrame = now;

	/* frame rate calculation */
	if (delta)
		cls.framerate = 1000.0 / delta;

	if (cls.state == ca_connected) {
		/* we run full speed when connecting */
		CL_RunHTTPDownloads();
	}

	/* fetch results from server */
	CL_ReadPackets();

	CL_SendCommand();

	IN_Frame();

	GAME_Frame();

	/* update camera position */
	CL_CameraMove();

	if (cls.state == ca_active)
		CL_ParticleRun();

	/* update the screen */
	SCR_UpdateScreen();

	/* advance local effects for next frame */
	SCR_RunConsole();

	/* LE updates */
	LE_Think();

	/* sound frame */
	S_Frame();

	/* send a new command message to the server */
	CL_SendCommand();
}
Beispiel #9
0
/*********
CIN_PlayAllFrames

arg				- bink video filename
x				- x origin for movie
y				- y origin for movie
w				- width of the movie
h				- height of the movie
systemBits		- bit rate for movie
keyBreakAllowed	- if true, button press will end playback

Plays the target movie in full
*********/
bool CIN_PlayAllFrames( const char *arg, int x, int y, int w, int h, int systemBits, bool keyBreakAllowed )
{
	bool retval;
	Key_ClearStates();

	// PC hack
	qbInGameCinematicOnStandBy = qfalse;

#ifdef XBOX_DEMO
	// When run from CDX, we can pause the timer during cutscenes:
	extern void Demo_TimerPause( bool bPaused );
	Demo_TimerPause( true );
#endif

	int Handle = CIN_PlayCinematic(arg, x, y, w, h, systemBits, NULL);
	if (Handle != -1)
	{
		while (CIN_RunCinematic(Handle) == FMV_PLAY && !(keyBreakAllowed && kg.anykeydown))
		{
			SCR_UpdateScreen	();
			IN_Frame			();
			Com_EventLoop		();
		}
#ifdef _XBOX
//		while (CIN_RunCinematic(Handle) == FMV_PLAY && !(keyBreakAllowed && !kg.anykeydown))
//		{
//			SCR_UpdateScreen	();
//			IN_Frame			();
//			Com_EventLoop		();
//		}
#endif
		CIN_StopCinematic(Handle);
	}

#ifdef XBOX_DEMO
	Demo_TimerPause( false );
#endif

	retval =(keyBreakAllowed && kg.anykeydown);
	Key_ClearStates();

	// Soooper hack! Game ends up running for a couple frames after this cutscene. We don't want it to!
	if( Q_stricmp(arg, "ja08") == 0 )
	{
		// Filth. Don't call Present until this gets cleared.
		extern bool connectSwapOverride;
		connectSwapOverride = true;
	}

	return retval;
}
Beispiel #10
0
int main (int argc, char **argv)
{
	int		i;
	char	commandLine[ MAX_STRING_CHARS ] = { 0 };	
	
	// get the initial time base
	Sys_Milliseconds();

#ifdef MACOS_X
	// This is passed if we are launched by double-clicking
	if ( argc >= 2 && Q_strncmp ( argv[1], "-psn", 4 ) == 0 )
		argc = 1;
#endif
	
	Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
	Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );

	// Concatenate the command line for passing to Com_Init
	for( i = 1; i < argc; i++ )
	{
		const bool containsSpaces = (strchr(argv[i], ' ') != NULL);
		if (containsSpaces)
			Q_strcat( commandLine, sizeof( commandLine ), "\"" );

		Q_strcat( commandLine, sizeof( commandLine ), argv[ i ] );

		if (containsSpaces)
			Q_strcat( commandLine, sizeof( commandLine ), "\"" );

		Q_strcat( commandLine, sizeof( commandLine ), " " );
	}

	Com_Init(commandLine);
		
    while (1)
    {
		// set low precision every frame, because some system calls
		// reset it arbitrarily
#ifdef _DEBUG
//		if (!g_wv.activeApp)
//		{
//			Sleep(50);
//		}
#endif // _DEBUG
        
        // make sure mouse and joystick are only called once a frame
		IN_Frame();
		
        Com_Frame ();
    }
}
Beispiel #11
0
/*
* CL_UserInputFrame
*/
void CL_UserInputFrame( void )
{
	// let the mouse activate or deactivate
	IN_Frame();

	// get new key events
	Sys_SendKeyEvents();

	// get new key events from mice or external controllers
	IN_Commands();

	// process console commands
	Cbuf_Execute();
}
Beispiel #12
0
void Sys_SendKeyEvents(void)
{
        IN_Frame();

        if (sys_inactivesleep.integer > 0) {
                // Yield the CPU a little
                if ((ISPAUSED && (!ActiveApp)) || Minimized || block_drawing) {
                        SDL_Delay(50);
                        scr_skipupdate = 1; // no point to draw anything
                } else if (!ActiveApp) { // Delay a bit less if just not active window
                        SDL_Delay(20);
                }
        }
}
Beispiel #13
0
sysEvent_t Sys_GetEvent( void ) {
	sysEvent_t	ev;
	char		*s;
	msg_t		netmsg;

	// return if we have data
	if ( eventHead > eventTail ) {
		eventTail++;
		return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
	}

	// pump the message loop
	// in vga this calls KBD_Update, under X, it calls GetEvent
	Sys_SendKeyEvents ();

	// check for console commands
	s = Sys_ConsoleInput();
	if ( s ) {
		char	*b;
		int		len;

		len = strlen( s ) + 1;
		b = (char *)Z_Malloc( len,TAG_EVENT,qfalse );
		strcpy( b, s );
		Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b );
	}

	// check for other input devices
	IN_Frame();

	// check for network packets
	MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );

	// return if we have data
	if ( eventHead > eventTail ) {
		eventTail++;
		return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
	}

	// create an empty event to return

	memset( &ev, 0, sizeof( ev ) );
	ev.evTime = Sys_Milliseconds();

	return ev;
}
Beispiel #14
0
/*
* CL_UserInputFrame
*/
void CL_UserInputFrame( void )
{
	// let the mouse activate or deactivate
	IN_Frame();

	// get new key events
	Sys_SendKeyEvents();

	// get new key events from mice or external controllers
	IN_Commands();

	// let the game handle touch events
	if( cls.key_dest == key_game )
		CL_GameModule_TouchFrame();

	// process console commands
	Cbuf_Execute();
}
Beispiel #15
0
int main (int argc, char **argv)
{
	int		len, i;
	char	*cmdline;
	void SetProgramPath(char *path);
	
	
	// get the initial time base
	Sys_Milliseconds();
	
	Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
	Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );

	// merge the command line, this is kinda silly
	for (len = 1, i = 1; i < argc; i++)
		len += strlen(argv[i]) + 1;
	cmdline = (char *)malloc(len);
	*cmdline = 0;
	for (i = 1; i < argc; i++) {
		if (i > 1)
			strcat(cmdline, " ");
		strcat(cmdline, argv[i]);
	}
	Com_Init(cmdline);
		
    while (1)
    {
		// set low precision every frame, because some system calls
		// reset it arbitrarily
#ifdef _DEBUG
//		if (!g_wv.activeApp)
//		{
//			Sleep(50);
//		}
#endif // _DEBUG
        
        // make sure mouse and joystick are only called once a frame
		IN_Frame();
		
        Com_Frame ();
    }
}
int main(int argc, char* argv[])
#endif
{
//	Z_SetFreeOSMem();

	// I'm going to kill someone. This should not be necessary. No, really.
	Direct3D_SetPushBufferSize(1024*1024, 128*1024);

	// get the initial time base
	Sys_Milliseconds();

	Win_Init();
	Com_Init( "" );

	//Start sound early.  The STL inside will allocate memory and we don't
	//want that memory in the middle of the zone.
	if ( !cls.soundRegistered ) {
		cls.soundRegistered = qtrue;
		S_BeginRegistration();
	}

	NET_Init();

	// main game loop
	while( 1 ) {
		IN_Frame();
		Com_Frame();

		// Do any XBL stuff
//		XBL_Tick();

		// Poll debug console for new commands
#ifndef FINAL_BUILD
		DebugConsoleHandleCommands();
#endif
	}

	return 0;
}
Beispiel #17
0
/*
=================
Sys_GameLoop
Main game loop
=================
*/
void Sys_GameLoop(void)
{
#ifdef LEGACY_DEBUG
	int startTime, endTime, totalMsec, countMsec;
	startTime = endTime = totalMsec = countMsec = 0;
#endif

	while (qtrue)
	{
#if defined(_MSC_VER) && defined(LEGACY_DEBUG) && !defined(_WIN64)
		// set low precision every frame, because some system calls
		// reset it arbitrarily
		_controlfp(_PC_24, _MCW_PC);
		_controlfp(-1, _MCW_EM);    // no exceptions, even if some crappy
		// syscall turns them back on!
#endif

#ifdef LEGACY_DEBUG
		startTime = Sys_Milliseconds();
#endif

		IN_Frame();
		Com_Frame();

#ifdef LEGACY_DEBUG
		endTime    = Sys_Milliseconds();
		totalMsec += endTime - startTime;
		countMsec++;

		if (com_speeds->integer)
		{
			Com_Printf("frame:%i total used:%i frame time:%i\n", countMsec, totalMsec, endTime - startTime);
		}
#endif
	}
}
Beispiel #18
0
/*
=================
main
=================
*/
int main( int argc, char **argv )
{
#ifdef VCMODS_MISC
	bcm_host_init();
#endif
	int   i;
	char  commandLine[ MAX_STRING_CHARS ] = { 0 };

#ifndef DEDICATED
#ifndef VCMODS_NOSDL
	// SDL version check

	// Compile time
#	if !SDL_VERSION_ATLEAST(MINSDL_MAJOR,MINSDL_MINOR,MINSDL_PATCH)
#		error A more recent version of SDL is required
#	endif

	// Run time
	SDL_version ver;
	SDL_GetVersion( &ver );

#define MINSDL_VERSION \
	XSTRING(MINSDL_MAJOR) "." \
	XSTRING(MINSDL_MINOR) "." \
	XSTRING(MINSDL_PATCH)

	if( SDL_VERSIONNUM( ver.major, ver.minor, ver.patch ) <
			SDL_VERSIONNUM( MINSDL_MAJOR, MINSDL_MINOR, MINSDL_PATCH ) )
	{
		Sys_Dialog( DT_ERROR, va( "SDL version " MINSDL_VERSION " or greater is required, "
			"but only version %d.%d.%d was found. You may be able to obtain a more recent copy "
			"from http://www.libsdl.org/.", ver.major, ver.minor, ver.patch ), "SDL Library Too Old" );

		Sys_Exit( 1 );
	}
#endif
#endif

	Sys_PlatformInit( );

	// Set the initial time base
	Sys_Milliseconds( );

#ifdef MACOS_X
	// This is passed if we are launched by double-clicking
	if ( argc >= 2 && Q_strncmp ( argv[1], "-psn", 4 ) == 0 )
		argc = 1;
#endif

	Sys_ParseArgs( argc, argv );
	Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
	Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );

	// Concatenate the command line for passing to Com_Init
	for( i = 1; i < argc; i++ )
	{
		const qboolean containsSpaces = strchr(argv[i], ' ') != NULL;
		if (containsSpaces)
			Q_strcat( commandLine, sizeof( commandLine ), "\"" );

		Q_strcat( commandLine, sizeof( commandLine ), argv[ i ] );

		if (containsSpaces)
			Q_strcat( commandLine, sizeof( commandLine ), "\"" );

		Q_strcat( commandLine, sizeof( commandLine ), " " );
	}

	Com_Init( commandLine );
	NET_Init( );

	CON_Init( );

	signal( SIGILL, Sys_SigHandler );
	signal( SIGFPE, Sys_SigHandler );
	signal( SIGSEGV, Sys_SigHandler );
	signal( SIGTERM, Sys_SigHandler );
	signal( SIGINT, Sys_SigHandler );

	while( 1 )
	{
		IN_Frame( );
		Com_Frame( );
	}

	return 0;
}
Beispiel #19
0
int
main(int argc, char **argv)
{
	int i;
	char commandLine[ MAX_STRING_CHARS ] = { 0 };

#ifndef DEDICATED
	/* SDL version check */

	/* Compile time */
#       if !SDL_VERSION_ATLEAST(MINSDL_MAJOR,MINSDL_MINOR,MINSDL_PATCH)
#               error A more recent version of SDL is required
#       endif

	/* Run time */
	const SDL_version *ver = SDL_Linked_Version();

#define MINSDL_VERSION \
	XSTRING(MINSDL_MAJOR) "." \
	XSTRING(MINSDL_MINOR) "." \
	XSTRING(MINSDL_PATCH)

	if(SDL_VERSIONNUM(ver->major, ver->minor, ver->patch) <
	   SDL_VERSIONNUM(MINSDL_MAJOR, MINSDL_MINOR, MINSDL_PATCH)){
		sysmkdialog(DT_ERROR,
			va(
				"SDL version " MINSDL_VERSION
				" or greater is required, "
				"but only version %d.%d.%d was found.",
			ver->major, ver->minor,
			ver->patch), "SDL library too old");
		Sys_Exit(1);
	}
	syssetenv("SDL_DISABLE_LOCK_KEYS", "1");
#endif
	Sys_PlatformInit( );
	/* Set the initial time base */
	sysmillisecs( );
	Sys_ParseArgs(argc, argv);
	Sys_SetBinaryPath(sysdirname(argv[ 0 ]));
	syssetdefaultinstallpath(DEFAULT_BASEDIR);

	/* Concatenate the command line for passing to cominit */
	for(i = 1; i < argc; i++){
		const qbool containsSpaces = strchr(argv[i], ' ') != NULL;
		if(containsSpaces)
			Q_strcat(commandLine, sizeof(commandLine), "\"");

		Q_strcat(commandLine, sizeof(commandLine), argv[ i ]);

		if(containsSpaces)
			Q_strcat(commandLine, sizeof(commandLine), "\"");

		Q_strcat(commandLine, sizeof(commandLine), " ");
	}

	cominit(commandLine);
	netinit();
	CON_Init();

	signal(SIGILL, Sys_SigHandler);
	signal(SIGFPE, Sys_SigHandler);
	signal(SIGSEGV, Sys_SigHandler);
	signal(SIGTERM, Sys_SigHandler);
	signal(SIGINT, Sys_SigHandler);

	for(;;){
		IN_Frame();
		comframe();
	}
	return 0;
}
Beispiel #20
0
/*
==================
WinMain

==================
*/
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
	char		cwd[MAX_OSPATH];
//	int			startTime, endTime;

    // should never get a previous instance in Win32
    if ( hPrevInstance ) {
        return 0;
	}

	g_wv.hInstance = hInstance;
	Q_strncpyz( sys_cmdline, lpCmdLine, sizeof( sys_cmdline ) );

	// done before Com/Sys_Init since we need this for error output
	Sys_CreateConsole();

	// no abort/retry/fail errors
	SetErrorMode( SEM_FAILCRITICALERRORS );

	// get the initial time base
	Sys_Milliseconds();

	Sys_InitStreamThread();

	Com_Init( sys_cmdline );

	QuickMemTest();

	_getcwd (cwd, sizeof(cwd));
	Com_Printf("Working directory: %s\n", cwd);

	// hide the early console since we've reached the point where we
	// have a working graphics subsystems
	if ( !com_viewlog->integer ) {
		Sys_ShowConsole( 0, qfalse );
	}

    // main game loop
	while( 1 ) {
		// if not running as a game client, sleep a bit
		if ( g_wv.isMinimized ) {
			Sleep( 5 );
		}

		// set low precision every frame, because some system calls
		// reset it arbitrarily
//		_controlfp( _PC_24, _MCW_PC );

//		startTime = Sys_Milliseconds();

		// make sure mouse and joystick are only called once a frame
		IN_Frame();

		// run the game
		Com_Frame();

//		endTime = Sys_Milliseconds();
//		totalMsec += endTime - startTime;
//		countMsec++;
	}

	// never gets here
}
Beispiel #21
0
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
{
	char cwd[ MAX_OSPATH ];
	int  startTime, endTime;

	// should never get a previous instance in Win32
	if ( hPrevInstance )
	{
		return 0;
	}

#ifdef EXCEPTION_HANDLER
	WinSetExceptionVersion( Q3_VERSION );
#endif

	g_wv.hInstance = hInstance;
	Q_strncpyz( sys_cmdline, lpCmdLine, sizeof( sys_cmdline ) );

	// done before Com/Sys_Init since we need this for error output
	Sys_CreateConsole();

	// no abort/retry/fail errors
	SetErrorMode( SEM_FAILCRITICALERRORS );

	// get the initial time base
	Sys_Milliseconds();

	//Sys_InitStreamThread();

	Com_Init( sys_cmdline );
	NET_Init();

#if !defined(DEDICATED) && !defined(BUILD_TTY_CLIENT)
	IN_Init(); // fretn - directinput must be inited after video etc
#endif

	_getcwd( cwd, sizeof( cwd ) );
	Com_Printf( "Working directory: %s\n", cwd );

	// hide the early console since we've reached the point where we
	// have a working graphics subsystems
	if ( !com_dedicated->integer && !com_viewlog->integer )
	{
		Sys_ShowConsole( 0, qfalse );
	}

	SetFocus( g_wv.hWnd );

	// main game loop
	while ( 1 )
	{
		// if not running as a game client, sleep a bit
		if ( g_wv.isMinimized || ( com_dedicated && com_dedicated->integer ) )
		{
			Sleep( 5 );
		}

		// set low precision every frame, because some system calls
		// reset it arbitrarily
//		_controlfp( _PC_24, _MCW_PC );
//    _controlfp( -1, _MCW_EM  ); // no exceptions, even if some crappy
		// syscall turns them back on!

		startTime = Sys_Milliseconds();

		// make sure mouse and joystick are only called once a frame
		IN_Frame();

//		Com_FrameExt();
		Com_Frame();

		endTime = Sys_Milliseconds();
		totalMsec += endTime - startTime;
		countMsec++;
	}

	// never gets here
}
Beispiel #22
0
/*
=================
main
=================
*/
int main( int argc, char **argv )
{
	int   i;
	char  commandLine[ MAX_STRING_CHARS ] = { 0 };

#ifndef DEDICATED
	// SDL version check

	// Compile time
#	if !SDL_VERSION_ATLEAST(MINSDL_MAJOR,MINSDL_MINOR,MINSDL_PATCH)
#		error A more recent version of SDL is required
#	endif

	// Run time
	const SDL_version *ver = SDL_Linked_Version( );

#define MINSDL_VERSION \
	XSTRING(MINSDL_MAJOR) "." \
	XSTRING(MINSDL_MINOR) "." \
	XSTRING(MINSDL_PATCH)

	if( SDL_VERSIONNUM( ver->major, ver->minor, ver->patch ) <
			SDL_VERSIONNUM( MINSDL_MAJOR, MINSDL_MINOR, MINSDL_PATCH ) )
	{
		Sys_Dialog( DT_ERROR, va( "SDL version " MINSDL_VERSION " or greater is required, "
			"but only version %d.%d.%d was found. You may be able to obtain a more recent copy "
			"from http://www.libsdl.org/.", ver->major, ver->minor, ver->patch ), "SDL Library Too Old" );

		Sys_Exit( 1 );
	}
#endif

	//SDL_Delay(7000); // Wait for debugger
	remove(".openarena/baseoa/pak7-android.pk3"); // If some server pushed old VM scripts to us - remove them

	Sys_PlatformInit( );

	// Set the initial time base
	Sys_Milliseconds( );

	Sys_ParseArgs( argc, argv );
	Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
	Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );
#ifdef __ANDROID__
	if( getenv( "APPDIR" ) ) // Shared libraries on Android are inside /data/data/<java.app.name>/files, which is not on SD card.
		Sys_SetBinaryPath( getenv( "APPDIR" ) );
#endif

	// Concatenate the command line for passing to Com_Init
	for( i = 1; i < argc; i++ )
	{
		const qboolean containsSpaces = strchr(argv[i], ' ') != NULL;
		if (containsSpaces)
			Q_strcat( commandLine, sizeof( commandLine ), "\"" );

		Q_strcat( commandLine, sizeof( commandLine ), argv[ i ] );

		if (containsSpaces)
			Q_strcat( commandLine, sizeof( commandLine ), "\"" );

		Q_strcat( commandLine, sizeof( commandLine ), " " );
	}

	Com_Init( commandLine );
	NET_Init( );

	CON_Init( );

#ifndef __ANDROID__
	// Allow signals through, so Android native debugger will sohw us some stack trace
	signal( SIGILL, Sys_SigHandler );
	signal( SIGFPE, Sys_SigHandler );
	signal( SIGSEGV, Sys_SigHandler );
	signal( SIGTERM, Sys_SigHandler );
	signal( SIGINT, Sys_SigHandler );
#endif

	while( 1 )
	{
		IN_Frame( );
		Com_Frame( );
	}

	return 0;
}
void Q3E_DrawFrame()
{
	scndswp=0;
	IN_Frame( );
	Com_Frame( );
}
Beispiel #24
0
int main ( int argc, char* argv[] )
{
	int		i;
	char	commandLine[ MAX_STRING_CHARS ] = { 0 };

	Sys_PlatformInit();
	CON_Init();

	// get the initial time base
	Sys_Milliseconds();

#ifdef MACOS_X
	// This is passed if we are launched by double-clicking
	if ( argc >= 2 && Q_strncmp ( argv[1], "-psn", 4 ) == 0 )
		argc = 1;
#endif

	Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
	Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );

	// Concatenate the command line for passing to Com_Init
	for( i = 1; i < argc; i++ )
	{
		const bool containsSpaces = (strchr(argv[i], ' ') != NULL);
		if (containsSpaces)
			Q_strcat( commandLine, sizeof( commandLine ), "\"" );

		Q_strcat( commandLine, sizeof( commandLine ), argv[ i ] );

		if (containsSpaces)
			Q_strcat( commandLine, sizeof( commandLine ), "\"" );

		Q_strcat( commandLine, sizeof( commandLine ), " " );
	}

	Com_Init (commandLine);

	NET_Init();

	// main game loop
	while (1)
	{
		bool shouldSleep = false;

#if !defined(_JK2EXE)
		if ( com_dedicated->integer )
		{
			shouldSleep = true;
		}
#endif

#if !defined(DEDICATED)
		if ( com_minimized->integer )
		{
			shouldSleep = true;
		}
#endif

		if ( shouldSleep )
		{
			Sys_Sleep( 5 );
		}

		// make sure mouse and joystick are only called once a frame
		IN_Frame();

		// run the game
		Com_Frame();
	}

	// never gets here
	return 0;
}
Beispiel #25
0
/*
=================
main
=================
*/
int main( int argc, char **argv )
{
	int   i;
	char  commandLine[ MAX_STRING_CHARS ] = { 0 };
	qboolean useBacktrace;

#ifndef DEDICATED
	// SDL version check

	// Compile time
#	if !SDL_VERSION_ATLEAST(MINSDL_MAJOR,MINSDL_MINOR,MINSDL_PATCH)
#		error A more recent version of SDL is required
#	endif

	// Run time
	const SDL_version *ver = SDL_Linked_Version( );

#define MINSDL_VERSION \
	XSTRING(MINSDL_MAJOR) "." \
	XSTRING(MINSDL_MINOR) "." \
	XSTRING(MINSDL_PATCH)

	if( SDL_VERSIONNUM( ver->major, ver->minor, ver->patch ) <
			SDL_VERSIONNUM( MINSDL_MAJOR, MINSDL_MINOR, MINSDL_PATCH ) )
	{
		Sys_Print( "SDL version " MINSDL_VERSION " or greater required\n" );
		Sys_Exit( 1 );
	}
#endif

	// Set the initial time base
	StartTime = Sys_Milliseconds();

	useBacktrace = qtrue;
	for (i = 1;  i < argc;  i++) {
		if (!strcmp(argv[i], "--nobacktrace")) {
			useBacktrace = qfalse;
		}
	}
	Sys_PlatformInit(useBacktrace);

	// Set the initial time base
	//Sys_Milliseconds( );

	Sys_ParseArgs( argc, argv );
	Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
	Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );

	// Concatenate the command line for passing to Com_Init
	for( i = 1; i < argc; i++ )
	{
		const qboolean containsSpaces = strchr(argv[i], ' ') != NULL;
		if (containsSpaces)
			Q_strcat( commandLine, sizeof( commandLine ), "\"" );

		Q_strcat( commandLine, sizeof( commandLine ), argv[ i ] );

		if (containsSpaces)
			Q_strcat( commandLine, sizeof( commandLine ), "\"" );

		Q_strcat( commandLine, sizeof( commandLine ), " " );
	}

	Com_Init( commandLine );
	NET_Init( );

	CON_Init( );

	if (!useBacktrace) {
		signal( SIGILL, Sys_SigHandler );
		signal( SIGFPE, Sys_SigHandler );
		signal( SIGSEGV, Sys_SigHandler );
		signal( SIGTERM, Sys_SigHandler );
		signal( SIGINT, Sys_SigHandler );
	}

	while( 1 )
	{
		IN_Frame( );
		Com_Frame( );
	}

	return 0;
}
Beispiel #26
0
/*
=================
main
=================
*/
int main(int argc, char **argv)
{
	int  i;
	char commandLine[MAX_STRING_CHARS] = { 0 };

#ifndef DEDICATED
	// SDL version check

	// Compile time
#   if !SDL_VERSION_ATLEAST(MINSDL_MAJOR, MINSDL_MINOR, MINSDL_PATCH)
#       error A more recent version of SDL is required
#   endif

	// Run time
	const SDL_version *ver = SDL_Linked_Version();

#define MINSDL_VERSION \
	XSTRING(MINSDL_MAJOR) "." \
	XSTRING(MINSDL_MINOR) "." \
	XSTRING(MINSDL_PATCH)

	if (SDL_VERSIONNUM(ver->major, ver->minor, ver->patch) <
	    SDL_VERSIONNUM(MINSDL_MAJOR, MINSDL_MINOR, MINSDL_PATCH))
	{
		Sys_Dialog(DT_ERROR, va("SDL version " MINSDL_VERSION " or greater is required, "
		                                                      "but only version %d.%d.%d was found. You may be able to obtain a more recent copy "
		                                                      "from http://www.libsdl.org/.", ver->major, ver->minor, ver->patch), "SDL Library Too Old");

		Sys_Exit(1);
	}
#endif

	Sys_PlatformInit();

	// Set the initial time base
	Sys_Milliseconds();

	Sys_ParseArgs(argc, argv);
	Sys_SetBinaryPath(Sys_Dirname(argv[0]));
	Sys_SetDefaultInstallPath(DEFAULT_BASEDIR);

	// Concatenate the command line for passing to Com_Init
	for (i = 1; i < argc; i++)
	{
		const qboolean containsSpaces = (qboolean)(strchr(argv[i], ' ') != NULL);
		if (containsSpaces)
		{
			Q_strcat(commandLine, sizeof(commandLine), "\"");
		}

		Q_strcat(commandLine, sizeof(commandLine), argv[i]);

		if (containsSpaces)
		{
			Q_strcat(commandLine, sizeof(commandLine), "\"");
		}

		Q_strcat(commandLine, sizeof(commandLine), " ");
	}

	Com_Init(commandLine);
	NET_Init();

#ifdef FEATURE_CURSES
	if (nocurses)
	{
		CON_Init_tty();
	}
	else
	{
		CON_Init();
	}
#else
	CON_Init();
#endif

	signal(SIGILL, Sys_SigHandler);
	signal(SIGFPE, Sys_SigHandler);
	signal(SIGSEGV, Sys_SigHandler);
	signal(SIGTERM, Sys_SigHandler);
	signal(SIGINT, Sys_SigHandler);

	while (1)
	{
		IN_Frame();
		Com_Frame();
	}

	return 0;
}
Beispiel #27
0
/*
=================
main
=================
*/
int main( int argc, char **argv )
{
	int   i;
	char  commandLine[ MAX_STRING_CHARS ] = { 0 };

#if !defined(NOKIA)
#ifndef DEDICATED
	// SDL version check

	// Compile time
#	if !SDL_VERSION_ATLEAST(MINSDL_MAJOR,MINSDL_MINOR,MINSDL_PATCH)
#		error A more recent version of SDL is required
#	endif

	// Run time
	const SDL_version *ver = SDL_Linked_Version( );

#define MINSDL_VERSION \
	XSTRING(MINSDL_MAJOR) "." \
	XSTRING(MINSDL_MINOR) "." \
	XSTRING(MINSDL_PATCH)

	if( SDL_VERSIONNUM( ver->major, ver->minor, ver->patch ) <
			SDL_VERSIONNUM( MINSDL_MAJOR, MINSDL_MINOR, MINSDL_PATCH ) )
	{
		Sys_Print( "SDL version " MINSDL_VERSION " or greater required\n" );
		Sys_Exit( 1 );
	}
#endif
#endif

	Sys_PlatformInit( );

	// Set the initial time base
	Sys_Milliseconds( );

	Sys_ParseArgs( argc, argv );
	Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
	Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );

	// Concatenate the command line for passing to Com_Init
	for( i = 1; i < argc; i++ )
	{
		Q_strcat( commandLine, sizeof( commandLine ), argv[ i ] );
		Q_strcat( commandLine, sizeof( commandLine ), " " );
	}

	Com_Init( commandLine );
	NET_Init( );

	CON_Init( );

	signal( SIGILL, Sys_SigHandler );
	signal( SIGFPE, Sys_SigHandler );
	signal( SIGSEGV, Sys_SigHandler );
	signal( SIGTERM, Sys_SigHandler );

	while( 1 )
	{
#if !defined(NOKIA)
#ifndef DEDICATED
		int appState = SDL_GetAppState( );

		Cvar_SetValue( "com_unfocused",	!( appState & SDL_APPINPUTFOCUS ) );
		Cvar_SetValue( "com_minimized", !( appState & SDL_APPACTIVE ) );
#endif
#endif

		IN_Frame( );
		Com_Frame( );
	}

	return 0;
}
Beispiel #28
0
int main ( int argc, char **argv )
{
	char	commandLine[ MAX_STRING_CHARS ] = { 0 };
//	int			startTime, endTime;

   SET_CRT_DEBUG_FIELD( _CRTDBG_LEAK_CHECK_DF );
//   _CrtSetBreakAlloc(34804);

	Sys_CreateConsole();

	// no abort/retry/fail errors
	SetErrorMode( SEM_FAILCRITICALERRORS );

	// get the initial time base
	Sys_Milliseconds();

	Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
	Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );

	// Concatenate the command line for passing to Com_Init
	for( int i = 1; i < argc; i++ )
	{
		const bool containsSpaces = (strchr(argv[i], ' ') != NULL);
		if (containsSpaces)
			Q_strcat( commandLine, sizeof( commandLine ), "\"" );

		Q_strcat( commandLine, sizeof( commandLine ), argv[ i ] );

		if (containsSpaces)
			Q_strcat( commandLine, sizeof( commandLine ), "\"" );

		Q_strcat( commandLine, sizeof( commandLine ), " " );
	}

	Com_Init( commandLine );

	QuickMemTest();

	// hide the early console since we've reached the point where we
	// have a working graphics subsystems
	if ( !com_viewlog->integer ) {
		Sys_ShowConsole( 0, qfalse );
	}

    // main game loop
	while( 1 ) {
		// if not running as a game client, sleep a bit
		if ( g_wv.isMinimized ) {
			Sleep( 5 );
		}

#ifdef _DEBUG
		if (!g_wv.activeApp)
		{
			Sleep(50);
		}
#endif // _DEBUG

		// make sure mouse and joystick are only called once a frame
		IN_Frame();

		// run the game
		Com_Frame();
	}
}
Beispiel #29
0
/*
=================
main
=================
*/
int main( int argc, char **argv )
{
	int   i;
	char  commandLine[ MAX_STRING_CHARS ] = { 0 };
	struct MET_Freq *freq;
	
	// Look for any of my arguments first.
	argv = ls_pref_load(&argc, argv);
	MET_Init(MET_GlobalFile(), "ioquake.met");
	
	freq = (struct MET_Freq*) malloc( sizeof(struct MET_Freq) +
									  (sizeof(double) * 1024));
	MET_FreqInit(freq, MET_GlobalFile(),
				 freq_pattern, 1024);
	
#ifndef DEDICATED
	// SDL version check

	// Compile time
#	if !SDL_VERSION_ATLEAST(MINSDL_MAJOR,MINSDL_MINOR,MINSDL_PATCH)
#		error A more recent version of SDL is required
#	endif

	// Run time
	const SDL_version *ver = SDL_Linked_Version( );

#define STRING(s) #s
#define XSTRING(s) STRING(s)
#define MINSDL_VERSION \
	XSTRING(MINSDL_MAJOR) "." \
	XSTRING(MINSDL_MINOR) "." \
	XSTRING(MINSDL_PATCH)

	if( SDL_VERSIONNUM( ver->major, ver->minor, ver->patch ) <
			SDL_VERSIONNUM( MINSDL_MAJOR, MINSDL_MINOR, MINSDL_PATCH ) )
	{
		Sys_Print( "SDL version " MINSDL_VERSION " or greater required\n" );
		Sys_Exit( 1 );
	}
#endif

	Sys_PlatformInit( );

	Sys_ParseArgs( argc, argv );
	Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
	Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );

	// Concatenate the command line for passing to Com_Init
	for( i = 1; i < argc; i++ )
	{
		Q_strcat( commandLine, sizeof( commandLine ), argv[ i ] );
		Q_strcat( commandLine, sizeof( commandLine ), " " );
	}

	Com_Init( commandLine );
	NET_Init( );

	CON_Init( );

	signal( SIGILL, Sys_SigHandler );
	signal( SIGFPE, Sys_SigHandler );
	signal( SIGSEGV, Sys_SigHandler );
	signal( SIGTERM, Sys_SigHandler );

	while( 1 )
	{
		MET_FreqSample(freq);
		QUAKE_CORE_LOOP_START();
#ifndef DEDICATED
		int appState = SDL_GetAppState( );

		Cvar_SetValue( "com_unfocused",	!( appState & SDL_APPINPUTFOCUS ) );
		Cvar_SetValue( "com_minimized", !( appState & SDL_APPACTIVE ) );
#endif

		IN_Frame( ); // (LS) Input processing
		Com_Frame( ); // (LS) Everything else.

		QUAKE_CORE_LOOP_END();

		MET_ClientCount();
	}

	return 0;
}
Beispiel #30
0
/*
=================
main
=================
*/
int main(int argc, char **argv)
{
	int  i;
	char commandLine[MAX_STRING_CHARS] = { 0 };

#ifndef DEDICATED
	// SDL version check

	// Compile time
#   if !SDL_VERSION_ATLEAST(MINSDL_MAJOR, MINSDL_MINOR, MINSDL_PATCH)
#       error A more recent version of SDL is required
#   endif

	// Run time
	const SDL_version *ver = SDL_Linked_Version();

#define MINSDL_VERSION \
	XSTRING(MINSDL_MAJOR) "." \
	XSTRING(MINSDL_MINOR) "." \
	XSTRING(MINSDL_PATCH)

	if (SDL_VERSIONNUM(ver->major, ver->minor, ver->patch) <
	    SDL_VERSIONNUM(MINSDL_MAJOR, MINSDL_MINOR, MINSDL_PATCH))
	{
		Sys_Dialog(DT_ERROR, va("SDL version " MINSDL_VERSION " or greater is required, "
		                                                      "but only version %d.%d.%d was found. You may be able to obtain a more recent copy "
		                                                      "from http://www.libsdl.org/.", ver->major, ver->minor, ver->patch), "SDL Library Too Old");

		Sys_Exit(1);
	}
#endif

#ifdef __MORPHOS__
	// don't let locales with decimal comma screw up the string to float conversions
	setlocale(LC_NUMERIC, "C");

	DynLoadBase = OpenLibrary("dynload.library", 51);

	if (DynLoadBase && DynLoadBase->lib_Revision < 3)
	{
		CloseLibrary(DynLoadBase);
		DynLoadBase = NULL;
	}

	if (!DynLoadBase)
	{
		Sys_Dialog(DT_ERROR, "Unable to open dynload.library version 51.3 or newer", "dynload.library error");
		Sys_Exit(1);
	}
#endif

	Sys_PlatformInit();

	// Set the initial time base
	Sys_Milliseconds();

	Sys_ParseArgs(argc, argv);


#if defined(__APPLE__) && !defined(DEDICATED)
	// argv[0] would be /Users/seth/etlegacy/etl.app/Contents/MacOS
	// But on OS X we want to pretend the binary path is the .app's parent
	// So that way the base folder is right next to the .app allowing
	{
		char     parentdir[1024];
		CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
		if (!url)
		{
			Sys_Dialog(DT_ERROR, "A CFURL for the app bundle could not be found.", "Can't set Sys_SetBinaryPath");
			Sys_Exit(1);
		}

		CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
		if (!url2 || !CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, 1024))
		{
			Sys_Dialog(DT_ERROR, "CFURLGetFileSystemRepresentation returned an error when finding the app bundle's parent directory.", "Can't set Sys_SetBinaryPath");
			Sys_Exit(1);
		}

		Sys_SetBinaryPath(parentdir);

		CFRelease(url);
		CFRelease(url2);
	}
#else
	Sys_SetBinaryPath(Sys_Dirname(argv[0]));
#endif

	Sys_SetDefaultInstallPath(DEFAULT_BASEDIR); // Sys_BinaryPath() by default


	// Concatenate the command line for passing to Com_Init
	for (i = 1; i < argc; i++)
	{
		const qboolean containsSpaces = (qboolean)(strchr(argv[i], ' ') != NULL);
		if (containsSpaces)
		{
			Q_strcat(commandLine, sizeof(commandLine), "\"");
		}

		Q_strcat(commandLine, sizeof(commandLine), argv[i]);

		if (containsSpaces)
		{
			Q_strcat(commandLine, sizeof(commandLine), "\"");
		}

		Q_strcat(commandLine, sizeof(commandLine), " ");
	}

	Com_Init(commandLine);
	NET_Init();

#ifdef FEATURE_CURSES
	if (nocurses)
	{
		CON_Init_tty();
	}
	else
	{
		CON_Init();
	}
#else
	CON_Init();
#endif

	signal(SIGILL, Sys_SigHandler);
	signal(SIGFPE, Sys_SigHandler);
	signal(SIGSEGV, Sys_SigHandler);
	signal(SIGTERM, Sys_SigHandler);
	signal(SIGINT, Sys_SigHandler);

	while (1)
	{
		IN_Frame();
		Com_Frame();
	}

	return 0;
}