Beispiel #1
0
/****************************************************************************
**
*F  Match( <symbol>, <msg>, <skipto> )  . match current symbol and fetch next
**
**  'Match' is the main  interface between the  scanner and the  parser.   It
**  performs the four most common actions in the scanner with  just one call.
**  First it checks that  the current symbol stored  in the variable 'Symbol'
**  is the expected symbol  as passed in the  argument <symbol>.  If  it  is,
**  'Match' reads the next symbol from input  and returns.  Otherwise 'Match'
**  first prints the current input line followed by the syntax error message:
**  '^ syntax error, <msg> expected' with '^' pointing to the current symbol.
**  It then  skips symbols up to one  in the resynchronisation  set <skipto>.
**  Actually 'Match' calls 'SyntaxError' so its comments apply here too.
**
**  One kind of typical 'Match' call has the form
**
**      'Match( Symbol, "", 0L );'.
**
**  This is used if the parser knows that the current  symbol is correct, for
**  example in 'ReadReturn'  the  first symbol must be 'S_RETURN',  otherwise
**  'ReadReturn' would not have been called. Called this  way 'Match' will of
**  course never raise a syntax error, therefore <msg> and <skipto> are of no
**  concern.  The effect of this call is  merely to read the next symbol from
**  input.
**
**  Another typical 'Match' call is in 'ReadIf' after we read the if symbol
**  and the condition following, and now expect to see the 'then' symbol:
**
**      Match( S_THEN, "then", STATBEGIN|S_ELIF|S_ELSE|S_FI|follow );
**
**  If the current symbol  is 'S_THEN' it is  matched  and the next symbol is
**  read.  Otherwise 'Match'  prints the  current line followed by the  error
**  message: '^ syntax error, then expected'.  Then 'Match' skips all symbols
**  until finding either  a symbol  that can begin  a statment,  an 'elif' or
**  'else' or 'fi' symbol, or a symbol that is  contained in the set <follow>
**  which is passed to 'ReadIf' and contains all symbols allowing  one of the
**  calling functions  to resynchronize,  for example 'S_OD' if 'ReadIf'  has
**  been called from 'ReadFor'. <follow> always contain 'S_EOF', which 'Read'
**  uses to resynchronise.
**
**  If 'Match' needs to  read a  new line from  '*stdin*' or '*errin*' to get
**  the next symbol it prints the string pointed to by 'Prompt'.
*/
void Match (
    UInt                symbol,
    const Char *        msg,
    TypSymbolSet        skipto )
{
    Char                errmsg [256];

    if (STATE(InterpreterStartLine) == 0 && symbol != S_ILLEGAL) {
        STATE(InterpreterStartLine) = STATE(SymbolStartLine);
    }

    // if 'STATE(Symbol)' is the expected symbol match it away
    if ( symbol == STATE(Symbol) ) {
        STATE(Symbol) = NextSymbol();
    }

    /* else generate an error message and skip to a symbol in <skipto>     */
    else {
        strlcpy( errmsg, msg, sizeof(errmsg) );
        strlcat( errmsg, " expected", sizeof(errmsg) );
        SyntaxError( errmsg );
        while ( ! IS_IN( STATE(Symbol), skipto ) )
            STATE(Symbol) = NextSymbol();
    }
}
IOxfReactive::TakeEventStatus Controller::On_processEvent() {
    IOxfReactive::TakeEventStatus res = eventNotConsumed;
    if(state_10_processEvent() > 0)
        {
            res = eventConsumed;
            if(!IS_IN(On))
                {
                    return res;
                }
        }
    if(Timing_processEvent() > 0)
        {
            res = eventConsumed;
            if(!IS_IN(On))
                {
                    return res;
                }
        }
    if(res == eventNotConsumed)
        {
            res = On_handleEvent();
        }
    return res;
}
Beispiel #3
0
// XXX: this is very close to tool_cube_iter.
static int tool_selection_iter(goxel_t *goxel, const inputs_t *inputs,
                               int state, const vec2_t *view_size,
                               bool inside)
{
    extern const mat4_t FACES_MATS[6];
    const bool down = inputs->mouse_down[0];
    const bool up = !down;
    int snaped = 0;
    int face = -1;
    vec3_t pos, normal;
    plane_t face_plane;
    box_t box;
    uvec4b_t box_color = HEXCOLOR(0xffff00ff);

    // See if we can snap on a selection face.
    if (inside && !box_is_null(goxel->selection) &&
            IS_IN(state, STATE_IDLE, STATE_SNAPED, STATE_SNAPED_FACE)) {
        goxel->tool_snape_face = -1;
        if (goxel_unproject_on_box(goxel, view_size, &inputs->mouse_pos,
                               &goxel->selection, &pos, &normal, &face)) {
            goxel->tool_snape_face = face;
            state = STATE_SNAPED_FACE;
        }
    }
    if (!box_is_null(goxel->selection) && goxel->tool_snape_face != -1)
        face_plane.mat = mat4_mul(goxel->selection.mat,
                                  FACES_MATS[goxel->tool_snape_face]);

    if (inside && face == -1)
        snaped = goxel_unproject(goxel, view_size, &inputs->mouse_pos,
                                 &pos, &normal);
    if (snaped) {
        pos.x = round(pos.x - 0.5) + 0.5;
        pos.y = round(pos.y - 0.5) + 0.5;
        pos.z = round(pos.z - 0.5) + 0.5;
    }

    if (state == STATE_IDLE) {
        goxel->tool_t = 0;
        goxel->tool_snape_face = -1;
        if (snaped) state = STATE_SNAPED;
    }
    if (state == STATE_SNAPED) {
        if (!snaped) return STATE_CANCEL;
        goxel_set_help_text(goxel, "Click and drag to set selection.");
        goxel->tool_start_pos = pos;
        box = get_box(&goxel->tool_start_pos, &pos, &normal, 0,
                      &goxel->plane);
        render_box(&goxel->rend, &box, false, &box_color, false);
        if (down) {
            state = STATE_PAINT;
            goxel->painting = true;
        }
    }
    if (state == STATE_PAINT) {
        goxel_set_help_text(goxel, "Drag.");
        goxel->selection = get_box(&goxel->tool_start_pos, &pos, &normal, 0,
                                   &goxel->plane);
        if (up) {
            state = STATE_PAINT2;
            goxel->tool_plane = plane_from_normal(pos, goxel->plane.u);
        }
    }
    if (state == STATE_PAINT2) {
        goxel_set_help_text(goxel, "Adjust height.");
        render_plane(&goxel->rend, &goxel->tool_plane, &goxel->grid_color);
        pos = vec3_add(goxel->tool_plane.p,
                    vec3_project(vec3_sub(pos, goxel->tool_plane.p),
                                 goxel->plane.n));
        goxel->selection = get_box(&goxel->tool_start_pos, &pos, &normal, 0,
                                   &goxel->plane);
        if (down) {
            goxel->painting = false;
            return STATE_WAIT_UP;
        }
    }
    if (state == STATE_WAIT_UP) {
        goxel->tool_plane = plane_null;
        goxel->selection = box_get_bbox(goxel->selection);
        return up ? STATE_IDLE : STATE_WAIT_UP;
    }
    if (IS_IN(state, STATE_SNAPED_FACE, STATE_MOVE_FACE))
        goxel_set_help_text(goxel, "Drag to move face");
    if (state == STATE_SNAPED_FACE) {
        if (face == -1) return STATE_IDLE;
        render_img(&goxel->rend, NULL, &face_plane.mat);
        if (down) {
            state = STATE_MOVE_FACE;
            goxel->tool_plane = plane(pos, normal,
                                      vec3_normalized(face_plane.u));
        }
    }
    if (state == STATE_MOVE_FACE) {
        if (up) return STATE_IDLE;
        goxel_unproject_on_plane(goxel, view_size, &inputs->mouse_pos,
                                 &goxel->tool_plane, &pos, &normal);
        pos = vec3_add(goxel->tool_plane.p,
                    vec3_project(vec3_sub(pos, goxel->tool_plane.p),
                                 vec3_normalized(face_plane.n)));
        pos.x = round(pos.x);
        pos.y = round(pos.y);
        pos.z = round(pos.z);
        goxel->selection = box_move_face(goxel->selection,
                                         goxel->tool_snape_face, pos);
    }
    return state;
}