Beispiel #1
0
bool CPlayer::IsPlayerIgnoringElement( CElement* pElement )
{
    // For each ignored element
    for ( list < CElement* > ::const_iterator iter = m_lstIgnoredList.begin () ; iter != m_lstIgnoredList.end () ; ++iter )
    {
        CElement* pIgnoredElement = *iter;
        if ( IS_TEAM ( pIgnoredElement ) )
        {
            // Check team
            CTeam* pTeam = static_cast < CTeam* > ( pIgnoredElement );
            // If the broadcast-to player is in the ignored team
            list < CPlayer* > ::const_iterator iter = pTeam->PlayersBegin ();
            for ( ; iter != pTeam->PlayersEnd (); iter++ )
            {
                if ( *iter == pElement )
                    return true;
            }
        }
        else if ( IS_PLAYER( pIgnoredElement ) )
        {
            // Check player
            if ( pIgnoredElement == pElement )
                return true;
        }
        else
        {
            // Check element decendants
            if ( pIgnoredElement->IsMyChild ( pElement , true ) )
                return true;
        }
    }
    return false;
}
Beispiel #2
0
CTeam* lua_toteam ( lua_State* luaVM, int iArgument )
{
    CElement* pElement = lua_toelement ( luaVM, iArgument );
    if ( pElement && IS_TEAM ( pElement ) )
        return static_cast < CTeam* > ( pElement );
    else
        return NULL;
}