Beispiel #1
0
IWineD3DClipper* WINAPI WineDirect3DCreateClipper(IUnknown *Parent)
{
    IWineD3DClipperImpl *obj;

    TRACE("Creating clipper, parent %p\n", Parent);
    obj = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*obj));
    if(!obj)
    {
        ERR("Out of memory when trying to allocate a WineD3D Clipper\n");
        return NULL;
    }

    obj->lpVtbl = &IWineD3DClipper_Vtbl;
    obj->Parent = Parent;

    IWineD3DClipper_AddRef((IWineD3DClipper *)obj);
    return (IWineD3DClipper *) obj;
}
Beispiel #2
0
IWineD3DClipper * WINAPI WineDirect3DCreateClipper(void)
{
    IWineD3DClipperImpl *obj;

    TRACE("\n");

    obj = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*obj));
    if(!obj)
    {
        ERR("Out of memory when trying to allocate a WineD3D Clipper\n");
        return NULL;
    }

    obj->lpVtbl = &IWineD3DClipper_Vtbl;

    IWineD3DClipper_AddRef((IWineD3DClipper *)obj);
    return (IWineD3DClipper *) obj;
}